zach3734
zach3734
About
- Username
- zach3734
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Comments
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It's definitely between Nurse and artist, but artist still at the very least has to play a loop nurse can just ignore almost all in game mechanics
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I play this game to have fun and at rank 1 it’s not really fun anymore people at high ranks are overly sweaty to the point where you don’t get kills unless you sweat yourself or use op stuff and at lower ranks it’s too easy there’s not much they can do about it though if they add a casual/ranked game mode it splits the player base and increases already long queue times and you can’t just put rank ones against rank 20s and rank reset doesn’t do anything either sucks but that’s the game
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I play on pc so it’s post game chat and I never say anything unless it’s a hardcore tunnel or camp with 3+ bloody party streamers or if I get bullied when I put a survivor pudding and even then it’s something harmless like “next stop: tunneltown USA” or “I hate this game” but the community is so unbelievably toxic it’s disgusting and it’s 90% of the time survivors, I had to defend the killer when playing solo survivor more often then I see a killer be mean.
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I want dunkin doughnuts to bring back the coffee coolata.
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Legit came here to make a post about this, I’ve wanted an ash skin from the original evil dead for so long. I don’t even have ash but if they came out with that skin I’d buy him and the skin because the first evil dead is one of my all time favorite horror movies.
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Since they reworked them I’ve always had some really good games in springwood and most of these maps have infinite loops and the ones that don’t still need some work to be balanced.
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I used the little paperclip this time
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my screenshots won’t send
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I think a person disconnecting should just garuntee a safety pip but the thing that really annoys me is how you lose whatever you brought in items/addons and offerings. Change it so that when someone disconnects and everyone gets to keep what they brought in and it will discourage People from doing it on purpose because all it will do is help everyone. Not including the one who left of course that would just lead to people leaving to keep their stuff, also not including SWF because then one person in the group would leave to save everyone’s items.
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With dedicated servers they can monitor that, and half of them stay just to be a dick in the comments like “haha you only got 3 stacks on BBQ #########” or “It’s ######### like you who ruin this game by using crutch perks” you can report them but it never actually does anything. Dbd is probably the only game I’ve ever played that has ranked gameplay where you don’t get any sort of punishment for leaving mid-match or can de-rank from your opponent quitting.
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This would make the perk useful without making it OP, similar to how they buffed surveillance.
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They do need to tweak the penalty for letting a survivor out of your grasp but besides that ds isn’t much of a problem anymore. Less people are running it because it’s now situational, and for an unsafe unhook just down the survivor who got unhooked (unless they have borrowed time) then chase the survivor who unhooked them that way you can have three survivors occupied with something other than gens one downed one reviving and one being chased.
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@jmaximo93 said:
Camping is a bad strategy against good survivors. It's an amazing strategy at the 15-20 rank. I just got DbD on PC and have to start fresh (please tell me if theres a way to transfer data from ps4 to PC) and it sucks. My level 24 rank 17 Meg with only her perks and no teachables unlocked yet has had to go up against fully upgraded killers that still camp at rank 17... On top of that my fellow solo survivors that have just purchased the game run to the hook like idiots and dont do gens. I'm usually left with 3 or 4 gens by myself while the other survivors are hiding or trying to beat a camper. I miss my rank 1 Dwight... Rant over
There’s no way to get your data from console sorry, and the only thing you can do is just try to get out of the lower ranks as fast as possible, how though Is up to you. You can lfg on discord for a swf, just play stealthy and get a bunch of solo escapes, play super altruistic to rack up points, etc.
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I too am excited but this doesn’t belong in balance feedback. You should repost this in general discussions.
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Easy fix for teabagging, do what they didn’t for csgo and limit the how fast and how many times you can crouch in a short period of time. This way it doesn’t eliminate stealth and stops toxicity.
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Idk why they can’t just have it go by color red rank against red ranks, purple against purple, green against green, etc. And for swf just go with whoever the highest rank is, if you’re willing to play with high ranks you should be willing to play against them swf is already op enough without killers having to 1v4 people way above they’re skill level.
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The same sense of unbalance can be said when there are 4 survivors left when the last gen is completed, because almost every survivor runs adrenaline now and they just 99% the doors to prevent EGC and if the killer breaks chase to open a gate they’ll just open the other gate and teabag for 1:50 then leave but if you stay in the chase they’ll run to a 99% gate and have teammates who got healed to take hits and open the gate so they can all escape, the only counter is noed but 80% of the time they just break the totem while you’re in a chase, I want the EGC to be more balanced for both sides not just the last survivor.
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They just added a new survivor obsession perk for ash (mettle of man) and if the leaks are true then there’ll be at least one more coming to the killer side with the upcoming scream dlc
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Instead of bots just have matchmaking for a practice mode, timed, hooks but no kills, gens but no escape (once completed will revert to unprogressed) bad/good killers can go against each other for practice, warmup, or just casual gameplay. I can keep going but you get it.
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Tbh it’s not as op as everyone says, I use it mainly for the bp (it’s just a better we’re gonna live forever) but the auras are usally very far and by the time you get there the survivors are gone and the hooked survivor is saved good survivors just walk in a different direction for the 4 seconds when a survivors are hooked. Anyone who complains about this are just too lazy to get off of a gen for 4 seconds. Survivors have aura perks too and they get keys and can Use discord servers to relay information, that’s not fair either but they complain anyways about it being a crutch perk while running DS, MoM, adrenaline, and dead hard.
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The smaller terror radius would finally make nurses calling useful for her, and she would be able to move around the map without everybody knowing where she is based on her scream.
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I wouldn’t mind this rework but the cooldown time is way too long because it’s still possible to juke blinks, and I feel that she may become too dependent on her add-ons. But overall for a first draft it’s pretty good, a few tweaks and tests and that may just be it chief.
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@Milo said:
@Atrushan88 so basically the killer can bring 2-3 hexes and defend even one totem to still get full value. Fast moving killers would love this, for slower killers (except maybe trapper/hag) this would work like Corrupt Intervention
If the killer is just protecting one totem then survivors can just get gens done while one or two survivors distract the killer
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They seem useless but depending on the killer they can make it very easy or very hard to see survivors or make it harder to see stealth killers such as wraith or crouching pig or stalking Myers
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@michaelrandom27 said:
So it's okay to ruin the game for one survivor, but it's not okay for survivors to do their job simply because you were too lazy to protect the generators?
I don’t camp, it’s toxic af the point I was trying to make Is that why do killers have to waste their perk slots and play by the rules survivors make just to have a game that lasts More than 5min, And it’s not the survivors only job to get gens done that’s why boldness and altruism exist. Nobody should be getting less than 10k bp per game just because survivors want quick easy games where they can be as toxic as they want and tell the killer to end the their life for being bad at the game in the chat. And it’s hard to protect gens when the second you find a survivor you just get pallet looped while their friends immediately get back on it the second you leave.
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@LastShoe said:
As a myers main i have to say... git gut and:
-Bring a green mori
-Bring perks for protecting gens
-Bring noed to punish survivors for doing only gens
-Bring good addons to help you out.
Also, ive just checked your build that you posted here https://forum.deadbydaylight.com/en/discussion/62349/matchmaking-is-broken#latest
And well... its terrible, also considering you have 2 Freddie's perk... i quess you are playing him, Freddy is amazing as long as you are playing against the potatoes, otherwise he is just a trash and the only way of winning as him is to slug like crazy, for which you will need ruin.
I was just using Freddy for a daily ritual I don’t have any teachables on him except barbecue and chille