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zackdaylight

zackdaylight

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zackdaylight
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  • @Vetrathene said:

    Just had a game with an SWF. Slugged one girl and left to go after the last survivor that was left. The slugged girl DCed and allowed the other to get the hatch. They where obviously using comms to communicate so that the other girl could get the hatch while the first DCed. Can we have that if there is a DC in the match the hatch can't open? it seems fair to me and makes sure people can't cheat to take away points earned by the killer because they are spiteful and can't deal with basic game mechanics.

    Don’t slug then

  • @zackdaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798742#Comment_1798742

    i meant I didn’t want to hear any excuses, because you’ll just be wasting your time. But anyway, this game is balanced off of solo queue or a group with no comms. Hence why the don’t have game chat, so of course it’s easy with a group using comms. But even then, you’ll still lose a lot. But That’s like saying “as a killer I can surely say the killers aren’t yet again OP especially with all my moris” or especially with all my one shot hatchets

    Whoops I meant “as a killer I can surely say the survivors** aren’t yet again OP especially with all my-“

  • @MichaelAMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798713#Comment_1798713

    Excuses? What?....so me saying that I am experienced is now making excuses? Wow

    But no as I said for m playing numerous killers isn't an excuse it's called giving a example because that shows versatility to my gameplay.

    As Survivor I can surely say the killers aren't yet again OP especially with a GROUP.

    i meant I didn’t want to hear any excuses, because you’ll just be wasting your time. But anyway, this game is balanced off of solo queue or a group with no comms. Hence why the don’t have game chat, so of course it’s easy with a group using comms. But even then, you’ll still lose a lot. But That’s like saying “as a killer I can surely say the killers aren’t yet again OP especially with all my moris” or especially with all my one shot hatchets

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798661#Comment_1798661

    ruin was already nerfed into the ground, now you need one or two other perks to support it.

    https://forum.deadbydaylight.com/en/discussion/comment/1798449#Comment_1798449

    DS is 1) abused more than you say, I've seen streamers abuse it intentionally, 2) DS needs a rework yes, 3) tunneling is not broken, if you're being tunneled as people have said you either made yourself a target intentionally OR you were probably hook farmed during the game.

    also the devs have never stated that this perk is anti-tunneling (you said the very thing this perk is designed to counter which implies anti-tunneling but if you meant something else well you weren't very good at expressing that). now camping and tunneling are allowed by the game, you get no points by camping unless a survivor comes in and puts you in a chase AND by standing within 8 meters of a hook you have a negative penalty to the emblem system that making it harder to pip up if you stand around them long enough. Even a quick trap set by trapper or hag will result in a -1 or -2 penalty but that doesn't matter to you because obviously you feel entitled that things that are not against the rules should be treated as if they are.

    “If you were tunneled you either made yourself a target or you got hooked farmed” do you even play the game?

  • @MichaelAMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798664#Comment_1798664

    Yes and your point?.....so asking a question is now illegal?

    https://forum.deadbydaylight.com/en/discussion/comment/1798657#Comment_1798657

    Killers are def not that OP in this game as experienced Michael, Ghostface, Pyramid Head, and former Freddy/Trapper mainer they are underpower when it comes to many aspects.

    You should not have to be a god survivor to win. You can give your excuses to me all you want but killers destroy solo players and swf destroy killers most of the time. I obviously know they aren’t the most OP thing ever but even behaviors stats show that killers are OP. The stats should be like 35%- 65% kill rate, yet it’s like 50-85 percent. And that’s with a lot of people whining about swf and “genrushing” and DS and dead hard, etc, etc, etc. and people wonder why the killer with like an 82% kill rate got announced that he was getting a slight nerf soon lmfaoo

  • @twistedmonkey said:

    Its a very fine line with totems.

    Totems are designed to be a secondary objective to take survivors off gens. By making it too detrimental to do them you end up with survivors ignoring them and only doing gens.

    While its always a choice and some do ignore them those are the same ones who will complain about noed being OP.

    just doing totems doesn’t make NOED any less OP. It just deactivates the perk that game. NOED is OP because you get a speed boost along with the one shot. Pair that on a killer who can one shot such as the hillbilly and whoever is on the hook is dead unless you find it. It’s literally a free OP buff for you doing nothing. It rewards the killer for playing bad. Unlike adrenaline where you have to actually stay alive until the end of the game, and do all 5 gens and while using only 3 perks just to get rewarded with adrenaline. I’ve literally done builds with NOED where I afk until about 1 gen left and then I start playing and get 1 or 2 kills because of it. THE LEAST it needs is a “hook survivors X amount of times” should be like you need to hook survivors 6 or 7 times to be able to get it. Along with it being a hex.

    but your comment just shows how irrational you are. Good job.

  • @MichaelAMyers said:

    Does anyone else feel that Gen Rushing is a issue for this community? It makes the gameplay to fast and unnecessary for killers.

    The problem is, is that killers are OP. So people feel the need to get gens done as quickly as possible. But that’s not genrushing, that’s just playing the game.

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/211357/gotta-love-games-where-the-killers-is-slugging-multiple-people-at-5-gens

    Its really ridiculous how many people on these forums are using "solo que" as a crutch to why they're struggling on this game. Its really not that bad at all

    Nice bait

  • @Yamaoka said:

    How are killers supposed to know you're a solo player that's looking for a chill match with fun perks?

    Killers don't get this information in lobbies so they assume every lobby is a meta-build SWF swat team.

    That's why some people slug at 5 gens and tunnel/camp even at the start of the match. They want to gain control as quickly as possible.

    No, a lot of killers just do this to do it.

  • @TheButcher said:

    The only reason why Freddy does so well is because he is balanaced. Good survivors have no issue against him. Bad survivors complain the game is boring because they refuse to do gens, and get distracted by his power.

    This should be a base reference for all Killers. All Killers should have the ability to traverse the map quickly, to create an additional objective for survivors to distract them from their objective, an ability to scout survivors, and have the ability to make looping more difficult.

    The only reason Freddy does so well, is because he has all of this, and the Killer playerbase finally has a balanced killer that can reflect all of their skill.

    People say he's an easy mode killer, but on the contrary new freddy's suck till they learn the basics of the game. People say he is boring to face, because they can't bully a Killer that can actually act as the power role in a match. People say he is easy to go against, because he actually is - as everything he can do comes with sound/visual notifications, can be avoided, and countered. Playing against him is easy, when you learn how to actually play survivor.

    Good survivors do have an issue against him. And bad survivors do too. Because he’s OP when played correctly. Way too easy. He needs to be nerfed

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1796949#Comment_1796949

    If anything, kicking victor just helps the killer since it brings him closer to Charlotte.

    Yess, this also.

  • @Jasonisanicefella said:

    Let me start with prefacing I had enjoyed the twins in the PTB, the idea was cool and refreshing.

    That said, after versing them quite often since release, I am really starting to hate them.

    Pretty much 95% of the competent killers at red ranks go for a slug fest. There are so many games where you end up with 2-3 and even 4 people slugged.

    This is NOT fun at all from a survivor perspective. It is even worse than being camped as it completely ruins a players experience.

    Tofu and Scott also made videos to discuss this.

    I think something needs to be done, I don't care about winning in DBD but I care about having fun and being slugged is the antithesis of fun.

    Please help us Devs

    @Almo @Peanits @not_Queen

    https://www.youtube.com/watch?v=snNWS3q-grM&ab_channel=OhTofu

    Exactly. I’ve literally been saying that I hate versing the twins now. At first it was fine, then everybody who uses the twins started just slugging, camping, and tunneling. Now i hate versing the twins. It’s not fun at all. If you kick victor it should take him like 40 or 50 seconds to become available again, not 8 seconds or whatever it is. It’s like it literally doesn’t even matter if somebody kicks him because you get him back seconds later.

  • @ohheyitsbobcat said:

    I asked the same question couple days ago as well. Here was the mod answer.

    https://us.v-cdn.net/6030815/uploads/SJNWA07OHGIX/sadf-png.png

    Oh alright thanks

  • @thelastcouatl said:

    It's not a new max or anything- login rewards can exceed the cap. Most likely, you were 3,000 bloodpoints below 1m, and you collected the 10,000 to get above the cap.

    No I was at like 860,000 or something when I got the 10,000. Played for like about 2 hours, then went over 1 million. I know that if you’re at 1 million and you get the daily login, it goes over. But that’s not what happened here

    @Bravescorpio said:

    I believe that points awarded for sign in bonuses don't count towards the cap. I'm pretty sure they did that so that people who sit at the blood point cap don't lose the daily log in bonuses, but if you get the bonus before you hit the cap it SEEMS that it still doesn't count towards the cap.

    I'm not sure about that, and I have no idea how it would track the points in the total pool or when the cap would reapply after getting the points, but I have seen this a few times now.

    yeah maybe the daily login triggered it to be a max of 1,010,000

  • @zackdaylight said:

    So I was just about to spend my bloodpoints after the game I just finished because I was about to hit 1 million. but after the game finished I had gotten to 1 million and 7 thousand bloodpoints. I already got my 10, thousand bloodpoints for signing in, like 2 hours ago. Didn’t complete a daily challenge. Didn’t get anything. Is there a new bloodpoint cap now?? I could’ve sworn I read all of the patch notes and nowhere did I see they were upping the cap

    Well I just finished another game and got to 1,010,000. I think that’s my max. Weird

  • @Iceyrawr said:

    Look at this image right here,

    I missed, because she is on a little stair.

    Want to counter victor? forget about locker, forget about kidnapping, just stand on a stair 4head

    https://us.v-cdn.net/6030815/uploads/QAY1AE66KBCX/screenshot-282456-29.png

    Video footage:

    that pounce happened at 2:10 ish in the video,

    and before that, I got stuck in the ground for 2mins

    https://www.youtube.com/watch?v=Aek4FF07w-M&feature=youtu.be&ab_channel=UftufIyyg

    I want to give this game a chance, I really do,

    but nope, I regret my decision of buying the DLC every single minute.

    That’s what you get for camping and tunneling, and being a DCer

  • @immortalls96 said:

    Announcement of freddy changes has been made..and yet I think its a terrible decision to be making..despite his kill rating nobody worth their salt as a killer views him as top of the pyramid, the issue we find ourselves in a situation i worried was coming..the severe lack of competent matchmaking has created a mix of players at all levels , this hereby resulting in teams of random survivors being handicapped by less experience players, combine that with the killers emblem system requiring more effort to keep up, so even when the matches are all red ranks there are many that don't belong there seeping into them

    This all pools into creating unreliable stats and in game experience which is only going to inflate the bad experiences of higher tier killer players beyond what they already can be Because the game isn't properly equipped to handle teams with intimate game knowledge and skill..I forsee this freddy change heading to disaster and when they finally get real numbers for higher levels of play it'll result in a bigger backlog if they overlap freddy as im very worried they will..I think they need to wait and focus on the games low points rather than shoot themselves in the foot

    Freddy literally is #1 with certain perks ######### are you talking about lmfao. Literally #1

  • @Dustin said:

    If Freddy's killrate is high it's likely because people just suicide on hook against him. Even in my rank 1 games people suicide against him because they find him boring to play against. His current power is good but imo it needs some refining to be more engaging. Everything is there it just needs to be made more fun to play around. I still feel like the Dream Pallets are the more fun game mechanic to play against. That's why I kept saying the snares and pallets should be available at all times and share the current charges he has now. Would require Freddy to manage resources more but that's just me.

    Not at all. Freddy is the most broken killer right now with certain perks.

  • @Demogordon_Ramsay said:

    Yes, Victor is very strong at loops.

    runs around rock

    Gets hit..

  • @LeeONE said:

    Finally the most OP killer in the game was nerfed, I think he had 102% killrate, unbelievable, finally some nerfs...

    So they nerfed his speed in frenzy, thanks god, it was such a dumb whe he could hit 1, ot sometimes even 2 survivors in 1 frezny, like whaaa??? Now he is like 4.6 (maybe less)

    Also, they nerfed his lounge attack in frenzy, it's actually slower and maybe shorter than my pp, but thanks for nerfing it anyway. Maybe his vault speed was nerfed too? Not sure, maybe lags.

    Hope the legion now will be balanced killer. Great shadownerf without any changelogs

    That was sarcasm, IDK how is it even possible to break him, without even touching it (maybe they touched him, because 1 of his addons was fixed), I really hope he will be fixed soon. There's so much troubles with spaghetti code, like how long will they continue to use blueprints, new update, new bugs. I don't think that most of the bugs are programmers fails, but spaghetti code, otherwise, why are they still have a job?

    Maybe uncommon opinion, but legions frenzy isn’t the thing that’s causing him to get a low amount of kills when looking at stats. It’s mainly because a lot of people just try to stack all 4 survivors off of one frenzy which a lot of the times hurts them more than helps. (Such as thinking you can make it to somebody but your frenzy runs out before you make it) 2) he can’t put somebody in the dying state in frenzy (I think that would be kinda broken though) and 3) when he hits, he loses like a third of his frenzy power which kinda sucks.

    so maybe the speed and lunge might have been a little too much, but the main probably is that his ability is to just injure everybody and that’s basically it. But I’ve also versed people who are crazy good with him and who know exactly how to use him

  • @Mistikus said:

    When you buy dlc on steam you will have one extra shirt on survivor if you buy ghost face he will have white knife

    Oh wow I don’t think I’ve ever known that. Thanks, I hope somebody on here has a picture of it

  • @Yords said:

    I think you are referring to "event" items such as the year 4 anniversary med kit and flashlight or the spooky hallows eve flashlight and med kit. You can't get the anniversary items anymore, but you can get the others during October.

    No I know what those are, but I got on and in the news tab it says “should you purchase a single character via our store, you will not receive the dlc exclusive item”

    and then it says

    “a binding of kin includes:

    • a new killer: the twins
    • a new survivor: Elodie rakato
    • an exclusive item for elodie”
  • @_VTK_ said:

    I like BBQ as a killer, it's a great perk, it tracks survivors and brings a huge BP bonus. Partially merging it with Deerstalker and letting us see survivors that are downed seems cheesy and unnecessary.

    The purpose of BBQ is to motivate the killer from camping and tunneling and go after another survivor, it shouldn't help hooking downed survivors. Besides we have Deerstalker for that and BBQ makes it useless in many situations.

    neither should screaming at tier 3 madness

  • @Ryan489x said:

    I was just playing a game on PS5 with crossplay on and I ran into a teleporting Myers. I still survived the game luckily bur he clearly appeared out of nowhere. No heartbeat no music nothing and I should have been able to see him coming. Here's the kicker, he was in Tire 3 at the time so I should have heard him before he got there.

    All I want to say is, if you have to cheat to be any good at this game let alone win, don't play it.

    I've reported them and have video of it too. it will be going to the right people.

    Welcome to the life of a gamer. There will always be cheaters in every game you play. Some people just find fun in that. Whether or not you do. Of course it sucks went on the receiving end though.

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/comment/1779524#Comment_1779524

    Just run both like a god. Power struggle ds unbreakable and any exhaustion perk/spine chill.

    Well yeah but power struggle isn’t good without a 2nd perk. Only noobs are going to walk through a pallet after they’ve been carrying somebody for a while, and power struggle isn’t activated unless you get 25% so its going to be pointless to run unless you use a 2nd perk for the first couple weeks. But that’s 2 perk slots out of 4. With your perk set up id rather use iron will or something instead of power struggle lol

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1774886#Comment_1774886

    that only works if they dont know what they are doing or endgame when there are no pallets

    good survivor uses it to get range to get to a pallet/window therefore it has no counter and thats the reason why its problematic

    Lmfao that’s such bs. There plenty of time you run into a room/area where there’s already been a pallet that’s been thrown down (with 3 or 4 gens left) and there’s nothing you can use besides DH. You can’t talk about the 20% of times and call something OP/uncounterable when you don’t even acknowledge the other 80% of times DH is needed.

  • @TruffleTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1775053#Comment_1775053

    https://youtu.be/R0qzfsGlQJ8?t=379

    6:19 is an example. granted he was doctor and could of shocked but thats just one killer. For some killers there is nothing they could of done to prevent that. He would of gotton a hit because he messed up but since he had DH he was saved. I dont see how this is a missed opportunity when the killer could do nothing.

    That is such a bad example. That killer wasn’t good at all. He could have easily mine gamed the survivor and went back around to the other side not letting the survivor have a clear path to the pallet. There were so many times he messed up in the 20 seconds I watched that clip. DH has counterplay

  • @maderr said:

    What is the project here BHVR ?

    I mean, creating killers that you can't counter at all.

    • The Hag
    • Gunslinger
    • PH
    • Stridor Spirit

    Every other killers are fine but those are impossible to counter, nothing is working. If the killer is decent it's a 4k all the time without even using mindgame.

    The only counter is gen rush which is not really the way i like to play the game.

    I would add doctor to this list

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1779524#Comment_1779524

    I need to see this perk tested, because I still don't understand it then.

    It says it stays active until activated.

    So if that is the case than apparently the text is incorrect and needs to be updated to "Until activated or until you are put on a hook or healed" because currently it says it stays active until you use it.

    So you would hit 25% your first time downed almost every time unless you went down right next to a hook; and you could just go down on a pallet and use it instantly later. Which would be VERY strong and basically force killer to never walk through pallets when second hooking a survivor; and also be unable to stop a survivor from stunning them at any pallet on second down.

    

    Oh I think I get what you’re saying now. No I don’t think that’s how it works tbh but I’m not 100% sure. But it’s a very slim chance that would be how it works. Maybe it just means once you get 25% it stays active (on the same wiggle state) until you press the button to throw down a pallet. Like you activate the perk when you reach 25% and it stays active and then you get to 90% and a killer walks by a pallet so you press the button to activate it and throw down the pallet.

    this same thing would happen if the killer picks you up and then drops you and then chases somebody and comes to pick you up again. If he picks you up and drops you instantly you will be at around 25-30% wiggle progression, since you’re already at the activation point, once the killer picks you up, you can activate the perk.

    I’m basically certain it’s not “if i get down and then wiggle but the killer ends up hooking me, but I was at 60% wiggle progression so it stays active all game long and the next time I get picked up I can stun him instantly”. That would be too much and I’m sure that’s not how it is.

    same thing goes for if you get down, then the killer picks you up and you get to 30% wiggle then the killer drops you and chases somebody. If another teammate comes over and helps you recover and picks you up, and then the killer downs you within seconds of getting up, your wiggle bar will be reset to 0 (since a teammate recovered you and picked you up) so you will then have to wiggle to 25% again. (Same thing for unbreakable)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1779480#Comment_1779480

    Getting 25% struggle is not hard, it happens almost every time so long as you are not right next to a hook- the big thing here though is that it STAYS ACTIVE. So unlike DS, where you have to be tunneled, if you run to a pallet and go down on it, you have a GUARANTEED DS (Almost) EVERY GAME. No tunnel required, no time limit.

    It STAYS ACTIVE until you use it.

    Now, couple that with the fact with DS works differently, say you get tunneled off hook- you DS them, you run to a pallet, they down you again, you STUN THEM AGAIN.

    The only times you won't be able to get this off, are if you go down the first time right beside a hook, so just be wary of that, and if someone wastes all the pallets on you; but in a SWF that shouldn't really happen at all. DS does some things better, I am not really saying it's better than DS on it's own, but it's up there in terms of being an insanely powerful perk.

    But if they down you at a pallet and then pick you up you won’t be able to get to 25% wiggle progression to activate the perk. Even if they leave you slugged there. So no, it’s not stronger than DS

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1779413#Comment_1779413

    Wiat it doesn't deactivate like ever?

    So next time you get picked up if they go down on a pallet it's just a bonus DS?

    I mean if that is true, than I actually agree with OP that IS better than DS and you can even use it on top of DS; and that's a terrifyingly strong perk. I mean think of all the times you walk through an area with a pallet and no survivor is around or you pick one up and they are on it.

    I never looked much into this perk or anything from PTB so I have no idea how it works, I wanna be clear about that, so if someone could elaborate I would appreciate it- because I mean, it could be the strongest survivor perk ever if it works like that.

    You need to wiggle to at least 25% to use it. It is NOT more powerful than DS. Only way it would be close is if you use a 2nd perk with it. And even then, it’s still situational.

  • @HellDescent said:

    Yet nobody wants to run small game or detectives hunch. It's used in most of the games, so wouldn't it makes sense to use one of those perks? People wanted a meta shift - well here it is. Or do you need those perk slots for ds, unbreakable, dead hard and deliverance?

    using small game still wastes a ######### ton of time looking for totems. And even if you find one, its still a high chance that you could be taking out ruin and having undying just spawn it at another totem. Time in games are precious and you can’t just go Willy nilly looking for totems for 10 minutes. And detectives hunch is even worse. If you have a killer who is also running tinkerer it’s almost impossible to actually finish the gen to even get detectives hunch. These are common things that any survivor deals with, I can tell you mainly play killer and barely survivor.

  • @WishIcouldmain said:

    I can see some scenarios. Your slugged on ground on pallet teammate nearby. Killer chases him now all you need to do is wait for the killer to come back and wallah. But it's still unlikely to be guaranteed in value unlike DS.

    Your wiggle meter needs to be at 25% not your recovery meter. So even if you’ve fully recovered you still need to wiggle to be able to throw it down. And the killer will be away from the pallet by the time you hit 25%, so no

  • @TheRockstarKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1775457#Comment_1775457

    To be fair to BHVR, it's not as easy as that.

    DbD has undergone an engine change, they've updated locker models, and they've added new hook models for new maps.

    They'd have to tweak a lot to do something as 'simple' as just swapping them out for default hooks and old lockers wrapped in lights. Even assuming those assets are still available to them.

    That said, doing nothing but login rewards (which is nice to get, but not very fun or exciting) for the holidays is definitely a huge step down and very disappointing.

    well I understand that, but this isn’t a game where they finished it and all they do is bug fixes and patches now. They literally make new dlc with new features in the game (breakables walls, etc, etc.). So working on the game a lot is nothing new. The way I see it, is that a Christmas event with Christmas lights, Christmas decorations, cool Christmas themed game (maybe even snow falling on every map), is not locked behind a paywall, unlike everything else they work on. So it’s not important to them

  • @M4dBoOmr said:

    why would it be a problem to activate the Christmas lobby and hooks?

    Oh trust me, it’s been “too much” for them in the past. I wouldn’t put it past them this year again

  • @Venzhas said:

    Guys were not even in december calm down lol

    I’m pretty sure they’re referencing the post they made about how they’re going to dial down on events other than the Halloween and anniversary events. And the post also stated that they were going to do daily rewards for the whole month of December. Most likely instead of any Christmas lights/event this year. Which sucks. I remember over a year ago they said to us “we don’t have to do any events if we don’t want to, it’s a privilege that you get anything at all” something like that, and ever since that it was like a big ol middle finger to them and to everybody. It’s like well we also don’t have to play your game and give you money to be able to afford your house now do we?

    we aren’t asking for a lot. Just something.

  • @LordRegal said:

    In all seriousness, did you read what they were saying? They're going to do bigger things for the anniversary and Halloween events moving forward, but to put the time and effort into that they had to scale the other events back. I'm certainly not one to sing their praises, but I'm completely ok with BHVR putting out two good events and a few minor ones instead of being mediocre year round.

    yeah I hope they at least put good effort into the Halloween one. I would’ve like Christmas instead of anniversary but I’ll take anniversary. But for you to say “they’re scaling back on other events to make more time for the anniversary and Halloween events” just doesn’t quite make any sense. In theory it does, but their events are literally just plain old reskins from every other event. Nothing new. This past year we got new skins on medkits and flashlights for the anniversary events, but if that’s what they’re calling “them putting effort into an event” that’s pathetic.

  • @oh_0k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1768801#Comment_1768801

    1. stop being one of those people
    2. You obviously haven't been listening to what I've been saying at all lol

    We all understand what you’re saying, but what you don’t understand is that not every “camping and tunneling” game is as perfect as that. Getting an actual game where the killer gets somebody down and just sits there in front of him while the other survivors are on gens isn’t the only way of “camping” or “tunneling”. There’s other ways, and once you realize that, you will realize you’re incredibly wrong.

  • @Raptorrotas said:

    "I dont like [Nr. 1 Killer name here], nerf them." - Thus they get nerfed.

    "Waaaaaah Enduring counters DS.", dont worry chum, it got nerfed.

    Ruin too hard, boom nerfed.

    " We ######### failed at doing gens", dont worry pal, have a more easily accessible hatch.

    Pot, kettle.

    except you are wayy more wrong then the OP. Those things were obviously broken.

    enduring countering DS?? If the killer tunnels you that’s already a cheap tactic, and with enduring, the killer was able to easily catch up to you seconds after getting DS. It was almost pointless to have DS.

    Ruin was too hard, it was an extreme amount of slowing power for the killer just by putting a simple perk on. Especially on console, where skillchecks frame rates are garbage and very skippy. But what was even worse, is that if you got a good skillcheck and it regressed, it wouldn’t only regress it would stop for like 2 seconds. Making it even more annoying. And ruin wasn’t nerfed because it was too hard for survivors, it was nerfed because it was too easy for killers. They just threw on a perk and didn’t have to do anything.

    and the hatch was implemented in the game and opened when there’s only 1 survivor left so that games didn’t go on forever, literally. If there’s 3 gens left to do with 1 survivor left, do you really think that survivor will be able to do 3 gens? He will probably just sneak around and waste time. And even if he does start 1 and halfway through you end up going to that gen, he will just sneak away. And you’ll just end up checking that area and sticking around there. The game would LITERALLY go on forever. Thus why the hatch was implemented.

    I had a good laugh reading your comment. You obviously have no clue what you’re talking about, at all. Ignorant comment.

  • @Hoodied said:

    Tokens do not stack with each other, so you only get a 100% boost per token instead of 500% for every token you have

    Oh wow, thank you. That sucks lol but whatever

  • @batax90 said:

    Lets test this for a week end disable all the pallet to see how survivor will do. I think this could be a fun week end for the player (killer)

    It’s people like you who make me hate where this game is going. It’s a ######### test for a couple days, get over yourself. They’ve prepared this for over a year now by implementing a lot of unsafe pallets and breakable walls into the new maps. Stop trying to ruin everything

  • @Yords said:

    Why do inexperienced players hate it?

    They hate it because it makes them feel helpless and is unfun. They also aren't good enough (due to lack of experience) to actually recover from these strategies. I know what this is like because I was once them, I used to hate camping until I played killer and understood when and when not to camp as well as why killers camp in the first place. They hate it because it ruins the fun for them (obviously) and I know you probably already know this, but I just wanted to explain why players despise the two strats.

    Why do entitled players hate it?

    For the same reason, as well as being entitled. I feel no need to explain this one now that I think of it. Anything is toxic to them.

    For the record, they are strategies.

    Nice bait.

  • @FearlessHunter said:

    I get your frustration but do you have any idea how annoying and frustrating it was to put on a hex perk only to have it gone within 30 seconds because it spawned right out in the open which happened in more than half my games effectively making you play with 3 perks for 90% of the match.

    If it's that much of an issue run detectives hunch, small game, bring maps, cleanse dull totems etc. Problem solved.

    Simple. Just don’t let your totem get taken out in the first 30 seconds. Problem solved.

  • @Sirris said:

    I play both sides and honestly "anti tunnelling" isn't even accurate considering how many times I hit survivors who DS me almost instantly after they escape and vice versa. This is mostly due to it being yriggeted in open areas where there isn't anything to get between me and the other player (whether as killer or survivor). A haste addition of 3 seconds would make this perk much better for anti tunnelling because the killer would have to dedicate another chase rather than it just being an empty location.

    You could even go as far as giving them 10 secs of endurance (so 5 secs after the stun is over) on top of that. However the conditions would have to change. Maybe if you use it within the first 15 secs you get endurance + haste, first 30 secs you get just haste, first 45 you get just the stun, after that you get a stun but are also mangled/exhausted/show your aura/block gen with most progress/make a random teammate get exposed for x time/show all auras for x secs/some penalty to them or encouragment to go after another teammate.

    TL;DR

    60 secs post unhook

    Used during the 1st 15 secs: survivor gets 3 secs haste and 5 secs endurance

    Used within 30s: s gets 3 secs haste

    Used within 45 secs: s stuns killer for 3 seconds

    After that: 3 second stun but also killer moves 20% faster for 7 seconds as long as they are not chasing the obsession (which the d-striker is) or a pebalty to the d-striker or shows killer the aura of teammates.

    oh I know bro, I know lol. I’ve wanted a haste option for the longest time now. It’s too often where the killer catches right up to you afterwards. but nice work!

  • @KettleWettle said:

    You know I'm actually starting to realize how much unfun Pyramid Head is to play against. Recently I've been getting a lot of Pyramid heads and I'm really starting to realize how much of an unhealthy killer he is. So let me just get started with saying this, we have 21 killers in the game (Soon to be 22) and I would say 10 out of the 21 killers we have are very healthy for this type of game. I'm not gonna list those other 11 killers because that's not really what I wanna concentrate on, but what I do wanna concentrate on are these 3 killers which are Spirit, Deathslinger, and Pyramid Head...but mainly Pyramid head.

    First we got introduced to spirit, and we all know a majority of each others opinions on her because of the way she plays out. She's the first unhealthy killer we ever got introduced to and we started to see a bit of a pattern as more killers got released.

    Then we got Deathslinger, now I don't even think Deathslinger is nearly as unhealhty as spirit, but he still is a bit of an unhealthy killer in the way of no matter how balanced you make him, he's still gonna be an unfun killer to play against because of what he's played as. Now this is where I really wanna talk about in my forum post. Now we have our 3rd unfun killer which is Pyramid Head. Now I'm gonna say this plain and simple, I would 100% rather play against a spirit and a Deathslinger than a Pyramid head and let me tell you why. Whenever you go into a match against a Spirit, you're most likely thinking you're gonna go down pretty fast because there's no real counter play to her, but you still have a 50/50 chance against her. You can use Iron Will, maybe Hide in a locker, or pre-drop a pallet. For Deathslinger, he's got a number of counters, like not just holding W and actually trying to dodge him, or dropping a pallet so he can't hit you through it. Ya know just simple counter play like that.

    Now here's the main reason why I made this forum post. Pyramid Head has no counters at all. His caging ability is the dumbest thing ever, "Oh there's goes my BT and DS" because caging completely ignores hook perks so if you get tunneled then oh well there goes half of my perk setup. The whole aspect of the caging ability is just very dumb and poorly thought out on. If you loop him at a pallet it's either you throw the pallet down and get hit with his Punishment of the Damned, or you don't throw the pallet down and he just M1's you and you go down, and that's my main issue with him. You get killed for playing well that's not how a killer is supposed to be. You're suppose to be rewarded for playing well and Pyramid Head does the complete opposite.

    Spirit and Deathslinger are definitely unhealthy killers but I wanted to mainly point out Pyramid Head. I'm just surprised I don't really hear people complain about him very often and I thought I should give a reasonable thought oh these killers.

    I had to make this a bit more neat because I kept getting complaints on how thick of a paragraph it was so hopefully it's a lot easier to read now.

    Nice bro, you’re 100% right. I haven’t even read the comments yet but I’m sure 90% are disagreeing and telling you that pyramid head is so easy to counter they can do it in their sleep, etc, get better, more bs, etc. hopefully the devs listen to you. And don’t be afraid to speak your opinion on here

  • @Ax3ra said:

    Ok so I'm a doctor main, and I would like to hear opinions about what makes him annoying or hated.

    1) The doctor can easily reveal your location. And if he shocks you enough times and you end up working hard to lose him, you’ll just scream and all that hard work was for nothing

    2) all a doctor has to do is shock you as you run towards a window or a pallet and it’s a free hit

    3) he can disable the use of your flashlight and medkit

    4) sometimes his skillchecks could be impossible (like the reverse skillchecks that appear on the side of the screen. It should be one or the other not both)

    5) now that he has shocked you and disable your item from being used, and you got away but you ended up screaming and revealed your location. He runs at you and you have to move. You see a window ahead and a pallet to your left. You run to the pallet because it will be safer than the window, he gets close as you get to the pallet. Only for the pallet to turn out to be imaginary, adding for the ultimate cherry on top along with every other bs thing that has happened that game. He downs you.

  • @rglarson13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1754695#Comment_1754695

    If you have frequent trouble with killers camping you into struggle state and then tunneling you immediately off hook, I suspect you're doing something toxic enough that they want you out of the game.

    Do I get camped and tunneled? Sure, once in a great while. But bringing an anti-tunnel perk is just wasting perk slot in at least 90% of my games.

    Just because you don’t doesn’t mean that tons of other people don’t either. I assume if I do get camped it’s because I know how to loop in this game so sometimes the killer will be chasing me for a while or a lot longer than he would like. I assume you might not be that good at it and that’s why you don’t get camped or tunneled. That or you’re just a stealthy survivor who doesn’t really come out around the killer

  • @JackTheMimic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755043#Comment_1755043

    You are ridiculous. If a killer camps the hook what perk would save you? None. The only thing that would help is crawling away, a teammate with borrowed, or unbreakable with enough time. You are saying just because it saves you now (unfairly btw. If a killer can down two people quick enough and hook one and still find you, you deserve the hook) DS should stop tunneling ONLY you. The suggestion that because your team plays poorly you shouldn't be punished means you don't know what a team game is.

    please take your nonsense elsewhere. If a killer is camping and a teammate has to unhook me right in front of him, and the killer hits me and downs me instantly then that certainly is him tunneling me. Him leaving me on the ground is him slugging me. Even if my teammate manages to last a while I have no way to pick myself up besides using a perk. But a lot of the time, the killer hits the guy before he unhooks me then hits me then chases the teammate for. 10-20 seconds. It’s something that happens quite often in this game so obviously you don’t play this game that much, so I’ll stop going back and forth with you. Once you get to rank 1 and play for a couple weeks then you will have at least seen this 1 time. As of right now I AM not being punished, but with your crazy idea of having ds deactivate when another person gets hooked is just you simply being a biased killer main or you simply not using your brain. So obviously you’re just a troll.

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