Psycho_
Psycho_
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- Psycho_
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Comments
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i think 100% to the wiggle progress plus literally any other perk, flip flop/breakout is enough the 25% progression for dropping off a ledge is overkill imo. This has brought back infinites in 3 maps that I know of using boil over alone.
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idk how it made it to live in its current state. def abusable mechanic.
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nothing is said about it being exclusive and if we learned anything from completing rifts. they will be shardable at some later date. I'm sure its just to promote the partnership. Like the previous poster said, they used the artists missing rare outfits and a blight outfit that was suppose to release during the winter event. If anything its just an option to get things earlier.
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when does it stop being fun. killer isn't fun. thats the problem. i hate camping and im forced to bc of the way 90% of survivors play. thats my issue.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2738700#Comment_2738700
Yes killer has become far more frustrating over the past couple years but its not survivors fault. Also don't act like survivors don't have legitimate problems of their own, killers are rewarded far too heavily for a gameplay style that just isn't fun to play against, I dont care if it's the easier and more effective way to play it's not fun to go against.
This is the problem, I'm not arguing one side over the other, I'm saying that bhvr has made tons of poor design decisions that have led the community to fight each other because the balance on each side is very different and most people main one side and even when they play the other they still see the game from their preferred side.
both sides have insanely boring gameplay atm. its heal fast af, and pre drop pallets with second chance perks vs all gen slowdowns. its a very boring meta i think needs to be addressed to fix the game. but yea.
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@Yords said:
Honestly yes. DBD is in a pretty bad state right now. And like I have said since the beginning its due to BHVR's complete lack of even a shred of competence.
I feel like they just release stuff then wait years to touch anything. think about ds, we got 1 rework. then it took years to get it in a state it isnt miserable to play against. changes will come, its just soo slow that it's misery. I wish they would test and collect data on testing changes more often. I think everyone would like that.
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@StarLost said:
...Wut.
Okay, first - those are grades. Grades have no connection to rank.
Second, SBMM is far from perfect, but it does seem better than what we had before, especially as someone who's very much 'intermediate'.
id say it is barely at all different from ranks. i get newbies and full sweat squads all the same.
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the problem isnt the ranking system, hasn't really changed. its that the meta perks are so ######### boring to go against.
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just give better rewards thats all i ask more bps pls this game is too heavy on bps
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@Fuzzels said:
Oh yes, because there's been a whole slew of "face camping" scenarios in real life against various groups of people. Ya know, all these people being aggressively put on meat hooks then stared at for being a specific race. Happens all the time.
/S
LOL true facts.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/2691156#Comment_2691156
On Prime Gaming page it says exclusive content.
https://us.v-cdn.net/6030815/uploads/QIVBCSXGRM6V/screenshot-2022-01-07-at-13-35-47-edited.png
But knowing Amazon they can do what they like.
knowing bhvr they do what they like. they probably only have to keep it that way for a period of time.
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when artist came out we where missing green outfits. hence prime gaming. blight is missing a winter outfit. hence prime gaming. i suspect after a while you can buy them at this point. capitalism...
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i dont think the compensation reflects the removal of 4 cosmetic pieces.
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how is a cosmetic racist can you explain.... essentially playing half the cast because I'm a straight white male is racist then...
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i always saw them as just skins. 6k shards for collecting them all doesn't seem fair, but whatever at least its something.
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too much radius on the effects. shouldn't heal others faster. also no cooldown or downside to booning. other than you waste a few seconds.
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@Laluzi said:
I already had Amazon Prime... but it looks like there's more items planned to be released in the future for Amazon Prime Gaming users? I can't say I like that idea even though I'm already going to get them. DBD cosmetics shouldn't be exclusive to third-party platforms; they should be made available to everyone (even if, say, you get them free with Prime Gaming but can buy them in the shop otherwise.)
agreed seems kinda greedy.
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bruh it just gives killers more ######### to do. its not an exaggeration. you have 10 free health states on the map plus pallets. plus the validation bs for dh and pallets. plus boons and whatever else you bring in. its pretty damn miserable to play killer with this event.
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artist is just huntress with extra steps. i mean. doesnt it only injure if its an unobstructed path within range of the crow. 6m or something?
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I think both should have ping limits, sorry if you play in Africa or with friends over seas. its just not fun for either side.
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Been out for what 3 days now. Everyone is already on the, this killer is weak etc band wagon.
She is actually quite miserable in chase if you play her correctly.
Use one crow to crow them, by the time it recharges they either go down to you next crow placement or they leave the loop and you m1 them.
A lot of people said the same thing about pinhead. They just nerfed all his addons because, running the right ######### is miserable to go against.
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Lets just release more gen perks, I have a crazy idea... how about when you kick a gen survivors cant stop the regression in .01 s.
Maybe they have to touch it for a few. 2-3 seconds.
I find gen perks boring both ways, I just want the maps fixed. Feels like we keep getting band aid perks instead of real changes.
I often just don't bother kicking gens id rather build pressure in chases and injures.
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overcome & circle of healing, free exhaustion that's better than sprint burst. do that to a boon reset. gonna be very resident.
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@Eleo said:
As a killer main I haven't really played since the last reset. The addition of boons really sapped away a lot of fun that was already feeling a bit scarce. This is supposed to be a game where the horror movie monster hunts down the hapless survivors, but when I think about it almost has a vibe more like two equally competent sides in their own right but with different sets of abilities. Like, not only does it feel that way mechanically, but boons almost make that feel like a canonical reality. It's like Buffy vs the monster of the week now, like I'm an intruder in the survivors' worlds destined to get my cheeks clapped.
There's something fittingly "scrappy" about a survivor with e.g. a toolbox or a flashlight or a medkit. Like, conceptually, those things aren't that much when you're being chased by a monster, but they help when used strategically. But now the survivors are using magic against me, to create special healing zones? Game needs to chill out with that.
i love everything about what you said.
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i get dead harded to every window/pallet - not saying gg
i get destroyed by a killer with 4 slowdown perks - not sayin gg
soo many variables in this game to just be happy with the outcome, if it was a close game fair enough.
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@lovemeplz said:
https://forum.deadbydaylight.com/en/discussion/comment/2654818#Comment_2654818
Both side have issue but killer issue are worst. The majority of survivor issue can be fix with a swf. The killer issue are another story most of them are connected to the map or survivor perk just like right now with boons. Exept the only way to fix this is by camping and tunneling or playing nurse if you dont get rekt by her million bug still pending to be fix.
I agree feels like your forced to camp, and it isn't fun (also what I alluded to by babysitting). I don't run slowdowns, don't care about the "4k". I just want fun chases, it just ain't happening.
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you got unlucky kid, its a very meme build. unfortunately it completely counters plagues power lol. its kinda funny.
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other games use markers etc. i think in game systems should be on par or as close as you can to voice comms, maybe a quick chat wheel with. 1.on gen
2.going for save
3.being chased
4.cleansing totem
etc... thats all we need
Also... proximity chat would be a nightmare. so many people can't act like adults in this game and baby rage all time over the tiniest things.
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i think it represents the original survivors its all it will/has ever meant to me. i've used them all before. idc what you use.
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@BigChapAlien21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654698#Comment_2654698
Because the Survivor experience is definitely where the problem's at. Survivor is super relaxing compared to Killer.
my issue is the amount of pressure they get from second chances is draining, then they buffed the ######### feeling second chance survivors have. Dead head.
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@BigChapAlien21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654690#Comment_2654690
Did they say this is what they'd do? That's pretty heartbreaking and pretty much confirms that Killer and their players are just assets for the Survivor experience.
They said something similar to like what Overwatch has in terms of credits for in need roles/tickets, say the killer que is in need you get a bonus to bps ect.
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I don't run heavy regression perks. perks like hex: plaything are a really nice counter to boon totems, they are forced to stay oblivious, break, or boon the totem but at a slower speed. Survivors really hate being oblivious.
Other than that just aura/chase perks, enduring, bbq, thrilling tremors. take your pick.
ofc ruin undying is stupidly busted strong, but you don't need it to do well. even against a full meta swf.
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pallet validation, fair. needed to happen. dead hard validation meh. fair I guess.
Why do these both look and feel like #########. why do you get the animation of them getting hit still. feels kind of half done.
Most of all. I sure do love going against boons. feels so fair when I injure everyone and they all can heal at a boon in about 10 seconds individually, even faster with eachother. 3 survivors can completely reset all your progress bc of one perk. It's like no one learned a ######### thing from how busted old self care was... but this is okay bc its a completely different thing?
Here's my big issue, how hard is it to balance survivor perks? its not. they all are the same. When it comes to killer I get it, lets say nurse with start struck versus a pig. its obviously harder. cmon man. lol
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@Saitamfed said:
Wow, many people commented on my post. I am popular now! Just kidding, I've been reading comments and yes, there are easier solutions but I thought there would be also some interesting changes that they could bring.
We all want a change to boon totems they are too op. I think you propose an interesting change.
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@yougotexposed said:
https://forum.deadbydaylight.com/en/discussion/comment/2645999#Comment_2645999
???? Survivors can’t break boons, and why would they do that.
fyi hex pentimento works on broken totems. Killers are also able to see where they are. Allowing killers to break totems by snuffing boons is indirectly buffing the hex because it’s a guaranteed win condition.
bruh you break the rekindled totem its gone perks void.
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@yougotexposed said:
https://forum.deadbydaylight.com/en/discussion/comment/2645973#Comment_2645973
No. That indirectly buffs hex pentimento
whys that a problem? you know what totem you booned. go break it. hello.
the problem is boons are rather game changing for very little effort. op suggests a change and you all kinda ######### on it. so.
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@Tr1nity said:
to answer your question, I dont know if Yui has been vaccinated, I think they should buff boons and make it so kicking a totem destrots the totem
i said this exact thing killers can snuff or break the totem. problem solved
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@GentlemanFridge said:
Cenobite Addon Update
- Liquified Gore: Solving time increased by 1 second (was 2 seconds)
- Torture Pillar: Chain Hunt activation time reduced by 5 seconds (was 10 seconds)
- Larry's Remains: Solving time increased by 2 seconds (was 4 seconds)
- Chatterer's Tooth: Undetectable status now lasts 25 seconds (was 12 seconds)
- Engineer's Fang: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
- Iridescent Lament Configuration: Range is now 24 meters (was 16 meters)
I count 4 buffs and 3 nerfs. You, sir/madam, are wrong.
looks like engineer fang no longer injures the rest are buffs. they worded it very poorly as per usual. all buffs 1 nerf.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2606216#Comment_2606216
And survivors are suprised they see more tunneling...
That what happens when they use perk that is hard counter to hit&run and force commit on every chase.
most logical thing anyone can say about the issue.
here my problem which goes along with that, if you aren't playing someone with good map pressure you kind of have to camp someone. you aren't applying any pressure by injuring. which means you see nothing but the same 3-4 killers or you camp the last person/lose in general.
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both sides running 6 perks. bc they are too strong or other perks arent as strong. its obvious.
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My problem is... ruin is too strong and its really boring to go against slowdown perks. then at the same time you have exhaustion perks and second chances. I hope some competition this month or next will change things, if not we should have something more enjoyable on the horizon. :)
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so boons replace hex totems, you dont get it back when you snuff a boon... you cant break boons or totems in general and they have unlimited uses... seems balanced to me. ######### it.
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@Munqaxus said:
So what would you suggest? I guess the developers can add bots so you can play against them?
how about balance the damn game... dont let survivors run 4 seconds chance perks with bnps, stacked medkits and ######### map offerings... geeze. how about bots heheh.
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0 or corrupt for m1 killers.
The more important question is how many matches do you have with strong items, maps, and second chance perks on survivors? It's alot at high mmr.
That's usually why you need a lot of regression and gen defense both sides playing kinda resident sleepr. depending on the killer, I just tend to slug when things get out of control.
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bruh, its no different than before. exactly the same. they data mined and proved this as well. just play earlier in the day, or play till you get better sorry.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2533240#Comment_2533240
Head traps are 100% the focus of her kit. The dash is horrible and does not work against good players, even with the changes.
what about the dash range addon, you can actually play most loops now, not just short ones. i think ill play her more now
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listen you run all head traps at the beginning, plus they cant see boxes till they are active, hella good early pressure.
also, since when are head traps the focus of her kit? you can't be stoked about her dash being better?
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you have to cause a damage state to get the effect im assuming. so trick blades probably. forcing you to hold w into the open for an easy down. we will see... imagine like hex bamboozle + blood favor, you could ruin a whole loop.
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514720#Comment_2514720
yeah you may be able to apply it to a lot of ppl easily, but is the effect even good enough to warrant a perk slot? I'd rather run like hysteria
could be fun for certain buids on killers that couldn't use it before, like billy or bubba. idc to run super sweaty ######### every game, although every survivor i vs does.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514712#Comment_2514712
Pretty sure it still doesn't stack.
it did before, you gave the effect to others.