notlonely
notlonely
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- notlonely
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Comments
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2143161#Comment_2143161
OMG THEY HAVE JUST CAME TO MY YT CHANNEL AKKSAKSAJKSJKA
PLSSS HOW DO U EVEN GET 5 HOURS OF BAN THAT'S SO MANY DCS
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@[Deleted User] said:
Because it gets people out of the game faster and makes a killers life easier. It's a...choice way to play, but it works. I don't do it myself because sweating matches is just stressful to me, and I hate being tunnelled myself, but I get why people do it. 8/10 times it's a tactic, nothing personal.
But really, don't they EVER think like you and try to do different things? Tunneling is very unethical at least from my pov.
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@Angelicus23 said:
they brang keys last second, ended upset and flamming me
Thats actually a super valid point, I'll take it
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@dadadadadada said:
https://forum.deadbydaylight.com/en/discussion/245698/why-would-anyone-tunnel
Not everyone are good with spirit or hag i suck with them but i can play nurse well enough for the amount of time i play her its not because most of the survivor think they are easy that they are.
Slugging help with winning the match its crazy how fast a game can turn around with only 1 kill.
You're totally correct. So many ways to fairly get wins as killer yet some of them tunnel for some yet unknown reason. Also, Hag is like really braindead (she has a skill ceiling but easy to pick up) so anyone can do well as her.
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This is so nice! I'm not happy to know that they take these kinds of features that should be basekit and make them into perks (Small Game rework). The archives thing would be so goddamn helpful.
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I'm a survivor main and I really like using the Autodidact build (Perk + Empathy + Solidarity) and I always make room for We're Gonna Live Forever or Borrowed Time because of their high utility. Besides that, my main build is usually Balance Landing+ BT + WGLF + Either Spine Chill or Inner Strength.
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this is straight up Identity V but sounds interesting. I really wish survivors had something that made them something other than a skin.
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The thing is some lore is way too large and not especially interesting, especially talking about newer killers. Besides, I'm not interested at all in Archives lore just because I can't unlock half the entries. Not because I'm trash (which I am) but because I don't have that character/ I don't want to play them.
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I was reading through this thinking I was smart because my main is female then I recalled I main Jane so this doesn't apply at all.
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As a Jane and Steve main that's never toxic I feel insulted. Also please WHY is Quentin there literally half those P3 Quentin mains are as toxic as radioactive waste.
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Talking about perks I'd say Plague and Clown. Jane is also a really good survivor (totally not biased because I main her) but if you buy Clown with shards that's good too since Kate's perks are questionable. Besides these two, I think Hag and Nurse have strong perks too and if you have them both try upgrading them.
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I chose Carrie because it's my all time favourite movie but I don't really know how would they add her to the game lol.
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@Mooks said:
Those image questions were directly followed by a question about what you think promotional images should contain in regards to the promoted video game.. I guess those were connected?
Still odd tho. When I see promotional art, I'd love to see gameplay mechanics and a showcase of the game's graphics and stuff... Why would I care about 1 of the 50 playable character's in-game model when deciding to buy a game?
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Not really, I've actually having okay teammates at like half the games which is triple the amount I had before. God I h8 SoloQ
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If Solidarity had a 100% conversion rate I'd probably include it in my main build.
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I joined the game cuz I liked it, not because of a chapter. Tho I joined like 2 weeks before Blight's release not sure if it matters.
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Oh no, that would be two lines of code and would make you geniunely feel better after you get destroyed. No, thank you!
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Not a Hag main but I have BBQ tier 3 on her and I use her when I want easy 4ks: I barely see Small Game and I'm not bothered at all by users of the perk. I mean, Hag could use some counter play. As for Trapper, I do think it's worse for him since disarming a Trap is more punishing that triggering a Hag trap: she could get in range and teleport in time.
EDIT: Forgot to mention that 99% of the times I see Small Game it's either a rank 20 Claudette that was somehow in my red ranks lobby or someone had it with Inner Strength
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2102351#Comment_2102351
I was about to tell you my proposed idea for a Freddy change, but then I realised it includes a rework. I guess you are right.
The thing is I love Freddy's character and concept, it's just... Dream World should give different advantages to Freddy. That's it. Period.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2102319#Comment_2102319
They are cutting the timer in half.
Still, don't you agree that 90 seconds is more than enough to escape a chase against a regular killer and go and heal?
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I think these were the right changes Freddy needed. I do agree he's garbage now, but I seriously don't know what else could we do to him that doesn't include a rework-
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@Mr_K said:
Is lucky break only useful once? The timer is global and caries over if you heal. If you have a medkit you can use the perk several times.
I though that was going to get removed because of its new effect. The perk would be completely broken otherwise if you bring a MedKit with Self Care or Built to Last.
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@Kebek said:
Lucky break was always perk that was supposed to be focused around blood pool and imo it should stay like that.
I don't get why we can't get pernament removal of blood pools for lucky break and give the new no scratch marks for X duration to perks like lightweight that fit that flavor much more.
this is a much better idea than mine ngl
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@QwQw said:
The Freddy and Twin changes are both unnecessary.
Why, if I may ask? Freddy needed changes from long ago, and Twins are weak and the only thing they're good at is proxy camping.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2102181#Comment_2102181
Why was this restriction added, out of curiosity?
Or is this intended to make it stronger with precision? That's what I should be asking.
It makes the perk stronger! Think about as if you had a kind of triangle in front of you. They made the triangle THINNER so the totem placement is easier to locate. I don't think you'll miss any totems just because of this change.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/2102226#Comment_2102226
Lucky Break Iron Will will be meta, 100%, especially considering how much it destroys Spirit.
I did realise how much it counters both Nurse and Spirit. But still, this perk can be countered.
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Lucky Break and Demo still need changes. For the rest of the things this is a really good update I'm very happy with!!
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@ScottJund said:
They definitely overbuffed the hell out of Lucky Break
It still has a duration. For now, it's only a helpful tool to escape certain killers. Trap based killers, insta down killers, or Plague and Legion who have other detection tools won't be that bothered by this perk.
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@supersonic853 said:
....CHASE MECHANIC BASED STUFF NEVER WORKS MOONWALKKKIIIIIIINNNNNNNNGGGG
I didn't consider that I- but still, I don't think a perk that triggers once per match is useful (exception is Adrenaline)
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Run DS and/or Second Wind. But fr, tunneling is getting really bad.
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I had a stroke reading this. You know what syntax is? Grammar apart, a person who masters Nurse is considered a God for reasons. Watch some Nurse gameplay or something pal.
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You're not alone! I, myself, am young, but I'm friends with a family in which they all (mom, dad, and 2 daughters) play DbD. It's so wholesome and they give really good vibes when I play with them too.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2096537#Comment_2096537
Hag is just plain annoying to play as and against. She is so good at camping and that is literally all that some Hags do.
Totally agree! I believe Hag should have a similar limitation like Twins. They can't divide next to a hooked survivor, and Hag shouldn't be able to trap hooks.
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@swager21 said:
i have a better idea:
make kindred a basekit, BUT you cant see the killer like you can with regular kindred.
so basically all itll do is make it so survivors can see each other and decide whos going for the unhook
Please don't remove that part. I can approve that the aura reading range is reduced, but running Kindred has saved lots of teammates of mine frm dying to facecampers.
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This is a really nice thread. I do agree with most killers people are mentioning: Blight, Oni, Billy, Bubba... However, I do disagree with a couple statements that Hag is balanced. All I need to say is: please, play Hag and try to get a 1k. You won't even realise how you got that 4k with only 1 or 2 gens done.
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I won't even read this pointless thread but OP, there's this perk you'll ADORE that's called Beast of Prey...
beast of prey.png -
I can't relate to this at all because I play a game for like 40 minutes then switch activities (Probably a different game) but your points make complete sense. SoloQ has been really hard lately because I've been exposed to a ridiculous amount of camping so I know what you mean.
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@VexTheHex said:
I really don't understand this Trickster is ranged, Huntress is ranged... therefore they are the same argument.
So Deathslinger, Huntress, Plague, Clown, and PH are the same killer to? Ranged abilities!
Bubba and Billy are obviously the same. Chainsaw abilities!
Oni, Spirit, Billy, and Blight are all the same. Sonic abilities!
Wraith and Spirit are the same. Invisibility abilities!
Trapper, Freddy, and Hag are the same. Trap abilities!
Hag, Freddy, and Nurse are the same. Teleportation abilities!
Clown and PH are the same! Area denial abilities!
Trickster is a incredible addition, he just needs buffed.
You really don't think Billy and Bubba aren't the same killer even after the devs confirmed Billy is just unlicensed Bubba??
@loopsahoy said:
With earlier times, we have more room to create killers with better powers.
That makes no sense. New killers have a larger range of weapons and abilities to choose from. An ancient killer wouldn't be able to benefit from an AK-47 like Slinger does (Not ironic I mean it).
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/s Stunning! The points you gave made complete sense and have no counterplay at all or bring no benefits to overall gameplay. This super OP perk definitely needs a nerf 😡
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I'm so blind I always play with full brightness so I personally haven't noticed. I have seen on the other hand that Crotus Penn is much more bright and visible now which I'm happy it is.
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Finally someone will take the spot Twins and Plague have been sharing since their release. Also how are y'all trying Adept killer with such ease? I have 3 adept killer achievements and they required preparation and good add-ons for me lol.
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@Seraphor said:
Agreed. I think people are overreacting thinking "DS is useless now" just because they can't use it for invincibility moves anymore. It still has loads of value as an anti-tunnel perk, especially if you jump in a locker mid-chase.
The only real nerf is the inability to unhook others, and it really only punishes in the Endgame. During the rest of the match, I personally don't have time to do gens or heal while getting tunneled.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2074253#Comment_2074253
He openly abused and advertised exploits (i.e. fatigue cancelling swing). They're still in his cannels' content. That's gonna be a no from me dawg.
If that's so insanely unfair and gives such a big advantage why won't they simply fix that glitch then?
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This is actually a great idea but it has too many requirements to make it work out. I do agree with the statement that the meta could use some changes. Besides, the devs are running out of good perk ideas.
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Glad to see 1 person likes it and will run it! I personally won't. I think getting value out of things is usually better.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2062061#Comment_2062061
Main Event is the most pathetic power i've ever seen.
Just compare it to other power spikes like Myers Tier 3,Plagues Corrupt Purge or Onis Blood Fury.
I don't get them,are they using the magic conch from Spongebob Squarepants to make their design decisions or something?
Also this ^^^^ Any of those killers with their power burst scare the hell out of everyone, meanwhile Trickster...
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It's not trash, it's situational. Look at Hawkins for example. If you get that map and you're running it you'll get insane value. The problem is that one precisely, that the perk is situational. What if you get a stun with a safe pallet? The killer won't break it if you just run away so you won't loop there. You need high map knowledge and to pair it with perks like Windows to get value.
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A baby nurse with NOED can get more kills than a Trickster player from my experience and that's all I need to know.