StrickxNyne
StrickxNyne
About
- Username
- StrickxNyne
- Joined
- Visits
- 320
- Last Active
Comments
-
With this update I can finally breathe a little as survivor. I'm escaping more but not a whole lot more. It's been more of a challenge to escape still but only one or two of us escape so that's also fine, a 50/50 split of killing half and half possible escape is pretty reasonable for once. All 4k vs campers has made the game so boring and I've recently only logged in to play 2 or 3 matches and bail. I suck and I shouldn't be forced to go against the best rank 1 killers every match that have tunneling and camping down and hooking in perfect spots to proxy camp and pressure gens. It's been hell and no point in playing to always lose. Forums always tell me it's not up to the killer to make sure everyone has a good time so I guess if 4 survivors are having a good time vs the 1 killer then who cares π€·π½ββοΈ
-
Welcome to the world of carrying perks you'll rarely use but have to because of the few noobs. BBQ, monitor and abuse so you can get closer before they know to urban evasion around, iron maiden to catch them coming out of lockers etc etc.
Just like survivors are told to carry perks to work against the very very few sluggers or BT or DS etc. Welcome to the world of Dbd already fixed it but now you've gotta choose which set of nonsense you're going to try to combat but probably will only matter once every 20 games. Dbd fixed full immersion by throwing birds on and slowly updating how those birds work against that survivor. Got birds? Can't head on a killer from a locker. Birds also bang until the folks move and you still have loud sound to find them. Gotta carry whispers every game in the event a few hide. Survivors are rewarded for never being caught, it's a whole medal area to not be found and not be hooked, game also gives more xp and shards for living longer in a match.
-
If the devs cared to listen they wouldn't be making game breaking nerfs of buffs. It's simple. If a person is in a 3 to 4 swf buff the killer, weaken the survivors and nerf perks. All problems have just been solved there. If they're running solo or single swf they're still at the mercy of 3 to 4 other killers getting them killed. If your 4 man sweaty swf red rank came with only 1 perk killers wouldn't be raging and ripping their hair out, ds wouldn't need to get nerfed and everyone would have a better time. The devs keep making blanket changes as a fix all end all and no one comes out happy in the end, periodt.
-
"It's not for learning killers, by mid ranks you either get high level or low level survivors, thus it's survivor based" no, the reason you don't have middle ground survivors is the exact same reason, as survivor you're either red rank or rank 20 there's no in between. There's still red ranks who hide and do nothing but camp hatch like a rank 20 and rank 20s who do everything they can, just poorly so they stay rank 20. The issue you're getting is going from high rank playing against random rank 13s straight to 4 man swf red rank killers. That's also on DBD who's made soloq such horrible nonsense for survivors that they have to swf to have any chance against these campers. By design, horrible killers created your red rank 4 man swf because DBD still rewards bad behavior of camping.
-
Game is cooked unfortunately. Watch the video they put out. They said play something else lol. They have lost touch. Fans who play something else won't come back. So many have went to play something else and are done now. It was fun but Dbd just hit Friday the 13th status. A game to pick up once a year to see how awful it is. Here comes evil dead the game taking over Dbd spot. I'll miss what this game once was and I'll stop in occasionally to see how bad they've ruined it and hope for one time loading it that it'll have been fixed βπΎ
-
We trash talk killers because yall stay messaging us about gg 2ez or tea bagging us or camping us. Yall want yalls bad games to make you feel good like your good games, get over it yo. I got hundreds of screenshots of me saying great game to get hate mail back saying my perks were toxic or my using ds was toxic or bringing a key was toxic when I didn't even use it π like chill fam, yall get all bent out of shape but you don't know how to act either. Yall made this game toxic! Survivors didn't just one day start talking trash out the blue, yall did something hateful and we clowned on it. You just don't stop doing the hateful thing, that's on you no one else π€·π½ββοΈ
-
Instead of a perk to put a pallet back up, let survivors do skill checks to put it up and if they miss it they break the pallet with notification to killers. That keeps them off gens to hope to run loops again. Make gens also take a little longer but also make getting someone killed takes longer too. I don't go to scary movies to see everyone escape nor do I go to see the killer pop out and whack everyone and boom movie is over. We're missing big things and it sucks.
-
@Mastermind said:
https://forum.deadbydaylight.com/en/discussion/comment/1783492#Comment_1783492
In situations where you hook someone in EGC, the 60 seconds absolutely is a make or break deal. If they get an unhook because they're healthy and attempt to body block the killer, even if I manage to down the hooked survivor who is the only worthwhile target in this case, they either crawl to the exit or I pick them up and they have me eat a DS and escape anyway. Apart from this, I have no real issue with DS. Though maybe I'd disable it when you're picked up from opening a locker because it kinda doesn't make much sense that a survivor would overpower a killer who has them literally cornered.
https://forum.deadbydaylight.com/en/discussion/comment/1783392#Comment_1783392
No wonder you don't see the logic. You think META means perk choice.
The rarity of this is so scarce. You want DS canned because it works as intended 99% of your games but that one game at the very end you lost to it you're mad and want it gone. DS acts as a second hit to one hit wonders like noed, being marked, being chainsawed etc. Most of the folks upset at DS are not even doing full chases, they one hit down camp and get mad ds didn't let their camping work. Stop camping and the egc won't happen to worry about ds letting them out, k Bubba, I'm looking at you!
-
@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1782134#Comment_1782134
I am guessing you don't play killer much if you think the killer doesn't have any reason to be near the hook...
Like survivors not letting you leave said hook before trying to unhook in your face.
Or they loop you around said hooked survivor when another survivor tries to dive bomb the hook.
Or they lead you back to said hook for whatever reason(Such as getting a pallet stun then trying to dive the hook).
Or...You get the point.
There's a lot of valid non tunnel/camp reasons why the killer would be near the hook.
And every single time that happens I go for the farmer not the one being farmed. It makes no sense to take out the one fresh off the hook, you're playing right into bad survivors hands who'll only tea bag you for 20 mins at the exit gate like they were good and message you about how trash you were.
-
@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1782136#Comment_1782136
I duo queue with my wife and I love it when she will be getting chased right away, I get a gen to like 75-80% and some random runs up to help me finish it. Like...what uh, what were you doing so far this game bud?
This is so often, or you turn a Gen on in a killers face, go to run to be body blocked by the survivor who camped the pallet near you watching you work and doing nothing. Lots of voyeurs in soloq. Soloq with 1 swf or none has become mind numbingly boring. I hadn't realized that it's turned into hide and screw the team. The best is when they hide, get caught and DC or get caught and run to you to give you away. Killers happily go for you because they know you're doing gens and the others will never touch a Gen. Maybe it's just me, but when I run killer I kill the hiders first, that means I'll always find the rest on a Gen trying to leave.
-
@dezzmont said:
https://forum.deadbydaylight.com/en/discussion/comment/1787369#Comment_1787369
There is such a comical overabundance of survivors. So we aren't at risk of that.
There are a LOT of survivor sided maps, and there is still a single map realm that survivors can force. Its just wild to think that survivors will quit en-mass because they have to DOWNGRADE to Haddonfield or Farms.
If your solo, large maps actually are good because solos should be avoiding being the looper and should focus a bit more on stealth (Not going full immersed obviously, but trying to hide when the killer is near rather than starting a chase) so they can ensure they aren't the first on the hook and maintain control of the game.
SWF who want to loop... have map control. So you don't have a chance to get sent to Ormond unless the killer burns a map ward, or uses an Ormond offering themselves, meaning you still have a great chance for your preferred map because you outnumber them.
Ormond was actually a problem for the killer population. It was a negative and the fact it was by far the favored map offering indicated a huge issue in balance. And it isn't even just survivor sided, it was the worst kind of survivor sided where you had the worst of all worlds: a large map, a powerful and huge central building, lots of safes of both the high wall (So ranged and stalker killers could be screwed) and low wall (so you can't be mindgamed if it isn't a huntress, slinger, myers, or ghostface) types.
There was something learned about map design with Ormond: A larger map should NOT mean more pallets evenly distributed, because pallet distance while relevant isn't as critical as pallet count, and large maps inherently are survivor sided because of longer gen patrol times and a harder time tri-genning. So you balance a large map by cutting it into smaller chunks, which means deliberate deadzones around safe areas, so that resources are sorta sectioned off. Another option is to increase the number of unsafe pallets that can buy a single hit and distribute them around evenly, but reduce safes so that you burn resources faster, but that would maintain the old problem where you can just get sent on a grand tour of loops on Ormond and lots of pallets are frustrating for rookie killers (who should not be balanced around, but who DO matter and choices that reduce their NPE are good for the game).
Ormond is better because it rewards a different style of play while still having clear advantages for survivors (You ever manage to succesfuly do a stealth run vs Doc with all 4 living in a solo game? Happened in Ormond literally today to me, it was a miracle half the survivors didn't even have madness 1 at purple ranks!) but isn't just a miserable experience for killers anymore. There is a clear upside and downside for both sides, meaning the map is fair, but still heavily affects the game compared to going to say... the Estates, or Farm.
Which obviously means it isn't good enough for survivors because they can still force an unfair map, but hey its progress.
If anyone is having a stealth game vs your doctor, absolutely nothing is to blame but you. Dr can shock half a map, whispers tells you where to land to let off that huge shock, didn't get anyone? Check the lockers. Sounds like you run a monitor and abuse Dr and are upset you couldn't stealth back. Dr isn't a stealth killer and if you want him to be, no one is going mad.
-
@shyguyy said:
I prefer to just run Bond so I can always see my teammates not doing generators.
It's so wild how many folks just refuse to touch a Gen until they know you can see them, then they hop on one like they've been on it.
-
DS rework. If in the killers terror radius and it never goes away and picked up, hit skill check for auto map escape. Make DS even more brutal for camping scumbags. Everyone keeps saying they can't avoid it, I'm sorry they suck, that's not on survivors. If we can't DC we need stronger reasons to stay in matches with ######### killers period!
-
@Warcrafter4 said:
i feel like this list is just missing: When you're unhooking a survivor. as one of its disabling factors.
As it shouldn't come to your surprise that survivors weaponize DS to auto win hook stand offs or chain DS unhooks to have a comeback in a game they have misplayed horribly.
You shouldn't be at the hook to boot. You're the reason DS exists π
-
@GhostMaceNotCrusty said:
https://forum.deadbydaylight.com/en/discussion/comment/1773900#Comment_1773900
Well to use one of your examples. "How fast you can complete 5 gens". It will just make people gen rush like crazy trying to get a good score
I'm failing to see a problem with this. Always try to improve working speeds. I wish survivors didn't sand bag a majority of time.
-
@just_teme said:
considering soloq is not bad without any perks its not even a bad build
I'm confused on what you mean here? Going into que is better if you have no perks on?
-
@Terro said:
https://forum.deadbydaylight.com/en/discussion/208515/implement-a-public-e2d-ration
What would be the point of that? Assuming that ppl don't just skew the stats to prove an agenda. Let's say there's some1 who on average never escapes and they say look this proves that killer is op. Killer mains -> only proves that you suck and you shouldn't have a say in how the game is balanced. Or the killer main could have a terrible kill average with spirit and survivor mains will just say you're just a bad spirit.
It's prove their match making is screwed and they'd need to keep getting put against noobs like them instead of with good teams and good killers
-
Slowing gens even more feels like an absolute awful idea unless the goal is to ensure everyone is dead. So many games is people already doing absolutely nothing, blending into a wall and waiting for their team to get killed so they can hatch out or farm hooks for points. What's happening is the game is being balanced against swf while people who are at best 2 swf or solo and have 2 to 3 other survivors doing nothing but getting points for hiding in the TR or farming hooks. Yeah Gen simulator sucks so let's not add more to gens. Let's find parts to repair the door to turn off the lights and sound. Let's make the survibros guess which door the others repaired and if the part goes on the wrong door it starts the other door over etc. Let's make it fun again. If we make gens last longer let's respawn pallets after one person runs through and wastes every single pallet and hides or let's give survivors their own pallets and let killers reign in the points breaking hundreds of pallets
-
It's rough but it's also fun still. I often get a team that beats me with pallets, stuns, flashlight and the good Ole tea bag. I made it a point to noed and blood warden. Let em do their thing because they forget about totems because I'm such a noob and boom, the salt comes hard. Undying with noed and blood warden has become a must at end game now. Rush them gens Danny boy because what do ya know Joe, I was prepped for egc the entire time not pressuring you bullies off gens βΊ. Make friends with your lesser survivors and killers and team up and do customs. Everyone has to learn and when they learn it's rough all around. Gen simulator only goes so far. Today we're logging in to do no gens, only to run around the map like it's on fire and get hook save and loop points. The killer is going to kill us but we're going to double pip without escapes βΊ
-
I understand the ban, Xbox has me pending another ban because of the report system and killers thinking I'm tea baggin when I'm trying to team or survivors pissed they died so they smash report which goes to my xbox player card and after about 20 you start getting soft bans that kill chat, then kill your match making etc.. That's the bullshit part, if you don't hold someone's hand and let them harass you now you may be banned because the losers smash report about non reporting offenses and instead of dbd ignoring it, Xbox, Playstation etc build up bans.
-
There's some nights every single game we are face camped or proxy camped just so the killer can come back and get the person fresh off the hook. If it's a Bubba game I can nearly guarantee I'll be camped because if anyone saves they'll also get downed from his chainsaw. It's an absolute nightmare. It's turned us into pretty toxic survivors. I've had no choice but to learn how to save someone from making it to the hook at any cost. Flash lights, pallets, body blocking. If there's say a 90% chance they're going to be face camped and tunneled then let's play impossible to get on the hook. This was easier before with 99 ING a hook but that's gone. Smol pp energy camps the life out of you every game. If the killer even assumes 2 people are swf they're going to camp because they assume the swf will save. They're dead ass wrong though. I'll leave my team on the hook and fire gens on and trade spots next game when I'm hooked and the life camped out of me. Not swf? Good luck, you're not only getting camped the killer is going to farm you and non swf people will unhook you to burn more time for others to fire gens on because they know they're safe with a tunneler.
-
Does anyone take time off from griping to actually play the game anymore? Just make a killer bot and let these noobs play VS it. Same with noob killers. Slap a bot in and let people live. This is such nonsense non stop. Killers and survivors get so many nerfs it's killing the game off. I leave for a year and come back and the cry babies are catered to insanely. Just fix match making and put these kids where they belong. Rank 20. They don't want to do anything but want their hand held on escape or 4 free kills and max blood.
-
You're trying to convince everyone here that you were good enough to hook 3 and get them down and picked all back up in less than a minute but couldn't figure out how to get them again after you got ds? Lmfao Uninstall. You lie and you're bad
-
Hatch will close within the key use time unless the last person is left behind which it will stay open until you close it.
-
They need to fix this boosting nonsense. I can't hang with red ranks thus I'm not a red rank. But they wanna team with someone rank 20 and sandbag the match and save them all game. So now I barely get blood points unless I camp the crap out them, which I'm doing every match now and getting 30k because like roaches they show up to save and go on hook. Just sucks because I can't play normal or for fun, I gotta camp some sweaty.
-
I personally think the best nerf is a 30 second headstart on the killer. Let the killer spawn then drop in the survivors one at a time over the 30 seconds. They can come in all blinky so they can't be hit for 5 seconds then fair game. When you down them they should respawn with 2 hooks or downs remaining if they stay on the ground either by the next hook or person going down. They'll respawn in a new location with 5 seconds of invincibility.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1635039#Comment_1635039
How exactly are you expected to get noticed as a tiny/new streamer without putting the TTV in your name? And how exactly do you know they're not working hard if they do have the TTV. Literally I've met people who aren't even affiliate yet.
Again, people like you are the reason a bunch of people just stop playing, and a bunch of others don't stream survivor or the game in general.
It's rare another dbd player wants to watch a new streamer. Folks watch streams to get tips on how to play. Most TTV new streamers are dead first hook or just doing things that generally wouldn't warrant a watch. Oh let's go watch this person hide in a locker all game or rub the killer of on other survivors etc... Either you're making big moves and you'll get noticed quick or you're an equally boring streamer as player and folks are watching paint dry instead.
-
I prefer a zero pressure abandon all hope build on my killer. I might chase or hook one of you but the gens are coming on and I'm opening the door to rush it. Now I've got noed, blood warden, undying and thrill of the hunt. Good luck cleansing you're dead, good luck getting out any door and especially good luck getting out once I hook one of you. Like clockwork you bots are waiting to teabag in the exit and realize too late blood warden is going and the only place you're going is to a hook or better watching the entity bust through the ground and get you. It's bots all around and I'm a killer. I don't have to be nice, I don't have to tell you to have a good day, I'm a killer and I've come to kill.
-
@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633423#Comment_1633423
You could maybe try that without insulting people. Everybody starts somewhere. You think people start at 5k viewers or something?
A lot of people, streamers or not, are wholesome people. You have a handful of streamers and non-streamers who are just #########
this holds true irl as well
I wish, the wholesome bunch is rare and far between. I'll test every match, nearly every one starts with a pallet and tea bagging while I'm clearly not hitting a survivor and just chasing to see how they react. When that react is negative because they think I'm trash and not being nice then the camping and tunneling starts and it's usually all 4 dead. If a survivor drops pallet and bails then I leave em be and go look for someone else. How you react after dropping pallet decides how ima face camp and tunnel you and if I even let someone pull you off.
-
Go play as Freddy. You think you know because you've got to play against him, wait til you're him. Fake teleporting usually happens to help slow gens, most teams don't fall for it or it's so quick they pop the gens anyhow. Spending time putting pallets or snares keeps you from watching the map, chases, kicking gens and face camping. If I'm dropping a snare you can save your team or pop a Gen, I'm not swinging on you if I'm snaring. BT isn't ignored. You're awake when you hit the hook and come off and BT works on you fine, I face camp plenty of matches and BT works perfectly and so does DS.
-
@kaeru said:
Most of the time I see TTV players, their stream is offline.
Almost half are online streaming. It's neat to see, I find most of them have the same play styles and it makes it way easier to find them to boot. I'll usually also have my stream going also. Have had a few pop into mine while I was in theirs and chat while hanging in their hooks π we've made guesses if anyone would ever show.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1634771#Comment_1634771
"I switched to killer because I couldn't deal with the facecamping so now I facecamp people."
I mean, whatever floats your boat I guess? That sounds like the most boring thing I've ever heard and I'd rather sit there watching paint dry but, if you like it go off. Just hope you don't face a team with kindred or a swf or a braincell.
Also, if you have to facecamp to get to red ranks, you don't belong in red ranks.
If red ranks come from camping then that's exactly what I deserve. If I didn't deserve it I wouldn't be there. You feel like you're entitled to something. You're entitled to figuring out how to get past it or dying. My only job is to kill you and it doesn't matter how I decide I want to go about it. Usually in a face camp sitch your team comes to save and I get 3 more hooks, if not all gens come on and so does noed and blood warden when I bust that door open and poof you're all dead. π€·π½ββοΈ
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1634269#Comment_1634269
"Anyone else just face camp the crap out of TTV?"
"I couldn't beat the camping and tunneling"
So you became a killer main because you couldn't beat facecamping yet you see a TTV and facecamp? Big brain move.
Now, do correct me if I'm wrong but I think there's a contradiction there, in which case, *ahem*, "NO, THAT'S WRONG!"
https://us.v-cdn.net/6030815/uploads/K8MSN2E1BKA4/kaede-counter.jpg
What exactly is the contradiction? I get insane blood points face camping. It's not punished it's rewarded. I got red ranks doing it, can't get red ranks surviving against face camping thus all my characters are now almost 50 from it π€·π½ββοΈ
-
So things I've found from this thread so far, a bunch of cry baby TTV streamers yikes, don't stream if you don't want me to look, and folks who clearly read me saying I open a stream and listen if they trash talk to face camp composed that into going to a stream and watching to chest, which if possible I would but tbh you can't watch a stream and run a survivor no matter how hard you cheat.
Lots of crybabies who think getting a turbo controller to smash A and googling a name someone made to have you Google to view is now a cheating offense when it isn't either π π€£ π
To think any of your survivors matter past the 3 minutes in game I spend with you while you die on the hook is classic. You've got a couple of options to counter my face camping, get good, use perks for it or get a team who cares to help you. I don't care and love the fan mail after match π€·π½ββοΈ also I'm a noed blood warden and new killer perk to bounce noed if you break it face camper. I'll rip a door open to noed you and kill your team. Run and tell that homeboy
-
@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/comment/1633212#Comment_1633212
Well that's just dumb, because it's blatant cheating, lol. Oh well, I guess. I guess macros are cool too then. Why would anyone want to spam the spacebar or the wiggle keys? Especially when the wiggle keys don't actually affect how quickly you struggle off a killer's shoulder.
I purchased a turbo controller to handle the A button just like I stream snipe son. Run an tell that homeboy
-
@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/193184/ttv-what-is-it-streamer
You realize that stream sniping is bannable, right? You're confessing to going into people's streams and reacting mid-game based on how they choose to play, or what they are communicating. It actually is a form of cheating. And before you try to argue that they are streaming it, so it's publicly available, that doesn't matter. They are streaming the game for their followers. If you, as one of the active players in a match, are using their feed to gain information, such as their location or their perks, then you are cheating. Obviously, one would need proof to report that, but you're here on the official forums, pretty much confessing to doing just that.
Where's this rule written? I can't go to a publicly broadcasted game and see what's up? π π€£ π Nah chill I'll do what I want.
-
@GoodBoyKaru said:
Aight so congratulations players like you are the exact reason I became a killer main.
No, if there's a streamer I play the game like normal because I have this thing called "Empathy" and I'm aware that everyone is playing a game to have some form of fun. Try it sometime and grow the ######### up.
Players like me? I became a killer main because I couldn't beat the camping and tunneling. I've learned the only way to counter it is swf π
-
The unbreakable perk you ask for is a perk called tenacity. It has speed recovery with no ability to stand up. Can also crawl while speed recovery. No mither paired with it ensure I can get myself up while I'm crawling away. To nerf them deer stalker was made along with not leaving someone on the ground.
-
I hadn't realized what was going on last night and I asked my friend if his dad ever got their car started π π€£ π π€£ π
-
Pc will always have an advantage and I turned it off after a week. Games are more enjoyable again. Between pc survivors just being absolutely toxic on your team and the killers movements that they can't do on Xbox. Nurse is probably the only exception, if I could ensure I always got a pc nurse ide turn it back on, they're so easy to run because I guess they're used to chasing a certain way. Can run them the entire match.
-
I got some fun killers last night, thank you to the killers who still try to jump scare you, mess with you, let you mess with them back etc etc.. Those killers who kill the hiders and play around with the ones who they see working gens, hook saving, Healing etc you make this game fun and playable. It gets so boring coming in, doing gens and leaving. I'm down to die if I got to pip up playing around. You kill me, I got some gens and healing, that's the whole game right? I miss green and purple rank fun times. Red rank is too sweaty on both sides and even the winners get salty and hateful on Xbox.
-
There is no such thing as Gen rush. It's the objective to do gens to leave. What else does one do, hide? Sweat the killer? I come in, do gens and leave unless the killer wants to camp or tunnel in which case we take turns running him silly, blinding him and smacking him in the face with pallets and giving him false hope that he'll actually get any of us π€·π½ββοΈ
-
@adsads123123123123 said:
You know what? There is no point of arguing about the difficulty of finding survivors. Instead you can PROVE it to me. I'll host a private lobby and you can see how long it takes for you to find me. I'll time it from the moment the game loads in to the first hit (I won't use windows or pallets). Conditions:
Ormond
No addons and perks and no power that give mobility, detection, set-up or stealth, e.g. Clown is a good killer for this test
Send me a private message if you are interested in testing. If no one makes an attempt, then I guess I was just right. Some people say it only takes 20 seconds to find a survivor, so I guess you lose if you don't find me within 20 seconds?
You'd need 3 others with you since the 20 seconds to find one is out of finding 4. But yeah as a survivor main ill take the challenge
-
@MeltingPenguins said:
What others said: whispers etc... also: Play survivor.
I had so many survivors by now accusing me of hacking because I found them, when all i did was check where I know I and others often hide.
Absolutely the best advice. I play as killer to learn what killers do and as survivor to learn survivor tricks. There are those that will hide the entire match and barely move until a hatch pops and that part sucks for everyone though.
-
@adsads123123123123 said:
Whispers isn't good enough imo. Just knowing a survivor is within 32m isn't good enough. There's a million places they could be hiding and it still takes too long to find them. It's fine to spend time searching in the mid-late game but not in the early game. Take this scenario: Whispers goes off and there is 1 survivor hiding. It could take 20 seconds or more to find that survivor. Meanwhile 3 survivors are working on gens in the background. This is another problem with the strategy I mentioned. You don't know whether the survivors are going to do it. If they aren't hiding and you spend time thoroughly searching for a hidden survivor, then you have wasted a lot of time. For the average game, survivors do not use the strategy I mentioned, so you just can't waste time searching for a hidden survivor.
https://forum.deadbydaylight.com/en/discussion/comment/1611520#Comment_1611520
Discordance is really the only counter. Using eyes is just searching for the survivor. On Haddonfield and Ormond, survivors can easily evade you.
https://forum.deadbydaylight.com/en/discussion/comment/1611528#Comment_1611528
That takes 2 perk slots and would force me to run those 2 perks just to counter a scenario that happens ~10% of the time.
It happens - 10% of the time, now you understand why survivors want ds built in because using it is only - 10= of the time.
-
I don't mind potato players though. At least they try. It's the toxic trolls that make it suck. They just run around, make noise, get you busted, save you with flash lights to get points, troll till you die then hatch out. They refuse to touch gens, hook save unless they know there isn't a chance they'll ever be seen and they're out and they get rewarded higher ranks for it. Now that I've intentionally went back to purple the pc players are fun again. I guess red just means toxic. I don't want to shut off other online platforms, I want the option to play with the one who want to play.
-
You can't possibly have 4 down at once alll running ds one would have ended or you hit them with blood warden and a chainsaw, in which it's time to wait and get em back down or eat it. Shouldn't have let em that far in. Accept it and find a way to not let it happen again.
-
@Laurie_IsLife said:
I think everyone is missing the big picture on why dbd has such a problem and often people argue that its because of perks and yell out specific perks they hate
The problem with dbd is survivors and before you disagree with me please note that I am a survivor main and you should hear me out.
Survivors have no downside to them you can play any survivor without any penalty where that is different for killer, you can't play any killer and it be the same. Killers have different abilities which leads to different playstyles survivors don't you can play any survivor and run at the same speed etc needs to change
My suggestion: Completely rework survivor and remove teachables.
Survivors needs stats like killers, some survivors should be slower than others leaving them at a disadvantage but could have pros like more strength (by strength I mean throwing down a pallet faster and it stuns the killer for like 0.3 seconds longer)
Exhaustion needs to be base kit, there needs to be exhaustion you shouldn't be able to run across the map without stopping to catch breath and this gives killers like hag a chance in chases where you run a -5% slower if you run for to long
Teachables have always been a problem on the survivor side anyway and have continued to be a problem throughout the years. They honestly make a character less important since all you have to do is get someone to level 40 in the blood web then be done with them this can be done in a day. I propose they remove teachables as a whole and yes I'm aware that this can be argued with but I have an example
Say you wanna use dead hard but you also want to use decisive strike you can't anymore you'd have to play David for dead hard or Laurie for decisive strike.
I know there will be entitled players who won't like this idea but I think every survivor main realizes that killer has harder than survivor and something needs to be done other than reworking powers and perks.
You'd need to do the same for killers. Keep BBQ exclusive to leatherface etc. Yall can't handle that though
-
Killers get extra already. Freddy can learn every perk while also getting to base teleport or demi base dig holes, etc etc. No survivor gets those boosts on top of sharing perks. Let's make the argument to give survivors more base ability pending survivor. Yall don't want that either because then you can go every match with hateful messages after they over.
-
@Veen said:
Well I once played against those innocent survivors who's been SWF, I was so proud of myself, I managed to caught two survivors in the basement, for some reason one of them yeeted in the basement to do a bold rescue on them, I proc'd BTs and downed the third one who took their place, then the next two came injured and I downed one of them while the other rescued,
I downed the rescuer and proc'd BT and managed an hatchet throw while that time to injure the last one.
Then, the OUTPLAY came, yeah any decent killer main would have done this mistake, thinking already enough time passed, I picked the first one, Got DS, then the second one because I'm a big dum the DS came and by the time they picked up the downed one.
What would have been a 4k became a 0 because of a single perk, and yes maybe I had a blame because I didn't slugged them because I feel bad for it, well no longer now.
DS can be abused in many scenarios and need to be addressed.
Two or more DS in a row is not okay, you cant tunnel two survivor at a time.
Why were you back in the basement if you weren't camping or tunneling? There's other survivors to go get, ds did its job and so did bt π
