Avatar

thelastcouatl

thelastcouatl

About

Username
thelastcouatl
Joined
Visits
7
Last Active

Comments

  • It's not a new max or anything- login rewards can exceed the cap. Most likely, you were 3,000 bloodpoints below 1m, and you collected the 10,000 to get above the cap.

  • I think that the main issue with Coup de Grace is that sometimes you just want a regular lunge- I think there should be some special trigger, for example, pressing space or something like that could make you automatically lunge with Coup de Grace buffs. That way, you don't accidentally waste Coup de Grace when you don't need to. I think that it does need more than five uses, however I think you have ended up nerfing it by decreasing the distance. I like the current distance, since it's not too broken atm. The way I'd do it is like this:


    COUP DE GRÂCE

    As the end nears, you go in for the kill.

    After Hooking two Survivors, Coup de Grâce gains a Token.

    When Coup de Grâce is active, you can increase your lunge distance by 50/55/60% by pressing the Active Ability button. One token of Coup de Grâce is then consumed.


    This would make it so that you have multiple uses (every two hooks - couldn't quite figure out the correct wording in there), and you still have the same lunge buff.

  • Yeah, I like that actually. I think it would add some much-needed buffing to Third Seal. Also, Blindness should decrease your FOV by a decent amount (maybe surround the edges of your screen with black mist or something) so that it's more similar to actually being blind. As is, it's a weak effect.

    @AChaoticKiller said:

    i have a rework for hex the third seal and honesty as long as blindness is the only think it does the perk sucks.

    Hex the third seal: As long as this hex is active up to 2/3/4 survivors hit with your basic attack suffer from the blindness effect. When you hit a survivor with a basic attack while this totem is active they also suffer from the oblivious effect for 20/25/30 seconds.

    that would make this perk interesting to run and the oblivious can't be abused by OoO because it also applies blindess.


  • One idea I had: Undying could have a secondary effect of one of these two ideas.

    Survivors within 4 meters of a Hex totem suffer from the Oblivious status effect. Within this range, Killers also gain the Undetectable status effect.

    or: Survivors cleansing a totem (dull or Hex) while inside the Killer's Terror Radius suffer from the Hindered status effect for 15 seconds once they stop cleansing the totem. This does not apply is the Survivor finishes cleansing it. (Hindered should force medium vaults to make it a better status effect imo)

  • This was a concept I had for an original character a while ago. (link to character concept: https://docs.google.com/document/d/1I4NL6cqxvoOwYzCu9G_kJYIQOt19PSboErDEDtkJK0Y/edit?usp=sharing) I recommend reading at least some of the backstory, since the perks figure into it a little bit with their title/quotes at the end.

    The perks I've made so far:

    Light Within:

    Careful training has allowed you to channel your light and renew your and others’ vigour.

    While you are performing a Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, or Chest Searching action, press the Active Ability button to activate Light Within. While Light Within is active, you perform your action 30% faster. Once you stop performing that action or once you have spent 30 seconds with Light Within active, you are given the Exhausted status effect for 100%/90%/80% of the action’s original duration and the Blindness status effect for 55%/50%/45% of the action’s original duration.

    Light Within cannot be used while Exhausted. You do not recover from Exhaustion when running.

    “In the presence of the Sacred Flame, all are renewed, just as Mithral was when she emerged from its first seeds and created the Second World.” -The Sacred Book, Halamina 3:12

    Beacon:

    Helping others brings out your inner light in force.

    After Healing another Survivor for one Health State, Beacon activates. Once Beacon is active, press the Active Ability button while standing still to begin emitting an aura of bright light for the next 40/45/50 seconds. This light affects the light level around you. If the killer looks directly at you while this perk is active from under 4/5/6 meters away, they will be blinded as if blinded by a flashlight. If they are blinded in this way, you will become the Obsession. While Beacon is active, you suffer from the Blindness status effect for its duration and the Broken status effect for half its duration. 

    Beacon has a 60/50/40 second cooldown.

    Reduces the odds of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    “Once more, the Light of Aethar will shine forth, blinding the unworthy and scorching the infidels.” -The Sacred Book, Aethar 5:22

    Aethar's Aura:

    You’ve learned to passively channel light to help others.

    While standing under 6/8/10 meters away from other Survivors, you passively heal them at 45%/50%/55% of normal healing speed. Once you heal a Survivor one health state, you suffer from the Hindered and Exhausted status effects for 30/20/15 seconds.

    Aethar’s Aura is paused while Exhausted. You do not recover from Exhaustion while running.

    “Hark! The announcement of Aethar’s return heals the worthy and brings humanity together to help all, even the Misguided Ones who still do not believe.” -The Sacred Book, Aethar II 10:19

    I haven't done the Killer perks yet, suggestions are welcome :)