Feedback and Suggestions
Our team will be happy to read these!
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It would be helpful, but not overpowered to all killers if BBQ was base kit. Survivors have many ways to negate it when the perk is used (distortion, lockers) it feels like it is just wasting a slot. No nerfs should be made to it in order to be a part of the base kit, it's fine as is.7 comments 61 views last activity
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I am so glad to see that this time we had a trailer to reveal the new killer rather than the PTB and all the youtubers instantly uploading videos on it. While it definitely wasn't the normal style of a trailer, I really liked the fact that this time we had something more cinematic to reveal the new killer(s). Hope y'all keep this pattern up with future releases!0 comments 11 views last activity
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Decisive Strike is designed to be the end all be all anti-tunneling perk, however in execution it can easily be abused, not just by swf, but by anyone with the technical know-how. How about we change Decisive? Change the perk entirely; A 20 second timer that activates when unhooked and pauses when in a chase or in the dying state The timer ends immediately when another survivor is hooked The0 comments 1 views last activity
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DS is a delicate topic but I think I found a solution to the problem. Activates after being unhooked, get a 60 second cooldown. If the survivor gets picked up within 60 seconds, the killer gets stunned for 5 seconds. If the survivor is not picked up by the end of the 60 seconds, it wil recieve 1 health state. Both actions turn the survivor into the obsession and deactivates the perk for the rema85 comments 1,782 views last activity
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This isn't a huge buff, but it'd be nice if Quick and Quiet didn't have a cooldown when used outside of a chase. It'd make getting around the map a lot faster, as you can fast vault through windows without alerting the killer. It'd also make stealth plays around lockers a lot easier. I don't know, I think it'd make a pretty decent perk even better by adding a kinda useful secondary effect. What7 comments 71 views last activity
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Okay hear me out. What if Huntress' Lullaby was an obsession perk? When compared to other hexes, this perk is pretty weak. The reason for this lies in how situational it is since a person with good reflexes or eye-to-hand coordination can still nail 0 warning skill checks. Now I understand that it's still a strong perk and it can stomp on new players so here's my proposed changes. You become18 comments 91 views last activity
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HOW WOULD YOU CHANGE is a mini-thread series which I've created in order for the community to tell and explain how they would change things in the game. Today's pick: Hex: Blood Favour20 comments 131 views last activity
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Ive always thought the scoring in this game was broken as hell and it produces some very unjust results in many games I've seen over my 1 year career on this game, but the game I've just had take the total piss. A hook camping, tunnelling clown who killed one person and scored 20k total points, while 4 randoms managed to take a couple trades and get us out alive with all gens done got screwed11 comments 181 views last activity
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Okay, I'm sure that whatever discussions are going on with Moris reworks are already probably past the point where suggestions will do anything. And probably the thinking on bloodlust either way, behind the scenes, is beyond what any one forum post could influence. But I just wanted to suggest it to get it out of my head: I'm not here to talk about whether or not bloodlust, as a 'speed boost m2 comments 21 views last activity
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Doors that can be locked/barricaded should be added to certain maps, particularly indoor maps. They could replace a few pallets and windows at least and it would be something that you do BEFORE a chase instead of during, so it waste a little survivor time but with a benefit. What if in order to lock/barricade these doors survivors would have to repair them? 10-15 seconds and it would take the ki7 comments 121 views last activity
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So the topic of giving survivors another objective often comes up. There are secondarry objectives like Hex totems, sure. And certain killers can force mini-objectives such as snapping out of doc's madness. But no real critical objective exists except five gens and opening the exit gate. What if at the start of the game the exit gate levers were missing and located in a chest somewhere on the1 comments 11 views last activity
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HOW WOULD YOU CHANGE? is a mini-thread series which I've created in order for the community to tell and explain how they would change things in the game. Today's pick: Camaraderie3 comments 11 views last activity
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I'm preety sure most people will agree with this, just let us do multiple challenges in one game instead of 1 or let us do every challenge in one tome, make it like the daily missions because at this point its just a grind and just making the game boring....1 comments 21 views last activity
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It's getting to be a joke now. This is a competitive game, so problems like this shouldnt exsist. You cannot do anything about getting hit during a pallet stun, vauling a pallet or a window. Why is this still a problem? I can't believe I have been away for 6+months and the game is still in this state.6 comments 81 views last activity
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Hi When we will have a post game chat between platforms, because I have fun talking to players after the games. I used to do it until Cross-platforms came, I lost connection with other players, I'm not complaining about Cross-platforms It really helped with the queue times, Thanks2 comments 31 views last activity
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I think a cool idea for a bloodlust rework could be to make it so looking at the killer for a while activates it. It could work as a killer buff to make some mind games more viable. Let me explain how it would work: So you stare at the killer for like maybe 15 seconds during a chase and it'll activate. There can also be some kind of multiplier so the longer you stare the faster the killer wi4 comments 81 views last activity
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As killer fov can make a huge difference for certain killers. EX. nurse, hillbilly, huntress... etc. Deriving away from perks and allowing killers to have increased fov would allow for perk variety without adding or taking away from the survivor experience and should be an option within the menu. I would love to see this change being a long time player.0 comments 11 views last activity
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Often times I run into awesome players that make amazing plays or play really well or really "nicely". I'd love it if giving someone props gave a small bloodpoint reward (4k or so?) to recognize and reward good plays/nice players. Imagine how good it would feel to receive props from every other player and get a cool 16k bp bonus for it. It'd be a good way to reduce the grind, utilize the curren6 comments 51 views last activity
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I know that regularly as killer the start of the match is harsh. And I also know that it's as hard to get points as survivor, even having We're Gonna Life Forever equipped. So I was thinking: what if we had an optional objective that grant survivor points (like the pustula flower, as example), but can only be done before a set number of generators are done? Like... we have as survivors 5 object4 comments 21 views last activity
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Pyramid heads daily ritual involves putting 4 survivors in the cage of atonement. While this is doable, sometimes sending a survivor to the cage can really hurt your game. Which is why most people don't unless there is DS or everyone is near. My idea is to have the daily be 4 Cages/Final Judgments. This way people don't have to go out of their way to throw. Plus its more work to get to Final Ju0 comments 11 views last activity
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I have my screen brightness pumped to the max, but I still can't see anything when I have deep wounds on the newly remodeled maps. It's just way too dark?0 comments 21 views last activity
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This is short and brief there literally nothing much to it besides salty people with high mmr gaps not being able to play with their friends. So, you gain or lose mmr per game which is how it was, you get match made with killers your mmr, survivors cannot play with other survivors that have major differences in mmr making the matchmaking better for the killer. Dev's will see the kill rate or e5 comments 101 views last activity
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Smoke Screen: When you reach the 2nd hook stage of sacrifice, a thick, blinding shroud of fog envelops your hook in a radius of 4/6/8 meters. The fog is impossible to see through, and the killer is blinded to all auras within this fog. Auras of all objects and walls within the fog are shown to survivors with a white outline. (This includes traps). The fog persists for 8 seconds after you are u9 comments 71 views last activity
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if a dlc sells for $4,19 on STEAM, i would suggest NOT to sell it for EURO 4,19 on STEAM Why should an european player pay more then an american player for the same dlc/game? Exchange rate at the moment of writing $1 = euro 0,84 I suggest to adjust as soon as possible.0 comments 11 views last activity
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I mainly play survivor and quite frankly i don't care for keys, I don't care what changes happen to them they could be gone for all I care. On the other hand moris are the killer's equivalent of a key. They're both cheap imo. Tbh I believe it would be better if they just remove both of them altogether because quite frankly I don't have high hopes for whatever changes they have planned. Obviousl35 comments 431 views last activity
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I was playing a match and an Ace had speed / immunity hacks while everyone else was playing the game. I do not remember his user but in the Endgame Chat the killer said that he was reporting everyone, even the guys trying to just play the game. So is 'playing along' or 'playing with a hacker and not taking the DC' bannable? I mean, there is nothing wrong that I'm doing, if anything I would be t3 comments 71 views last activity
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Hi all, its great that at least the remake of the movie was featured in this game. But is it time now to get some original elements? Other fans from the original here? Glen would be a logical legendary for Quentin!9 comments 841 views last activity
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He really needs a buff, I dont normaly play him but I played a few trying to get adept, won every one so far except last one, sadly they usually DC before last hook. Last game they played good but my shots literaly going trough survivors with no dead hard, lined up the perfect shot and it goes trough them.... top of the cake was when I hooked someone at exit gate and they were hooked but still so18 comments 441 views last activity
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Hello, I am playing dead by daylight since october 2018 and I am a very big fan of this great game. I'm a red rank survivor (sometimes rank 1, but not always) and I always play it with my best friends after work or at weekend. We want to grind, to have fun and obviously to mess with the best killers. We have never been toxic, we just want to chill and enjoy this awesome game... And then you star0 comments 21 views last activity
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Why are Killers locked and you can't change them in the lobby and you must dodge the lobby like an idiot. Why this mechanic is not apply to Survivors aswell? What Killer can do? Have prepared something ultra toxic for survivors, but. I don't like these Survivors who's changing their characters in Ready phase like 6 seconds before match start. With all these med-kits, flashlights, offerings and a2 comments 11 views last activity
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Corn, crotch camera on blight, tall grass, walls only survivors can see over, cramped fov...I dunno about you fellas but I'm getting so sick of not being able to see..survivors get satellite overview vision but we can't even get a decent fov on killers..its frustrating playing blight on a swamp or the corn or having these walls that only block killer vision while survivors can still see you just19 comments 301 views last activity
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I am not sure if this has been discussed before, but I have noticed that survivors can change their character in a lobby and a killer can't, at least not anymore. Why is this a thing? A whole SWF squad could have a loadout ready with like Object of obsession or powerful items and switch to it last second when all killers can do is watch. This may not be huge, but I thought that this was worth sha23 comments 1,141 views last activity
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How would they work? I have an idea about the Common Flashlight, but no idea about the Ultra Rare one. Broken Flashlight 8 seconds of use. Moderately increases the time it takes to blind the Killer. (Let's say 10-15%) Any more ideas?11 comments 171 views last activity
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Decisive Strike, Dead Hard, Unbreakable, Adrenaline, Power Struggle, and many others. It makes no sense that you find yourself getting punished just because a perk exists. For example, with unbreakable if someone gets left slugged you may have to pick them up early even in a disadvantageous scenario regardless of whether they are running the perk. Power Struggle is already concerning me not beca11 comments 141 views last activity
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Hello, In regards to fixing many of the issues we have all been encountering (especially on the survivor side in terms of Bullsh1t Hits®) I have a quicker, better and simpler solution as opposed to what the Game designers thought of (reworking the entire movement engine of survivors in a way that makes their movements predictable to the server). The solution consists of showing more information7 comments 81 views last activity
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So, you were expecting me to carry 3 other people? Not gonna happen, I'm out.1 comments 51 views last activity
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Howdy, this is a simple topic; as many of you may know, Shelter Woods is the oldest map in the game, it was first seen during the betas of the game during Spring of 2016 and it's never been changed as much as it probably should have. Though it belongs to the MacMillan Estate realm, it doesn't share some of the elements that other maps of that realm share, such as these filler pallets (ignore the13 comments 421 views last activity
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We need a E2D ration. Escape to death, something like that for killers too. We need something we can physically show in forum etc when we say we never escape or we never get a kill. Killers could have a card that shows how many 4 man's they got average. Are they averaging killing half the folks or 3 folks but not the 4th or do they average killing all 4 but get mad at the very few teams who run t12 comments 111 views last activity
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This might just be because I'm used to playing killer, but dang it is hard to get points as a survivor. A while game where I do a bunch of gens and survive and I only get like 9 thousand points. Not much my fault if the killer never chases me. As killer if the survivors suck, you get very little points As survivor if the killer sucks you get even LESS points. They seriously need to find b27 comments 562 views last activity
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How often do you spend days leveling something up? We need to remove fodder items like the brown toolbox. I also think perk tiers are dumb, and with the addition of useless perks like coup de grace, we really need it. I also think we need infinite double blood points, events would be on top of that. Survivor also give little bp for your time. Not to mention the rift. Please we need more bp.22 comments 241 views last activity
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No map should have 5 variations of itself, it's just too much. Not to mention that it's a pretty boring map and most of the changes aren't all that great. I would rather it just be one map and then make it so that 1/5 variations is chosen for the map.6 comments 81 views last activity
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This way we can make statistics and agree or disagree (based on stats) of the devs saying "4 man swf is very rare".2 comments 61 views last activity
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Each Time you heal a Survivor for the equivalent of one Health State while you are in the Healthy State, you gain a Token,up to a Maximum of 3/4/5 Tokens. When in the Injured State,each Token grants 10% Progression into the Healing Progress.Any Tokens obtained will be consumed.2 comments 41 views last activity
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Just wondering if there’s gonna be a fix or if a lot of people have experienced vaulting from a second story building and while falling the killer hits the window and it still registers a hit while falling3 comments 21 views last activity
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The same goes for ds too. I’ve seen sub-par killers get carried by ruin undying. If killers want to prove themselves run just tracking on weaker killers.5 comments 41 views last activity
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it has counterplay break all 5 totems or break undying then ruin (which is a 50% chance btw) so I don't really see the problem with it, its easy to counter (bring maps) then after that the killer has no gen regression. I really dont understand why some people think its op44 comments 521 views last activity
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Decisive Strike: your not the type to go down without a fight and you know that the entity knows this as well your will affects the match. Anytime you stun the Killer with a pallet and the Killer breaks the pallet you can collect a broken piece of the pallet to stun the Killer that piece persists for 40/50/60 seconds. I feel lime this would give this perk a bit of skill to use instead of just5 comments 51 views last activity
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So, this question has been in my head for a long now and I still can't think of a single reason why. Why are there no basekit anti-tunneling and anti-camping mechanics? Killers have tools to deny infinites but survivors can just be tunneled to death or facecamped without ANY restrictions? I'm tired of having to bring DS and BT on every single match, mainly because I don't even have DS unlocked ye0 comments 21 views last activity
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When you enter the 2nd stage of sacrifice on a hook, you will receive 2/3/4 difficult skill checks WHILE YOU STRUGGLE. Hitting a skill check grants a 7% chance of immediately pulling off the hook. If the killer is within 10 meters of your hook, you gain an additional 3% chance.9 comments 91 views last activity
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HUNTRESS BEAST OF PREY Beast of prey's current effect ranges from unnoticeable to a hinderance as you cant mind game with you red stain when its active possible reworks: if you want to keep both the undetectable and BL tie-in: gain undetectable during bloodlust and 20 seconds after bloodlust ends or have this perk buff BL: adds an extra 5% to every BL speed boost tier or t1 BL :extra 52 comments 31 views last activity