Feedback and Suggestions

Our team will be happy to read these!
  • now that were hitting a new year i saw a thread that got me thinking. yall should change your roadmap Drop from 4 killers to 2 and give yourselves more time to iron and flesh them out. do the mid chapter patches specifially for the new killer as you normaly do. And what to do with all that spare time? Major Game Updates. bug patches and fixes, reworking loops, reworking maps, fixing balance.
    0 comments 11 views last activity
  • Please remove the timer and just let Charlotte recall victor immediately. Survivors shouldn't be in control of when the killer gets to use a power.
    0 comments 22 views last activity
  • I've been seeing some glaringly negative reviews so far concerning the Twins and someone mentioning that they're "a glorified M1 killer." If that's the case, no cap, it sounds like maybe the developers have hit bedrock with new ideas. The Twins are fresh and unique but they don't sound too great, idk, a few days from now there'll be buffs I'm sure. In any case, the only reason I bring this up i
    0 comments 121 views last activity
  • A squad of good survivors is hard enough to beat as it is even when they are solo queing, but these SWF groups, especially at higher ranks, are just way too powerful with their meta builds, and comms telling each other what the killer is doing and where, coordinating unhooks and generators, they have instaheals and toolboxes, and what is my one and only option... An ebony Mori, which I have to ge
    12 comments 81 views last activity
  • I have no idea if this gets read by the developers or not, but I wanted to at least give you a perspective of a brand new player. Jumped into DbD seriously only a few weeks ago and played survivor only until just a few days ago. Got super hooked with killers and have been getting around the 10 or so rank. Almost every night, however, I get grouped up with at least two or three red ranked player
    0 comments 2 views last activity
  • ah yes the 90s, Bullfrog, what a company, many amazing games were enjoyed that came from their kitchen. Dungeon Keeper is one of those, now technically its kinda a comedy-ish game, but its very much about being evil. So yeah, the Horned Reaper as a killer, a traditional demon, big, red, horns and wields a scythe, and in DK2 leaves a trail of fire under his hoves, which could be a gameplay featu
    1 comments 11 views last activity
  • Charlotte and Victor is so op to me, as a survivor main. If you kick Victor so that he gets away from you, she could send him right back out like it’s nothing. I think that there should be some kind of cool down for that. I also think that the range of Victor’s screech should not be heard from across the map. I also reported a bug that happened to me when I was in a locker and Victor still got me
    8 comments 171 views last activity
  • To balance this game survivors shouldn’t be able to team up in Survivor Mode. It simply isn’t fair for the killer. It’ll never be fair for the killer this way. Custom Mode should allow people who simply want to play the game to play. Allow us to matchmake with other players in Custom Mode. That way players and killers can experiment with all the perks, items, offerings, and add ons. Either to tr
    10 comments 91 views last activity
  • Since right about now the only most used hexes should be Devour Hope and NOED, hexes are becoming even more niche than they already were in the first place. Making Ruin an hex that doesn't work for early game, but can help mildly if the totem stands it's really not enough to justify using an hex. Hexes in theory should be perks that carry a Risk reward because you could be losing multiple perks
    1 comments 11 views last activity
  • Beginning of the match: 1 Chase as Charlotte, don't use Victor. Pretty much a loose loose situation, you're a m1 killer for the rest of the match, just throw down pallets safely like with oni. 2 Chase as Victor. If you hit, you are a m1 killer for the next 45 seconds. Now: A Chase other survivors, being a m1 killer for the price of just one survivor without being able to do anything. The pri
    0 comments 21 views last activity
  • over my 3 games i got 4/12 kills total and victor died about 6 times my first impression is that the power itself is barely usable not in that the power isnt useful but that the game will physically take away all power buttons (unbind victor, recall victor) in large portions of the map. in my second game i unbound victor and found i was unable to move so i switched back to charlette and backed
    0 comments 11 views last activity
  • From the point of gate opening, make it flat 2 minutes, no matter what. Survivors can already avoid the timer by 99-ing gates. A stable, 2 minute timer is more than enough time to either attempt something or get out. 4 minutes just gives literally all of the survivors ample time to heal up in some corner, find the hatch and then a fully healed flock just goes for a rescue and bodyblocks the kille
    0 comments 11 views last activity
  • Clown is pretty much a joke to play as or against. (No pun intended.) I would like to propose 2 small changes that would make him much better. Bottle Reload timer is based off of how many bottles are recovered - Right now, doesn't matter if I want to reload 1 or all bottles, takes 5 seconds by default regardless. This reload mechanic should be changed to be based off of how many bottles actuall
    0 comments 21 views last activity
  • Anybody who plays this a good amount understands how easy freddy has it.If you want a win that bad, you pick freddy. super easy to use, powers are strong and simple. All freddy players ever do is bring the slowdown perks and combine them with slowdown add ons and get free easy teleports around the map whenever they want. He also dosent get punished for how many snares he puts at a loop and can
    31 comments 1,631 views last activity
  • I think the devs should remove level 1 & 2 of all perks. There are now too many perks And! I think it will help them to balance the perks more efficiently. What do you guys think? Should they remove them or not? (However, I do think that they will remove them someday... maybe in some years)
    8 comments 142 views last activity
  • or do only Killer perks have cooldowns?
    23 comments 561 views last activity
  • my idea for making the legion a better killer is basically this feral frenzy is pretty much the same as right now you can injure survivors and apply deep wound but now after you activate feral frenzy again you can down a survivor that is already injured and after downing one survivor like that it would end feral frenzy and have a significantly longer cooldown time this would cause a lot of game s
    1 comments 31 views last activity
  • Just a thread for the devs to see any and all potential bugs that need to be fixed. I play on PS4 for reference. I will continue to edit it as I find bugs, which hopefully I will not. Please post your own bugs below. Bugs So Far: - When switching back to Victor at some point, he no longer had arms on the screen and the screen was tilted diagonally. My movement was still forward but every time I
    0 comments 31 views last activity
  • When you hook a survivor or get hooked your hear usually a horrific scream of pain/agony. I'm not getting those vibes with the new survivor because her screams sound barley above monotone.
    4 comments 121 views last activity
  • they should add doctor whos weeping angel as a killer so hear me out it could work like the Demogorgon but instead of tears through the upside down there could be multiple angels on the map that a killer can change to if they're being stared at for too long, and you cant tell if a statue is a killer or a normal one and the survivors could have a blinking mechanic so if you're by yourself, you'
    4 comments 41 views last activity
  • Yes, I know that the ban penalty is there for people who actually abuse it, but, I honestly hate it when i'm FORCED to quit the game. I don't rage quit or disconnect if the killer is playing in a way that frustrates me. But I spent about 20 minutes getting the update ready to go. I was forced to quit because an error was found in my game files. I was in a middle of a game when this showed up and
    1 comments 42 views last activity
  • Putting this picture right here : What do you think about it ? Btw, i have some asian origins so i let you imagine how i feel about it....
    1 comments 21 views last activity
  • From my numerous experiences against Freddy due to the game forcing me to play Survivor via dailies and getting matched against a Freddy for 4 consecutive matches in one play session I'd say that the Sleep timer absolutely needs changing. All survivors are always roughly 60 seconds away from being significantly worse off just because the Killer decided to play a certain Pay to Play killer. I'm f
    10 comments 112 views last activity
  • Give Karen Killer Instinct when not controlling her for you to be able to know when someone is close to her, give Victor 2 missed hits before survivors being able to kick him, let Victor destroy destroyable walls, pallets and open lockers. That's all they need. I'm not saying this as a killer, but as a survivor who can outplay them 9/10 games. Or... just leave them as they are... Another clown..
    2 comments 61 views last activity
  • I just want a excuse to yell DEUS VULT at people for no reason, that and seeing a man clad in armour unsheathing his sword with religious and malicious intent would be pretty terrifying ngl
    2 comments 21 views last activity
  • I am thinking especially since console players can't play PTB, so why can't they get to play the new killer for free the first day it releases? (for upcoming killers)
    9 comments 171 views last activity
  • If perks make a killer or survivor gameplay objectively unfair to the other side, the easiest solution should be to just prevent the certain killers use certain perks at all, and that survivors can't use certain perks under certain circumstances? Have a low TR killer? nope, you can't use M&A. You are in a swf? What do you mean you want to use OoO? things like that. If you're upset about su
    3 comments 21 views last activity
  • Quick and agile, you can generate momentum where there is none. Attempting a medium vault while this Perk is active will turn it into a fast vault. Causes Exhaustion for 60/50/40 seconds. Nimble cannot be used while Exhausted.
    6 comments 71 views last activity
  • After reading through the thread here: https://forum.deadbydaylight.com/en/discussion/208068/why-is-dcing-looked-down-upon I feel that the disconnection penalty should be raised to at least 15 minutes, maybe more. At the VERY least, it should be raised to the average amount of time a normal game session takes instead of 5 minutes. Why? It's the wrong reaction for the s
    7 comments 42 views last activity
  • My daily backlog got full with killer-quests. I don't play any of these killers i got quests for and rerolled them everytime, but just got quests for different killers, which I also dont play. In fact i am new to the game and only play huntress. I got rank 5 with huntress. Now your game encourages me to do these daily quests, by giving me bloodpoints. So what happens? I take this killer, I never
    5 comments 21 views last activity
  • Ubisoft tells the community in a post about everything they are working on that the community complains about and when the target date of when the change could occur, while with BHVR we are either in the dark with things they are working on (I.E the announcement of devs working on a way to change moris and keys were in the comment section of a post, meaning not everyone knows about this). For e
    9 comments 91 views last activity
  • If one of your teammates has opened the chest you can't see it's aura which means you can't spend all your tokens, which sucks. Make opened chests visible again. Maybe make it highlight item only if opened chest has it inside, but highlight chest if it's empty
    4 comments 211 views last activity
  • Just to establish some minimal credibility: i have played this game since its release, i used to really tryhard at this game as the Nurse, but stopped as i just didn't have time anymore. i have seen most changes in the metas and played thousands of games from both sides. Anyhow back to the topic. Throughout the years of DBD we have seen so many new killers with fun abilities, may it be dancing
    21 comments 621 views last activity
  • Like everyone I'm disappointed by how every survivor is just mechanically the same as the next: Same speeds, actions available, etc... This is not good because you put yourself at a disadvantage if you're not playing Claudette (hardest to see) or Ace (built in Iron Will) SO what if Survivors had powers? Not boring "Repair 1% faster" or Entity forbid "Run 1% faster" because that's creates the p
    8 comments 81 views last activity
  • (The name’s a joke. If this perk were released, a more serious name would be needed. Open to ideas!) At the start of the match, a generator is blocked by the Entity and will have a white aura visible to the killer. After 45 seconds, the generator will unblock and a random other un-repaired generator becomes blocked for 45 seconds. This process continues for as long as the hex is active. Generato
    5 comments 31 views last activity
  • Who is the preferred survivor, what makes him or her special?
    2 comments 21 views last activity
  • Trapper feels so terrible to play on these maps because you can't hide any traps in the grass. This makes trapping ten times harder because you can only place traps right at pallets (Very predictable, often get disarmed) or windows. The fun part about playing Trapper is feeling like some kind of mastermind, hiding traps in grass for later chases. Whenever I get the reworked maps as Trapper, all I
    4 comments 91 views last activity
  • Discussing new game mechanics has been a pretty popular topic to talk about lately. That's why I have a challenge for you, the community. I want you all to come up with ideas for a new game mechanic. It doesn't matter if it's a killer or survivor mechanic, I want to hear ideas for both sides. Also, BE CREATIVE!
    10 comments 71 views last activity
  • Hey, i just wanted to mention the extrem unfair matchmaking, that happend to me in the past month. I personally think, that it's unfair, that a rank 13 Killer (Me) with only 4 average perks gets in a lobby, in which 4 Survivors (Survive with Friends) with rank 8 or 7 are waiting. They all had, besides the last one, extreme good perks, items, add-ons anf
    9 comments 372 views last activity
  • On the 13th of the month why does the rank change from where you were the day before? If I played a ton of hours which I do (on average 6 to 8 hours a day minimum and sometimes more) to improve the rank why does it change if I put in the work to have to do it all over again on the 13th again? I have done everything in the trail to gain points in all categories and it's unpredictable if the killer
    0 comments 1 views last activity
  • Now obviously I don't know the ins and outs of your talks with both Microsoft and Sony and I know you cannot tell us. Now I hope this obvious suggestion will help with a breakthrough. As we all know, cross progression also included the dlc characters we bought on different systems. We also know Sonys stance on them wanting people to buy what they play on their platform, probably same with Micros
    0 comments 31 views last activity
  • Disclaimer: We need to remember that implementing any change will more than likely cause new issues to arise. That being said, it is up to us, and our responsibility, to address those problems and then discuss them accordingly. This post was also originally a word document that I had worked on for a stream, so there may be lacking context in some regards. Although there are a multitude of direct
    0 comments 11 views last activity
  • So when you die on the hook and get murdered up into the great beyond, your corpse fades to this black spirit, right? You get ghostified. What if we kept the corpse solid as it ascends and instead we became the ghosts, spirits no longer able to be seen by our teammates? It could then be argued that the whispering heard throughout the game isn't necessarily the entity but survivors who have been
    24 comments 301 views last activity
  • Hi imwas playing a game earlier and a Freddy managed to hit me through 2 doors inside the schools on badham he was outside and id runnpast the generator and into the hallway before ir counted as a hit and apparently after i messaged calling them out for having the lag advantage they said the hit was clean onntheir screen although they still had to walk inside to pick me up several feet from where
    0 comments 1 views last activity
  • What is the project here BHVR ? I mean, creating killers that you can't counter at all. The Hag Gunslinger PH Stridor Spirit Every other killers are fine but those are impossible to counter, nothing is working. If the killer is decent it's a 4k all the time without even using mindgame. The only counter is gen rush which is not really the way i like to play the game.
    78 comments 4,041 views last activity
  • This was one of my favorite interactions and I hate that it is gone. I just played a game where it was only me and claud alive against a deathslinger. We both were running around shake while he shot at us from the window. He got claudette and I wanted to point and teabag while he pulled her in. BUT the interaction is gone. My time away from this game has been short, but I was robbed of something
    21 comments 2,861 views last activity
  • There are a lot of issues that are blatantly obvious to a point it become annoying to bring them up because of how many other people bring them up already, but when these problems are pointed out the mass consensus is to run a specific perk or play a specific killer. Keep getting tunneled? Run Decisive Strike. Gen Rushing is an issue? Here's the Pig. No one is willing to pay more money to fix
    13 comments 281 views last activity
  • Trapper is at best a hassle to play and at worst one of the most bully-able killers on the game. PROBLEMS: 1. He literally has to walk to random parts of the map to pick up his power like he has a reverse bear-trap on his head. Once he picks up his trap(s) (of which he can only hold one at once by default!), he has to spend time placing them. If he does not do this, he is an m1 killer. Freddy,
    7 comments 81 views last activity
  • We increased this to 90 seconds. This felt much better to use, but it wound up being a little too lenient and allowed survivors to play SWF and heal each other at their leisure, often when play SWF and go to corner on the map or after unhook heal like a thunder. To add some urgency back into the perk, we are splitting the difference and changing the time to 45 seconds at tier 3. This way you’ll
    4 comments 161 views last activity
  • This has been in the game since forever, where playing in 2K or 4K makes the UI absolutely miniscule. The game looks absolutely gorgeous in 2K how I play it, and im sure it looks even better in 4K, and the new graphical updates coming will look spectacular. The only issue I have had is the UI scaling which surely isnt to much of an issue to fix? I have found multiple posts about this issue on the
    0 comments 11 views last activity
1 … 991 992 993 994 995 … 1367