Feedback and Suggestions

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  • So, as it is, Corrupt Viabilty is most commonly used for late game effects, for a 3-gen strat. What I propose the change is, is as follows: The 2 furthest generators from your starting location, as well as the gen closest to you, are blocked for 80/100/120 seconds ________ Simple fix for the more braindead in-game application to the perk.
    4 comments 31 views last activity
  • I was excited to hear about hit validation returning to live servers. Unfortunately, it feels as polished as Chapter 18. Below are a series of clips exemplifying hit validation in action from the killer's perspective. I had no issues with basic attacks the entire match, yet every time I used Demon Dash/Demon Strike I was punished by hit validation. These are routine plays--nothing fancy. We
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    16 comments 621 views last activity
  • Allowing Victor to be recallable after 45 seconds even when he's not latched can help restore the ability to use him during loops if you use him to check a really far away area in a map and realize it's empty. It could also give the Twins more map control in general. Thoughts?
    1 comments 41 views last activity
  • the reworked autohaven maps give me the biggest headache i ever had playing a video game and i don't mean because of difficulity i mean because of visablilty and colors. I have to say im red-green colorblind so that may have something to do with it. However i shouldn't have to suffer a map that literally gives me a headache from the colors alone. I can literally see nothing on this map. Only G
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    5 comments 82 views last activity
  • I hate when I don't do good in a match, or get matched with toxic survivors and the end of the game "entity displeased" sound has to remind me just of that. Even the sound after a sacrifice is irritating, knowing you had to sacrifice because a hook camper or bad teammates lmfao
    1 comments 1 views last activity
  • No one can predict when their connection is slighty lagging, so this is an unfair mechainc. It needs to be reverted back
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    20 comments 191 views last activity
  • Normalise these stupid achievements by making BOTH sides require ONE pip. Survivor is brainlessly easy and doesn't require even participating in the match. Killer is intense, made worse by depending on the AWFUL emblem system which terrorises killers for using their powers as intended. Higher skilled players are already playing against higher skill coordinated players most times without ANY
    27 comments 552 views last activity
  • Not sure what other survivors experiences have been so far but these map updates today have made it much more difficult for survivors to escape chases from killers in those maps. The maps now have 0 fog and there are massive parts that are completely empty and open with no obstacles and nowhere to hide , no windows to jump through and no pallets to throw down. Not sure why they took so much out o
    3 comments 81 views last activity
  • Sadly I haven't got screenshots yet, but somehow I wasn't able to unbind Viktor on Léry's in a lot of locations although my power was fully charged. The big central room was one of them. It made it very hard to use the Killer's power at all.
    0 comments 11 views last activity
  • Besides matchmaking and long time queues, the worst problem in this game, as survivor, is tunnelers and campers, or toxicity in general. This is something that devs should know since ages. Well, they must said "If people like to be that toxic, let's bring them the killer of they dreams, for being able to play as dirty as possible". I played a lot of hours since The Twins DLC released and all I c
    9 comments 131 views last activity
  • I know charlotte see survivors when theyre comfronting with victor but its like not The twins Just a Victor. This would be Good if someone would Kick Victor and that Survivor is exposed for minute cause she loves him and when someone hurts her little Brother shes like understandable, am Just gonna wait for Victor inside me. What do you think about that guys?
    24 comments 1,011 views last activity
  • Having survivors escape through the hatch is very frustrating as killer, and does not feel earned at all when you pull it off as survivor. It is also pretty annoying for the survivor who brings the key because the killer is probably going to tunnel the hell out of them. I heard some rumours about keys getting a rework, how would you guys balance them?
    46 comments 962 views last activity
  • After numerous times reaching 1m blood points and having nothing I really want to spend them on in the web, I thought maybe it would be a good idea to make a certain amount of blood points tradeable for iridescent shards, 500-750k for 300-400 points - I'm not sure how the numbers should be worked so it's fair and viable so players don't end up with loads of shards, make it a tough grind but rewar
    1 comments 11 views last activity
  • Would be nice if Oppression didn't just thanos snap and change the skill check I ALREADY HAVE into the Difficult one. Was doing a gen got a skillcheck skill check pops up and as I'm about to hit it the twin decides to kick a gen and my normal skill check just instantly changes to a difficult one as I'm pressing space to hit the one I had. Pop the second difficult one up after I hit the current on
    10 comments 111 views last activity
  • Remember when we used to get free chapters? This would have been a perfect candidate for another free DLC. The patch has obvious, glaring issues that were known before release The Halloween event was a disaster Christmas is coming up, and that's the season of giving There are a bunch of DLC skins coming out that will make a lot of money anyway Instead we got paid DLC with non-functional pe
    5 comments 41 views last activity
  • Object of Obsession isn't a terrible Perk for the Solo, but it is easily abused by the SWF. I think I have a suggestion which would make it MORE useful to the Survivor using it and limit some of the more abusive aspects of it from a SWF perspective. See below: OoO Level-1: The Secondary Action Trigger will utilize the Stalk power just like a Spooky Myers (Scratched Mirror) with a range of 10
    0 comments 1 views last activity
  • I know new maps are on the back burner for now, but if you ever do a Frankenstein killer I'd love a Frankenstein map to go with it. Imagine a Red Forest tile stitched to a Yamaoka L/T Wall into an Autohaven junk loop. I think it'd be a really fun concept to play with that would reuse a bunch of already made assets.
    0 comments 1 views last activity
  • Bought the Twins today they are actually broken. Upon unleashing Viktor he is 50% of the time HALF in the ground and can't move. Then my screen completely froze and I couldn't even switch to the twins, I was forced to lose my items, offering and forfeit the match. Do you guys seriously think it's okay to release a "Beta" Killer on the live servers forcing us to do game testing for you? Becau
    11 comments 91 views last activity
  • Hi BHVR. Let me get to the point: This wasn't the best thing you've released and I appreciate that you're taking the time and effort to attempt to hotfix and salvage this. So far 4.4.0 has been somewhat promising though I have a few notes and questions I'd like to bring up: Firstly, great work from the design team and the artists yet again. They prove time and time again that they are more than
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    1 comments 62 views last activity
  • Are you considering revert to P2P connection ? Dedicated server is not a solution on a asymetric game ! With dedicated servers you have to rely on your connection ... fine ! Rely on Killer connection to server ... not fine as it doesn't allow us to see if Killer is playing from "Pluto". With P2P at least we are allowed to refuse to play with someone from "Burger King Wi-Fi" with red ping and it
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    5 comments 41 views last activity
  • I'm calling it now. The meta for The Twins will be to camp hooked Survivors with Charlotte while you put pressure on the map with Victor. Victor being able to down injured Survivors and continue also promotes a slug style. Having a Killer that can camp the hook, still pressure the map, and down Survivors is quite disturbing. And who cares if someone kicks Victor. Charlotte is parked at the h
    2 comments 31 views last activity
  • Some modifications to make for the new chapter: Make sure to call Victor back at any time Make sure that Victor can pass through palletes and windows Make sure that Victor can perform his action (jump) on the stairs Slightly increase time needed for Survivors to remove Victor (I find that when you miss a victor jump takes too long to recover and the survivors can quickly eliminate it) Here
    0 comments 11 views last activity
  • As my title states, nothing is more infuriating than survivors doing that round and round an object thing to no end. Like, are you really actually having fun doing that?? To get back on topic: I think to offset that crap. Killers should be able to jump across the object after a few times around.
    22 comments 401 views last activity
  • I'll just get straight to the point: Playing Red Ranks is frustrating because the most prevalent and active strategy used by killers to secure easy victories in this game is Tunneling. You tunnel one guy to death; there is one guy less, and his team is now slower at everything they need to do . The greatest issues with tunneling are the following things: Tunnelling is a Good strategy bec
    27 comments 311 views last activity
  • I think most of us know by now that BHVR no longer cares about even putting up the appearance that they give a crap about its playerbase beyond how profitable they can be, and now that they're recognising that the game is failing (or alternatively can survive its death), they're simply trying to milk it for as much as they can with subpar content. I mean, really? Releasing a DLC with missing con
    0 comments 12 views last activity
  • Hello, I'm a Pig main and even though I personally don't have any issues playing the Killer, I got bored and decided to write the buffs/rework I'd do to make her a better killer. Now before I say my ideas I know she was high in kill rate. But you have to remember that is due to her not being played or mained by a large population of the playerbase, and those of us that do main The Pig just do ou
    8 comments 881 views last activity
  • Just a thought, but would anyone else like to see the killer's gamertag like we can the survivors? Why do we only see 4 players when there are 5? The killer icon could be in the right hand lower corner and have his/her ID there, too, so they're all present. Also, I've gotta say, the best part of matchmaking is the names used by survivors. They're absolutely the greatest. I enjoy seeing what craz
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    21 comments 131 views last activity
  • I saved up lots of points and grinded all day...for this? I'm sorry BHVR, I love the twins, but you can barely even notice a difference.
    16 comments 767 views last activity
  • the game is currently full of bugs. hope fix will come fast.
    0 comments 21 views last activity
  • Ok... I would consider myself a good survivor and I despise spirit. Why? She has little to no counter play, all you need is loud sound a few hours and your top tier. I’m pretty sure I speak for my fellow survivors when I say she is maybe the best 1v1 killer. Please bring back the directional sound and make it so the scratch marks are non-existent. Really bring her back to Earth, or the realm
    32 comments 511 views last activity
  • From what I've seen, while being chased by Victor, you gain nothing, as there's no chase event or anything. Basically you're just wasting time, because not gaining bps nor emblems So add the chase events for Victor too?
    6 comments 42 views last activity
  • When unbinding Victor let us tap the button to drop him while we're moving and let us hold it to unbind and automatically switch. That way we can drop him while mid chase and then switch to him on the fly quicker when convenient. Basically let us unbind while moving Tap Power Button to unbind and stay as Charlotte and release Victor Hold Power Button to unbind and switch to Victor Switching
    4 comments 42 views last activity
  • I'm literally just waking up and had this idea. This idea may be a nice tiny way to counter Mori's. So hear me out. Medkit Add-on: Paddles(Very Rare Add-on) Requirements: -Victim must be Mori'd. -Must have at least 16 charges left on Medkit to activate. Use: With the add-on, you'll be able to "heal" the corpse in a sense(would take as long as healing one health state). Once revived, medkit i
    4 comments 91 views last activity
  • Directly speaking to BHVR. You really need to stop thinking about profits and start thinking about the actual game. Its a game that people play, not just a source of money for your company. If it contuines to go down the toilet in terms of quality and bugs eventually you will not have any players to pay you money for your cosmetics and garbage content. So take the loss for next chapter or nex
    9 comments 191 views last activity
  • Adding some sort of in-game achievement tracker would really help in keeping track of how close players are to completing the achievements that take multiple matches to complete. Knowing how many of the 100 survivors I've downed by hatchets 24 meters away or how many more perkless escapes I need would be very helpful.
    2 comments 41 views last activity
  • Make boil over disable aura reads on hooks completely, not just within 14 meters. This change has reasonable counterplay, and when counterplayed correctly ends up being a small time waster if anything at all (know what hook you're gonna use ahead of time) but a carless killer could lose a hook because of it since they may give the survivor a lot of wiggle finding a hook.
    0 comments 11 views last activity
  • I've played about 10 matches as the new killer, and at best got a 2k (currently rank 3 killer so most survivors are red ranks as well). Their power feels very frustrating to use and I can consistently do better with killers like Clown. Here are a few suggestions I had for improving their power in addition to the bug fixes. There should not be an audible cue every time you switch between Charlot
    6 comments 92 views last activity
  • Soo... I've been playing the Twins for a while now, both on PTB and the live version. I don't think anything major should happen to Victor as the power itself is pretty solid. The pounce isn't stupidly broken (at least I don't think atm) and Victors pounce isn't terribly weak either. That said, there are definitely some flaws and in my opinion they could use some small tweaks, hence I made this s
    0 comments 41 views last activity
  • With the latest update, the visual look of volume settings was changed, but also, we lost fine, precise control. Previously, you could fine-tune the volume of the game to an exact percentage: 40 percent, 42 percent, etc. But, in the new update, we have set percentages. I am particularly sensitive to sound and of course, my preferred volume is in-between the new percentages. Fine-tuning vol
    0 comments 1 views last activity
  • I don't know, but somehow Ormond feels... empty? There are some really dangerous dead zones now with only one unsafe pallet. And the main building has nothing to use anymore. I didn't see a single pallet there and there is only one window downstairs now. It feels a lot like Groaning Store house main building now.
    18 comments 181 views last activity
  • Here's a suggestion that everyone's gonna hate: what if, instead of having teachable perks in the bloodweb, perks became teachable by prestiging the character? First teachable perk at prestige 1, last at prestige 3.
    3 comments 41 views last activity
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  • We are, really, pressed for time right now. Both type of players. Not about balance, not about SiDeD, just average game speed i'm telling you. This is for EXAMPLE. Killer find out survivors in 15 seconds, managed to down him in 30 seconds, hook him in 5 seconds... so the first survivor hooked in just 50 seconds after the game starts. If you are skilled player (or balancing dev), you will recogn
    0 comments 21 views last activity
  • Victor is extremely easy to counter and you can take him hostage as well for a time and Charlotte is just the wraith but with no cloak or speed boost. We can look at the time it takes to switch between the two and as one can see its freaking slow, next victor is nothing but bug city. Three times in one game he spawned in the ground, the idle screen has victor clipping inside Charlotte and the mo
    0 comments 21 views last activity
  • I mean, c'mon, survivors already has it with abusable things such as p3 claudettes or completely pitch black skins and also sounds in this game are broken so why in the world would you subract the only thing that help killers to spot survivors?? Adjust the grunts of pain from 100% to 50 for a short period of time after being hit so the perk would be still viable, but then it should go back to nor
    13 comments 201 views last activity
  • I think second chance perks are too powerful and should have more downsides. You struggle in the Kiler's grasp to get free, activate DS, but you get free by the cost of your health. Deep Wound applies (you have to mend, if anyone forgot what Deep Wound is) . It would make DS a more balanced second chance perk, since you have to spend more time healing yourself. Thoughts?
    5 comments 51 views last activity
  • Why did the devs decide to make it so you have to click to change the volume? Before you could drag the volume bar to quickly change it. Now you have to click 20 times to get full volume... What is the point of this?
    0 comments 31 views last activity
  • I like BBQ as a killer, it's a great perk, it tracks survivors and brings a huge BP bonus. Partially merging it with Deerstalker and letting us see survivors that are downed seems cheesy and unnecessary. The purpose of BBQ is to motivate the killer from camping and tunneling and go after another survivor, it shouldn't help hooking downed survivors. Besides we have Deerstalker for that and BBQ ma
    25 comments 331 views last activity
  • seriously, no more nerfs for any perks. just buff the 80 odd perks that arent useful at all and i mean actually buff them not a small unnoticed change but an actual good change that makes you think "oh i wanna run that perk, oh and that perk, damn i dunno which to pick" not oh yeah ill just run the 6-8 possible decent perks on this side...
    27 comments 421 views last activity
  • I tried my very best not to be one of those Survivors/Killers that complain but here it goes lol. 1.WAIT TIMES: The wait times to get into a match is ridiculous....... then after waiting about two decades I can find a match , soon as im about to get into loading to get into match, my Xbox cuts off lol literally the only game that makes my Xbox shut off and say it's overheating, 2. DC PEN
    8 comments 101 views last activity
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