The Developers should start doing bigger experimentation on game mechanics.
They could seriously change the game just by adding some big mechanic changes. I mean yeah we got doors now but... that's rather just a roadblock that can be removed.
They should just have a seperate team throwing ideas and if it sticks they will test it out.
Dunno have a special chest that can be opened by keys.
I see their doing something big with The Twins, (Which has very similar gameplay style to Dream Witch in Identity V). I guess that's a interesting one but it doesn't really change the whole gameplay environment.
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They tried to introduce something new, the Breakable walls, which is already a failure, they just take precious time away from the Killer and makes infinites... I wish they would go away, but I guess we're stuck with this awful mechanic...
I heared that they will do something like End Game Collapse, but for the begining of the game, so that's something to look for!
I actually like breakable walls, because then I can focus on something else other than survivors and generators. Survivors need a new big mechanic introduced as well.
The problem is that some breakable walls are better, when not broken. Every wall break should help the killer.
Wall breaks help the killer by giving them access without a vault. The issue is, it gives the exact same help to any survivor that goes through an already destroyed wall. All in all, it just hinders the killer.