zackdaylight
zackdaylight
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@throwaway79465468797 said:
Yes I'm new to the game so be it. Going to vent so feel free to leave if you're one of these campers and believe you're a tactical player.
I just played ~8 games in a row where the killer either hard camped a player or hovered near them to prevent safe unhooks. 9 times out of 10 this causes the player involved to get to 2nd phase without a chance to play the rest of the game. This is just in the early parts of the game, where maybe 1 or 2 gens are fixed. Sometimes no generators have been touched and the killer gets a lucky spawn. Then decides they will camp the body to win the game for free. Yes, for free.
4 years this game has been around. I know it's a dying game but we can see the obvious reason. If you won't balance the game for players and killers alike then people will quit playing. I'm frustrated so my point of view is biased, but not so much that I can't see how incredibly beneficial it is for the killer to simply pick a player and chase them for the whole game. Or camp them on hooks.
Especially when this could be easily resolved... and force the killer to have 60% slower actions within a radius around the hooked player. Slower movement speed is included in that debuff. Slower time to check lockers, slower time to vault, slower time to break pallets... everything should be slower.
Why is it so simple to force the killer away from the hook but yet camping is seen as a viable strategy? I guess if I get camped that means I can do the same when I play killer... but I'm telling you, that makes the game incredibly boring. No one else likes the camper and it just feeds a negative mentality, which of course eats itself and builds a very negative community around it.
I don't even care if there's not a single person here who is against camping. It is bad for the game. Don't leave it up to the community to correct this problem. 4 years in the making and this could have been fixed 3 years ago now. Such ignorance should not go to waste.
But the game is dead, so people are glad to see it waste away. Very disappointing.
I hope you read this, because it’s extremely true. I’ve been on this forum for years now, and have also been playing dbd for years (obviously). I’ve had multiple accounts because I keep forgetting my log in info lol. But there’s one thing you should know from another players experience with the forums. Survivors. Will. Never. Win. I agree with some of the people that said that you should play a little more before totally deciding your opinions, but it’s the simple fact that your opinions are totally RIGHT, that I am saying this. I’d say this forum is filled with about 80% killer mains and about 20% survivor mains. They find the 1 match that they didn’t get all 4 kills in, after getting 4 kills in every match for the last 2 hours, and complain that killers are weak and survivors are OP. On this forum, you could come up with the best ideas and if it’s not favoring killers then I guarantee that you will get attacked way more than praised. You could say that bubba (who can literally do his chainsaw from halfway across the map and still catch up to you and down all 4 of the survivors in one motion, needs to be nerfed and for some reason the devs decided it was a good idea to make him be able to move soo much faster than you while using his chainsaw while also being able to use it for a very long time, a good idea.) you could get destroyed by nurse every time you play against her because most of the time there’s nothing you can do to stop her and the killers will always, always, always, say “good survivors can loop (killer name), they aren’t OP at all. Learn to loop better. Get good” acting like every single survivor has to be a god at the game in order to see the killers potential, like they didn’t just go hours without destroying survivors every game with ease lmao. Trust me, you’ll never win an argument going against killers on this game. And I believe that’s why this game is so unbalanced. Because most of the time, killers mains are the ones playing solo and after having a bad match, they come to try to find other people who have had the same experience and ask the devs to change it. Where as survivors who almost of the time have friends they play with, just get annoyed after having a bad match and complain about it to their friend(s) and their friends agree and they go on to the next match or they play a different game, so they never take their frustrations out on this forum. So the devs don’t see all the complaints, and they think killers are the ones who are actually weaker because most of the time they see those complaints, so they listen, and then the game becomes even more unbalanced. All my friends agree that killers are broken yet none of them have ever made an account on this forum. Trust me, go play killer and once you learn it even in the slightest, you’ll be getting 4 kills every game. Don’t listen to these fools on the forum, they will never agree. It’s one of the reasons I’ve stopped going on this forum entirely. Even the devs have stated that the kill rate of killers is too high yet killers don’t seem to care
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@Mandy said:
As far as I'm aware, there are no plans to reduce the cosmetic prices further.
Oh wow thank you for answering! Good to know
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840261#Comment_1840261
Not even close to six hours a day... I just did all of the challenges and played when I had time.
Edit: You have like 2 weeks (correct me if I'm wrong) to complete 1 page of challenges before the next one unlocks.
yeah, but when games take forever to find it’s hard to even do that. Like right now it’s literally taking me 15-25 minutes to find a match. In between every game. If I was pushed for time (like a lot of people are) I would be screwed. A lot of people can only play for 2-3 hours a couple days a week. And if I’m spending an average of 20 minutes just waiting to find a game, it’s not realistic to do the grindy rift. 5 games in 3 hours.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840238#Comment_1840238
I didn't play for weeks when the rift opened and I still finished it. I don't play 24/7, lol. You just need to do the challenges and play whenever you get time. It's not as grindy as you guys are making it out to be.
Congrats. you didn’t play for weeks, and then you found yourself being able to play for 6 hours a day for weeks. Not everybody is able to do that. Nor does everybody want to be forced to do a challenge every game. It would be different if you could try to complete every challenge at once, but they were harder and different. Like “heal 40 survivors”, “do 30 gens”, “escape 25 times”, “blind the killer 30 times”, “stun the killer 30 times”, “open 30 exit gates”, but you were able to just play the game and do them at while playing. Instead, they force us to do a challenge like “open an exit gate” and you could try for 5 games and verse a try hard killer for 3 games, be chased by the killer a soon as the exit gates are powered for 1 game, and then have somebody else open the exit gates the 5th game. Only to switch that challenge to “stun the killer 3 times in one game” and make it to the end and open an exit gate yourself. It’s stupid, too grindy, and too exhausting.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840228#Comment_1840228
Go back and read my posts... It's not too grindy.
Kid idc about “your” posts. I play the game also. Along with tons of people I talk to. I can tell for myself and see that the rift is grindy. It requires you to play for hours everyday, while having to go for challenges every game and not just play to have fun. It’s exhausting and way too grindy. It’s the reason why many people quit, including myself
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@IronKnight55 said:
People think the rift is way too grindy? Really? I didn't play for weeks when the rift opened and I still managed to finish with 20 days left.
@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1838342#Comment_1838342
Not really something to brag about
For real lmfaoo probably some 16 year old who plays for hours every day and loves to brag about it lmfaoo
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1838460#Comment_1838460
I do other things as well. I don't play DBD 24/7. Again, I didn't play for weeks and I still finished it. Wasn't that hard...
And like he said, people have other things to do besides play dbd 24/7. Stop thinking you’re entitled because YOU got to tier 70. Tons of other people simply have other things to do. The rift is definitely way too grindy. Just because you sit on your ass 2 days a week doesn’t mean other people do also
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@Hyd said:
Against a decent Survivor team, imo, it's basically tunnel for the kill or play normally and likely waste the Mori.
I only ever use a Mori offering when there is a challenge or ritual for it so, it's not a huge deal to me but last night was the first time I've used one (Nurse daily for 1 kill) since the nerf, and against a decent Survivor team, I felt I had no choice but to tunnel the crap out of 1 player and essentially throw the game just to get that 1 kill.
Map selection did not help - Coldwind Farm with those cornfields is pretty crappy for me with Nurse - so I did lose my target a couple of times and lost time that way. We all already know Survivors hate being tunneled and so I don't normally do that but to finish the daily, I felt I had no choice here. Playing "normally" against this team would have likely been a waste of a Mori because they knew what I was doing and pulled all sorts of body blocking shenanigans to prevent it.
I ended the game with two kills. I normally do better with Nurse but I'm rusty as I haven't played her in weeks and I got a non-ideal map so, I wasn't too disappointed overall. My Mori kill was quite satisfying though as the Survivor tried to hide and heal on those hay bales by that big piece of farm equipment with the ramps going up either side of it (not sure what it's called) - they were just close enough to the edge on the side you can't walk up for me to down her from below and finish her off. The other I sacrificed normally but I think they let him die because they'd just powered the gates when I hooked him, and since I ran NOED for this game (expecting I would be giving them easy gen repairs by having to waste time focusing one person), they might have been scared of being downed after all of that but strangely enough, NOED didn't seem to work anyway. Not sure if it's bugged, but I slashed a survivor and it did not down them. I know the totem was up because I ran right by it on the way to the gate where the remaining 2 survivors were... Is it buggy? First time using it so, not sure how it behaves normally.
TL;DR
Anyway, as far as Mori's go, I think the nerf essentially makes them a waste of an offering which forces Killers to throw the game tunneling 1 or 2 players if they wanna get use out of it, pissing off Survivors who hate that in the process. BHVR should consider alternatives to the nerf if they want Mori's to be useable again.
Who said the mori is supposed to be some OP thing that lets you dominate every game? Maybe the devs just want it to be a cool visual effect. Just because moris aren’t as good as they used to be doesn’t mean anything
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@supersonic853 said:
I swear.... past 5 games with a freddy have been insta dc or suicide on hook. Did i miss something about freddy?
Freddy is OP and annoying to face. Survivors have to try super hard to win. Most likely you’ll lose. So that’s why they killed themselves against him
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1829375#Comment_1829375
You have to remember, all of the Killers are given enhanced physical strength by the Entity. These are the same Killers who can:
-Break through entire walls in seconds
-Break sturdy wooden pallets in seconds
-Break an entire generator in seconds
-Fall from a height that would KILL you if you landed wrong and walk it off with no stagger whatsoever
And then we've got specific examples of Killers being extremely sturdy, such as:
-Trapper being only slightly inconvenienced by traps meant for literal bears
-Oni being able to punch through walls and handle a giant sword and death stick with no problem (plus just LOOK at the man and read his backstory, boi is literally a legendary warrior)
-Blight having insane strength and speed because he's high off Entity splooge
-Deathslinger being able to handle that rifle like it's a .22 LR handgun even though, according to math that I've done, it should weigh at minimum almost 50 pounds
-Demogorgon being an extradimensional apex predator
-Pyramid Head being Pyramid Head
I'd wager that a good portion of the Killers are quite strong and physically capable of keeping their grip on a Survivor all that time. And even if they weren't, the Survivor would 100% be dazed and stunned for longer than the Killer, meaning said Killer will have time to reaffirm their shaken grip.
Then don’t talk about a “realistic” approach.
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@Demogordon_Ramsay said:
If we're taking the realistic approach, the Survivor would be in for a much less smooth landing if they're dangling from the Killer's shoulder, leaving them dazed enough that the Killer can probably take the time to reaffirm their hold on them.
So logically, the wiggle bar should regress when the Killer drops.
@zackdaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1828458#Comment_1828458
Well your “realistic” approach isn’t really “realistic” either. You’re assuming the killer is some bug hulky guy who has the toughest legs and the best grip ever. If you’re carrying somebody and you jump from a 2 story building, there’s no way you’re going to have the same grip. If you’re carrying a 150 - 180 pound person on your shoulders, that PLUS your body weight would be way too heavy for your legs. So you’ll be bound to let go of the person you’re holding. So a “realistic” point would be, the wiggle bar would drastically jump, but if the survivor escapes they’ll be moving really slow for a couple seconds because they’re hurting
Some big** hulky guy. Not bug lol
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@Demogordon_Ramsay said:
If we're taking the realistic approach, the Survivor would be in for a much less smooth landing if they're dangling from the Killer's shoulder, leaving them dazed enough that the Killer can probably take the time to reaffirm their hold on them.
So logically, the wiggle bar should regress when the Killer drops.
Well your “realistic” approach isn’t really “realistic” either. You’re assuming the killer is some bug hulky guy who has the toughest legs and the best grip ever. If you’re carrying somebody and you jump from a 2 story building, there’s no way you’re going to have the same grip. If you’re carrying a 150 - 180 pound person on your shoulders, that PLUS your body weight would be way too heavy for your legs. So you’ll be bound to let go of the person you’re holding. So a “realistic” point would be, the wiggle bar would drastically jump, but if the survivor escapes they’ll be moving really slow for a couple seconds because they’re hurting
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@gatsby said:
I just had a game where a Survivor that hit me with Decisive Strike AND got pallet saved tried to tell me they got "tunneled."
If a Survivor has TONS of second chances, they can't exactly say they were tunneled because they had plenty of opportunity to recover and they wasted the most of my time in the match. It's kind of like the people that run at you with BT or insta-hop in lockers with DS. You're getting "fair" two hit chases that last just as long or longer than if you were healthy. So stop complaining and stop saying you got "tunneled"
It seems like you don’t even know the word “tunnel” because that’s literally what you did lmfao. Get good
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@koopazepam said:
Why don't I rank up if I camp? Do I really have to suffer these sweaty survivors who play as if their life depended on it? Do I really have to chase them and have them T-bag me after they complete a vault? Do I really have to chase these freaks who want to get chased in a loop? Why do they get rewarded for playing like jackasses but killers don't? Regardless of your position on camping, it should not get punished like this.
the real question is why would you want to rank up if you’re having trouble? If you want to play like that then go ahead. Nothing is stopping you. You’ll just get stomped on every game. You blame the devs but in reality they’re helping you stay at the rank you’re supposed to be at, otherwise you’ll just verse better survivors who you won’t even get to hook. Get better at the game
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1817255#Comment_1817255
Just because you can mess up easily as nurse doesn't mean that freddy is better though. Nurse in the hands of an experienced player can destroy any survivor group. A full loadout makes her almost unstoppable, considering the player knows how to play her well.
i didn’t say that though, I said that you have a chance of messing up as nurse but with Freddy you can get the job done as well as you could with nurse, possibly even better, without having to have 5k hours played as nurse just to master her. A full loadout makes nurse really good, but you’re across the map and gens are getting done on the other side there’s no way nurse will catch up in time. Nurse is the best killer if everything is played correctly and 100%. But Freddy with the correct loadout is right there with her, if not above her.
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@carnage4u said:
https://forum.deadbydaylight.com/en/discussion/213231/freddy-is-b-tier-at-best-and-doesnt-need-nerfs
Hilarious. Freddy is the only killer I can watch TV while reading a book, while having game minimized and still easily get a 4k without.
I agree we shouldn't nerf him either, because I only play killers later for the stupid farm of blood points, but my god, he is easily the best killer by a mile. He is the definition of easy mode.
Lmaoo, exactly dude
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1817215#Comment_1817215
She can but shes considerably harder to play. Don't get me wrong, Nurse is stupid. But the devs seem to be okay with it as so few play her well.
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1817201#Comment_1817201
Does the nurse not do that better? She can just say f u to all survivor strategies.
And as gibbly said, you can easily mess up when blinking with nurse. Where as that loadout with Freddy works just as well, possibly even better, without having to master the killer and be a damn pro.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1817201#Comment_1817201
Does the nurse not do that better? She can just say f u to all survivor strategies.
How can they nurse apply gen pressure? She’s the best killer if you looked at all the killers without any perks. But Freddy with tinkerer, ruin, undying, and either bbq or pop goes the weasel is easily the best killer and loadout rn. Unless ruin is taken out early game, you’re guaranteed to win. Most of my games they don’t even get a gen done, maybe sometimes 1 or 2. Even against 4 SWF with flashlights and meta perks this build destroys.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1816997#Comment_1816997
*laughs in nurse
Nope. Freddy is better if used right with the right perks. Not only can he counter looping, he can apply tremendous pressure. Something that nurse can’t do amazingly well. Unless you slug.
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@Bard said:
- Almost all of his add-ons are complete and utter dogshit, either doing nothing appreciable or being actively detrimental.
- No, "Forever Freddy" is not OP. Even with the rest of his add-ons being as awful as they are, it's only second place (double teleport CD is better). It's a TWELVE PERCENT SLOW at its maximum potential, is usually gonna be a whole lot WORSE than that due to people being awake, and it does NOTHING in the early game, when a killer can lose three gens for one chase even IF they end it in 30 seconds.
- So what if he counters BT? One favorable interaction with survivor perks does not a strong killer make. Hell, the interaction isn't even entirely favorable; if somebody does manage to trigger it, smacking the unhooked survivor doesn't put them to sleep. Why? Because it was a solution they added back when BT's timer progressed outside the terror radius, and they just forgot to revert it when they fixed the underlying problem. Also, there are a ton of other perk interactions that balance out BT by interacting terrible with Freddy. The most obvious one is Object of Obsession, but there's also a ton of killer perks that Freddy can't use (infectious being the main one, but also any kind of stealth perk).
- At the start of the game, when killers are most vulnerable to losing gens with no recourse, Freddy literally has no power. Snares do nothing since nobody's awake, Projection is on CD, and you have completely normal stats (no, survivors misjudging your lunge due to your height is not a power),
- "OH MY GOD HE CAN CROSS THE MAP INSTANTLY THAT'S SO OP"... is what I would say if I was an idiot. Freddy can only teleport once every 45 seconds (a bit more frequently due to sleep reducing the CD, but it's still lengthy). It starts off on CD, so it's worthless at the beginning of the game (when you most need to cross the map) and can only target incomplete generators, meaning that not only is it not useful in chase 95% of the time, but it gets less and less useful as gens get done, until the end game where it's literally unusable.
- Snares are REALLY EASY to use, but they aren't that good. People like to call him a better Clown, and you're not entirely wrong there since the unlimited ammo is very good if you've been playing the same tile for a while already, but honestly there are a LOT of situations where Clown is outright stronger than Freddy, because Bottles can be used actively to catch up with a survivor the first time at a loop or in the open, where Snares are completely useless in those situations, since you need to spam them so much that you can't exactly have a bunch of them in 300 IQ spots to catch people in transit. Also, again, they're completely useless until survivors fall asleep, meaning they're completely useless for the first stages of the game.
I ain't saying he doesn't need changes; he's way too easy and boring as hell even when you're winning.
That said, changes shouldn't be aimed at making Freddy weaker; they should be aimed at raising his skill ceiling and removing the ability to play Freddy while simultaneously doing your taxes, wrapping Christmas presents, and making a quiche.
Freddy is S+ tier. The best killer in the game if used with good perks. Just because you don’t know how to use him doesn’t mean he’s not the best.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1811565#Comment_1811565
I started to type a reply, but again, you seem to be the type who takes a statistic at face value without any context and runs with it, so doing so would be pointless. You resorted to a juvenile veiled "5th grader" insult -- I'll simply point out that it's abundantly clear you've never taken a course in either statistics or analytics.
I'm done. You're the brick wall, and I'm not going to give myself a headache banging my head against it.
Yeah exactly. You won’t say anything because you know you’re wrong. There is little other statistics that you could say, and even if you do then it would make the slightest difference it wouldn’t even be worth it.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1811350#Comment_1811350
I'm not going to waste time debating anything with you if you don't even understand that statistics need context or they're meaningless (and the 2% stat being tossed around is being done so without any context). You're stating an opinion based on a number without apparently even wondering how those numbers are being arrived at. If that concept is over your head, then further discussion is pointless, lol.
Are you ok? It’s simple. The dev said “escapes with keys are only 2% of the games” what else do you need? I think you’re the one who doesn’t understand it. Honestly, a 5th grader could probably understand it. Keys are brought into games more than 2% of the games and they’re not used. Either they die with the key or escape and they don’t need to use it. 2% of escapes are by key usage.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1804002#Comment_1804002
Interesting because in my killer games I see them in every match. Let's make the game more fair and enjoyable for everyone and let's detroy the keys! 😍
Interesting how you say “see” and not “used”. But keep thinking that your opinion is more reliable than the devs facts lmfao
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1811294#Comment_1811294
If you can elaborate on the breakdown of what that 2% consists of, what data is factored into that number, and what gives it context, then your statement carries weight. Otherwise, it lacks legitimacy and is you stating an opinion, not a fact.
If I told you in a vacuum that I escape with keys in 20% of my matches, therefore keys are broken, but failed to give you the context of those numbers (i.e. I just started compiling the data, I play in a 4-man Red Rank SWF on comms, and I'm only using 5 games as the data pool, so it was actually only 1 escape), I'd be expressing an opinion based on flawed data. You can see how statistics without greater information for context is meaningless, right?
######### are you talking about? lmfao. In the first thing of this thread, you can literally see Mandy say that “keys account for approximately 2% of escapes only”. There’s your facts from a dev. It’s not opinion. 2% of all the games? That’s not that much. The data that’s factored into it is “this is the number of games people have used a key to escape”
Let’s compare that to moris where you have a high chance to mori somebody. If a key is used, I’d say the majority of the time it’s with 2 people going through. I’ve played both sides for hours upon hours upon hours and I can tell you that I’ve run into killers get at least 2 kills with a mori (comparing to the 2 players escaping with a key) probably 50x more than I’ve ran into somebody using a key to get hatch. It’s much easier to mori 2 people than for 2 people to use a key and escape through hatch. I could go on all day about this but I assume you understand and agree, because you’d only be fooling yourself if you say otherwise
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@bingbongboi90 said:
It really doesn't matter how many Times people escape with a key it speeds up the game and have a lot of time no counterplay because you can get it randomly from a chest.
Remove Keys from chest so i can actually play around Keys.
um.. actually it does matter lmfao what?? If only 2% of escapes are with keys then that shows you that keys aren’t OP.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1810569#Comment_1810569
You also had to earn your Mori kill by being able to win chases against Survivors.
You don’t “earn” anything if you naturally are faster and you are the only one with a weapon lmfao. You’re just exaggerating and you’re the problem with this whole “keys and equal to moris” thing. Keys have way harder requirements than a mori. But now they’re kinda even
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@KateDunson said:
No, at red ranks is a key fest escape, and rn i decided to don't play for this reason
Dude stop exaggerating. I play at red ranks and that’s not the case at all. I swear I’ll bring a key for multiple games and not need it at all and the instant second I stop bringing it I needed it. Even if I do bring it, it’s rare where I’m actually like “oh wow, me and my friend get to leave because we got 3 gens done”. A lot of the times I get tunneled or the killer is a tunneler in general so we don’t have a lot of time spent on gens, etc. or he ends up killing 3 of us and the hatch opens and there was no need for the key. If keys really account for only 2% of escapes then they really shouldn’t be nerfed at all.
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@GrilledCheesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1805910#Comment_1805910
Am I the only one that doesn't get the chance to wiggle off the hook anymore if I'm the only one left? It's been like this for a few weeks now where I haven't been hooked yet, and when all others are either dead/sacrificed/ or already hooked I immediately die. There is no usual waiting still for x amount of time, it just goes straight to me getting stabbed to death....
No bro that happens to everybody. I meant wiggle off the killers shoulders as they’re walking. Not attempt to escape on the hook
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1805910#Comment_1805910
https://forum.deadbydaylight.com/en/discussion/comment/1805910#Comment_1805910
So you basically want the Cypress Mori to become a weaker Pocket Rancor?
Wiggling of as the last Survivor isn't that common and happens if the Killer turns off their brain since they already won. A basekit Cypress would be a good thing. You can now "final Judgement" the last Survivor with any Killer.
I can't remember when I wiggled as the last Survivor since there are hooks every 2 cm anyway. Mori animations are cool, with a base Cypress you could at least see those every Match.
Well I’d rather have that than have a mori be base kit. Think about it, what is the most cypress moris you have on one of your killers? I’ve level a couple of my killers up a ######### ton and all I have is 5. Meanwhile I have 35 of the ebony. (This is the max I have on one killer, not the total on all killers). It would give the cypress mori more of a use. Maybe take out the “no hook requirements” and make it be “have to be hooked once” or something. But even then, it would be nearly as OP as the ebony mori because you rarely are able to get the cypress moris. I thought OP was saying if 3 people leave then you should be able to mori the last guy, but I’ve thought of dozens of times where there was 1 guy on the hook and we saved him and ran to the exit gates, the killer downed him and pushed us out. Then picked up the guy and got DS’d and was able to escape. If the cypress mori was basekit it would change end game a lot. But that’s just my thoughts, I don’t feel like arguing
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1805947#Comment_1805947
But it’s ok to make Moris pointless? Because that’s what they are now. Also. They. Could. Have. Waited.
but it’s ok to keep moris OP? Who gave you the power to say it’s pointless? Also. They. Don’t. Need. To. Change. Them. At. The. Same. Time. Quit. Crying. Get. Better.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1805985#Comment_1805985
I said it when I explained the possible new version of the yellow mori. "The could-be base kit mori: Allows you to kill the last remaining survivor in the trial only if all other survivors have been sacrificed. Grants you as many points as you would have gotten if they were hooked and sacrificed." I did say "please read first" lol.
And like I said. No. You still have a chance to escape. And this totally negates DS. “lol”
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1805910#Comment_1805910
Let's be honest though, it is extremely rare to wiggle off like that. Even if you do, you will probably be slaughtered fairly quickly. I can't remember the last time that has happened to me even in general gameplay. I feel like your suggested change is a bit too similar to the green variation and can allow a killer to get an undeserved and unfair kill in the endgame especially since it doesn't require the survivor to be hooked.
i didn’t see/register the part where you said “only if all other survivors have been sacrificed”
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@Vetrathene said:
Keys have never been touched by the net bat. Moris have been nerfed twice. Seems to show some favoritism to me.
then please Einstein, what can they do the fix keys? Only be used after all gens are done? Pointless. Moris were changed because they’re much easier than changing keys. They have to make keys not pointless, while also keeping in mind they have an achievement where all 4 survivors need to escape through hatch. I’m sure something will happen soon with keys, but a simple switch to the hook requirement is much easier than totally revamping keys
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@Yords said:
Please read first.
I have made a post about this before, but I feel that it is more relevant especially right now with moris being nerfed and I feel that this should definitely be implemented as it is not crazy big of a change.
The current yellow mori: Allows you to kill a survivor if they are the last one remaining in the trial regardless if they have been hooked or not.
This is not used often and most of the time, you probably aren't even going to get to use it if you do run it.
The could-be base kit mori: Allows you to kill the last remaining survivor in the trial only if all other survivors have been sacrificed. Grants you as many points as you would have gotten if they were hooked and sacrificed.
It makes sense with the lore of the game "You worked well, the last one is yours.", gives moris more of a use just in general gameplay, is not OP, and gives you the rest of the points you would have gotten sacrificing them.
What are your thoughts? Do you agree with me, or do you think something else could work? Just keep it professional.
No I don’t like that. As the last survivor you still have a chance to wiggle off and escape. I’ve done it multiple times and I’ve seen other people do that. What they could do for the yellow one, is make it so that you’re able to Mori 1 person even if they aren’t the last survivor. Regardless of whether or not they’ve been hooked. Of course that is, after the doors have been powered.
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/1802982#Comment_1802982
Oh i got it. Yes the trap mechanic is annoying and there are some specific points (border of trap) that makes it worse.
If you search on yt for Michi (Hag Main and i guess the best one) he explains how it works.
Oh alright cool I’ll check it out tomorrow
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@rafajsp said:
Scroll Hag is a thing, always has been. Too strong.
(Not sure if this was directed towards my post) but I searched that up and found what you’re talking about. Seems crazy strong lol but if that’s what you think I was talking about then you read the post wrong. I honestly should’ve been more clear in my execution of the post. What I meant is that when the hag a chasing me and I set off a trap that I ran by (and she doesn’t teleport to it, she just keeps chasing right behind you) your screen auto aims to where the trap was set off. Since you’re holding down forward or on pc the W key, since you set off a trap to your left and your screen auto aims to the left, you will end up running to the left because that will now be “forward” and since you are holding forward down you’ll just end up running “left” but technically straight since it’s the way you’re looking. It happens quite too often and is super annoying. It ends up giving the hag a free hit because not only is it just random (unless you know the trap is there), you have to spend a second to figure out what just happened and figure out which way to look to continue running. I just don’t get the point of it auto aiming to it, I would 100% rather get a marker on the screen pointing to the left without my screen fully turning and screwing me up
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@Zaytex said:
As a Killer main, whenever I play solo survivor or with some friends, almost every game has the killer acting ''scummy'' in a way. Albeit by tunnelling off the hook, literal face camping or slugging the survivor whilst standing near/over them until their DS has ran out, hooking them and then doing the same again when they get rescued.
Then there's also the fact that on a bad night, I can see Killers bringing a mori every other game.. or begin hitting survivors on the hook after downing them because they didn't win the chase quickly and got legitimately outplayed by the survivor who didn't abuse a broken structure/map.
From the other side, I'm not saying I do not tunnel/camp or slug, but I generally only do these things if the survivors are playing SO well, or if I see a key/toxicity, other than that, I'll go out of my way to play nice and let everyone have a fair chance to play. Yet when I play survivor, there are so many matches where Killers will tunnel or camp when they're playing well and aren't even losing, just to be a dick it seems.
So yeah, my opinion is that the average killer player is more scummy and whiny than the average survivor player, thoughts?
Yes, you are exactly right. This is 100% true, coming from somebody who plays both sides
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1802078#Comment_1802078
Why would I have a response to someone who didn't just already lose a losing argument but also conceded? do you even logic?
Yes you are a "Truly ignorant troll" you got so triggered because I said Killers aren't OP (Multiple people here can testify its determined on who plays the character) also aren't you the one seeking my attention right now just contradicting yourself now smh.
Your response didn't counter anything I said all you gave was a "weak" subjective opinion not based on any facts nothing you stated was factual just bias from your ego.
If i'm a clown then why is your name on a Clown Certificate due to you conceding? (inb4 he just further proves himself to being the true ignorant troll here who is so hurt that he cant have a last word like some egomaniac)
https://us.v-cdn.net/6030815/uploads/WT0DQL15KIXJ/clown.png
again?....
Wow, you still can’t even read. How are you even on this forum? Don’t you have to be at least 13?
oh so my “opinion” isn’t factual yet yours is lmfaoo dude let me meet whoever raised you, they obviously are clueless. It’s actually hilarious how you can’t read
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1801047#Comment_1801047
Oh look Mr.Iamgoingtoleave guy are you still trying to comeback after conceding? jeez get a life already it aint that deep.
Your response isn't even a refute or a counter to what I stated whatsoever here so before you try to say someone elses "Brain" needs to "Grasp" something you should probably realize you already conceded to me in this thread and you also switched up your arguments twice now.
Dont talk about dumbing something down or calling someone a troll or 12-year-old despite your responses/failed rebuttals.
so here I signed this for you since you keep proving how immature you are by continuing.
So here I congratulate you and signed it officially so you can understand it.
Ah see you have no response because you know you’re wrong. You’re obviously truly an ignorant troll looking for attention because you get none. And yes my response was a counter to what you said. Your counter to “killers are OP” was “killers are definitely not OP, especially in a group” that’s the most asinine response I’ve ever seen. No ######### sherlock. That’s not even a counter response lmfao you’re a clown hahaha
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1801852#Comment_1801852
And you are responding just as "Rudely" to me so you are now grouping yourself as "Toxic" tho
also if someone wants to Tunnel,Camp, or Slug they can its part of the game for a reason if it wasn't players would be getting banned correct?
What I'm taking at face value is someone who doesn't know me whatsoever, as I said "Tunneling,Camping, and Slugging" is the same analogy for Gen Rushing its an objective as so many stated here so its allowed for a reason.
Dude just shut up. I hope your toxic account gets banned from this forum
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1800043#Comment_1800043
"I've honestly never met a person who uses their brain as little as you do."
Oh the irony since you are obviously looking in a mirror and proving how little you use your own brain here.
"And you probably sit here wondering why your post has no upvotes."
Firstly no one cared about upvotes LOL im not you i don't seek some fake reputation online as validation I'm not no loser my guy, but you mentioning it when you have no real upvotes is a indication that you worry about that factor more than the discussion proving how immature you are by default.
So if you clearly can’t read, then explain why you said “I can surely say that killers aren’t OP, especially in a group”? Explain it.
I am wondering if your small brain can comprehend that I been answered that twice now do I have to say it so slow so your brain can comprehend it? if so fine I'll go to pre-school lvl so you can fully understand.
IT IS CALLED EXPERIENCE and since you are clearly bad as a survivor by so much projection here it surely reflects you view the bad/good killers are OP because you don't grasp the game.
Because that sure sounds a lot like you saying that “survivor is easier, especially when you’re in a group. So killers aren’t OP”. Which is why I said no [BAD WORD], killers aren’t OP if you’re in a group.
Now you switching it all up??? Which is it slowpoke are they are OP or they aren't???? you originally said this:
The problem is, is that killers are OP. So people feel the need to get gens done as quickly as possible. But that’s not genrushing, that’s just playing the game.
Now you stating they aren't OP in a group? do you know how to have a linear conversation or just going to say ######### to say #########? because you keep going on for what reason? because you dont like hearing other people's opinions???
That’s because you’re doing something the game isn’t meant to let you do.. talking and communicating with your teammates.
Where is it written you aren't meant to communicate with your teammates? if you weren't meant to do something it would be bannable or disallowed which it isn't and people do it sooooo either way that still gives a Advantage over the killer proving a problem does it not???
you act like you’re correct about everything and this whole thread is you acting like a brat arguing with everybody. Obviously you’re just an ignorant troll.
Bro you legit the only dude here who thinks their comment is "Always correct" and then you mention "Upvotes" as some validation treatment LOL you surely lost more and more credibility to comment here and aren't you the brat arguing with me about what i said? still the same analogy different method but since you wanna call people an ignorant troll and a brat why are you STILL here when you said you won't continue after clearly taking an L when CONCEDING, oh because you are the BRATY IGNORANT TROLL who is offended that I don't agree with your subjective opinion about KILLERS.
the more you reply the more and more you proven how you are the "Braty Ignorant Troll" and not me so lets see if you have the intelligence/maturity to take up your own words and shut up and leave this thread already when hours ago you said you'll leave so as Superman will state again to you:
wow, your small brain still doesn’t grasp anything huh? Yeah you definitely have to be trolling. Theres absolutely no way anybody could be this clueless. Either that or you’re actually literally a 12 year old.
i guess I need to dumb it down for you.
”I’ve been answered that twice now it’s called experience” but yet you said I was making excuses when I said “of course killers aren’t OP when you’re in a group, that’s because you’re doing something the game isn’t supposed to let you do. Talk” which is literally what the devs have said. They do not want players to be able to communicate with each other. If they could ban all communication, they would. But they can’t. So then how am I the one making excuses for that, when you were the one trying to say killers aren’t OP, especially in a group. And you want to talk about experience. Well a killer could have the same exact experience as each survivor, but if they’re in a group and communicating like “bro get down in front of this locker I’m going to head on him” or “I’m going to go in for the save, let him hit me, then you save him” or “yo just do gens, don’t bother coming to save me, he’s just camping as leatherface” etc. so that is why I’m trying to tell you you’re wrong. You can’t judge a killer and say if they’re “OP” or not by you playing in a group. You’re not meant to be able to communicate with one another. Yet you said I was the one making excuses for this comment lmfaoo. Hopefully your brain grasps it now
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1799090#Comment_1799090
Sigh always gotta be the ones calling others "12 years old" when whining and crying like one?....
- What does comms/non-comms have to do with how a Killer is OP or not?....because it doesn't all killers are and let me repeat are DIFFERENT it's all determinable by how the player plays correct? so with or without coms which you know we have PSN voice chat, Discord, and cellphones that replaces that non-implemented feature in the game still making your illogical argument still irrelevant.
- Yes I can read can you? you are making excuses because you aren't simply good as a survivor with or without comms and making excuses to cry about how OP Killers are when they aren't as its all player determined , "Are your tears covering the words on your phone" nah but that projection is as real as your "I'm not going to reply" bs.
How about you do what you say and not reply? I am not here for conversations with children, who wanna do "I have the last word!" bs so in the words of Superman himself:
I’ve honestly never met a person who uses their brain as little as you do. And you probably sit here wondering why your post has no upvotes. So if you clearly can’t read, then explain why you said “I can surely say that killers aren’t OP, especially in a group”? Explain it. Because that sure sounds a lot like you saying that “survivor is easier, especially when you’re in a group. So killers aren’t OP”. Which is why I said no #########, killers aren’t OP if you’re in a group. That’s because you’re doing something the game isn’t meant to let you do.. talking and communicating with your teammates. you act like you’re correct about everything and this whole thread is you acting like a brat arguing with everybody. Obviously you’re just an ignorant troll.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1799759#Comment_1799759
Fair enough, you didn't. But you still can't just say "That happens in every game, don't play if you don't like it." At best, it does nothing further the discussion and at worst it's excusing that type of behavior because "it's the internet". Yeah, the internet is a pretty ######### place sometimes - doesn't mean we should just accept it in every corner of the internet.
I also never said to get over it, I simply was stating that if OP was truly going to quit a game because he doesn’t like words that a player said and the devs didn’t do anything about it then maybe he should stick to offline single player games. Where he doesn’t have to deal with other people saying things he doesn’t like. If he’s overreacting that much about it then maybe he shouldn’t be in a place that’s prone to have it. Online gaming.
so then I’m I supposed to accept the fact that you called me “ignorant” or am I supposed to get you banned from this forum?
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1799708#Comment_1799708
While that is an overreaction to quit, this kind of behavior is in every game, you can't just say "It's an online game, get over it lol". You are actively just saying that kind of behavior is okay because it's over the internet. People should get banned for that type of #########.
i never said people shouldn’t get banned for it.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1799699#Comment_1799699
What an ignorant, piece of ######### world view you have. There's a difference between whining about a facecamper, and literal racism and homophobia over a video game . What a toxic human being you are.
“I’m 460 hours into this game and I may just quit over this”
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@carnage4u said:
https://forum.deadbydaylight.com/en/discussion/comment/1799656#Comment_1799656
So you are ok people can be racist/homophonic in game and they company does not care? That is the brave stance you are taking! good to know
Kid if you’re going to whine and “not play” an online game because of that then maybe you shouldn’t be playing online games in general. Maybe just stick to offline single player games.
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@Greatamygdala said:
I guess you have to climb up to red ranks. Of course that's not a 100% solution but at least I don't get tunneled as much when I was in yellow rank when I came back.
And my God tunneling is the least of my problem every killer has noed there haha which I'm fine with but barely any survivor knows how to tackle that scenario they just open gates and run.
I’m in red ranks and there’s tons of tunneling slugging and camping. I don’t get why some people insist there isn’t that much. It’s like 3 quarters of all the games.
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1798885#Comment_1798885
Nah bro you need to read and comprehend yourself because what you said for me isnt me making any excuses but proving multiple experiences playing as multiple killers.
so "lmfao" are you ok? but I'll accept your concession since you brought nothing of value here.
I need to read and comprehend? Lmfaoo dude you literally act like a 12 year old. You said I was the one making excuses with comms and non-comms yet I brought up comms because you said “I can surely say the killers aren’t yet again OP especially with a group” and I said no ######### the killers aren’t OP when you’re in a group, because this game isn’t meant for you to be in a group with comms. It’s literally not implemented in the game. Like what? Can you read?? How is that me making an excuse? Lmfao. Are your tears covering the words on your phone?
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1798693#Comment_1798693
Noed is only op when it activates but it can be removed when it is or even before that.
Do you realize how many games survivors walk past a totem and don't do it? For this little amount of time it stops its activation completely. This is by design and its a perk so strong that it can only activate by means of survivors not doing an objective to remove its ability.
I don't know why you brought adrenaline into the conversation as it was never mentioned.
Noed originally used to be a lot stronger, it had the exact same effect but was not a hex so could not be destroyed. The perk activated when the last gen was done and lasted till the match ended which was extremely op. It was then changed too last 2 minutes once the last gen was done before deactivating and then this version came out.
You can say Noed rewards bad killers for but if they are so bad that they struggle to down players then you have to realize you have ample time to remove it from ever coming into play.
Its not being irrational to see the purpose of a perk and acknowledge its counters. Its actually more irrational to complain about something you have the power to negate.
”NOED is only OP when it activates” so you just admitted that NOED is in fact OP. Lmfaoo are you ok??
yes a lot of the time survivors have time to do a totem, but there are a lot of times where they just simply don’t have the time to look for totems.
I brought adrenaline into it because I used an example, plus adrenaline is NOEDs counterpart.
I don’t care how strong NOED used to be, just because something is nerfed once or twice doesn’t mean it doesn’t need to be nerfed again.
and yes NOED does reward bad killers, but that doesn’t necessarily mean that you have unlimited time to go find all the totems. They can be bad at looping but still get some hooks. And if they’re extremely bad at getting any hooks, then the survivors will most likely get 3 gens done in the beginning and if you start looking for totems they can easily get the last 2 done before you find them all. With the game lasting like 4-5 minutes long. Since you did gens so fast you and didn’t even have enough time to check and destroy totems, NOED activates. Not every game is just a perfect “oh I’m going to do this and this and this, then we will have x amount of gens done, then I’ll go find some totems while this is happening and then I’ll go do this” and if you can’t see that then idk.
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1798751#Comment_1798751
Never made an Excuse my guy if I wanted to make excuses I would be blaming the internet connection or overall the concept of Ranking which I haven't.
Ok so now YOU are the one making excuses because of Comms and non-Comms come on man I've seen and have experienced as a Survivor making Killers rage quit just be looping and out maneuvering them with or without communication and if they were so OP the Devs would surely make changes to them all and surely by recent events aren't just "Favoring" survivors for having bigger chances against them. 🙄
You either simply can’t read or you just can’t comprehend, so I’m just going to stop now. You literally are talking about things that are completely different than what I was talking about lmfaoo. Are you ok?
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@Vetrathene said:
Just had a game with an SWF. Slugged one girl and left to go after the last survivor that was left. The slugged girl DCed and allowed the other to get the hatch. They where obviously using comms to communicate so that the other girl could get the hatch while the first DCed. Can we have that if there is a DC in the match the hatch can't open? it seems fair to me and makes sure people can't cheat to take away points earned by the killer because they are spiteful and can't deal with basic game mechanics.
Nobody wants to sit there for 5 minutes crawling around or just waiting. They want to play the game.