Feedback and Suggestions
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Getting hit with bullcrap attacks that visually shouldn't hit is getting kinda annoying already. Will russians get their own server so that we don't have to play against 200 ping killers?6 comments 91 views last activity
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Now that the game has progressed quite a bit in content. With alot of new survivors, killers, and of course. Perks. There's well over 70 perks in the game now, and leveling any character takes ages. especially if you want every perk for them, at level 3. My solution to this is to get rid of perk levels to reduce the grind a bit. So instead of having perk levels. Once you get a perk, it's on 'l8 comments 61 views last activity
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idk i just think with all the normal toxicity in post game itd be nice to promote the positivity so maybe have it say "someone gave you props keep up the good work!". Might not sound like a lot but i give props whenever i face a killer that i had a lot of fun facing or was really skillfull. Or on the killer side a survivor team that honestly gave me a legit good run for my money. Sometimes a litt20 comments 921 views last activity
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We all know legion is quite weak, and I say that as a legion main. They need some minor buffs to addons/ feral frenzy. Feral frenzy buffs: missing no longer drains the power full or ends feral frenzy scratch marks and blood are visible in feral frenzy shorter fatigue OR buff the addons that reduce it Addons: detection range addons (except iridescent button) are changed to increase the s12 comments 61 views last activity
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Just got into a match with a hacker, so I DC'd. Now I'm banned. What a great mechanic!8 comments 111 views last activity
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Had a thought. Issues arise when more than one person has the same loadout, so why not play slots with those slots? Here's the idea. The player picks say 6 or 7 perks they'd like to bring, then the game randomly determines which four are brought into the trial. Duplicate loadouts are weighted against each other and swapped out if their configurations conflict. Thereby giving every player thei0 comments 11 views last activity
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For some reason when killers dc randomly me and my other swf get the penalty ourselves for no apparent reason even tho its not me that disconnected. secondly for how buggy and how much dbd can crash its kinda stupid to have a dc penalty. the amount of times ive gotten matchmaking banned for my game crashing is unreal. Yous really need to worry about optimising the game as a whole before worryin11 comments 511 views last activity
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As a survivor and killer main both, I can agree that at some degree killers have to tunnel and camp to get someone out of the match. I have recently observed that people over do it to a point it becomes unbearable and unfair. Tunneling and camping to the point survivors just kill themselves on hook is really not a viable strategy. As I play killer I try my best to make sure both parties have1 comments 21 views last activity
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Change 1: Reloading now additionally occurs passively The Clown now has two ways of reloading. Every 10 seconds, a single bottle is regenerated. Press and hold LCtrl to slow your movements and reload all your bottles. Active reload duration reduced from 5 seconds to 3 Because Clown's power has such an intrusive reload mechanic, it isn't always available to him. This can work for kil11 comments 271 views last activity
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He should not be able to teleport to generators. Every rank one killer abuses that ability with BBQ. Either take away the teleport ability or make it to where BBQ has a cool down.12 comments 131 views last activity
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The current state of lightweight is your scratch marks disappear 1/2/3 seconds sooner than normal, however, I think that this perk can be changed to be more effective, not saying it’s useless, just a change idea. Instead of making your scratch marks disappear faster, I feel like it should decrease noise made by running, walking, landing off heights and interacting with the environment (like grass5 comments 71 views last activity
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Well.. according to the devs and what the devs call the "statistics" people get downed mostly on BL1 but can we really trust the statistics they talking about? according also to the devs and their statistics OoO is a very balanced perk what is also not frustrating at all, and the survivors dont survive. im not saying remove bloodlust completely but i have a few ideas to make it more rewarding/16 comments 171 views last activity
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Now I'm not sure if this is just on console, but there's no option to turn vibration on and off. I like to play without the vibration on because the vibration can make me loose focus sometimes. I know it sounds dumb but....yeah I got nothing..I know I can just change it in the console menu settings but why doesn't the game its self have one?1 comments 31 views last activity
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I kinda feel like the basement needs a second entrance or something. If a killer hooks a survivor in the basement especially early in the match then it feels like the survivors have extremely poor odds if the killer is halfway decent and camps the area. I understand that BT and DS and Deliverance and second chance perks can help but for the most part unless I am in a 3 or 4 man SWF then its game9 comments 51 views last activity
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Remember Me was a pretty cool endgame perk, but then they nerfed it with the release of the EGC. The concern from the devs is the endgame collapse would make the perk too strong, so why not just combine pre-nerf and post-nerf Remember Me? Here's my suggestion: You become obsessed with one Survivor. Each time you hit your Obsession , Remember Me gains a token up to a maximum of 4/5/6 .2 comments 21 views last activity
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Right now, anyone can trigger traps if they find them and if some survivors just make it their sole goal to disable traps while you're chasing someone, they basically take all the effort the trapper had to put into the game and just straight out remove it, leaving him with nothing, because setting up traps in a new location requires time, which the killer won't have during a trial, especially not4 comments 81 views last activity
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Ok first of all 2 perks for each side is wayyyyy to little for how many perks we have, that should be higher maybe 6-10 perks for eachside. Or maybe just make all perks buyable and if your worried about people not buying new DLCs just make new perks cost more for like 3 months or just don't show them at all in the shop for 3 months. 2nd this one is less needed but i feel like if ive bought 2 per1 comments 11 views last activity
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Insidious is one of the oldest perks in the game... and it shows. Your TR fades away if you stand perfectly still. Unless you're Bubba, this perk is pretty much worthless... unless you're camping. Say what you will, but I know there are situations where camping is the play to make as a killer, but this is a perk dedicated to camping which is just disgusting. So taking some inspiration from t0 comments 21 views last activity
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Please consider adding ultra rare baseball bat or just a stick add on for survivors. It would only be good for one swing against the killer and if hit, the killer is stunned much like a pallet stun. The weapon of course would shatter rather killer was hit or missed. It would make for some fun matches. Thanks2 comments 11 views last activity
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I'll keep it brief, but i heard that the bans are going to be reset every rank reset (E.G if you DC upto a ban of 60 mins, if you want to avoid being banned for 120 mins/ whatever the next interval is, when does that reset so that if you were to DC again it would go back to the starting 1 min.) I think that having it at rank reset is an extremely irritating suggestion, with the game in its bu3 comments 692 views last activity
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same damn place. and no if I go around the other side he'll just run. The problem is you can't hit him there. So he can stand there all day and not suffer any consequences. This guy realized it too because eventually he realized I wasn't going to just let it go so he got down, took his hit and was done with it. Heck I would have let him go after that bu2 comments 31 views last activity
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I proposed something of a similar name a while ago. This is meant to address the same issue (high rank gen rush) but it is a different concept. Basically, as you work on a gen it begins to overheat. The faster you do the gen, the faster it overheats. This means toolboxes, perks, or teamwork can make a gen overheat faster than normal. If, however, you were to just work on a gen solo with no spe38 comments 772 views last activity
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This perk combined with ruin or Devour hope literally is breaking games. They're to many hex totems to worry about now with undying, it should only reveal people near totems not buff other perks.127 comments 6,643 views last activity
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I was thinking how i like to change my perks up alot, sometimes after each game, there are also certain builds out there to synergize perks together, it would be cool if i could switch between a few preset perk loadouts, maybe a drop down box next to where you equip perks, then i can make builds and easy switch between how i want to play that game, another QoL change1 comments 62 views last activity
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This is my personal form of rework for Myers from his current state. Currently he feels rather underwhelming, and his stalk mechanics rather outdated for the live game. These changes would make him feel more independent from ghostface, and give him a lot more viability all round. tiers 1-3 are condensed to two modes - in stealth, and evil within. Stalking works differently then before. Stealth1 comments 11 views last activity
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There's not much use in running the perk right now, so I think that it should have a score event like Any Means Necessary got. It could count as distraction points if the killer comes within 5 meters of where it landed, or something like that.2 comments 11 views last activity
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So I’m a console player, who’s just got the Series X. Due to a low player base I’ve now had to enable crossplay. No problems. What is a problem, to me, and I genuinely can’t believe it’s in the game, is that there is zero censorship on PC names. I know it’s Pc as Switch, Xbox and PlayStation have an in built censorship. You can’t make offensive gamertags. I don’t know how it works on stea24 comments 711 views last activity
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Few ideas: Survivors start the trial with a permanent intoxicated-like effect by the Clown, the whole match Killer triggers exhaustion if surv is 1 minute in a chase and exposed after 2 minutes End-game-timer started with a countdown of 15 minutes Extra 100% BPs for surviving the trial do YOU like this idea?1 comments 1 views last activity
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So my idea for a perk upgrade system is this and before commenting know this, it will be expensive and you will have to get the perk in the bloodweb before you can upgrade it. The reason it will be expensive is so players can't get all perks to Tier 3 easily so it makes finding the perk in the blood web a better choice if they are not prestiged. Tier 1 perk ---> Tier 2 = 150,000 blood points0 comments 11 views last activity
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Hey, so I was thinking and... ✨ Kate and Élodie in business suits ✨ Thanks for coming to my Ted Talk1 comments 21 views last activity
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I don’t know if I’m alone here, but I love the Clown. Still, I don’t quite like how he looks, and they should introduce some “It” lookalike I love killer clowns in general, and I would really like to see some Pennywise-like skin for him. Doesn’t have to be the same since it would be licensed, but it would be easy to make something similar. Another option is having him as licensed, but I1 comments 11 views last activity
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This is going to make some people mad. Camping is a major issue and I have an idea to fix it. I am thinking about if a killer is in x meters to a hooked survivor the timer can stop depending on how close they are. In turn this could stop perks that killers can’t seem to wrap there heads around like ds. This wouldn’t be a terror radius thing19 comments 931 views last activity
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EGC should start when generators are done Currently, once endgame begins, there is absolutely no pressure on the survivors. Teams often 99 gates in order to completely avoid any kind of pressure, especially if they are healthy and then mosey on back into the trial for as long as they want. The only thing a killer can do to begin EGC is by opening the gate, through which any healthy survivor can6 comments 71 views last activity
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Please devs , if you decide to rework keys and/or mori don't feel obligated to announce it or puting them on the PTB...Everyone knows the result of that: 3 long weeks of mori / keys each match before the "nerf". We have already experienced the same thing with the instaheal rework. I have at least 200 mori and 50 pink/purple key, i just wanna play normally without feeling obligated to use them6 comments 131 views last activity
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They could seriously change the game just by adding some big mechanic changes. I mean yeah we got doors now but... that's rather just a roadblock that can be removed. They should just have a seperate team throwing ideas and if it sticks they will test it out. Dunno have a special chest that can be opened by keys. I see their doing something big with The Twins, (Which has very similar gameplay4 comments 31 views last activity
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its would be so noice when we can all speak togehter in dbd ! give us a pretty good job so far D:4 comments 41 views last activity
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Save the Best For Last You become obsessed with one Survivor. Gain a Stackable 5% decreased Cooldown on Successful Basic Attacks for each Successful Hit that is not dealt to the Obsession, up to a Maximum Cooldown Reduction of 30%/35%/40%. Putting a Survivor,other than the Obsession, into the Dying State with a Basic Attack will not apply a Decreased Cooldown Recovery. Putting the Obsession i2 comments 31 views last activity
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Right now deep wound in the current meta is annoying. These changes I believe would make it more interesting 🤔 Buff:Mending now requires another survivor to heal you just like with injury Nerf:Decrease how fast the deep wound timer goes down so its not to overpowered This will make deep wound more fun since it will actually be threatening if you get it. What do you all think ?15 comments 121 views last activity
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I have 2 new Killer Idea's, Jason Voorhees and The Predator. What do you guys think?2 comments 31 views last activity
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Did I say that? Yes, I did and I didn't stutter either. Point is, he needs a nerf. I can't tell you how many times i've lost to him, its ridiculous. Almost any time I see i'm playing against one, I automatically shut down and go "Welp, should I DC and take the penalty or should I just play and die. Usually, its the latter. Inb4 the 'I want my Precious 4K' People start speaking I'm about to provi23 comments 351 views last activity
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Just got out of a game that 2 of the survivors decided to troll from the very beginning, never do gens and hide. So the other 2 survivors gave up and the last 2 hid. It took me a good 15 minutes to find them, because of course one of the hiders burned an offering so we could go to temple of purgation, the largest map in the game. I had tinkerer, and they never touched a single gen for 15 minu70 comments 1,282 views last activity
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I would like to suggest that keys have an interaction time with the hatch to get them open. I say this as many times now I have been chasing a survivor, literally be swinging at them, if not having hit them and yet they are given an escape due to the near instant animation that is opening AND jumping through hatch. I don't believe that the argument "well if you just look where they're runnin2 comments 11 views last activity
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A christmas tree and a fireplace with 4 stockings would spawn either in the main building or killer shock. Killer hooks survivors ( could be special ones or just any hook ) then they can deliver coal to the stockings. Each piece of coal gives a 25% bloodpoint gain to everyone. 4 Presents would spawn around the maps ( only a couple locations to keep the rng to a minimum ) and survivors would47 comments 752 views last activity
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If the next update doesn't solve at least one of the many latency bullshit issues, what the ######### are you guys even doing? Adding new stuff doesn't make it better when the fundamentals are still #########. Fix the basics before adding new content, and make it so the game actually functions as intended. This getting downed after 3 steps after vaulting or dead harding but still going down or0 comments 11 views last activity
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I thought of an awesome killer idea. What about a killer that can react to solely sound like some sort of humanoid mole? When playing its vision would be grey and kind of tunneled and small however it can hear survivors 2x easier (in some cases leaving a different type of scratch mark from noises for it to follow) anywhere from walking to running and if within 32 meters of the killer even slow va0 comments 1 views last activity
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It has been already too tedious to unlock all the Survivor or Killer perks on a single character, while at the same time trying to get P3 which is nothing but some bloody cosmetics not even worth the 800'000+ Bloodpoints a prestiege level - a year ago, but now with new chapters coming out so quickly. It has become even more tedious, and even more of a waste of bloodpoints to level characters. The35 comments 901 views last activity
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Would be nice if there was a mode where you go against bots as the killer and have a difficulty setting on it.0 comments 11 views last activity
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Who thought making a killer that has a static blast the size of a ######### galaxy that can literally tell you where the survivors are. take the stealth away from survivors, check. then he chases you and you loop him at a pallet. He keeps shocking you as you are going around so that you can’t throw down the pallet or vault a window. He hits you and downs you. Take away the only 2 things that s31 comments 291 views last activity
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Survivors who DC get punished, but you can just suicide on hook without any consequences, it makes no sense. This game feature has no strategic value in the game, it is just a way to "DC" and it punishes other teammates. It often causes snowball effect. As soon as someone suicides early in the game, other survivors start suiciding too. There is not a single reason for this game feature to stay i8 comments 61 views last activity