Feedback and Suggestions

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  • its not healthy for the game no counter no fun you hook someone and they cant be down or pick up for a minute (unless you camp there dying body) for a minute they can do what ever they want and it doesn't matter what the killer does because he/she still gets punished and if a whole team has it then a pretty much an insta win unless the killer is good or the survivors play bad
    33 comments 521 views last activity
  • I believe that exit gates need a small change, this being that the progress of opening the doors should reset when a survivor lets go (similar to totems). I feel that this could lead to a lot of benefit in the game, for one making endgame collapse a more significant game function. As it stands now, the endgame collapse might as well not even exist since survivors can just 99% doors creating no ba
    63 comments 8,101 views last activity
  • its easy, like others games, 1 competitve mode, with rules and rank system like now (where ppl rushing , camping, etc...) and another game mode casual, where ppl can farm bloodpoints do it what ever they want with no dfear to lose pips and ranks... easy¡¡¡¡
    12 comments 191 views last activity
  • As a console player when it comes to reporting players it feels very lacklustre. On PC you are able to select a category and then type out a reason for the report, however on console we can only select a category which makes you question whether the report is actually going to do anything. If console also had the option to type out a reason for report it would feel as though whatever happened wil
    14 comments 71 views last activity
  • I was just thinking if anyone has any idea how could dead by daylight gameplay be executed so that it would be ASMR worthy. Do you think it would also be enjoyable for viewer? Why?
    0 comments 11 views last activity
  • Listen, I know we all have had people DC from our games at times that inconvenienced us. When someone quits, its generally because of one of several things; Something incredibly frustrating happened The game is already over and the opposing side is prolonging the game out of spite or just to troll connectivity problems. For me, its generally
    Mod
    5 comments 63 views last activity
  • Removing Bloodlust has always been an interesting idea to me and I'm hoping that the data shows it was an outdated mechanic. Overall, I'd be happy with Bloodlust being removed or Bloodlust 2 and 3 being removed. First of all, I worried that it was a “win-more” strategy: something that seems powerful but actually holds you back. Second, the map changes have been putting more maps slightly in kille
    1 comments 41 views last activity
  • This is the way the game is. Played 6 games as a survivor. Stridor Spirit, dead hard on ground twice, the second one didn't register at all (exhaust heart didn't appear so i didn't clip it) (potato teammates) Billy with 150 ping (potato teammates) Ghost Face with 150 ping (potato teammates) Huntress had a great ping, tight timings have worked perfectly (good teammates) The two other games
    0 comments 11 views last activity
  • 1) Performing the Snap out of it action will now pause the DW timer This was likely an oversight by the developers when implementing DW. The fact that Snap Out of It did not pause the DW timer meant that if the survivor struggled with the Madness skillchecks (such as if they face Impossible Skillchek Doc), it would spell certain death. 2) Reduce the DW timer from 30 secs to 15 secs You may
    8 comments 61 views last activity
  • Pig - Key's for traps on players heads are no longer randomized at the start of the game. instead, the game detects the furthest box from a player when trapped, and grants it a higher chance of having the key. Closer boxes, will have a lower chance of having the key Causes survivors to move around the map much like they would with a freddy or plague The more boxes a player searches, the highe
    0 comments 31 views last activity
  • Probably my least favourite map of the game, the loops are horrible, having to walk so far to get onto the next floor either means as survivor you can keep miles away from the killer or as the killer you just can't catch up effectively. chases are pretty poor anyway because the way the rooms are designed and most pallets are unsafe.
    10 comments 191 views last activity
  • Currently they're at the bottom of the meta, and with Spirit being so strong, I think this would push them up to viable. I'd say to keep the Scratch Marks aspect of each, because footsteps becomes irrelevant if the Survivor stops moving or moves out of audible range, while Scratch Marks stay. Of course, probably change Lightweight to make Scratch Marks more spread out, because reducing the durat
    4 comments 111 views last activity
  • A token system to tell us how many bones are left do be done would be fantastic. I don't want to be doing math in my head while trying to out think a Killer lol.
    3 comments 51 views last activity
  • This would make life so much easier, and i have no idea why they haven't done this yet
    2 comments 61 views last activity
  • The game is better without it and it is now10 time more fun to play as killer and survivor, it's an unecessary and outdated mechanic. I had more fair and balance matches and good killer donsen't need this mechanic at all so it's pretty fair to say the game is now more healthy beceause it's gone. now desactivate mories.
    Mod
    31 comments 691 views last activity
  • Caging a survivor during the egc, and racing the other survivors to it to move them and prevent the uncage, taking care of the other survivors along the way.
    3 comments 31 views last activity
  • Could we please change lithe activation? Lithe: Press the Active Ability button to perform a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds . Right now the major limitation of Lithe is its activation that constraints the usage of dropped pallets or windows for looping. With this implementation, the survivor can continue using the space
    13 comments 101 views last activity
  • I have been stuck in so many lobbies lately that the killer slugs the 2nd last person and then goes on a 10 minute hunt for the last person so they can get their precious 4 kill. As a survivor I don't want to sit there for 10 minutes while the killer plays hide and seek with the last survivor. Just let me leave without having to take a disconnect penalty.
    17 comments 161 views last activity
  • DISCLAIMER: I am fully aware some of these have already been thought of. Heck, wouldn't surprise me if all have been named before. So when Wraith's cloaked, i view him as being in a hunter mode. That's where these additions come from in my mind, him being a hunter... Completely invisible from a certain distance, maybe a regular Terror Radius distance away. Decrease the volume of his foots
    0 comments 11 views last activity
  • I was surprised and excited that we even managed to do more than 3 gens on Midwich, let alone open the exit gates, and then this scummy perk comes into play. The idea of it can be fine, but the duration is just bullshit. ######### killer? No worries, just slug someone and here's a get out of jail free card.
    61 comments 3,631 views last activity
  • I came up with this late last night but what if certain characters had costumes that were at least nods or references to survivors we may not be able to have in DBD? For example: Concept 1: Ghostbusters, imagine if Dwight, Adam, Ace, and whoever can represent Aykroyd's character got the Ghostbusters jumpsuit as a costume or skin? Imagine a SWF Ghostbusters group costume. Concept 2: Scooby D
    4 comments 121 views last activity
  • Keys.. Obviously keys are great when there in your pocket and you didn't leave them in your house and accidentally lock yourself out.. I hope you haven't done that.. Have you. Anyways I wanted to talk about how I would change keys and their add ons (I'll explain why). To attempt to make keys a more enjoyable experience rather than a alternatite win condition. My idea is shifting keys focus of
    1 comments 41 views last activity
  • Poised Each time a Generator is completed, gain a token. When starting to run, consume a token to not leave any Scratch Marks for the next 8/9/10 seconds . Poised right now can activate at any time, while on a hook, while working on another Generator, while not running, it can be kinda stressful to know that one of your perks doesn't work most of the time, so with this condition you can
    8 comments 71 views last activity
  • THE SIREN Mary Shelton was the daughter of one of the most famous sailors in a small fishing town in the Northeast U.S. . Her father had gone on countless journeys across the waves for trading, hunting, or just the thrill of adventure. Mary stayed home, content with the fame her father brought her and her beauty, the reasons why she was well liked by most of the town. But soon her home began to
    1 comments 12 views last activity
  • It's so unfair. You can play perfectly but because your teammates feed Meyers stalk, you get punished by the level 3. And that's just Meyers at base. With his tombstone add-ons he can just walk up and mori you. You don't need to be hooked or even downed for this to happen. I want to know: what were they thinking when making this add-on? This is even worse than pink Leatherface add-ons, instadown
    79 comments 2,331 views last activity
  • If a survivor vaults a pallet with another survivor is at the pallet the other survivors get pushed away. So if a survivor stands at a pallet and legion vaults the survivor should get pushed away too so they cant go into you. How would you like this change for Legion?
    2 comments 101 views last activity
  • I'll ask again, but I doubt it will do any good. Could there please be a light drop shadow placed behind skillchecks? When you have an all white skillcheck in a room with all white walls or if there are other lights and effects illuminating the screen it is nearly impossible to see the skillcheck. With the doctor this is especially a problem because the skillcheck pops up in random locations a
    4 comments 91 views last activity
  • Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.
    54 comments 561 views last activity
  • Ebony Memento Mori: Every time you hook a survivor, gain one token. You may spend 3 tokens to kill a survivor who has already been hooked by your own hand. Ivory Memento Mori: Every time you hook a survivor, gain one token. You may spend 5 tokens to kill a survivor who has already been hooked by your own hand. This would make Moris into something the killer has to work for, instead of an
    0 comments 11 views last activity
  • So the devs are ok with camping? And give the killers blood lust because of looping ya why not teleport killers away from kooked survivors if they stay to long I say that's a great idea 👍
    2 comments 61 views last activity
  • I just saw this one post and it gave me an idea that could help determine which are stronger survivor or killer if we do a no perk weekend it would determine that it sounds really fun also it could settle the war many survivors and killers have against each other
    14 comments 91 views last activity
  • Something that I really appreciate about the game is hearing killer noises in the far distance. Hearing the Demogorgon's Shred screech in the distance was at the time, kinda scary and to a (very) minor extent still kinda is. It's glorious. You ended up following it up with another killer equally scary to hear roar in his demon form in the distance. I know it'd be much harder to do on some kille
    5 comments 41 views last activity
  • They are both extremely gamebreaking and unfair. Want to escape and give the killer the finger use a key, want to make survivors hate you use a mori. They keys except the purple one are ment for aura reading but every key user I run across never uses it and moris are just plain unfair and gamebreaking. Just tunnels and mori the survivor you hate the most one at a time.
    3 comments 21 views last activity
  • Really would like to see a war torn soldier killer in this game. This idea is kinda Rambo inspired :p Killer: The Soldier TR: 32m Height: Tall Movement Speed: 115% Weapon: Bowie Knife Power: Guerilla Tactics Years of war have trained the Soldier in the ways of stealth and silent destruction. Press the 2nd Active Ability Button to crouch, hold to crawl. While crouching, movement speed is sli
    3 comments 122 views last activity
  • Hi guys, so I’m going to do a string of threads looking at controversial perks that people believe to be Unfair or Useless. So i decided to start with the big one. NOED When it was first introduced into the game. It only happened once an exit gate was open but there was no way to deactivate it. This wasn't held in the same regard as it is today. In the 1.0.2 patch they changed the perk to wor
    30 comments 853 views last activity
  • Mine would be the hatch, I hate that thing so much. It is entirely luck based on who can find it first, it can be body blocked, and it makes survivors play like jerks and let their teammates die while they camp it for an easy win. Not to mention keys can unlock it and give survivors an a free win while the killer would have most likely won otherwise. I'm pretty sure TrU3Ta1ent suggested this but
    26 comments 271 views last activity
  • It should only for the first hook. As it is now, it causes way too much pressure. It's better than like 90% of the other killer perks, which just illustrates how much a nerf is needed.
    66 comments 801 views last activity
  • What if after you have hooked a survivor and then hook a different one instead of the same survivor would give the killer 30% more BP (or 30% less BP if you hook the same one, it doesn't matter). Of course as long as there is more than 1 survivor that is still not hooked in the game. It would create a greater motivation than emblem points to go after a different survivor, instead of camping/tunne
    3 comments 21 views last activity
  • I'm tired of console players ruining my games. When I play survivor many sandbag me by dropping pallets in my face as I'm being chased or hiding all game without doing gens. It's not like they're low ranks either, this is purple and red ranks I'm seeing here. Sure, you'd get the bad PC player at these ranks now and then, but no where near the frequency I see bad console players. Controller is ju
    58 comments 1,661 views last activity
  • Alright everyone please hear me out here, I think I have a Great idea for Ryuk as a killer. So for his Ability, "The Eyes of The Devil" Ryuk is a demon, he has superhuman strength and speed along with eyesight, Every 60 seconds Ryuk can activate his ability to highlight Blood Trails in a glowing red and for every survivor he spots while in this form for 20 seconds he can give them the oblivious
    9 comments 141 views last activity
  • Have the mask be in all the perk colors and the 'teachable' color. Just saying BH. Its the perfect symbol to put on a face mask. I'd buy one. I get paid next Wensday if you can have it by then.
    0 comments 12 views last activity
  • I'm only talking about the points of the actual survivor that gets hooked. It keeps happening that I get hooked for the first/second time and then end up dying on that hook because I get camped or the other survivors just don't save me, That's fine, but please change it so that I don't get minus points for not being saved, it's incredibly frustrating to not only die because of the other survivors
    2 comments 61 views last activity
  • Did the devs make it fairer, are scratch marks visible? Do you like the inclusion of the snow tractor? Do the graphics look good? Thanks btw.
    14 comments 211 views last activity
  • Hatch mechanic changes Hatch now takes 12 seconds to unlock with the dull key and skeleton key, when unlocking the hatch all players will hear it within 32 meters as a directional constant audio. The killer can grab a survivor unlocking the hatch and progress on unlocking the hatch does not save. The player that unlocks the hatch will not immediately escape through the hatch. Progress on openi
    3 comments 91 views last activity
  • Basically spine chill is an anti-skill perk that plays for you. It also gives you bonuses in speed on whatever you do when the killer watch you at 36 meters (#########???). I don't really see the reason why the radius should be THIS long and why in the world you should have a bonus in action speed??? It should be: "You wanna know when the killer is watchin you? Ok then! Everything you will do in
    4 comments 41 views last activity
  • I think that Coup De Grace should be dependent on killer gameplay and not survivor gameplay. Instead of generator requirements, the perk can gain tokens when a killer hooks a survivor. Since you've already decided to nerf the range it's a good trade off.
    0 comments 41 views last activity
  • It's too easy they never learn the basic's to face against moderately good Killers. It's too easy they never learn the most of the basics of the game. It's too easy they don't learn the loops. It's too easy they don't learn map layouts. It's too easy they don't remember totem spawns. It's too easy they don't remember pallet spawns. It's too easy they don't remember hatch spawns. It's too easy t
    10 comments 261 views last activity
  • So a few times as killer, particularly close to the end of the game, I've been in chase and the person's team mates will repeatedly quick-vault a pallet to make it harder for me to track the person I'm chasing. Now making a loud noises to draw the killer away from an area you don't want them to be is a very fun mind game! But there is a thick, brightly colored steel wall between that and vaul
    0 comments 51 views last activity
  • Actually generator repair speed are fine but regression speed is really slow without regression perks. Problems: -It takes 2-3(?) seconds to kick a generator but survivors only need to tap to the gen and stop its regression. -If a survivor repairs a generator for 10 seconds, it takes 50 seconds for it to stop. There is a 40 second gap between. That makes stopping generators hard against decent
    2 comments 42 views last activity
  • so i joined 28th of october, bought the game and halloween chapter, i literally only play as michael and laurie. the games decently fun, there are moments where itll glitch ill just stand there and do nothing and usually take a hit in a chase (ie sitting at pallet clicking the drop button but nothing happens and its to late to run). im not a master at this game and i do find it very difficult at
    3 comments 51 views last activity
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