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Mak528

Mak528

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Mak528
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  • @sulaiman said:

    I have some questions to you. You say that the bloodpoint reward shape the gameplay. Can you explain the amount of camping killers then, which affectes bloodpoins negativly?

    Gens do bring bloodpoints, as do dull totems, yet a lot of survivors seem to be allergic to both. Can you explain?

    Longer games bring more bloodpoints than short ones, yet a lot of survivors gen rush, and a lot of killers tunnel. Can you explain?

    As you might suspect, i doubt your theory, based on those examples as well as my personal experience. I dont care about bloodpoints, because they are so incredibly easy to get in my opinion. But then, as a survivor i seldom get less than 24k bloodpoints, a lot of times i get more than the killer.

    Newer killers tend to camp more and that's bound to happen. I guess I could've been more specific as everything revolves around it to be rewarded which I understand the intention. But because of it, you have people doing rift challenges by exploiting or doing one thing just to complete a challenge for that boost of bloodpoint rewards. And the reason killers that have played more camp is because of survivors also gen rushing and having challenges that requires them to either escape with said character, open gate with said character, escape with new item collected, finish 3 generators in a single match, spend 240 seconds cooperative action, etc. So many challenges for a survivor player banked on them escaping and doing generators that it completely affects their gameplay. Because the only way to be quickly rewarded and progress is doing challenges over playing the game for fun.


    There is no flexibility in the rewarding of playing this game. It's 'get gud' or take years to unlock things in the blood web and years to get shards or spend real money. Which dont get me wrong, I have no issues being a red rank but I have only lately been playing with friends now whenever I play and they are not as seasoned and I in turn witness indirectly and directly, their frustrations.


    Side note, the rank system from competition in combination with bloodpoint and challenges are what's causing players in red/purple rank to lower their rank to destroy newer players. So often do I see someone rank 14-17 with all tier 3 skills and ending with 25k+ score just to get blood points more easily at the cost of making the newer players suffer more instead of being able to learn.

  • @Ingobernables said:

    I don't fully agree with you, me not being that competive is reason why i prestiged my survivor to level III

    I'm not sure I get your point. I also had prestige level III. Unless your point is the reason i do it which is to reset everything and force myself to switch it up so I'm not always running the same build like most are. And again, the competition is dull imo.