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AceInTheKate

AceInTheKate

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AceInTheKate
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  • Pop is needed and bbq isn't even that good. Bbq is really only good for bloodpoints. That's why I use it. Tinker or discordance are better then bbq

  • I would of made his power about sound. He can turn on radios that play his music and you have to turn them off. After a couple of hits he can turn all of them on and can have a one time use speed boost that he can do to run around a little. I personally don't care how he looks I just think his power is a little cringe and trickster him self is a little cringe but that could be me.

  • Doctor is mid tier. Once you learn how to loop him he's super weak. He's honestly a wet blanket more then anything. Play killer and play doctor. Your see his how weak he is.

  • I would make it that the killer can see you I they look at you and you can see them if you look at them. That would fit with the name. The killer sees you If he looks your way and you do too. Perk would still be strong but the killer being able to see you if he looks your way makes it weaker. I'll do a thingy

    Tier one

    After 3/2/1 seconds looking in the direction of the killer the killer is revealed to you for 10 seconds. If you reveal the killer the killer is unable to use object. Survivors get a audio que when revealed.

    When the killer looks in your direction for 1 second your revealed to killer for 10 seconds. The survivor is unable to use object till recharge. The killer also gets a audio que if they are revealed

    Recharge is 30 seconds


    Overall I'm happy with the nerf. As someone who uses OoO I know how OP it is and this is the step in the right direction.

  • @Ghost_Face_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1917145#Comment_1917145

    Speaking of Inner Strength, wouldn't that be considered a healing action? If so, DS would be disabled as soon as it heals you.

    We don't know yet.

  • @Ghost_Face_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1917117#Comment_1917117

    You could still get tunneled to a point where you'd potentially use a locker, so it's fine to keep the locker tech imo.

    Maybe but with inner strength you can fully heal and still have it or have head on and head on the killer or have both and be fully healed, head on the killer and if he downs you ds him as well. Either way I'm happy with the changes.

  • It's a anti tunnel perk. I would still want it to deactivate in a locker though. I'm happy with these changes.

  • Killers would counter this and stand away. Camping isn't all that bad at lower ranks. It's mainly the new people

  • As the game gets harder for killers the more mean killers will become and do things like slugging. Its sad that all of killer meta has been strictly generators.

  • He has zero map pressure and if your at a good spot of the map he is a m1 killer.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/1898437#Comment_1898437

    What i meant was that you dont get 100% a pip for only surviving and you can get a pip when you not survive. Otherwise you could camp the hatch from the start.

    And the entity doesnt let you die, so you survive anyway. You survive even death ;)

    I'm talking about endgame not really during the game. If your last left you find hatch and leave. Endgame if im injured and a teammates on hook or i don't think me or my teammates could make it back to escape imma leave. There are many variables on your decision making. Some games im personally like yea screw this im out. I view endgame as a free for all. Either stay behind to save others if they need it or leave.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893970#Comment_1893970

    Is it? You dont get a pip when you only survive. And i dont ask to trade. Both could get out.

    You can't be a survivor if you dont survive. And I've still piped when I was the only one

  • Survivors job is to survive. They can survive by working together or betraying others. At endgame is where the betraying happens.

  • Playing Rank 1 killer on xbox once every 4 or 5 games. On pc as a rank 1 killer its usually around the same or xbox unless its a swf. Idc i just laugh. I get the most hate mail against swfs. If I do bad its "gg ez" or "git gud noob" I got those before. If I do good its usually about me slugging them(I play alot dirtier against swfs at rank 1) its " f word camper(they are at the hook)" " you f word slugger" "virgin alert" and others. Its pretty funny but also sad. I just try and have fun. I usually say gg and leave to avoid it

  • I've had alot of suspicion before. Like I left a gen that is 0 and about 30 seconds later the same gen is popped. Another one is I chase a survivor and they break sight for a few seconds and when I see them again they are super far away. Example of that is nea dropped the god pallet on midwich and she waited till I kicked it. She ran up the stairs and when I walked she was at the other end of the hallway. I thought she might of had sprint burst and it super close to recharged when she waited at the pallet was like 99% and she ran up the stairs waited and used it. I was wrong she didn't have sprint burst. Also I had brutal strength on so I kicked it faster then normal. Still don't know if she was speed hacking or not. Stuff like that usually happens to me. I've never had one fully show they were hacking except for a survivor who had 4 hex ruins and totems wouldn't break. I was really confused on what was when I saw a lit totem and didn't bring a hex totem.

  • 60 second pop. I still don't know why they nerfed it 15 seconds. It was perfect where it was at. Only useful after a hook. There was in my opinion no reason to nerf it.

  • @Moxie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885055#Comment_1885055

    I wonder if it's being dumped into the same shallow grave as console optimization, Blight PoV and colorblind options.

    Opps I said the forbidden word "colorblind" pls don't ban :(

    F

    Shouldn't of said it.

  • Um the first guy said lol.

    Men and women who are overweight are slower and do worse in chases. So those unlucky people who are overweight and go into to entity's realm would just die over and over again because they can't outrun the killer and the entity feeds off of hope so overweight people would give the entity no hope as each game would only end in death everytime.

  • I'll give you a reason WHY its a GOOD perk and WHY its a bad perk. Let's start with the bad. Idc if you a survivor is sitting in the corner of the map. Cool do you. Its pointless because I already know where survivors are. They are either near or at gens. I slug for the 4k so I dont need it to find them at the end. Now for why its a good perk. Blood points baby. Blood points are literally the only reason I use it. I actually do better without bbq in my load out because I replace it with a good perk but I like bloodpoints so I keep it on.

  • BBQ is only good for bloodpoints change my mind.

  • @Mandy said:

    Must admit, I don't like it either side. When I play killer I don't do it because I find it thoroughly boring as a survivor. I'd rather accept the "race to the hatch" scenario. As a survivor when it happens I normally tab out of the game, because there's not really anything else to do.

    Kinda the devs fault its a thing. If I had a really rough game i want the 4k. Its kinda a stupid thing they made. Either slug for a 4k or get tea bagged at and get a 3k. I understand why its in the game. Its both a good thing and a bad thing. Kinda wish it wasn't this way.

  • @CakeDuty said:

    Overthinking it. Here's a picture of Ace holding a very modern looking smartphone, from his archive lore. I don't think you can consider outfits 'canon lore'. Since that'd suggest Kate and Yui have played music together, David and Jake have worked in a mine back in the 30s, Claudette, Kate and Jeff having hung out at a bar together etcetc.

    https://us.v-cdn.net/6030815/uploads/PQA3ZF6EZFL5/image.png

    Damn i forgot about that! Well there goes my theory lol

  • @Mugombo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864074#Comment_1864074

    If it was anti tunnel then the timer should only go down if you’re not in chase and it would activate after every unhook not just once

    I wouldnt mind that but would it activate only when killer gets into a chase with you after hook? The killer could just loose chase for a second and the DS would be gone if they do that. I think the timer should be the only thing nerfed.

  • @Mugombo said:

    It’s funny because if DS actually became something that properly counters tunnelling then it would be a lot stronger than it is now and the killers would cry even more

    I feel like if ther were to nerf the time on it DS would still be a perfect counter to tunnel. I wouldnt mind a timer nerf tbh.

  • @BuffPig said:

    Im a rank 10 killer ca. 200 hours, i go against 6000 hours 4 stacks on rank 1 every time, no joke.

    Last match i got 4 people with slippery meat and a glass of salty lips, everybody between rank 1 and 5 (ez pz trash killer) i cant play without tunneling and camping.

    My only hope is that the next patch which reenables MMR comes fast

    What killer do you use? Sometimes you get bad days or bad games. Play every game with the expectation of your not getting a kill. Against a good survivor team killing 1 or 2 is a win as killer.

  • Dont mind me just taking some bait for my fishing trip.

  • @ad19970 said:

    They are nerfing everything killer and buffing everything survivor? How much bias must one have to even claim something like that?

    So many map changes and reworks have been made that Benefit the killer. Freddys rework was a huge buff, doctor got a substantial buff, leatherface got a substantial buff, and now Clown is also getting one.

    And lets not forget all the other small changes that helped killers, like nerfs to many of survivors items and addons or the repair speed nerf when multiple survivors work on one gen.

    Leatherface isnt a tier,, hillbilly sucks, doctor is B tier and is easy to loop. Reworked maps are almost always survivors sided. Killers everytime they get a good setup gets nerfed while survivors keep combos for 3 plus years. I play both sides buddy. They favor survivors more then killers.

  • @AceInTheKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1863088#Comment_1863088

    Freddy isn't OP. He has counters. If your smart enough your learn to counter him. Nurse requires no skill. Kinda easy to tell you both aren't killer mains your just here to be toxic. So lets hear it. You killer of choice, rank, perk loadout and add on. With freddy im rank 1, I use basic add ons, I run thanat, nurses, sloppy and bamboozle. I've also played since beta and I've participated in tournaments before. I've looped Octava and lived to tell the tale. I dont actually play a whole lot of freddy tbh. I only play him at rank 1 when im in the mood to be sweaty.

    Add ons for freddy i use are nacey sketch and outdoor rope. Easy to come by in the web and work well with my perks.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1863081#Comment_1863081

    Well if you're debating whether or not to main freddy then yes you are probably a low skilled player, I haven't touched freddy in over 14 months because it feels dirty, just like spirit.

    Freddy isn't OP. He has counters. If your smart enough your learn to counter him. Nurse requires no skill. Kinda easy to tell you both aren't killer mains your just here to be toxic. So lets hear it. You killer of choice, rank, perk loadout and add on. With freddy im rank 1, I use basic add ons, I run thanat, nurses, sloppy and bamboozle. I've also played since beta and I've participated in tournaments before. I've looped Octava and lived to tell the tale. I dont actually play a whole lot of freddy tbh. I only play him at rank 1 when im in the mood to be sweaty.

  • Double rituals, every challenge in the tomes double the pay out plus 5k bp so they are actually worth doing.

  • @Mugombo said:

    https://forum.deadbydaylight.com/en/discussion/218248/fredbear

    You should probably stick with Freddy, He’s easy to use for low skilled players

    So im a low skill killer? Thanks buddy.

  • @bjorksnas said:

    Freddy is ""probably"" going to still be good especially when played by more skilled individuals they will probably just reduce the flexibility of his kit which would only really have an impact on new players that just spam abilities rather than actually use them properly and get the similar mileage

    Idk man. Freddy is going to be hit hard. Its obviously not add on nerfs or they would of done it already. It has to be something like a mini rework. Let's hope they dont nerf him to the ground like they claim they dont do.

  • It started with ruin nerf. He ruin slowed the game down just a little bit(kinda a monto joke but literally it did). Weaker killers can lean on that perk for help and be able to do something. After it was gone those killers were unable to keep pressure enough to really win. Gen speed isnt a problem its the pressure part. No matter how good you are you can't keep pressure on 4 gens at the same time. With ruin you were kinda helped. Perfect example is ghost face. A good B tier killer power but he is one of the worst killers because he can't pressure gens and he can't end chases fast enough. For a killer to be good a single question is asked. How fast can I down people. The shorter the answer is the stronger they are. Freddy gives survivors pressure and forces them to do something other then a gen. He only a little is putting pressure on people and his power helps in chases. He is being nerfed because he's "to strong". He is strong yes but he's not OP. He can be countered. He is used because he is the only one that can offer a small bit of pressure on the survivor as the survivor puts on killer.

  • It took a bit. Learning the movements of him. For me it took 3 months to fully understand and master him. His nerf state it took me about a week to find good add on combo. Tip control add ons are really the only good ones everything else sucks and its not worth using.

  • Fact is killers were hit alot harder then survivors this update. A underlying issue with the game is ignored still

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/217739/we-dont-actively-seek-to-tear-down-perks-just-because-they-are-used-a-lot

    Mettle of Man was nerfed in 2 weeks of its release.

    Get over yourself.

    Meanwhile BBQ is still going strong for like 3 years now.

    BBQ Isn't that good though. You want to know where survivors are? Near gens. Do you a killer care about a random survivor hiding in the corner of the map doing nothing while 3 other survivors are doing gens? Also BBQ can be countered super easy. Ready? You see a survivor picked up you either A go into a locker or B hide behind a gen. BBQ is only good for bp. That's why you never see BBQ at rank 1. It's good but also kinda worthless. Good for new players and points but as you become better at killer you dont need it because you already know where survivors are at. In certain situations its good but most of the time it's not really that good. Its only meta for BP.

  • Hillbilly

    His reworked kinda removed what I loved about him. He didn't desrve the nerf he got and now his add ons all suck and he isn't fun to play anymore.

  • Have add ons fully change the way the killer is played. Like plague can vomit in the air so it rains puke infecting everything around her and instead of making survivors sick it ruins their items, makes it harder to see, regress gens and etc. Instead of facing a killer with one power it could multuple. Make maps more immerse like map moris like im mortal combat

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1845789#Comment_1845789

    They do not want to push an update just to remove the killer lock. It’s clear that if they were giving up on the mmr then they would have removed the lock. Since they haven’t then that means it’s still being worked on for release.

    We heard zero news about it. What if it never comes out and we are stuck with it Im? Im being the counter arguement.

  • From what I've heard its never coming. Sorry man:/

  • @FrootLoops said:

    nope. killer lock has a point (match player to team based on their skill with that killer). it may not be fully implemented yet but it will be. Locking survivor would be pointless.

    If its not implemented yet shouldn't killers be unlocked till they implement it? Also do we even know that they are still going with that system. They kinda abandoned the system awhile ago. So isn't it pointless at this point?

  • I wouldnt mind seeing a game full of cheaters go at. Maybe like the cod way placing hackers with other hackers

  • I have a feeling that orange cloud might harm players and/or maybe regress gens. Idk I view orange as acid idk why.

  • @keygun said:

    If you read the mori in game it specifies second hook state.

    If someone wasted their first hook and got saved during second, yes, you can mori.

    I read it. Dang i wanted a excuse to face camp someone lol

  • I would test it for you but I'm not in the mood for death threats and spam invites. Screw it ill test it. I'll let you know

  • Never depend on a perk. Its bad practice.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805297#Comment_1805297

    “They are. Freddy in my opinion is what every killer should be.”

    Easy 4k every game?

    @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805297#Comment_1805297

    “They are. Freddy in my opinion is what every killer should be.”

    Easy 4k every game?

    He is balanced. He just requires you to play slightly different and that's why he's hard for some people.

  • @dbdplsaddpennywise said:

    In my personal opinion freddy may need some fixes on his lunge because of some hits i know shouldnt have hit. but im begging you to the bottom of my heart not to change his power or his addons. everything else is fine but if you nerf freddys add ons and power it just shows this game is survivor sided.

    They are. Freddy in my opinion is what every killer should be. He has many tricks and also has many counters. If I was in charge of changing him I would make the clock sleep cool down longer. If you wake up through a clock 30 seconds of cool down till sleep timer starts. If you wake up blowing a gen up it should be 45 seconds because not only a actual explosion happen next to the survivors face but they probably got hurt because of this. This also will alert freddy where you are and undo some work on the gen so there are disadvantages and advantages of doing this. Knowing the devs he is going to nerfed to the ground and or end up like Hillybilly and only have like 4 good add ons. Its going to be a sad day indeed.

  • @Amazinggoose said:

    they need to do what r6 seige did they made a whole operation called operation : health where they fixed the game and only that nothing new just fixes

    They already said they won't do that. They want money. I say do a operation health dlc and release cosmetics and do reworks for the whole update. They probably aren't going to listen though.

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