zackdaylight
zackdaylight
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- zackdaylight
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Comments
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@[Deleted User] said:
Sprint Burst is fine but Dead Hard definitely should have tokens considering how braindead is just pressing E.
And it’s just as brain dead to wait a second to bait dead hard. Dead hard is not good against a good killer.
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@musefan said:
What PC players do you expect will wait 10 minutes for console players to type a message?
The PC players who like it better than not being able to message a console player at all. Don’t like waiting? Don’t wait.
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@SadLegion said:
Couldnt save some tunneled guy yesterday because killer was carrying him to an event hook. And because bodyblocking is impossible thanks to a new bug. Amazing game
Oh nooo killer is gonna lose 1k points if you sabo that hook, thats unacceptable!!
Exactly. It’s so stupid. Not only do you not get to save somebody from being tunneled or dying in general. You waste time doing it and hurt yourself. Just like you did. You didn’t know that was an event hook and just gave the killer a free hit, even though you had way more than enough time to sabotage. It ruins the whole game
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1714063#Comment_1714063
The Survivor can just run away from the event hook and force the Killer to use a different hook. It’s not random sabotage if it’s planned before the game begins.
ok?? Lmfaoo whatt are you talking about. You ok?
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@lowiq said:
As if this offering wasn't annoying enough with a 4 man SWF key squad.
If you have 3 or 4 people alive at the end, especially with a key, chances are they will most likely find the hatch either way. And if they have a key they can open the hatch instead of going to open the doors. And if there’s only 1 left with a key, you can close the hatch and go patrol the doors while the last guy finds the hatch and opens it and exits anyway. It doesn’t make much of a difference.
Plus a lot of the times this offering has been used on me, the hatch didnt spawn in the shack.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1714042#Comment_1714042
The Killer can easily throw the game if they block an event gen. They can also only block one at a time. Saboing an event hook can easily be done while playing normally.
And a survivor can easily throw a game by going around randomly sabotaging event hooks. Plus they respawn fairly quickly so it’s not like it’s that bad. Plus the toolbox can only sabotage 2-3 hooks maybe 4 hooks maximum with addons. The argument can be thrown both ways
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1714042#Comment_1714042
The Killer can easily throw the game if they block an event gen. They can also only block one at a time. Saboing an event hook can easily be done while playing normally.
going around randomly sabotaging event hooks can also throw the game for survivors. And they resplendent fairly quickly, while your toolbox is only able to sabotage about 2-3 maybe 4 hooks maximum with addons. The argument can be thrown either way
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@gibblywibblywoo said:
I play solo sabo as one of my two main builds and this event has lead to several deaths or games outright being thrown because I didnt realise the hook was an event hook until too late. It should have been removed as respawn timers are way shorter now and goo gathering isnt even a thing for killers this time.
Absolutely ludicrous
Bro same. That has been so annoying. Especially when this event first started. Multiple times of me either thinking my game was bugged, me thinking I brought a toolbox that doesn’t have the sabotage ability, or some other bs. Just for me to get hit and go down, or waste my time trying
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@GamerGirlFeng said:
Imagine not being able to kick an event gen.
Exactlyyy lmfaoo killers are able to stop survivors from getting event gens so.?! Everybody using that argument about not being able to sabotage an event hook isn’t thinking about this.
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@OniWantsYourMacaroni said:
Yeah,i don't get why they just can't make all the hooks/gens event ones and the amount of event offerings that are used in the match is the amount of extra points you get when repairing a gen/hooking a survivor (e.g 2 event offerings are used which means you get the bonus points for the first 2 hooks/gens)
That way we survivors are still able to sabotage hooks and killers have a much easier time to get their bonus bp
Exactly. That would be perfect
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@GoodLookinCookin said:
The amount of monetization in dbd is so high it reminds me of a free to play game, expensive 10-15 dollar skins, battle passes and extreme grind make me sad, especially when they are in a paid game.
Do you think dbd would do better as a free to play or would it do worse? I personally think it wouldn't do so hot but who knows.
My only thing would be that there would be more and more hackers. And knowing behavior, I don’t think they’re quite ready for that. So as of right now I think it should stay not free
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@Blazelski said:
Hey now, I've got over a thousand hours in this game, and Visionary was still useful in that one game I played on Midwich.
More seriously, the cooldown is there to stop people transitioning from generator to generator as efficiently as possible, so the cooldown should only be as effective as it is annoying, which makes it probably a good idea to prevent more effective genrush, even if only a little.
Of course, you're right that it's not worth the perk slot for anyone who has some of their bearings.
Lol. Yeah I guess maybe they thought it would prevent genrushing but we still have perks like deja vu where you can see 3 generators in close proximity to each other for 60 seconds. So if I spawn right next to somebody we can get a generator done quickly and immediately go to one of the highlighted generators. I also could look around and remember where the other highlighted ones are while I’m working on a gen and run right there when it’s finished.
and then we have perks like detectives hunch where every time a generator is completed you see the aura of generators within 64 meters of you. So that kinda goes against what you said about preventing genrushing and does the opposite. And on top of that, not only can you see generators, you can see totems and chests.
Idk
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@TBE said:
https://forum.deadbydaylight.com/en/discussion/comment/1709911#Comment_1709911
oh, ive never seen more than like one or 2 at a time so that makes sense. cool beans thanks buddy for not being toxic for me being wrong
np bro
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@Buttercake said:
Devs not thinking clearly this event. Especially with that sabotage 3 hooks in killer terror radius challenge going on.
Exactly. I don’t get it
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@TBE said:
i dont think 5 or 6 hooks are event hooks. i might be wrong but when i play killer i see like 1 or 2... maybe im wrong but idk
well I think there’s always 1 hook and 1 generator, then for each pestula petals offerings it adds 1 more. So if all 4 survivors and 1 killer use that offering that’s +5 on top of the automatic 1 that spawns in. So 6 hooks and 6 generators
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@Orion said:
Sabotage isn't really used anyway and it's just for the duration of the event, so I don't see the problem.
me and my friends joke around and have fun in the game so we sabotage whenever we have a toolbox if we can. Either way, just because something isn’t used often doesn’t mean it should be completely useless. A good sabotage can save that player from dying and even possibly win you guys the game.