Easy pig and wraith tweak's that would make them a lot more fair for both sides :
Pig - Key's for traps on players heads are no longer randomized at the start of the game. instead, the game detects the furthest box from a player when trapped, and grants it a higher chance of having the key.
- Closer boxes, will have a lower chance of having the key
- Causes survivors to move around the map much like they would with a freddy or plague
- The more boxes a player searches, the higher the chance a key will be given to them
- ie furthest box would have a 40% chance of having a key, with the closer boxes having an equal 25% chance (trapper style odd's). This encourages searching the furthest box first, and then the jigsaw box's all across the map. failing the furthest box, resets furthest box chances to the furthest box from the players postion, making the highest chance on the opposite end of the map (where they started. with an 80% chance)
- Searching a box and failing, would automatically give a bonus 10% to recieving the key
- The final box will always have a 100% chance.
- Based on chances. searching the closest box and then the furthest box will always grant a 50% chance of finding the key, but searching the furthest box first, then failing, will cause survivors to have a 80% chance of finding the key if they go back across the map.
All this is to encourage actually spreading across the map, rather then checking the first box, and getting it correct, whilst also for the most part, allowing for a maximum of two or 3 (if really bad rolls) boxes searched.
Pig's lunge - make her addon's only affect lunge range, and lunge recovery from missed attacks. bring the current buff's to lunge charge speed, and swapping modes to her basekit.
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Wraith -
Invisible fully, outside of 32m (like freddy) - this should just be an immediate change, as his invisibility is of limited usage on open maps like autohaven, due to anyone (Expecially high resolution players) having an advantage being able to see his blur from very far away. Freddy has better stealth in this regard, and he's not a primary stealth killer
Flip his reapparence and cloaking speed's. ie faster decloak, slower cloaking. This will allow him to get easier sneak attacks even with his warning bell, but slow him from cloaking in a chase and being able to catch up easily with windstorm. Give him a debuff to cloaking speed whilst in an active chase.
Increase his speed whilst in cloak at base - take this speed from the windstorm addons. would make him less reliant on the addons, with them having the same effect if double stacked, he just has a better base kit.
Action speed addon's work outside of cloak for a brief period - using these addons is limited to cloak where you cannot attack, making them very odd. Making them work during the same period he'd have his increased lunge, would allow him to get some extra useage from them making them more viable. - ie in his post cloak state for 1.5-2s he still retains his buff's.
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