Tiny Change To 'Corrupt Viability'
So, as it is, Corrupt Viabilty is most commonly used for late game effects, for a 3-gen strat. What I propose the change is, is as follows:
The 2 furthest generators from your starting location, as well as the gen closest to you, are blocked for 80/100/120 seconds
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Simple fix for the more braindead in-game application to the perk.
Comments
no one uses it that way the use it to gain early pressure while stopping survivor from working on gens for a bit
If what you said is true, then the killers wouldn't go straight to that side and hover there on and off for most of the game lol
I only use it for late game 3 gens as Trapper/Hag/Demo
Its not the killers fault if you 3 gen yourself.
Then do all other gens when they hardcamping a 3 gen from the start. They could do that without Corrupt. You should be able to beat a 3 gen with 4 survivor.