Decisive Strike Rework
Decisive Strike is designed to be the end all be all anti-tunneling perk, however in execution it can easily be abused, not just by swf, but by anyone with the technical know-how.
How about we change Decisive?
Change the perk entirely;
A 20 second timer that activates when unhooked and pauses when in a chase or in the dying state
The timer ends immediately when another survivor is hooked
The Perk does not deactivate for the remainder of the trial once used or missed, as that only incentivizes tunneling, as there's not way to reactivate it after it's initial use. So if you get d-striked, there's nothing stopping you from continuing to chase them, knowing that perk is gone.
I know for a fact this idea is absolutely not perfect, but it's an idea to make Decisive an actual anti tunneling perk, instead of a minute of invincibility.
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