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TacticalYoshi

TacticalYoshi

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TacticalYoshi
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  • tbh kinda wished myer's didn't have a dash ability and instead was just naturally faster with a faster attack speed recovery vs healthy survivors and no insta-down (with the other buffs still present). Otherwise am fine with the changes, interesting to see myers have stances now, hopefully it can be used in intersting ways.

    …oh but not a big fan of this part here, I think you should still be able to regress but maybe limit how much regression occurs based on how many survivors are left?

    • If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked.
  • As much as I would like the idea of that, I would like to think more benefits should go to the guy who is hooked rather than the other survivors. Your conditions I feel are good, but I think the best way to do this is to grant them some sort of protection/bonus while on the hook to help stall the killer if they're looking at them, such as maybe potentially stunning them, slowing down their own timers, or making distractions to make it harder for the killer to keep camping them until help arrives. (Slowing their own timer helps since it gives survivors more time to repair stuff as well as traverse the area.)

    Basically once the countdown resets like you have it above, the powers go away for the hooked survivor but they still have a slightly delayed timer giving survivors a chance to save them as needed. That's just my thoughts anyhow.

    Oh, but I do think that maybe having these kinds of perks go away if a survivor comes too close may be too much though since that would be an ally taking away their abilities instead of the killer stopping their camp. It would also help against face-camping bubbas since the hooked survivor can stun them before they can use their power :p