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StrickxNyne

StrickxNyne

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StrickxNyne
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  • @Archive512 said:

    10 matches later on doctor, theres no difference! im still fighting people who are higher than me. 'but rank has no meaning anymore!' ok, put a new rank 20 against a red rank 1. if rank doesnt mean ANYTHING, then that means they both have a 50/50 of winning! but surprise surprise, someone with thousands of hours can cream someone who plays casually. i thought matchmaking was supposed to stop this? well great job, the update has done nothing.

    https://us.v-cdn.net/6030815/uploads/Y0ZAXE52OUZN/green-vs-red-png.png

    Honestly this is how it feels as survivor. Idk the criteria but I'm getting killers who can hook then boom kicked my Gen and have me hooked before that guy gets off and has the other running choosing the hook or hatch. I'm about rank 8-12 player that sometimes ends in red because I'll hatch or just leave matches but altruism feel dead.

  • @MissRememberMe said:

    Im just going to say that it makes absolutley zero sense for the killer to ooen the gate (unless they are pissed and just want to leave the game.)

    If a killer opens the gate, they are not currently chasing or hooking or otherwise puting pressure on survivors. Even if they have bloodwarden, they wont realistically be able to hook a survivor and activate the perk before people leave.

    If the killer has abandoned pressering just to walk all the way to the exit gate, it gives survivors plenty of time to heal, rescue, remove traps, cleanse a totem...

    At that point, unless they just missed a Noed totem, they can just leave, even if the killer is gaurding the gate they just opened. If they are at full health, it isnt an issue to just walk out. If the killer has and instadown mechanic, they can just open the other gate in the generous 2 minute long EGC.

    Apparently you've never opened a door as the killer. Survivors run to it nearly every time and boom, you've got them all. Hook one during egc and they run to save and you got another, and another and so on, and so on, and so on. Noed or leather face chainsaw mixed with warden or Myers stalking or ghost face marking they're cooked. Most of my builds are around that door opening. I'll have to find a new way to play if they change the 99 system because that door will nearly never open.

  • I wish more folks were honest with their post. It's not about fair, it's about you suck and don't want the game to end until you've killed everyone period. You want the gate to slap to zero so you can harass anyone trying to slip the gate open between you pressuring the last two doors next to each other and others want egc to start so they'll just die no matter what now πŸ˜‚. You've got noed, you've got blood warden. Just ask the devs to chop the feet off survivors or turn the ground into glue traps so they can't leave until you've decided how they'll leave. Here's a better one, get good and they'll never open the door.

  • @SweetTerror said:

    BHVR agreed that it wasn't fair to do that for generators, and it wasn't fair to do it for hooks either, so then why the exit gate?

    Being able to take as much time as you want to go back and get a survivor (or whatever else you may deem necessary), seems to defeat the purpose of the endgame challenge if survivors can 99 the gate doesn't it? At the very least I think the exit gate should start regressing if you choose not to open it.

    If they change the doors like the hooks got changed then doors have to spawn on both side of the map instead of next door period

  • @BabyOniMain said:

    Wow that clown was garbage. People have tried that on me several times on SWF and I always reacted fast enough.

    You're the type of player most people on the forums complain about. Why is someone else play stay garbage? Go play and leave the forum πŸ˜‚ so much hate around this place

  • "I keep getting slapped in the face by DS and BT" stop camping son πŸ˜‚ πŸ˜‚ πŸ˜‚ can't say you're not camping if you're getting hit with literally both anti camp perks. One requires you to still be by hook. Sounds like perks are working the way they we're designed and it's time you learn to play around them πŸ˜‚ πŸ˜‚ πŸ˜‚ πŸ˜‚

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1009712#Comment_1009712

    You hardly saw Freddy in the past.

    They couldn't sneak a hit as he had to put you to sleep and within that time he phased in and out so you could see him when you were falling asleep at random moments.

    His power was negated by self care as you could break out of sleep with a skill check. It could even be done in a chase with rng on your side meaning he had to sleep you again for a possible hit.

    It was 7 seconds to put someone to sleep plenty time to get to a pallet. Some add-ons reduced that but it was still bad for him.

    He couldn't stop hook saves. End game was especially bad for him and why most i faced ran NOED.

    He was basically a put to sleep m1 killer. His only potential was to slow the game down but even with the add-ons to stop as many skill checks it was all to easy to get out of sleep. Swf were a nightmare for him no pun intended as they would wake each other up.

    Maybe you sucked but you don't get to tell me my experiences against a killer. If I ran to a hook, boom I'm asleep, on a Gen, boom asleep, you hear him but not see him boom asleep and he's not even after you. Whole crew near the person on Gen, boom all asleep. Maybe you personally sucked with Freddy and that's fine but the majority was great with him, no matter how many times I played him solo, everyone died, I escaped zero matched against old Freddy and new Freddy I escape nearly every game. That's my experience with Freddy period!

  • I wonder if the devs share any statistics, like how many used to play Freddy VS how many play him now VS how many wins Freddy had then VS how many he has now. Ide be willing to guess he was played more then with more wins than now.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1009362#Comment_1009362

    i highly doubt you ever played the old freddy.

    or you forgot the /s, one of the two.

    ill make it short: old freddy was said to be the worst killer in the game - for a good reason.

    his power literally worked against him and it was 100% luck dependent whether it would benefit you or they got rid of it immediately.

    the new version is an overall improved killer, who is even considered to be top tier. i highly doubt that you have a much easier time against him nowadays.

    "I highly doubt you".. Yeah because I'm just coming to the forum to lie. I'm not you, so we can first remove the assumption I'm lying. I sucked against the old Freddy. I couldn't see him and got messed up by him. I was a new player then also so maybe ide have found ways around him. The new Freddy is trash, I rarely play a single game against this amazing killer you're defending. Maybe because he's not amazing and no one wants anything to do with him now.

  • Old Freddy you had no idea where he was, you hear lulliby and you run. Now I can see him and stay in a Gen and finish my rush, before if I stayed on a Gen he could pull me off while awake as he put me to sleep. This made Freddy one of the top killers. Once he got his rework everyone went back to wraith.

  • Yeah, the store still says Freddy is the old way then when you hit buy he's not that's definitely false advertising. Can't claim someone has something for a sale then it not be there. Also Freddy was insanely hard the old way, now we can run circles around him so I fully see why you want a refund. I never won an old Freddy game and now I win nearly every single one. Not being able to see Freddy and him hitting me which hurt and put me to sleep made original Freddy nearly impossible to beat, he essentially got a free hit.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/997554#Comment_997554

    You don't have to play like toxic trash for survivors to DC after getting downed or suicide on first hook, believe me.

    Meh who cares if they DC, instead of putting them on time out put them never in another game with me. Quitters suck, I understand folks get frustrated but don't force someone to play on my team, instead, if they quit, let me vote to never play with them again. Put quitters with quitters. Quitters apparently love that kind of thing.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/995859#Comment_995859

    See your still missing the point. It has nothing to do with you doing your objective or me doing mine.

    The game should be fun for both sides. I do not find getting tunneled fun. More than likely neither does my teammate. I've yet to find a survivor that is like, "Yes please tunnel me".

    Its not longer about you doing your objective or me doing mine, its about you taking the fun out of the game for a player.

    And honestly if you want to be obnoxious and tunnel, go ahead, I wont stop you, but it doesn't mean I have to keep the game fun for you either.

    This mentality so many people in this community have of, the game has to be fun for my role, screw your role is how these debates start.

    Literally if you wouldn't tunnel people, which unless your 7 years old, you would know the person being tunneled is not having fun I bet you would have this happen much less. Meaning we would each have fun.

    You would be getting into chases without loud bashing noises and survivors wouldn't be getting tunneled. But instead you care more about your enjoyment for the game than 4 other people you are playing with.

    Is it because them are random strangers you've never met? What if you were playing with your SO, Best Friend and two other close friends. Would you want them to enjoy the game you are trying to share with them? Or would you rather chase them off hook every single time and make them watch you do that to their and your friends? Just waiting to get into another round, where you can chase them off hook each time?

    Unfortunately a majority of bad killers cry that the devs can't both punish us for dcing and not playing. They should just beg for npc survivors as they demand we go to a game and demand we don't diet first hook etc while they continue to play like toxic trash. If folks are dcing or dying on the hook and you personally don't like it, change play styles πŸ€·β€β™‚οΈ

  • To draw a camping tunneling killer away from a hook or tunnel. If the sound is constantly going it throws you off and you just want it to stop.. The best is when you have a lot totem knowing you also have the one that gives you alerts when one starts. I'll spam the button hard to cleanse and let off so you're forced to come for me and when you're camping me, my other mates are doing it. Since we can't get you to leave the hook even trying to dive in it, we'll blow your ear drums out so you've got no choice but to either keep camping and ignore everything in the map or come stop it. Stop camping and we'll stop doing it!

  • It's already gone on Xbox you only see it after match.

  • Just gotta switch to killer and BBQ during event

    Sucks I just wasn't forced to start over because a new Xbox gamer tag. Guess all my work is non transferable and purchases also πŸ™ƒ

  • @TheEdMaverick said:

    I just saw the Tofu's video of matchmaking and I am scared of it.

    The playerbase wont grow up or just a little if the devs dont do something...

    that made me thinking if they will let their game die. Let me explain quickly why: I was a Paragon player (a dead game wich Epic killed cuz Fornite) and last thing I remember was that they were making bad decisions and I really hope this game wont go in that way

    Thoughts?

    You can only nerf something so much and make the win rate for one side so low that folks no longer log in and play. I spend more time on forum and playing anymore. Once it hit nearly never escape on survivor and nearly never kill more than 2 on killer I got done. Just letting rank manually reset from not playing to go back in and play for fun again. Everyone plays to win, so if that dial doesn't hit around 50/50 and you lose a majority of games, why play anymore?

  • @johnmwarner said:

    This would cause 99% of players, or at least those who want to β€œwin,” to play the same character. Almost every suggestion includes Meg getting a permanent speed boost, even 1% would make her the chosen survivor for anyone serious about winning.

    Hooray Nurse against four Megs, AGAIN

    Everyone plays a game to win. I don't know why anyone would pick Meg over others. If as I said a bajillon times, if one person's speed goes up they lose speed in other areas. Meg +1 running speed is now - 1 healing, doing gens, opening doors etc across the board.


    Also again, I'm not requesting a single thing to change, I didn't make the game. I just thought it was weird and it is weird and it's even weirder that folks are worried about a single character being picked like that wouldn't have been handled day 1 IF this had been a thing. I do enjoy taking a perk from someone else and moving it around it just the first game I've played this happens and literally no one has anything base in the process. That means no survivor is unique outside of bringing their perk for everyone to learn. However, everyone learns from the master but is never as good as the master is my full point. If I teach you how to heal you're not going to heal as efficiently as me until maybe prestige 3. Same for prove thyself, DS etc.. Sure in the end everything would still be here but it'd make sense

  • Everyone is saying balance, meta, camping simulator or why would you present this?

    Sorry, let me be clear, I'm not requesting the game change, I was more asking why it isn't this way. Sure balance is a current issue, it's been an issue since I started visiting the forums and seeing everyone demand balance. If someone ran faster they'd do gens slower the only fast gem person would be the one with that stuck ability. Don't wannabe get Gen rushed, go after that survivor, don't wanna be looped by God, don't chase that fast one but know if they touch a Gen it'll take a long while. Those bases changing other factors fix what a ton of people are upset to boot about, so it's weird to me it hasn't always been a thing.

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/949437#Comment_949437

    Rank? Just asking, because you are very likely to get a 4man escape on r1 with that build. xD

    I don't play a lot of killer and I'm not great so a rank 7. I don't really have a ton of time to invest in the game but I guess if I could find a way to make it more fun I would lol

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/115719/survivors-have-nothing-but-perks

    Do you want game becomes a camping simulator like identity V? On that game survivors do have powers and it's gamebreaking.

    Games pretty fun tbh lol. My kids play identity v and I've played quite a bit with them. Being able to toss a snowball at the killer makes it that much more fun.

  • @FJSJ_Lunar said:

    Survivors should be able to create their own custom survivor

    Change my mind

    I mean that's the current system. While yes I like Ash so bringing BT, DS etc over, not slowing gens because I'm not X, slowing healing because I'm not X makes so much more sense. Besides it'd fix what a ton already beg to be fixed. One boosts healing that's 2 not on gens. One runs faster, killers don't chase that God looper but now they suffer in other aspects.


    Gimme some skill points to spend. Lemme choose do I pull the slider up on speed running and lose speed on a Gen, do I pull up speed on Gen but I couldn't run to save my life form a turtle? Why not?

  • What is the new play style for survivor? Do we push a new button, slam a pallet differently, flick a flashlight differently, do a Gen different? I mean year ghost face introduced covering gens when he picked someone up so if you weren't touching a gen you're not for a couple of seconds but is it that different that it's game changing? Not at all. Picking a different killer game changing yes, thanks for helping the point of my post along though. It needed more comments to argue rather than help figure out what's going on.

  • @FriendlyGuy said:

    I stopped readin at "no skill tombstone mike". Funny bait tho.

    Then you didn't read at all. I play it and it takes no skill compared to most other killers. This thread is my opinion on playing them, you can find it challenging πŸ‘Œ

  • @anarchy753 said:

    Survivors only bring 3 perks each, not sure where this "4 at most" is coming from, unless you're considering that some perks make others that aren't used more viable.

    I like that survivors are only skins once their teachables are unlocked. It means I can pick who I like and know that I'm not missing out on something. We already have a meta of characters like Claudette and Ace because of small effects that give them an edge, we don't need that to be a tangible numerical bonus that makes some characters indisputably better than others. Even if it's by a marginal about, Meg running faster or Dwight repairing faster would easily make them strong than anything else.

    Also, consider that when a new killer exists, that's a whole new style of play for survivors to go against. Part of what defines their gameplay is what they're playing against which adds to their experience too.

    Survivors and killers both bring 4 perks to each game

  • It's weird to me that any killer I pick can be a totally different game, I could go through and ruin everyone right away with wraith or spirit, use pig or doctor and accidentally take the entire game hostage forcing skill checks to not be insane or pull head traps off, get dookied all over with huntress with no Aimer and yup I'm horrid with her, and so on but survivor, I'm awful ill admit it, I log in pick some perks, do a Gen, get hooked and die or run for a hatch or door, nothing unique other than I can be a certain type of girl or boy.


    It made more sense for nea to not make as much noise when hurt or breathing loud when running and probably run faster, that's kind of her story or whatever. Claudette is known for healing and instead she's used for stealth because all maps but three maybe are insanely dark so she can just stand still and the killer has lost her. I dunno, personally I love ash and expected something, the trash talk in lobby was a grade A choice but maybe move that over in game? Killer hits you and he says something cheesy if he's not going to fight back. There's changes eaxh could have that wouldn't affect game play much.


    Idk it's not my game and I'm not the Dev and I don't pay you guys for my feedback, just kinda weird and wasn't sure. I appreciate the killers being different from playing killer side and also survivor. I enjoy the coming around the corner and having one stare at me, scares me and I've probably thrown the controller a few times, not mad but jump scared lol. Survivor just seems kinda boring after a couple months of playing with pretty shells, doesn't feel like there's anymore challenges to go on for anymore. Maybe time to log some killer hours?

  • Usually someone with a key does absolutely nothing but hide and screw their team for the hatch, then if the killer slams it shut they just come along and get it anyhow. From the killers side they just mad they didn't get everyone but from a survivor side needing a teammate that's the legitimate complaint. If someone has got a key on our team I can guarantee not much but the first 3 gens are getting done. If they got a key they aren't running a killer, they aren't saving a survivor, they're almost full on useless.

  • I rush to get people off doing it because a majority of time they'll just kill themselves if no one shows or someone's already planning to die on the hook so I'm hoping I rip them off and they get tunneled for trying to kill themselves. Killers take noteπŸ˜₯, if you see the entity right after hooking them let's both get our points and beat that quitter down when I rip them off.

  • They should just fix matchmaking. Instead of most games sticking most with Gen rush and most with face campers put those folks against the quitter. Quit? You get the Gen rushers if killer and you get the face camping killer if survivor. Playing killer I face a majority Gen rushers I can't touch, yup I suck and as survivor once I hit purple it's non stop face camp tunnel city. It blows. Getting to purple feels like a pro grabbing hook saves, actually stunning a killer twice in a game or being able to hook everyone 3 times to catching one before 3 gens pop. It sucks bad on both sides but it seems it's happening to more than less. The folks not here complaining aren't likely getting matched against rushers every game or face camping tunneling every game.




    Help both sides devs

    Slow gens in a chase

    Speed then up when killer is within a certain range of hook and camping and tunneling. Seems like the closest fix outside of fixing DS how it originally was or letting ruin run the entire game πŸ€·β€β™‚οΈ

  • Killers don't want Gen rush then come to the forums demanding we Gen rush when they camp and tunnel then cry here gens go to fast. They demand we use DS/BT etc and they can't tunnel then come here and cry about how DS and BT are too strong. The bottom line is most are hypocrites and I watch most of them comment against survivors then cry when survivors do exactly what they say. Survivors want a chance at a fun game the killers in these forums act like survivors want a free pass to escape every time and act like they want survivors on hook starting the game. Survivors aren't demanding free or easy escapes, they're demanding their perks work as they once did and penalties exist so killers will finally make those perks useless instead of crying to devs for nerfs of those perks πŸ˜‚ πŸ˜‚

  • Killers cried hard about the last survivor having any chance such as ds, hatch etc. If you give anyone a chance off the hook survivor at egc should also still have such a chance otherwise it's just bogus. Yes it should still be a thing to get a chance and it is harder because the killer is right there, the timer is going on egc etc so only a bad killer would cry at another chance or the only chance just like everyone else had but this game punishes good players by saying, you did your stealth and now we're killing one of your perks, good job wasting that perk pick because we're not allowing you to use it. Also you've wasted burning luck and if ace you've wasted a 2nd perk now increasing chances of escaping. Every perk in the game works until a totem is broken etc but ds says nothing about one time use and deliverance says nothing about being disabled if the last survivor so that should tell you that enough cry babies made fast patches ruin the game πŸ‘

  • Bvhr could take everyones input and fully destroy the game. You think something is a great idea and balanced perfectly until you push that slider and wham everything goes over board. How do you know they're not sitting there playing with those sliders non stop trying to make you happy? If they need to do anything it needs to be an opinion button with credit card processing. That'll keep em a little less hateful and in everyone's face.

  • How about this. Go see how many times someone quits playing with this certain survivor or killer. Chances are they're the ones making the game play awful and they deserve the ban to raise the mood for everyone else πŸ‘

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/928602#Comment_928602

    I'll share an older video in feedback, but did you ever hear about F13's Salt Mines?

    I thought it was a good solution when I first heard about it.

    Players who DC accumulate a point. In this case Salt.

    As players accumulate salt, the matchmaking system will begin to pair these players together to play with other players who have accumulated salt.

    Hopefully "giving them a taste of their own medicine" to curb the DC problem.

    This is easier than timeouts in that no one is banned and players can continue to play without "feeling" the effects of their DC actions, while still leaving players who play without DC'ing to enjoy full matches.

    This system suffers the same problem of intentional hook suicide, but that could be taken care of by applying salt points to players who die on their first hook without struggling for most of the 2nd stage.

    Thoughts?

    So you're wanting to force people to struggle and not use any perks to pull themselves off the hook? Oops did a bad save deliverance didn't kick in, instead I'm struggling and my team won't save me or I couldn't tap A right, caught a ban on it. You guys are insanely entitled to think forcing someone to play with you is a great idea. It's a great way to kill an entire game. Most games make you play out of your ban, 2 to 5 matches with other who also have quit and then you're golden. That's the only viable situation to keep the game floating and that's only for DC

    If I die on the 1st hook you got your kill. Everyone has a % chance to escape the hook and trying to penalize for it is the most moronic thing I've ever heard.


    What next, they wouldn't let you face camp so you're going to beg for an extra weapon? Go make your own game and stop trying to get this one ruined. No one has to play your way you get your kill, if that's not good enough ask for bots or quit.

  • There's a lot of people upset someone may die on first hook or choose not to play. There shouldn't be a penalty for that. If you don't want to play against someone because certain things are happening why punish for it? How about view the games it happens in or just allow bots. If you want to force people to play you end the game. I can't punish my kids for not wanting to play with the weird kid, why would BVHR punish me for the same? They made doll's etc for those kids and they make bots for these ones πŸ’―

  • Before the nerfs over the last 3 months I spent more time in game actually playing and having fun. It's gotten so lame with nerfs and cry babies begging for nerfs etc I spend more time in forum than in game watching who caused the mess to begin with and guess what? Those same people are still in the forums an insane amount for getting what they begged for every step of the way.

  • @TBfishy said:

    https://forum.deadbydaylight.com/en/discussion/comment/921549#Comment_921549

    Low rank killers dominate low rank survivors, its higher ranks where survivors are able to get upper hand and learn, killers have a more noob friendly playstyle at first (not saying killers easy, just low ranks)

    I dont know how much survivor youve played, but when me and my friends got this game, ruin was the death of us. No new player is going to be hitting them, especially with the lag on them. It takes 100+ hours until you get the hang of it. Permanent ruin would drive EVERY NEW PLAYER AWAY. The low rank kill rate would be insane and the games playersbase would either stay stagnant or decline, which is not what this game needs.

    Also, I had the game for a year and a half before i got ruin (I legit got it a month ago). It is completely possible to do well without ruin, and completely possible to do good on the current map sizes.

    Instead of asking for BHVR to compromise their game for your unlucky games, you should try to take a look at your playstyle and critique what youre doing wrong, and try other perks that in my opinion are much stronger (and stay the whole game) to improve your kill rate.

    Im not trying to argue by the way, Im just trying to drive my point of why I completely disagree.

    Isn't that the very point of perks, add-ons hexes etc? Learn to counter and beat them. That's what the problem in the forums are. People finally learn to loop, use perks and get good at the game, people come to ask that they be nerfed because people have finally learned their way around. Then unfortunately as more are learning to do it, wham nerfs come in and make the entire game a nightmare for those in mid ranks, purple, who are just getting the hang, getting ready to finally get to red rank and now new play styles are forced. Any more nerfs etc need to only happen in red rank where the system is already incredibly harder to boot.

  • @Might_Oakk said:

    Official forum = killer bias

    Steam forum = survivor bias

    Reddit = meme bias

    More along the lines, forums = killers post here more

    Steam is more survivor based

    Reddit dank memes do melt all dreams

  • Just like that the devs listened and no mither has been nerfed. Well played 😭 πŸ™ƒ

  • What does bloodlust do?

  • Perk mods for prestige that give higher BP for killers and survivors is a must.

  • Jesus christ. If this ever becomes bannable kiss this whole entire game goodbye. Can't quit, forcing you to play bad games now also? Gotta smash that a button even if no one ever comes you'll get banned

    Get over yourselves at this point. Ask for bots if you wamma do bad things and force survivors every friggin step of the way πŸ˜‚ πŸ˜‚ πŸ˜‚

  • @DeadAtlas said:

    https://forum.deadbydaylight.com/en/discussion/112867/hex-ruin-should-be-permanent

    I'll play along instead of flaming your ignorant post.

    First of all ruin is a HEX perk, as all of the hags perks are HEX perks, it's kind of like her whole thing.

    I suggest that they rework hexes in such a way that the notifications of thrill is an innate function of hex's, minus the chaser points and totem cleanse debuff, and it should require multiple survivors to perform a 'ritual' at a more visible 'shrine'

    This way it's easier to find the hexes while making them impossible to solo cleanse, requiring the attention of multiple survivors and the killer would know that it is happening. Kind of like the Demo's portals but again requiring more than one survivor.

    I think this would provide a fun rebalance of hexes for all, but I dont like running hex perks, myself. If this rework happened, I would also reccomend changing haunted ground to one totem or as i said 'shrine', and yeah it would be a noed buff, because no one escapes death.

    Sounds interesting if you lock that theory to hag only πŸ˜‰


    Or your killer who learns it spends the first minute of the match practicing placing a hex and can be interrupted by a survivor running through it. Now choose, chase the survivor or restart the hex πŸ˜‚

  • You get permanent ruin all match and forgo all other perks and add-ons. Ide be down for that

  • @Peanits said:

    1. This is a planned part of the disconnect handling system, which we are planning on testing soon. The husks are not in the first version, but are still planned to come further on down the line.
    2. This one is a mystery to me. I'd have to find out, but I wouldn't exactly say this is a pressing issue.
    3. It's a known issue.
    4. The stun is not problematic as originally thought, since it is fairly easy to avoid in the first place. We have not promised that the timer would be reduced.
    5. This is just because of the way auras work. If they are close enough and not obstructed by a solid object, the aura does not appear. This is the same for anything else in the game.
    6. This would be a bug (likely already logged, but you can always report it just to be safe).
    7. Because there is a design team working on improvements to the game. Some are hits, some will miss. Not everything comes from a request, we also try to stay in front of the curve.
    8. It's on the list of things we'd like to do.

    Almost all of these have been answered at some point in the past.

    OH no the traps for trapper are definitely bugged on Xbox. When you get about 12 meters from one its aura is gone and it's a play, find the trap hidden game

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/903563#Comment_903563

    I mean, generally losing isn't fun. It's part of life, whether that be in a video game or in a real sport.

    If you're playing football, and the other team is beating you badly, are you going to ask them to nerf the other team, or change their perfectly legitimate play style? BHVR, in the DBD instructional video, promotes camping as the more or less intended way to play, if you want to be technical.

    In bowling when one person is insanely good they give the opposing team a handicap to catch up

    Maybe something could be implimented such as, you're red going against blue 2 gens gone, going against rank 20 3 gens are done or less wiggle time or something πŸ€·β€β™‚οΈ

  • Build a base for survivors, if the killer is within 24 meters of the hook gens speed 20% if the killer is further away than that gens slow 20%, not in effect when no one is on the hook. Now you won't be rushed if you're not camping and if you are camping gens kick up faster to save the hooked person from the camper. Keep people on hooks to keep gens slow and stay away from them, problem solved.

  • Slow down gens when harsh penalties are enacted for camping and tunneling. Rushing is the only counter to a face camper and tunneler, you're asking that be changed without is yang being changed. No ty

  • Pair it with ashes flip flop and the other one that hides the closest hook and wiggle makes the killer flop everywhere. As long as killer hasn't slapped a wiggle perk on you're outta there

  • The blood bubbles suck and need some kind of temp counter but other than that he just forces you to run him

    I hate running the killer every single game so now that oni chases everyone I finally get to do gens

    He's as easy to loop as demigorgon was on launch, I actually feel like I got a chance until "nerf" or "power up" lol. I absolutely hate learning how to run a killer the first month then a "nerf" comes out forcing a whole game play change. These nurfs you're begging for only screw you, stop it πŸ˜‚