Feedback and Suggestions
Our team will be happy to read these!
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People on the forums seem to think that this "Ruin/Undying" combo is strong, when it's not. Completely unreliable. While at the same time wasting a perk slot for Killer to do something in theory should be basekit Totems in the first place (minus the aura reading ability). What I propose is to rework Undying entirely into something else. Then rework how totems work. Make it so that Killer's can "2 comments 21 views last activity
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If survivor is under endurance effect from bt, he has no collision with killer, so killer can go through survivor and can't be bodyblocked. Killer can still hit you and you'll get deep wound, but you can't take free hit if killer has no intention to do so17 comments 261 views last activity
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You have developed an efficient way to get off Hooks . Grants up to 3 extra escape attempts on the Hook. Hook Escape attempts have a 2 / 3 / 4 % increased chance to succeed. If hooked a second time, you will automatically attempt as many escapes as possible before entering second stage. [Maybe?: If successful you will not progress a hook state.] Basically, if you get unhooked and2 comments 71 views last activity
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I'm I'm a rank 10 player I should not be facing rank 1-4 all the time It pissed me off, especially when I'm trying a new killer I just got. ...same goes for the games where I face level 20 survivors. The matchmaking is horrible and needs to be fixed.0 comments 1 views last activity
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The devs prolly don't listen to us plebs, but I hope some day they take the money we keep giving them and do something good with it. So here are a couple of things I think could improve the game a bit. The tl;dr of this is that to fix a certain part of the game, gens should take longer to complete, but completing objectives around the map will increase the repair speed and you don't lose gen pr0 comments 31 views last activity
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I think It'd be cool if they made the dlc into a full chapter by turning Evil Ash from 'Army of Darkness' into a killer, I'm not good with perk stuff but I think it would be cool. Edit: here is his creation for those of you who don't know https://www.youtube.com/watch?v=KIxetRsd_2c he does live after that to become the main villain1 comments 51 views last activity
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How about we make the campfire more interactive, like an in-game lobby? You could burn your offering, stoke the fire, play a little banjo, and it's even more reason to add emotes besides pointing and waving. Maybe during the in-game lobby the perspectives can be switched, so survivors are first person and the killer is 3rd person because why not. Put this as far down on the priority list as2 comments 52 views last activity
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Hello everyone! I am a console player for DBD and recently got the PS5 upgrade of the game. While I am enjoying it so far, I have one suggestion: enable a larger hud option. Right now, it is really hard to read teammates names in match and also harder to see the skill bar when it pops up. The HUD seemed fine for the PS4, and I had no troubles seeing anything. If it is possible, would love the4 comments 511 views last activity
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-1/3 huntresses i met uses it - unplayable because simply OP -unplayable games because half of the surv DC once downed first Like.. what you need more ? Lol9 comments 91 views last activity
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About a year or so ago, DBD briefly had the feature of estimated queue time for both Killer and Survivor. Then one day it was removed without reason... Pls BHVR, bring this feature back. It's so helpful to know which queues are longer or shorter. You could even implement a small point bonus for picking the slower queue to speed up times across the board. It's a win/win for everyone.0 comments 1 views last activity
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I really like the whole endgame collapse that was brought in where it adds time pressure to escape and get those final things done, but its still annoying that survivors would 99% to prevent endgame collapse from starting, and I know the killer can just open the door and force start that but your not going to focus on doing that all the time as you probs be busy with something else as killer.1 comments 21 views last activity
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To make being the obsession (survivor) and make interacting with the obsession (killer) more intuitive, the Obsession mechanic should function off of the MMR survivor rankings once those are properly implemented. Why? Killer should feel like there's a reason that that particular survivor is an Obsession for more logical reasons than perks simply because for newer players who don't know all of2 comments 11 views last activity
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I've been watching DBD Videos, y'know, as you do, and I thought about it: Why do survivors just go into cardiac arrest and spontaneously die? I mean sure, it's just a DC why bother animating it? I just think it would be neat if they leave, you see their character get swallowed up by the earth and then afterwards instead of leaving a body there, you just see a pool of black ooze with parts of t0 comments 11 views last activity
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In my own opinion, I feel like bamboozle is too strong and in some cases it can carry killers. Think of all the times somebody wouldve escaped or prolonged the chase if it hadn't been for bamboozle. I dont find it a very skillful perk. All you have to do is click a button and get a free entity blocker. Chases are reduced by at least 10 seconds. I feel like if u had to use bamboozle, you played th14 comments 191 views last activity
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You can perform a short "dash for distance"(same as it is now) but can be used while injured or healthy and it no longer has any i-frames. Or You can press a button to activate dh during fast or medium vault to immediately vault back, triggering only 1 noise notification for the killer. Can be used at any point during a vault before the initial vault animation is over0 comments 11 views last activity
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Make a pay to play wheel to spin for killer choice. not the killer you want pay and spin again want a killer off the wheel pay to remove one killer money for devs choice for players win win2 comments 21 views last activity
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The ability for The Killer to be able see the Red Stain they emit ; The ability for The Killer to see the Terror Radius Range via an outline. This will help new player understand the Red Stain's idiosyncrasies; for one,the feature will help them practice Red Stain mindgames and it will allow them to make optimizations according to that. This will also provide a way to understand Terror Radiu2 comments 61 views last activity
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Thanatophobia, the fear of seeing death or being killed, becomes weaker when someone dies. Can the devs fix this? It seems more of a design oversight than a balancing mechanic, as the perk is already pretty bad on anyone except a couple mid-low tier killers like plague and legion. I'm not sure how hard it would be, it just seems like adding "dead" to one of the activation conditions of Thanatopho4 comments 41 views last activity
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I'd be interested to see how perks effect the dead by daylight meta. Both killers and survivors tend to use strong perks that help carry them through the match so it'd be interesting to see how everyone does without them. What you all think ?8 comments 91 views last activity
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Honestly i would rather play against the best spirit in dbd every game than deathslinger. there is no skill involved in dodging his shots if hes good then he will hit u. if hes bad then he will miss. people coming from fps games can take 1 month and be better than people who have over 2k in dbd. Give the bastard 4.6 movement speed so he will be strong m1 killer, and change his charged harpoon0 comments 21 views last activity
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I keep trying to introduce friends to the game, but the price of the base game is ridiculous. $30 on Switch? $40 on PS4? What? NOBODY wants to fork over that amount of money for a game they're not going to invest a huge amount of time in. Yes, we have a lot of members of the community who like to grind for bloodpoints - but that doesn't appeal at ALL to casual gamers who are experimenting with t24 comments 321 views last activity
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I hate it when people hide the entire round and I cant find them and have to give up all my bloodpoints and take a 5 min ban. Last round as demogorgon I got two players with invisibility hacks just hiding in a corner. I am now 30 min banned because this happens to me so often and the matchmaking is #########! Mark people that hevent been hit in 10 mins, it would kick these people in t10 comments 121 views last activity
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Looking back at the directional sound bug from the 4.3.2 (i think) patch, this should be tested proper if it actually balances Spirit. I mean, a lot of players on both sides had said the bug made the games fairer, more interesting/challenging. So why not test it thoroughly if making the sound directional changes anything in terms of the kill rate.5 comments 21 views last activity
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There should be a time limit if the game last to long like there 4 survivors and the killer is camping the gens that are close to each other and when that killer gets 2 sacrifices the killer moves away from the gem to find the other people and if he can’t the killer goes back camping the gens0 comments 11 views last activity
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Just prestieged Felix and noticed his black top is bloody not his cream one, would like the cream one bloody too1 comments 11 views last activity
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Well I lost a game because while they were at the gate I downed a survivor and the other was healing them and I couldn’t do anything about it. It’s quite dumb but I’m not sure how others will feel about this being a change. I just feel like you should be able to pick up survivors while others are healing them.2 comments 21 views last activity
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While he is undetectable, he should make 0 sound, his footsteps are far too loud to take advantage of it3 comments 71 views last activity
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I'll start off by saying that, yes, I am a survivor main. I have played killer here and there, but it's about 80-100 hours of killer vs about 1000 hours survivor. I just don't enjoy playing as killer, it's not the style I find fun. I do however enjoy watching people play killer. I do think that playing as killer is easier than playing as survivor, but I also think that it should be... to an exte3 comments 31 views last activity
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seeing that we do have some really good killers id like to make a few suggestions that maybe possibly no one has made. pinhead from hellbound hellraiser Pumpkin head these are just the only two as of now seeing that Jason Vorhees has his own game. I would love to see these two in the spotlight and when im speaking of pinhead preferably from the original movie. The scream character was a bit2 comments 11 views last activity
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Anyone else ? Seeing the Survivor mains screeching bloodlust was an old and unnecessary mechanic to help newbie killers to catch up and get on an equal footing due to unbalanced map designs, I feel like it's about time BHVR gathered some data about absence of these "second-chance" perks.105 comments 3,001 views last activity
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i think we all played against killer or survivors who couldnt accept the lose and starting insulting you. but some people REALLY forget after all its just a stupid game. i dont take insults serious and ignore them but when it comes to the point where people wish you the dead, wish you corona, tell you. what is wrong with people? complaining about the "playstyle" sure. but wishing your the dead4 comments 11 views last activity
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The extra "open time" is now applied as a separate action that must be performed after the first "open" action rather than as an action speed slow. This has one important impact: If a survivor opens a gate, but doesn't do the first action all the way, they don't know they still have to work through Remember Me. 16 extra seconds is no big deal if you can work through it in advance. If6 comments 161 views last activity
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Brutal Strength You break pallets, breakable walls, and generators 15%/20%/25% faster More and more killers have the ability to either break pallets with their power or downright ignore them so there are not many killers that should run brutal strength. Giving this perk a small percent increase should make it worth it to run on killers that don't have a power that can deal with pallets. I consi0 comments 31 views last activity
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since its the worse perk in the game currently and makes soloQ even worse it could get a slight buff nothing serious. just give it a 5% progression bonus if you hit great skillchecks thats it.5 comments 81 views last activity
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Feel free to punch holes in this idea; it was just a passing though. What if folks in a SWF (You have to be in a full party of 4) could decide amongst themselves to turn on/vote on modifiers to apply to the next game they queue for? These would be basically gambling for bloodpoints or possibly something else basically. So you could choose to all go in as broken status for example, but survival3 comments 11 views last activity
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Happy Thanksgiving to all the US players. This has been a jacked up year for everyone. Buff Trapper.3 comments 11 views last activity
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Lets all list Incredibly simple changes with next to no dev time, that would buff killers/surviours.Ie, What's your very simple change to the game, that would make a low tier survivor item/addon or perk, or lower tier killer/addon or perk far better. I ain't talking to huge reworks here. For example, clown having a bit of a touch up in the near future, or keys/mori's being touched on to rework them a bit. I'm talking things that nobody uses, or that when people use, they get minimal value from39 comments 1,671 views last activity
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Every single time you bring an uncovered offer. Might be a mori. Might be a shroud. As a killer, this happens to me every single time. As a survivor when I play with friends, they do the same and they refuse to normally play. Bring back penalties for not loading into the match. I don't care if it wasn't your fault, if you constantly "crash" for real, then fix your computer before you p19 comments 111 views last activity
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Title This was just a random thought I just had so I didn't think much of it through.7 comments 81 views last activity
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Hear me out. Bloodpoint rewards shape the gameplay and It creates 'sweaty' killers and survivors. Red rank survivor and killer here btw because ironically this is the credibility you need to have to make an input, with the level of toxicity here. It'll be impossible to please everyone so just throw in casual matches or something similar. Not everyone is good at the game and wants to simply enjoy8 comments 401 views last activity
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It's common knowledge that Slinger is extremely unfun to go against. Most Slinger's run monitor and abuse so even if you're aware of your surroundings, you'll usually get shot before you even know he's there. Pair this with maps in the game such as Midwich and the Saloon and at most loops, he's able to shoot survivors over them and get easy downs multiple times. Slinger mains will say that he's49 comments 871 views last activity
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It would be nice to see some xmas pictures while we wait for the match. You could also make pictures for other events of the year or even if there is no event. So many games have "loading pictures" on the screen.0 comments 11 views last activity
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Each survivor should have a small buff which will make him different than the others. Different passive abilities for all the survivovrs. Dwight passive 3% extra genspeed. Claudete passive 10% faster healing. Ace passive Dont lose Addons on Escapes. Nea passive Stun Reduced by 85% on height drops.(can change balance landing so it can get 1sec faster with nea) Kate passive Wiggle 15% faster.4 comments 21 views last activity
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I was thinking a mostly powerless killer that relied mostly on passive effects. With Medusa the Gorgon if a survivor looks at her and she is looking your direction you suffer from the hindered status for a few second. Making her an effective chaser unless the suvivor never confirms her position by looking at her. Her "power" would be to turn a generator to stone for 20 seconds disallowing and rep4 comments 71 views last activity
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So this is just off the top of my head... When the hatch appears there is some bars or something covering it. Instead of opening for the last suvivor the bars are gone you may attempt to open it. The attempt awards 500 points in survival regardless of the outcome. The game then compares your current emblem score against the killers at that point in the match. If your score is equal or greater8 comments 52 views last activity
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I frankly am significantly more interested in the chat than I am this big blue boye here. Is there anyway to have it like, not come up in the post-game lobby? Having to click on it to make it go away is quite annoying, especially when I accidentally click one of those buttons. I want the chat, not the rift crap. I don't even have a challenge selected1 comments 61 views last activity
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Personally I think that rank should reset to level 20 each month. I know, I know. Unpopular opinion, especially for SWF. I play as a killer a lot, hence my current rank - 12. However playing against survivors who are ranked 10 and up is not fun for me at all. I don't think I have enough skills to play against higher ranks yet game only resets me to level 17. I think it would be more fun (at12 comments 271 views last activity
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Bubba needs more BP I’ve had 12 hook perfect games where my brutality isn’t even halfway and chase isn’t much better, so instead of the average 25k-32k you’d get for a 4K you get 17k-23k. Just make it so he gets 600 brutality point per down on a healthy survivor. Feel free to comment or critique.5 comments 31 views last activity