notlonely
notlonely
About
- Username
- notlonely
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Comments
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its not great! BUT it has drastically improved especially in time management matters. For example, if I see two teammates on gens and one hooked, I'll obviously go for the save, whereas in the past I would've probably stayed on the gen (this is a lie i've always been an extremely altruistic player)
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Jane's demi lovato cosplay
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this is hilarious. You really should play other games where the power role are the survivors or there's no power role before you speak
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i rarely suicide but when i do it's 99% of the times thanks to my teammates. I've killed myself on hook because of specific killers some times but I haven't in a really long time, since skill checks for struggle phase i believe
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easily the worst designed perk in the game. I hope to see it reworked some day
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impressive essay on this subject i must say. Looking forward to the day where stridor gets buffed and rewards good, skilled plays
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2900250#Comment_2900250
Naturally, and getting an escape by playing immersed is also easy. 99% of the achievements in game are easy. The only exceptions really are the console Huntress one, which is not particularly hard, but extraordinarily tedious, the Left for Dead one that requires the killer to let you go and... I mean, that is about it, really?
And also you tunnel and proxy camp regardless for the current adepts. So I fail to see your point. Elaborate.
like i said before im in favour of changing survivor adepts and making them more skill reliant and not just escape, there i see your point.
abt tunneling and camping, yeah they're strategies: that take absolutely no skill. Rewarding a killer with an achievement for doing something that takes no skill sounds contradicting, right?
PD: there's quite a few hard af achievements like that one with 3 blink nurse, and many that require you to play a certain killer extensively. Also the one where you need to escape perkless
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2900250#Comment_2900250
But survivors can do nothing all match and still get their adept.
true but that's just how the survivor role works. In fact I would like the survivor adepts to be changed in a similar way to the killer adepts
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they change they should make is implement ds as basekit lol
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@Nathan13 said:
I think a 4k using the killers teachables should count as an adept, but I wouldn’t make DC’s count.
disagree, getting a 4k is easy by tunneling and camping. In fact i think it used to be that way but they changed it but im unsure
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imo its BT and windows/ any means necessary
HONORABLE MENTIONS: CoH, Empathy and any exhaustion perk that isnt adrenaline or sprint burst
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BPs you earn in matches are capped at 1mil. If you earn them via other ways like codes, rank reset or the rift they can go much more higher than just 1mil
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Every match I get tunneled I run DS for at least the next 5 games
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I'd say Pig but she's very weak. I just really like her kit pls
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tbh idc about being in super low mmr anymore. Besides, it's weird because from time to time I run into like, idk, a rank 1 wraith and all of my teammates are legends even if i died last match lol
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The reason why plague is 4.6 is because she is an M1 killer 75% or 80% of the match even if she can get instadowns. You can't compare her to Huntress or Trickster who can always damage you with their powers. Idk about deathslinger, i like him being useless and underpowered because thats where bad core design leads to
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There's literally no reason to cleanse dull totems other than maybe undying or if you're farming for BP. Especially as a soloq player, the time you're spending cleasing dull totems is wasted time that could be on generators. Cleansing the 5 dull totems is extremely time consuming + impossible without a dedicated perk or map + not always the right thing to do
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additionally, seeing the other survivor's perks would be super helpful especially for soloq !
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Hag isn't underrated a single bit. Everyone know's she's almost as good as Nurse, Blight and Spirit
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if you're having this much trouble with body blocking and altruism in general just play killers that punish it like plague/ hag/ bubba or run perks that counter it like Forced penance, Mad grit or agitation. Flashlights are nowhere near op, in fact, they're probably the worst item
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- If I see another surivor using one of my mains (Jane, Quentin and Steve) I switch to that survivor to match ^^
- Huntress isn't that fun to go against
- On the other hand, trickster isn't unfun to go against if he isn't too good
- If it were smaller, temple of purgation would be my favourite map of the game
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prove thyself is actually a great example of a good healthy balanced perk and idk how you can be complaining about this when built to last makes gens much more faster than prove thyself lol
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The top is sooooo cute I'd actually buy the set if they unlinked it but rn its not worth it
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I once found a duo named Fancy Felix and Sensual Steve. The matching names were kinda cute
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The thing with this patch isn't just that what they did was so mediocre, but also that they barely moved a finger to do anything.
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Absolutely agree. I don't really think any of those perks need a massive urgent change, but their power should be acknoledged and therefore they should be changed. Not to mention how mediocre the perk changes will be in with this update
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These are extremely niche situations where a perk that is useless 99% will be usable. Besides, that's literally what the perk was designed to do, and it still does it extremely poorly
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Favourite: Jane's cosmetic, boons are fun
Least: NFTs
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@Tr1nity said:
Forced Pennance
Same here! I find myself including it in some builds and always use it on Legion.
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@Sepex said:
Baby killers always tend to wear base game default outfits.
That's quite a dumb thing to say tbh. Some people just don't buy cosmetics/ prestige their killers
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I've met a lot of both underage people, young adults and people in their 30s-40s so I guess the range is quite large.
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IMO Hag isn't as unfun because her games are scary (jumpscares). I think Hag is possibly the hardest killer to counter in this game, so I decided to main her for a while to see what are her weaknesses. During that time, I had a couple matched where I'd get absolutely destroyed by 1 good survivor. After that, the very few matches I had against Hag as survivor resulted in a 0k, or a 1k.
TL; DR: shes hard to counter but just 1 survivor who knows can ruin her entire game
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I strongly disagree with this post. Sure most of her purple add ons are very lacking, but her green-brown add-ons really get the job done and can change get playstyle, especially trigger range add ons. There's killers that lack a lot more in terms of add-ons, like for example Demo.
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I am actually insane and just stream music from my spotify library but mostly I've been enjoying Red (Taylor's Version). I only listen to music while playing killer tho
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@Inspire said:
https://forum.deadbydaylight.com/en/discussion/comment/2603053#Comment_2603053
What does that have to do with anything?
isnt the point of the thread to remove it cuz racist people are using it...?
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it is very good, agree!! Love using this new perk
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it's true that his skintone under the mask is dark, but simply fix that not just remove her face entirely lol.
This has NEVER been a problem in almost 4 years and now it suddenly is??
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Besides Bubba, Wraith and Slinger, I believe the rest of the B tier killers (Pinhead, Doc) could use some nerfs
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everyone puts hag in like S tier without knowing just 1 survivor can absolutely annihilate her lol (maybe play her so u get what i mean)
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how are they supposed to fix what's not broken
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2595678#Comment_2595678
Is that really true?
theres a ton of video essays on overwatch's downfall prior blizzard's scandal and they ALL mention that
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I don't really look at other's perks but I know dead hard and exhaustion in general have an extremely high usage rate. However, you can't just put all players in a sack. For example, I barely use exhaustion perks and I'm sure there's people like me
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xbox handled your report, not BHVR, that's why
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I don't think it's toxic, it is simply annoying to go against if you have had bad teammates throughout the match or if the killer turned out to be a tunneler or facecamper- If the match went fine until NOED showed up, its very easy to find it and cleanse it even if one or two people lose their lives to it
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2595678#Comment_2595678
You know, not to get too deep into it, but I think there may be another reason Overwatch lost that many players over the last year...
Regardless, yeah, I don't think just nerfing everything into the ground is a good idea for this game.
that's actually very very true, and i think we both agree. There's nothing bad in nerfing stuff, just as long as its in moderation and buffing stuff as well!
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reports do nothing, sorry for you. I've been insulted some times before I know it feels ######### :(
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i feel like you may want to know a story about a game called overwatch...
they nerfed EVERYTHING that was meta and made no buffs. The results? the game being a hot mess and now having lost 1/3 of its playerbase in around 1 year
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2578946#Comment_2578946
That's tricky when you want to actually pay the people who have been designing all the new killers and survivors that have come out in the years since the game released originally. Seriously, I'd get it if these were characters that were made with the game, but each new killer and survivor represents so much time that was put in by the design and development teams, why shouldn't they be paid for their work?
they get paid??? the game isn't free to play and just with cosmetics and battle passes they'd make enough lol
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Even if this is a problem (which is, and big one) think about the streamers and high MMR players that literally cannot play due to the massive amount of hackers infesting the game lately
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The event isn't bad but it could be improved in many aspects.