Feedback and Suggestions
Our team will be happy to read these!
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yeti outfit for the oni (ski as main weapon, log as weapon while using power) krampus outfit for the trapper (bundle of sticks as weapon) Elf or mrs claus outfit for the hag Toy soldier/nutcracker outfit for the deathslinger gingerbread outfit for the hillbilly (rolling pin or candy cane as weapon) https://forum.deadbydaylight.com/en/discussion/206710/killer-christmas-cosmetics/p1?new=11 comments 21 views last activity
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Everything is the same but ranks got reset2 comments 21 views last activity
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Is anybody else sick to death of Nurses Calling?! Is anybody else pretty much seeing it almost every damn match?!?! Sure, we have 3 aura blocking perks, but they really don’t help much against the ultra annoying Nurses Calling. Distortion: 3 tokens. You might burn one healing a team mate, which was a waste of a token because THEIR aura is still being shown. All you can do is leg it and hope t20 comments 161 views last activity
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How can it be that flashlights will blind killers if they are looking directly at a wall without any vision of survivors. What is the counter-play here BHVR because at rank 1 without lightborn picking up survivors looks like a lose lose situation and we know how you feel about lose lose situations (@thanataphobia changes).2 comments 31 views last activity
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Im writing this while pretty upset so forgive me for that. But why the f * do I get matched against survivors that are higher than me? Why is there one lowrank survivor and three survivors that are much higher than me? Why am I playing a single match with a rank 1, a rank 2, a rank 3 and a rank 4 survivor when Im rank 12? What the hell is up with that? I don't mind losing a game, it happens an0 comments 11 views last activity
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Four Hatch Totems Idea (Standardized Locations i.e. four corners of map) Totems can be purged based on gen progression/number of people sacrificed If # of gens < # of survivors then a totem can be cleansed If # of gens = survivors then cleanse is available but mori available against previously hooked survivors -Remove Mori offerings :) Remove Mori Capability af0 comments 11 views last activity
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At the moment the enitity is the only thing heavily inspired by the lovecraft and its not enough,0 comments 11 views last activity
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As in, you will know by the map which killer you are facing. Granted, this could only be done once GF and Blight and the Twins get their own maps, but after that... It'd be interesting to see if it has any impact on the killer stats.12 comments 151 views last activity
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So, this is an idea to remove the current typical PGTW dull playstyle of, hook a survivor, go and kick a gen, then return to the hook to either tunnel or get an easy down on the rescuer, repeat: _________________________ For 25/30/35 seconds after Damaging a Generator, the Repair speed for all Survivors Repairing that Generator is reduced by 50%. Each time that a Survivor is hooked for the fir4 comments 51 views last activity
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So with the Clown getting a Rework confirmed by @Almo i came up with some perk buffs to the clowns perks since he’s getting reworked in this update Bamboozle=Your vault speed is 5/10/15% faster preforming a vault action will call upon the entity to block that vault location for 8/16/24 seconds. Only one vault location can be blocked at any given time. Can’t block pallets. Coulrophobia=Surv6 comments 81 views last activity
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I know that this character is not very well known for the people but those who like slasher, I'm sure they know it. For those who don't know him, Pumkinhead or the Demon of Vengeance, is the main villain of the eponymous film of the year 1988, is the reincarnation of a soul that seeks revenge through this horrendous monster that measures three meters high and is a vengeful and unstoppable being,11 comments 1,011 views last activity
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This is not a hate forum or anything . I know people are upset about the changes, but I'm going to give an unbiased critique on the Chapter 18 changes that were announced and how some of them weren't needed or lacking. I'm especially going after this: Again, we want to reiterate that these changes are tentative . The exact details and times for these changes may vary from the list above. We2 comments 81 views last activity
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Hello, I typically play on the PC but I bought the PS4 version to play with my friend who only plays on consoles. To my dismay, this game has the inverted Y-axis option but not X-axis. Having both options is something console games typically have. I tried to play but I get disoriented. I move right trying to go left. To the majority of the people who use regular controls, imagine trying to pla5 comments 911 views last activity
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Darkness Among Us (Redesign) New Killer: The Legion Base Movement Speed: 115% Terror Radius: 32 Meters Height: Average The Legion’s power is called Darkness Within Special Ability: Corrupted From Within At any time The Legion may remove their mask. Upon doing so The Legion’s base speed will be decreased to that of a survivor and they will gain the undetectable status6 comments 51 views last activity
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There's simply no justification for removing Bloodlust in this game's current state. I was reverse Wraith on Suffocation Pit, and even with no mistakes and proper pathing, I could barely hit the survivors as I just entered Bloodlust I at many points of the map. The number of T walls and safe pallets on that map is disgusting - and this is a reworked map! I wouldn't have even gotten close to the 40 comments 21 views last activity
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Playing as killer and survivor. The killer is at a major disadvantage to begin with. Even without camping hooks and the combo chasing survivors who loop around and waste the killers time while gens are beeping popped among skilled players who understands the game play. If bloodlust is removed so should the sprint burst when hit by killers be also. Even the playing field! Bloodlust gives the kill0 comments 11 views last activity
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I just saw a thread and came up with a great idea of how to buff Off the record. This idea came from @TheClownIsKing im implementing it here. Once you are unhooked or you unhook yourself off the record activates, for the next 60/70/80 seconds. grunts of pain is reduced by 100% and your aura will not be shown to the killer and you will leave no pools of blood. This affect applies to survivors5 comments 101 views last activity
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It's very simple. If they want a anti tunneling perk then here. When you've been hooked ds activates, the next time the killer picks you up trigger a difficult skill check to get off. Ds will remain active until you hit/miss the check or someone else is hooked. Ds can be activated 2 times for both hooked states. Ds does not have timer and will remain active until someone else is hooked. The lev13 comments 111 views last activity
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For as long as the game has been around, the endgame was hardly ever touched on. Only when we received the Endgame Collapse has it been changed in any way, and we know how that went. Truthfully, it's a nice addition, but it introduced a lot of kinda... strange gameplay elements. By that I mean 99-ing gates and that busted hatch system (and keys, but we'll touch on that later). So, I've come up wi5 comments 151 views last activity
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JESUS CHRIST I was tombstone myers i tombstoned 3 pll and THIS DAMNED CHERYL LOOPED ME ALL GAME SHE MADE ME LOSE ALL OF MY PWYF STACKS AND SINCE TOMBSTONE MADE ME SLOWER AND THERE'S NO FREAKING BLOODLUST I COULD NEVER CATCH THAT PIECE OF CRAP AND SHE GOT THE FREAKING HATCH.34 comments 422 views last activity
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Ive been playing nurse a lot lately and been getting really good at her and I was thinking; The second chain blink lunge hit box is pretty bad so I wonder if you can apply coup de grace from the new twins killer onto nurse to make the unstoppable killing machine. . Itd make her alot easier to play, the only problem I have nurse is her second chain blink lunge attack being too short and barely mis2 comments 72 views last activity
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Titel Just why I waiting for 10 min. as survivor for a 4 min. round? Can we just have a bot as Killer If t take to long or If a survivor is missing a bot who just do gens.18 comments 71 views last activity
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With all the recent updates it seems as if devs are focusing and making killers stronger with all the annoying perks like being invisible, removing terroe radius sound, being able to blink, being able to throw weapons etc ONTOP OF THEM ALREADY BEING ABLE TO WALK FASTER than survivors even with perks like sprint burst its still a disavdantage for playing survivors! If youre gonna make all the perk6 comments 141 views last activity
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For the next experiment remove the survivor speed boost when they get hit.6 comments 151 views last activity
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Something a lot of games like this do. Put an automatic system in place, where if queue times are long for survivors because of not enough killers; that Killers gain increased bloodpoints or something for matches played during that period. If the other way around offer the same for survivors. Everyone wins in this scenario, people get more bloodpoints in a game that has already gotten far too3 comments 11 views last activity
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I suggested in on general forums some time ago, but I though I'd write in the suggestions forum as well. This is not a suggestion to buff survivors, if it buffs survivors too much, killers can receive a buff in return. The Idea We already have a lot of information on the HUD for survivors: when someone is injured, when someone is hooked, in a dying state, in the dream world, poisoned by Plag4 comments 31 views last activity
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Will you ever work on making dbd compatible for players with satellite internet ? Everyone unfortunately doesn't have the privilege of xfinity or any other internet service because the area of the united States or any other country we live in that doesn't have access to the better internet services. I'm currently playing on hughes net 😭1 comments 21 views last activity
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I don't feel like face camping will ever go away unless a mechanic in the game actively discourages it. A paused sacrifice timer for the survivor, some penalty on the killer (not their rank, but something that affects gameplay), a bonus to objective progress to other survivors (aside from the genrushing they can already do), etc. (Edit: What I intend with this post is not to say survivors need50 comments 461 views last activity
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Something like this All phrases are shown in different language depending on what language people have set in their game, so no language barrier problem. There's no "chat" option so people can't call each other names even if they wanted to, etc. This is just a ######### edit of dota chatwheel, of course this could look much better and have more phrases55 comments 401 views last activity
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If you plan to remove built-in bloodlust in the future i think it would be a great idea to just make bloodlust mechanic an integral part of beast of prey perk. No beast of prey perk = no bloodlust So if a killer want it's bloodlust mechanic back he would need to use a perk slot for it2 comments 21 views last activity
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More needs to be done about hook campers. On both sides killer and survivors. A massive debuff should be in place or something3 comments 21 views last activity
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There are two inconsistencies I've found with the survivor descriptions (at least on Xbox One). Cheryl Mason is the only survivor to have her name mentioned in the first description line and Yui Kimura doesn't have a break between her first line and her perk description line.0 comments 11 views last activity
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A harsh title I know but please take this as constructive criticism and advice. The latest dlc was by far the most fun I’ve had for over a year, your team has done a lovely job on really pushing themselves and deserve to have their work shown in its best condition. The gameplay is across the board very enjoyable and shows you can think outside the box. Balance aside you all did great work, no0 comments 16 views last activity
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We all agree both the ptb version and the soon to be live version are... underwhelming. Not only will the killer depend on sacrificing a gen to gain a token, the "reward" isn't that... well... rewarding. My suggested change: Coup de Grace "When kicking a generator with over 40% progress, gain a token. Up to a maximum of 3 tokens. Performing a basic attack will consume one token. Consuming a0 comments 32 views last activity
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Its a soloqueue perk and its a weaker one so it needs some buffs and theres a very easy solution. No longer resets when your on hook. Its already a pretty big prerequiste to hook/heal 3 people so no need to just take that away. It wouldnt be a supieor bond because of the hooks and heals so it would just be another perk that solo players can use.1 comments 11 views last activity
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Using a Killer’s power should reset bloodlust. Doesn’t matter what it is. Pressing M2 should reset it. This change would effectively remove bloodlust on Killers that shouldn’t need it. But it would keep the mechanic around for the couple Killers that are weak enough to rely on it because they get in scenarios where they have to M1 because their power won’t help them (Wraith, Myers, Legion, Trap3 comments 132 views last activity
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Base generator regression is extremely slow, so realistically it’s not worth it to even kick generators without a perk like maybe Pop or Overcharge. I don’t think that generators auto-regressing at normal speed would even be problematic. Ruin could have its tiers be reworked to regress generators by 150/175/200% and people would still probably run it a lot because the regression is significantl5 comments 51 views last activity
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Im ~devotion 7 and idk what i should spend my bloodpoints on, have about 11 characters with everything and don't care about the rest. Maybe we could have a special cosmetic that looks different the more bloodpoints you put into it because i don't really care about items/addons since 1. Im an item hoarder and 2. i don't like using the op crap. Maybe when you hit devotion 5, so newer players don'11 comments 81 views last activity
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I´d like to suggest the implementation for a cooldown to Leatherface and Hillbilly when they are switching saw to M1 weapon just like Pyramid Head, Huntress or Demo. They have the adventage to have 2 weapons and hit with them inmediatly after use one of them.2 comments 11 views last activity
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Honestly coup de grace, should be altered further from ptb. it was fun having 100% but i'd rather...I'd personally rather it be a good all round perk, akin to enduring or brutal strength, but not outright abuseable as a constant 100% (or 60% in the case of the post ptb values) I think that if coup de grace gave a 5% extra lunge speed/10% extra lunge distance at all times, but had the detriment of also giving you the same respective cooldown that you would have if your lunge was adjusted as so27 comments 361 views last activity
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Then look at it from the arguments presented. Currently the most against argument I've seen is that Bloodlust is a crutch for lower rank/newer killers and not used much for high rank/experienced killers. The argument for it (which i am on) is that Bloodlust is necessary due to high skilled survivors knowing when to drop pallets and how to chain loops. This coupled with speed perks and smaller18 comments 271 views last activity
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The bloodlust changes mostly affect the low- medium rank killers (rank 20- rank 7) and the low-medium tier killers (clown, wraith, ect.) Whilst the top tier killers (spirit, nurse) and high rank players aren't affected at all, the rest are getting some huge nerfs. In their ranks the gens pop like crazy, and the majority don't have good slowdown perks like corrupt. The removal of bloodlust will r10 comments 291 views last activity
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I have an idea that could make mori's a bit more balanced. I was thinking maybe a perk called "high alert "that would let you escape the killer from using a mori but you would need a skill check for fairness7 comments 81 views last activity
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Bloodlust 1 is all a Killer really needs even on Survivor sided tiles the Killer doesn't need too much speed to work with the loops. If the Killer is taking too long going after someone then that Killer should not be rewarded with even more speed in fact they should be punished and should think about going after someone else. They should try and find an area where there are less pallets or window0 comments 11 views last activity
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On the last anniversary i leveled and prestigied many killers that i wont play, just to spend the bloodpoints. Hundreds of cakes gonna stay with them gathering dust. Cant we have a common storage for event items for all characters to use?0 comments 21 views last activity
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Instead of the max usage of 5 per trial, what about something like, if you chase a survivor for X amount of seconds without losing chase, gain a token.2 comments 21 views last activity
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Here’s what I mean by this. Surely there’s a way to know whenever somebody receives certain error messages. In particular, I’m talking about: You have been disconnected from the host Another player disconnected while the match was loading Then, whenever you detect that a player got one of these messages, provide remedy by moving them up to the very front of the matchmaking queue so they2 comments 1 views last activity
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I've been playing the game for a few months passively, and all I have been getting is sweaty matches where I 0K or 1K since I got to purples. To me, this is a sign that I should NOT be this rank. But because of how often I get brutal when I really should be depipping, the game artificially props me up to this rank that I think I don't deserve. This may just be an issue of killer being too hard t17 comments 321 views last activity
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This post will be updated as I add more perks Now the way I balance perks is BVHR friendly, I understand they are very shy to put big flashy numbers on perks to make them strong, however this leads to many perks that are great in concept but bad in performance (For example Cruel Limits). Therefore I focused on creating synergy between groups of perks with small buff and side effects that are mea10 comments 171 views last activity
