Feedback and Suggestions

Our team will be happy to read these!
  • Preface: Completely open to altering amount of time the normal and slowed collapse timers tick down. Pros: Pigs power works closer to endgame Less gate trolling/ 99ing of gate Bloodwarden works at endgame Less killer walk back and forth as time ticks down forcing chases with multiple survivors Cons: Less Gate trolling (4 man bagging with no threat of the entity killing you can be f
    6 comments 91 views last activity
  • In the scream moving we see ghostface threating his victims and get info from them so why not tranlate this into the game where ghosface after downing a survivor(if it seems too strong maybe the survivor has to be marked) he can performs a 15(again if its too strong maybe change it too take longer or if its too weak take less) second animation that refills his stealth( I added this part mainly so
    3 comments 31 views last activity
  • It gets really frustrating. Interruptions have been broken for over a year, and when you worked on fixing the appearance of hits, or correcting the timing of hits, you didn't address interruptions. I understand this was a frustrating issue as survivor - I experienced it - but, it's not even fixed. It seems like it's back in the most recent update. Killers hit me as survivor from 1-2m away from w
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  • Ghostface is a killer who specializes in investigating his victims and hunting them down. The purpose is to take away the gameplay mechanics that resemble Michael Myers. (Sorry, but I don´t speak English)
    9 comments 91 views last activity
  • You start the trial with 5 tokens. When your aura would be shown to The Killer, Distortion activates and a token is consumed. For the next ten seconds while Distortion is activated, you do not leave scratch marks and your aura will not be shown to The Killer. Distortion does not activate when your are in dying state or in a trap. Survivors are unable to read your aura for the duration of
    4 comments 32 views last activity
  • I find tracking survivors close to me hard and can barely see them, almost so that i get mition sickness. It would be a nice little change.
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  • Before you scream, please listen. As we know the mori/key systems are going to be reworked so here is an idea that I believe would work for a Mori rework. So similar to pyramid heads Final Judgement, except there would be specific areas on each map that you'd have to perform them at. There would be multiple highlighted patches of ground that you would have to carry survivors to in order to mo
    20 comments 181 views last activity
  • If your goddam ######### matchmaking is working as good as an epileptic in a disco and i (rank 15 killer) get only matched with red ranks, then disable my 60 min ban or give us a ######### working matchmaking!!!! (its beacause of the americans because it works fine afternoon (im german) and gets so much worse when americans wake up)
    4 comments 41 views last activity
  • I find it really dumb how the killer will still be pushed for release when a major issue is still going to be present with them. The counter with lockers will still work at launch due to them needing animations so it wont get done in time. That means for the first week(or 2), playing the new killer will be pointless when the biggest issue will still be present with them. Why not hold the chapter
    5 comments 131 views last activity
  • How about Sabotage can open Chests? Now that the animation is to remove a rusty lock, i figure sabotaging it should be possible. Copied straight from the wiki: https://deadbydaylight.gamepedia.com/Saboteur , here's old Saboteur... Old Saboteur Unlocks potential in one's Aura-reading ability. See Hook Auras in a radius of 56 metres from the pick-up spot if a Survivor is being carried.
    6 comments 31 views last activity
  • Ok so this was kind of a random thing that I thought about for a bit and developed an Idea over time. Object of Obsession: -Survivor is locked permanently as obsession canceling any changes of obsession (via Decisive or Nemesis) Until Survivor is sacrificed. -If multiple survivors take this perk multiple all players will be marked as obsession making it possible to have multiple. -(This one I
    5 comments 51 views last activity
  • Heres a link to the design change notes if you havent seen them: https://forum.deadbydaylight.com/en/discussion/207426/ I'm not gonna waste much time ranting, but I've had it with this chapter. It's like they don't even care that their bad, they just want to shove them out and have people buy it. Their still the weakest killer, I mean, at least Legion cant have his power stolen from him for 45
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  • I'm gonna be blunt I'm a killer main so I might be a bit more biased and also can't fully talk for survivors as I only play survivor maybe every 10 to 15 killer games but I think bloodlust is good for the game because it helps killers that aren't good at the game and makes the experience a little less punishing as well on the survivor side as Tofu said in his video and SpaceCoconut said in his bl
    2 comments 41 views last activity
  • the amount of points is too low, should be doubled and the brown items should be removed. is too punishing having low bps for new players and casual players.
    0 comments 11 views last activity
  • I was thinking that a more comprehensive explanation of the emblem system that proc's during the tutorial would help newer players. For instance an explanation for killers right after hooking a survivor explaining that they will lose points in the emblem system for being to close to the hooked survivor would help newer players understand the benifits of patrolling gens. I didn't want to go int
    1 comments 11 views last activity
  • The DbD community has the traditional flaw of being often divided into factions, between which dialogue is difficult, and arguments risk being overwhelmed by emotional ardor, while balancing requires accuracy, equanimity and prolonged experimentation. Before suggesting a series of changes, which could finally help bridge the gap between solos and teams, thereby enhancing the killers, I would
    2 comments 131 views last activity
  • I think legion is just a drop in what a killer should be, his power is dumb and he TRYS to give up chases. Rework time?
    20 comments 171 views last activity
  • No Mither benefits: You don't leave pools of blood Grunts of pain caused by injuries are reduced by 50% grants infinite unbreakable CONs: You are in broken state for the entire trial You are injured and can not be healed for the entire trial / Killer can down you with only one hit You make grunts of pain for the entire trial you can't get the full benefits of Fixated perk because of th
    4 comments 222 views last activity
  • Currently with the time crunch meta we have going on, the game moves very quickly. Most of the time too quickly, this issue is made worse by poor map balancing, as well as perk balancing. Which can prevent the killer from securing downs in a timely manner. If they decide to go through with removing bloodlust, the length of chases will be extended. Thus making it even harder for the killer to se
    20 comments 402 views last activity
  • Everybody knows the Spirit is S tier, and there's little you can do against an experienced one. However, in combination with Stridor, every little chance you might have to even attempt a counter-play is gone. It's the go-to way to secure a 4k. If you throw Stridor while you're at it, they'll often die with 4-5 generators left. So, it makes perfect sense she shouldn't be able to hear sounds wh
    8 comments 41 views last activity
  • Lately i was downgraded onto rank 18 as killer and 13 as surv and i played my way back to the top again ( 5 killer 6 surv at the moment) and i come to a conlcusion: the better you are, the less fun the game makes. I know that sounds a bit strange out of a mouth who has fun on low rank who should be red rank, but the thing is, on low ranks i was really able to play this game like it really was a h
    0 comments 11 views last activity
  • So, the premptive TLDR: Bloodlust should work in reverse, giving killers movement speed when not in a chase. I am a rank 1 killer and survivor, and my experiences with bloodlust can be summoned up pretty easily; Most of the time, bloodlust comes into play at the extremely powerful loops, or in the 'Hold W' situations. I do believe behavior has done a great job in their reworks in removing the
    6 comments 81 views last activity
  • As we know this perk isn't used how it was supposed to be used, it's most abused perk in the game. DS + UB, zero counterplay, hop in the locker, zero counter play.. Sit on the gen in your face but you can't do anything because of the DS and UB combo, now pair it on 4 survivors and it almost impossible to win. Like many other people recommend it should be disabled if you do objectives, because you
    51 comments 752 views last activity
  • Yeah, I get it was added in the fourth anniversary, but no one wanted to be loud to the point of just messing with the gameplay, the music is good, just too loud to the point that is not even enjoyable, being unable to hear footsteps or breath because of it is horrible.
    4 comments 281 views last activity
  • Ok what I mean is a early game perk for survivor... Corrupt intervention block the 3 gens that are furthest from the killer. Why we don't have a perk that give the 3 closest gens on the Killers spawn a Buff so they can repair them 50% faster for the next 80/100/120 secounds. It dosen't sounds broken for Swf because that perk can't stack. That would be very good for solos because they mostly nee
    Mod
    25 comments 211 views last activity
  • They are SWF to get high rank killers, just no.
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  • I play on the switch. The FPS is Literally Dog #########. I just don’t understand how BHVR/Dev Team released the switch version in this state. It’s literally 12 FPS and some how the game has motion blur. PLEASE OPTIMIZE THE CONSOLE VERSIONS OF THE GAME. Definitely the switch.
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  • In compensation i believe killers should get SOMETHING in return for survivors being able to basically be more toxic against us. (You can quote me on this)
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  • Since we are temporarily doing stuff to test things. Which TBH i approve of, i think the devs should do more things like this to test out things more often. Can we also do the same for gen times as well to see how it affects high level play? Or maybe decrease pallet spawns? Or anything else? High level play is extremely survivor sided right now and there are some solid changes that can
    29 comments 221 views last activity
  • While I do think this should be tested, I don't think it should be live just yet. What I propose is putting it on the PTB for maybe 3 or so days, see what people think, and then put it on live servers for about 3 days as well, then check the statistics to see how it works. I think you should put it on the PTB first because if the response is overwhelmingly negetive, you can just scrap the idea.
    10 comments 82 views last activity
  • I've made this thread each time a PTB has been held. Still haven't really had any sort of answer, so I guess I'll just keep asking until someone stumbles upon it. Benefits of separate library entry (many are similar, but no less true): You don't need to redownload the live game to play the live game. You don't need to redownload the PTB if you want to try it out after playing the live game ag
    14 comments 371 views last activity
  • In the new PTB, they updated the character icon's to being 4k, which I do not have a problem with. What I'm concerned with, is how they are filed. For those that don't know how you would put custom icons into Dead By Daylight, specifically the character icons, you would put the images in a folder called "CharPortraits". With the PTB, however, this folder is no long available in the open files, an
    1 comments 381 views last activity
  • Not that in its current state blight is weak, but as i mained it, it sometimes became a problem. Lets model the situation. Yellow for blight blue for surv Surv is running to vault the window, blight rushes to the marked point. If you were any killer, not blight you would hit the surv vaulting. But you just rushed! Its impossible since you are in sla
    3 comments 21 views last activity
  • Lets test this for a week end disable all the pallet to see how survivor will do. I think this could be a fun week end for the player (killer)
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  • https://streamable.com/lhqa59 Please remove this exploit from the game. Thanks.
    Mod
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  • as long is really hard to obtain 3 protection hit, MoM should not have the drawback of aura revelated, instead to difference tiers, make you need to achieve 5/4/3 protection hit honestly i don'tsee this as a great buff, but i think that work hard and earn the activation of MoM should not punish you
    3 comments 32 views last activity
  • While I agree that it needs to be tested, especially considering all the map overhauls that went towards fixing the issues bloodlust was a bandaid fix for when introduced, there's a glaring flaw with how it's being tested... You announced that you'd be testing and removing it... This is something that should be silently tested in the background, just disable the feature, look at the numbers, an
    Mod
    7 comments 111 views last activity
  • I've been playing Dead by daylight pretty much since the release of Xbox One and Playstation 4 and I've personally noticed a decent amount of issues lately. My first concern is with SWF. I've noticed as of lately that higher rank players get their low rank friends to play with them to get easier matches and then the high ranks end up bullying the killer all game. Personally I believe this is a bi
    Mod
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  • It's just simple stuff: like medkit, flashlight... hanging on the hooks. And maybe something like trapper's mask, katana... charms for survivors.
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  • First off, huge fan of this game and all the lore that has been thrown into it. I am a big fan of survival horror games. Enjoy the scares and thinking to myself "oh my god the killer is right there." I had this thought being the fan I am. Not sure if it could ruin the mechnics at all or what have you, but here goes. For the survivors, I think it would be amazing if there was an option t
    0 comments 21 views last activity
  • i actually dont mind the bloodlust lust being disabled but if we are removing hand holding mechanic then can we remove the 4% survivors have on hooks? they have deliverance on top of 4%. lets see this experiment where some survivors use skill rather then needing luck to change the outcome as we experience and seen so many times by ourselves or from others.
    3 comments 101 views last activity
  • i posted a suggestion like this about one year ago, and the feedback was actually good this is my suggestion Seocond wind : You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you perform a safe unhook, Second Wind activates. While Second Wind is activated, the next time yo
    1 comments 31 views last activity
  • Ok, bear with me here. But why is this still an issue? Having one side's offering despensable but not the others is a bit bullshit, imo. Offerings are supposed to be irrevocable duing a match. And Franklins can negate anything survivors bring, making White Ward useless. At least make it equal oppotunity. But something tells me the Killer Community wouldn't be too happy about a perk that wou
    16 comments 122 views last activity
  • The ranking system is the real problem with the game. It's a joke. Matches are always unbalanced. Either the lobby of survivors are OP or the killer's add-ons and perk build is. Killers think that if they don't always get that 4 kill they lose a match. When you play as survivor you don't get Jack squat for bloodpoints like you do as killer which is also not fair! The Developers need to go back to
    0 comments 1 views last activity
  • The biggest problem in DBD is that most games either end in 0k or in 4k. From my experience as a killer or survivor you either get destroyed or you win easily. This gap will be even bigger if bloodlust will be removed. It's not gonna benefit weaker survivors, because they don't live long enough during the chase for bloodlust to get activated. Survivors who are good at looping on the other hand w
    0 comments 21 views last activity
  • Im really hoping someone can help me. My gf and I love this game and just got a Series X solely to be able to play together. Two separate accounts, one on series x and another on xbox one but it's saying "someone is currently playing" end session etc. Any and all suggestions welcome. There has to be a way around this I'm assuming if it was PS and xbox it wouldn't happen? What if it's a different
    6 comments 231 views last activity
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  • I'm rank 1/2 on PC as survivor and my wife is rank 14/15 on Xbox but every time we play together through crossplay we are up against rank 1-4 killers who are too high rank for her, shouldn't our ranks meet in the middle?? because right now even the other survivors are high ranked (usually 6-15) and we're up against r1-3 killers who just wipe the floor with them and its just not fun at all. It
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  • -Remove tier 2 and 3 only. or -Keep all tiers but reduce the speed boost per stack by half (from .2 to .1m/s per stack). I personally don't think it should be removed entirely. I can already hear the Benny Hill chase music in the distance...
    0 comments 11 views last activity