PGTW Adjustment Idea
So, this is an idea to remove the current typical PGTW dull playstyle of, hook a survivor, go and kick a gen, then return to the hook to either tunnel or get an easy down on the rescuer, repeat:
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For 25/30/35 seconds after Damaging a Generator, the Repair speed for all Survivors Repairing that Generator is reduced by 50%.
Each time that a Survivor is hooked for the first time, gain a token, up to 4 tokens in total. Damaging a Generator will consume a token and will instantly lose 25% of its progress. Normal generator regression happens after the Damge Generator action.
Comments
I do not support making PGTW only work 4 times, and only if you go out of your way to hook everyone at least once. The other effect you propose is not worth it.
Does that mean you think PGTW can stay the say it is?
I don't see a need to change PGTW just because killers could tunnel the survivor off hook especially when survivors already have plenty of tools to use to punish tunneling as well.
Yep.
I believe it is more than possible to use Pop more than four times in most matches. Not every time, but enough to make the perk one of the best Killer perks in the game. I also don't mind having to hook people in between Pops in order to hit the same gen multiple times. I would rather have the ceiling be as high as it currently is rather than it being capped and have a mediocre alternate effect tagged on.