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Psycho_

Psycho_

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Psycho_
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  • I cant be the only one wondering why its just not there.

  • I discovered im able to click the menu when i use my controller, just not the mouse. its some kind of ui bug 100%

  • This has happened to me 5 times and the only way to end it is to dc out. please at least acknowledge this is an issue.

  • can we please fix this, wesker is getting bugged and stuck holding people. its game breaking and the only way to fix it is to dc.

  • That's all I'm asking, why is it even an option? allow people to purchase up until 85, the rest is just acquired through play time since the rewards are so minimal.

  • i agree give him increased turning while in sprint, its really rough especially in overdrive. still liked old billy better before these 2 reworks :(. minus instasaw ofc.

  • in 1v4 the issue comes. you have 8 traps. realistically the first survivor you find has no option and dies because you have 8 traps to kill every loop or escape option. given the killers we have maybe it would be fine.

    If I'm not mistaken we have the trapper sack that gives you all traps but you cant move them.

    I've always thought give him a bunch of traps at the beginning, like you said 8 or w/e. he gets that first oppressive down, but then he can only carry up to 4 or w/e the default is.

  • @Alice_pbg said:

    trapper changes... which I know won't happen cause bhvr said they like where trapper is...

    https://static01.nyt.com/images/2016/08/05/us/05onfire1_xp/05onfire1_xp-superJumbo-v2.jpg

    but ignoring that....

    I would give all his traps to him basekit.

    thick grass or equivalent spawning on every map when you play trapper, basically everywhere, with the color of the traps almost matching it to camouflage. (other killers bring their stuff to the trial, like fountains or jigsaw boxes, so should trapper) can also be a thick low fog too in maps like the game. enough to hide the traps but not a survivor in the dying state.

    You no longer step on your own traps. They just get disarmed if you do.

    Picking a survivor from a trap resets it.

    Escaping from a trap now takes a set amount of time, let's say 12 seconds base. 8 if another survivor is saving you.

    Trapper can recall disarmed traps from anywhere by looking at them and pressing the ability button (Think thor and mjolnir). If he holds it for a bit, all the disarmed traps get recalled in a fixed time regardless of how many traps are being recalled. As in, more time than pulling 2 separate traps one at a time, but starting at 3 it's faster (if calling a single trap takes 1 sec, calling all of them takes 2.5 seconds. something like that)

    trapper bag now just increases the total trap number by 1.

    Makeshift Wrap is now basekit, so now it will make it so the trap stays armed when you step on them once.

    Tar bottle now makes the trap perfectly match the grass or equivalent. instead of just almost.

    trapper sack now increases the speed at which you collect a trap from a distance. say 0.8 seconds.

    I think the other add-ons can remain the same.

    And there. Trapper is much better while still remaining an easy character to understand for new players (which is important to trapper in particular according to behaviour).

    You do not need to walk around to pick your power accross the map, the traps can be actually hidden in more than 4 or 5 maps, no more trap rng(which makes things simpler), and you don't need to go back to collect or reset old traps.

    But only the disarmed ones, if you put a bad trap in the corner and no one interacted with it, that's on you. if you want it, go pick it back up.

    Here's my trapper idea.

    You start with all your traps. You can still only carry 2 without addons more with addons.

    you cannot pick your traps back up until you you go below the threshold which is 2 + whatever addons.

    Instantly easier to setup without having to walk all over the map.

    If you give him all his traps all the time. It's just zoning with traps till they lose. at the beginning its fine you might get one easy down this way, but then its back to just normal trapper.

  • Run repressed alliance... cmon, call of brine etc is annoying for solo que sure, but you can balance this game around solo que. they have for years look at whats happened. alot of people are just now coming back. use your brain, bring perks that counter what you find annoying, you cant just run the same 4 perks all the time anymore. not to be condescending. try to counter things you don't enjoy going against instead of being upset about it.

  • It appears even after the animation you still have some endurance we will see if you in fact can vault etc with endurance. not sold yet.

  • you can stop at p3 and have all the perks on everyone. if you want p4-9 stuff thats on you to do, but its not necessary. in fact we didnt even have "special charms" before. also what else do you have to spend bps on. you don't have to get perks on everyone anymore. bloodwebs without perks should cost less in theory based on how you spend points.


    I think logic is flawed.

  • I don't see the issue with this? being able to break should be more of a base thing, because perks make or break games for killer, but ill take anything over nothing.

  • it is mainly to keep people playing during a new dlc, but at this point no one has everything p3 maxed unless you stream or play the game 24/7. That's why I think its antiquated at this point. even though i have all my killers and some survivors p3 I'm missing perks galore on them.

  • just remove it, its antiquated. I understand it keeps people playing to a degree, but they are your points. you should be able to amass whatever you want without a cap.

  • if they announce a dh rework im gonna come back and post a huge smiley face

  • @ColonGlock said:

    I rather earn more bp by not ending matches early for a "win". This is a hide and seek game, not a murder simulator. I understand the desire to be a killer from the movies, but you can have more fun and create incredible moments if you reset your expectations.

    this game is a hide and seek sim? oof. thats part of what makes the game so dull. when people actually do this and get gens done. I'd rather get chased and die then spend half the game in a bush.

  • I rubber band at least 3-4 times a match and it can get me killed or cost me a down.

    haddonfield causes very bad framerate at the start. overall the optimization is kinda bad.

  • Combining offerings, or being able to sell them back cheaply like half the buying cost would be incredible. Idk how that would affect game balance though.

    Anytime survivors and killers have an influx of points you only see op stuff for weeks. idk. eventually it would balance out over time, but just my thoughts

  • @GoshJosh said:

    Ok, but it still doesn’t fix the issue of map design. 🤷🏼‍♂️

    true but it feels less terrible when i get a ######### map from rng vs being forced over and over

  • I take your no way out not activating and you give me lets say borrowed time body blocking. sounds like a fair deal to me.

  • no why would they? its literally free income. If anything it would be smart to do more collabs. Plus we dont even know if the game is gonna be a flop yet. I dont have high hopes but im optimistic.

  • 20220512061952_1.jpg

    Just saying if I saw something other than this every game I would play a killer other than nurse. I'm just tired of the perk. so much so I run monitor fearmonger almost every game. it works really well to counter dh with nurse. DH is the texty perk.

  • yea she can be frustrating sure, but so are a lot of survivor things. If you are consistently vsing a nurse you should look inwards at how you are playing the game, you directly affect people wanting to play this killer.

    That being said. that nerf sounds awful. maybe tone back addons a bit, I don't think the base kit needs touched. some maps not having range feels pretty awful, the recharge addons are great.

    I would like to see some purple addon changes. bad mans etc. I don't think 3 blink has a down side for how powerful it is in conjunction with range addons.

  • how about you cant throw a pallet or vault a window within a certain time frame of using the perk. fixed.

  • The stuttering needs to be acknowledged and addressed along with the multitude of killer bugs now. make sure to upvote on bug reporting. most likely to possibly get a response.

  • KateMain86 has been nothing but respectful. There's no reason to argue religion or semantics to try to entice an argument. I get so tired of seeing it.

  • I think having it as an optional code that never expires is the correct move. I myself have gay friends, but I respect people having options and choices.

  • I just want to know the devs are aware of this. acknowledge its happening. upvote.

  • Some kind of acknowledgement of the issue would be great. its quite frustrating to lose a chase because of this.

    in Stutters Comment by Psycho_
  • @Crowman said:

    He wasn't nerfed for being unfun to play against.

    His power was changed (and deep wound mechanics were also changed), because his power didn't give survivors any real counterplay. Original Legion could either chase you through pallets and windows repeatedly stabbing you until you went down or he could abuse deep wound and chase mechanics to force you to die to the deep wound timer.

    Legion might not be the most fun for survivors to face, but his power has counterplay to it and the devs don't seem keen on changing the core concept of his power. So he's likely going to stay in this spot for the foreseeable future.

    he was uncounterable before. deep wounds went down out of chase and didn't stop when you ran. they would walk backwards and either you died from deep wounds or you get hit. either way you lost the chase.

    furthermore alot of killers are less "fun" than legion. Artist is straight busted. etc etc.

  • because you cant absolutely ######### on legion now? my only issue is the never sleep combo which does need addressed. sounds like you are more upset with perks than the actual killer.

  • @cburton311 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2911323#Comment_2911323

    Exactly the point. If survivor perks are nerfed further, it doesn't change the fact that the killers can still easily 3k or 4k for most of the spectrum of MMR by playing "dirty". The face camping someone to death as a strategy needs to die. It is fun for no one in a match, it is just highly effective and so gets overused. Tunnelling someone out 30 seconds into a match is also poor form, even if it was a survivor missplay and the victim was farmed. Do you think the guy that got deleted had fun?

    These streaks people sight as important data only exist at the extremes of killer or survivor skill, and I'd wager represent less than 0.01% of the playerbase. That small percentage of people do not keep the lights on at behavior. Removing tools for either side for fun engaging chases, is NOT an answer.

    Finally, dead hard is not a problem, I'm a midling killer at best( i play doctor and billy fyi) and you know what I do, I wait an extra 2 seconds in chase to bait out the dead hard and then down them. This is not rocket science and really, if a survivor BEATS me with a dead hard play, good for them. They used skill and did something cool. Because just pressing 'e' does not equal win. Maybe, the only nerf I could see be applied would be preventing its use to jump over a trap. Maybe.

    Just waiting doesn't work if they dead hard to get somewhere. thats such a terrible argument. sorry.

  • People keep mentioning a dh nerf. last time I remember this happening was old ruin. We all knew it was a problem that needed to be changed. The reason people get nervous about something like that is when they know it's clearly busted. I love it.

    I'm telling you a 25% nerf to coh will do nothing, it doesn't change the problem with the perk. you set it up in a corner of the map. take a hit and run to it to heal while the killer cant do anything about it. its still going to be strong as ever and basically not counterable. plus it works for your whole team. kinda nutty.

  • Trust me over time it isn't "very hard". you'll get there.

  • i enjoyed the last of the tests. actually made me play the game again because you could get chill teams and run fun builds. then, the next you might get a tough team. felt like old dbd before strict mmr. now its back to sweating and people meta'd out. I just want to enjoy "some" of my matches. I don't want to play comp squads every game anymore. I just cant bring myself to enjoy the matchmaking as is. Hope these tests help shed light on what people enjoy. sometimes what's enjoyable for the majority isn't necessarily what's most "fair".

  • hackers suck mkay, we cant tell you much more about it mkay, but we know its happening mkay. come see me next week.

  • @EvilJoshy said:

    I just browsed the replies. I'm surprised no.one said blendette

    blendette doesnt exist anymore since they fixed her p3.

    I vote feng. they smell bad. get those stinky meta heads out of my game.

  • @KrazyKatFTW said:

    What we need is for BVHR to publicly take on these cheaters, for to long they have said they are doing things to combat this "behind the scenes" but that just seems like a bad excuse for doing very little.

    Not only do i want them to actually do something i would like them to be seen to be taking actions, i dont like this "were doing stuff behind the scenes" approach, the same go's for the awful "secret" MMR system

    you can't say, oh we fixed this specific exploit regarding x because then people look at that for another vulnerability. simply putting in the patch notes.

    - fixed several issues regarding client side cheating

    it would at least let us know you are doing something. instead of just leaving us out to dry. thats what being completely silent does.

    I can say compared to a month ago. although it does exist I see it less frequently. for a long period of time i couldnt boot up the game without getting subtle or blatant hacking.

  • @Ripley said:

    https://forum.deadbydaylight.com/en/discussion/comment/2832729#Comment_2832729

    If you're able to it would help reduce the number of hackers. But it does feel like an impossible war with the current report system as new accounts are so readily available.

    This is a good point, alot of games reduced their hacker counts significantly by implementing player reporting. the account gets reviewed and banned. it can't be as simple as enough reports you get banned, but there should be a better reporting system in place that doesnt require 20 steps to complete.

  • @Steel_Eyed said:

    I don’t want to stop yall from complaining if that’s all you want to do but there is a support ticket method that gets hackers accounts banned (quickly). If you bothered. If you wanted to do more than complain on the forums.

    you must have video evidence. otherwise nothing will be done.

  • honestly game felt alot better before dedicated servers. What I don't understand is how people can fly around at mach speed and the game doesn't detect that, seems like a pretty simple thing. are they moving faster than default survivor speed, are any of the 10 perks that effect speed active. then the game boots them.

  • I use to play killer every night before mmr. I still do. not like i used to, maybe a few matches.

  • Let me introduce you to playing killer, where the exact opposite happens.

    They all know what to do, run deadhard, loop efficently, everyone does the gens injured, and your games last 5 minutes.😂

  • let me sell all those crappy brown offerings to carl.

  • I like to turn it off sometimes, but it does really mess up the matchmaking. I find I get more newer players with crossplay off on pc, I also primarily turn it off after getting tilted at laggy players. Trying to land a demon dash when people have bad movement is kinda tilting. I also tend to avoid people from south America for the same reason. I wish we had a ping indicator, or some way to avoid bad ping lobbies in general. its very unpleasant.


  • I have had console teammates that are far better than pc teammates, very based comment.

  • it use to be a lot worse!

    We just learn to deal with it or take an extended break. nothing is going to shake up the meta anytime soon, its up to you to find your own fun.

    60 second ds regardless of working on gens, syringes that worked instantly, survivors hiding under the hook, keys. Take it for what it is.

  • @Restrixc said:

    Dead hard... is not that good at the end of the day against a killer with patience. Like as far as I see it, as killer; I know what play you want to happen, if you're running a field in a chase with me. You have DH, I'll just wait to get a wee bit closer to scare it out of you; even if I could've knocked you hours ago with the end buffer of my attack. DH can be strong in some loops, but it's a one time use thing. Wait for them to pop it before you commit to a loop you won't win. Vise versa: as survivor, DH is really fun to use. Especially to spin a killer to get to a pallet. Is it stupid I can just do that, yes. Does the killer really need to go after me, nah. They can drop it or commit. Just having self control makes DH a lot weaker. It's kind of like boil over, really "strong" but just a slight inconvenience for the killer in practice.

    what about when 4 people use dh for distance pretty incomplete take. maybe when you play killer people use it poorly but alot of us have 4 survivors using it correctly, for distance, and it becomes an issue. extending chases by a minute or more.

  • its the strongest survivor perk in the game. it just recently got buffed with validation hits. They did mention in the livestream that it will see changes, who knows when. I've also hear an ex dev say "I wouldn't be surprised if they changed dead hard". which means they know its an issue and plan to do something in the future.

    I personally find dead hard to be a very cringey and annoying perk. I don't run it personally because it feels like bullshit on the killer side.

  • 100% extra wiggle strength. (people underestimate this) plus if you get slugged and they drop from a great hight you get extra wiggle progress based on your current recovery, you could run flip flop and still instantly get out if they slug.

    I think that's much better, I honestly didn't think the wiggle drop needed to be part of it.

    The current boil over isnt good, it just causes a boring game loop where people where slugged to death while the gens don't get done.

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