Psycho_
Psycho_
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- Psycho_
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Comments
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2425137#Comment_2425137
Sure... a game about a psychopath that murders children and is possessing a animatronic that has his corpse inside it, truly a game for little kids...
People claiming FNAF is a little kids game are more delusional.
Bruh I was playing beta rust when fnaf came out.
You know who where raving about it. little kids at the day camp I was working at.
I'm not saying the story etc isn't cool. It doesn't fit this game imo.
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Regardless it isn't working, I got multiple killers tonight with under 100 hrs. I assume this is because they are slaughtering rank 20's with noed etc. so mmr is bumping them up too quickly. IMO this instance is just as poor as previous ones.
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FNAF is a jump scare horror game for 10 year old kids... Iconic horror movie/video game characters are what I personally want. I have wanted hellraiser for a VERY VERY long time. I'm so excited. I hope all our assumptions are right.
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I think its great for new players, it is really boring and frustrating at higher ranks.
The real question is who of the red ranks are having a better time with games.
Thats how you should judge mmr.
instead of saying oh hi johnny rank 10 here and i think its good.
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I'm having the same issue its making me disconnect for no reason. giving me a dc timer.
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What I've been told is the map is fine. you just have to stop whining and learn the layout. I'm open to it. I don't enjoy it, but I'm open to it.
Changed my mind, 3 infinites and at least 2 spots you cannot hook survivors, this map is bad.
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no we just have to learn the map :(
also good doc map
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2393807#Comment_2393807
As much as i like that idea lmao
it;s a bit overkill and i doubt it would pass
totally would not pass, but its what they did to moris, seems fair enough. even as survivor getting a key escape when i find one feels bad.
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if you couldn't vault or throw pallets after a dead hard it would be balanced, its purpose is to avoid getting hit. not to extend chases by giving you extra distance when you ######### up looping, that's what is annoying. when someone is good at looping and gets a second chance.
Personally me and my friends, they mostly play survivor don't run it, bc its a bullshit perk and we don't need it. That's because we are good at looping, or good enough a second chance is bullshit.
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quick fix, it doesnt spawn till all gens are done or the last survivor is left alone in the trial.
(3 people dead) until they have a fix for hatch.
achievements can still be achieved and its more fair.
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Some people like to play like if they don't 4k they will die in real life. Whatever to each their own, killer is much more enjoyable if you just play the game and don't worry about killing everyone. less stressful too.
Sometimes I win and sometimes I lose, but I still sit at rank 1.
Slugging at 4-5 gens on nurse... it's whatever, but kind of just a waste of everyone's time.
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this is my issue someone with 30 ping always gets priority over someone with slightly higher ping, this is great when we are talking about idk console killers on wifi with 200 ping, but 30 vs 60 getting priority idk man. you essentially cant die if you have the best connection to the server? this means better ping just wins every 50/50. idk
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billy, trapper, gf, pig very rare to see them, lots of blights, spirits and nurses.
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I like killers that respect pallets and get hits, fun and interactive gameplay. 10/10
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your evil, you got what you deserve.
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its okay to have killers that aren't nurse or spirit level. it makes the game interesting.
As an avid demo enjoyer, I can tell you they can make good killers that aren't blight, nurse, spirit levels of good that are healthy for the game.
thinking otherwise is really misguided.
Also in the friday game jason like phases around the map and the campers can fight back with various elemental things like shovels, guns, etc... but it never really kills him really. not saying its a good idea, just lots of cool possibilities.
With that being said, doubtful but possible. i mean #########. we got new lines cinemas Freddy.
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I don't think so.... This is all referring to him be solitary and to his hunting and trapping lifestyle.
You can read into it what you want but I see this as him being more of a off grid self proficient type person.
Don't get me wrong you could tell me Zarina is gay tomorrow and I'd still main her, I just think this is a bit reaching.
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Ranks should reset 10 levels like they used to I think it would help alot since we only have the pipping system at the moment.
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I report people for hacking save files, racism, and straight up cheats. I mean, in game and a support ticket. feels like its always never dealt with, bc I still see them playing or they family share/get a new copy. pain.
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red rank survivor lobbies can be miserable. I stopped playing survivor without lower ranked teammates. i guess im tired of the sweat fest. I just want fun chases and I don't run any meta/exhaustion perks. its my best chance to get a fun match.
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for being in proximity to hook it loses you bps already i believe
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I prefer more consistent perks, try corrupt pop tinkerer, although tinker/ruin, tinkerer/pop work better with killers that have high mobility or map traversal.
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zarina, bc shes my main. shes cute, has cool clothes, and is pretty quiet. plus her voice acting is top notch.
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Terrible idea. people are already toxic enough without it, What we do need is like an communication wheel to bring solo in line with swf. something like:
- working on gen
- going for save
- cleansed totem
- etc.
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Bait. Wasn't DS just in the shrine, and if they are camping do gens and leave 1 person to die. sheesh.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2380169#Comment_2380169
Why do you bring up strong Pallet-Loops when defending Bloodlust? You need to break the Pallet, which removes Bloodlust anyway.
I never said strong pallet loops if you read my post. I said infinites. Specifically the interrogation room on rcpd comes to mind, it in the shape of a T with doors at the arms and a vault at the base of the T, if you slow vault its an infinite and the only way to get a hit is with bloodlust.
you can't remove it if they can't make all maps have good design, simple. they manage to put them in new maps they are creating. its crazy man.
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Why are maps still poorly designed and still have infinites(rcpd *cough*)? Why do exhaustion perks exist to extend chases? play some killer you'll find out bloodlust 1 sometimes is needed to just end the pain.
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Pyramid head: chrome dome, penis head
Deathslinger: Resident Slinger, Cock slinger
Wraith: Bing Bong
Blight: Pinball Wizard
ones i can think of off the top of my head
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2379079#Comment_2379079
It may not be the salvation we all think it is, but anything would be better than what we have right now.
Matchmaking is a common complaint across the board. It's so bad that I couldn't help but laugh when the developers asked in the anniversary reveal, for the veteran players to help welcome all the new players that would be coming into the game thanks to Resident Evil, since they would no doubt be paired against new players thanks to the lackluster matchmaking system.
It might not be so bad if players had a way to practice outside of live custom matches, but a lot of people don't have a big list of people with which to do that, so they have to practice in live matches. And practicing mechanics that you're not familiar with against far more experienced players does not make for a great learning tool.
If it leads to faster perk balancing it would be amazing. idk if that's something they would even do however. MMR could be great, if they updated things faster.
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I don't even find trapper fun on either side,
Survivor is staring at the ground hoping you don't step in a trap or take a trapped vault/patch of grass.
Killer is losing 3-4 gens then hoping you don't get all your traps disarmed. Half the time your just machete man twoards the end of it.
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Did I have fun? then, yea I won. Even if I 4k and sweat my butt off. it feels like more of a chore than winning.
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I don't think my solo experience was bad... It's more how wildly imbalanced perks work with each other to give advantages encouraging poor gameplay. That can probably be said about both sides however.
I also noticed that a lot of new killer powers, just negate chase which is the only fun thing about survivor. I don't feel outplayed when I get hit through a vault/over a pallet.
It seems like these are the killers that get played the most.
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People actually want an mmr system? you think games are unfair now? Just wait till its a mash up of sweat fest its not going to get easier.
Imagine your a killer that runs the best addons and a bunch of slowdown perks and generally 4k.
Your going to get paired up with the same level of sweat on the other side. survivors that can loop well, dead hard for distance and deploy all the strats that aren't enjoyable.
I don't think mmr is the salvation you think it is...
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@Drywatr said:
https://forum.deadbydaylight.com/en/discussion/comment/2333470#Comment_2333470
Dead hard doesn't even work half the time and is incredibly easy to bait out on the killers end. I used to run it on my survivor but its definitely a wasted perk spot in red ranks
if deadhard is a "wasted perk slot" and "doesn't work half the time" you haven't been against a 4 man that deadhards to every window/pallet. its the most frustrating sleeper thing to go against, but to each their own. not here to perk shame etc. you can't really believe it isnt busted af. that's crazy.
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@BRPlagueMain123 said:
Personally, the only thing I hate about dead hard is the invincibility mid-dash, because it allows the survivors to use it in many weird ways, like the classic DH over bear trap, or the DH past the killer, or the DH into wall or dropped pallet. I think it would be balanced if it just gives you some distance (maybe more than the actual), without being invincible, you would have to use it in a smart way to get some value, unlike today.
nothing is more aggravating that someone running at you like a bull when you billy or blight and you have them dead to rights.
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@justbecause said:
According to them it gives survivor not earned and unfair distance by just pressing e
However they absolutely love pop which gives them unfair and not earned advantage by just pressing m1
There you go
USABLE 12 TIMES, POP OP! have to hook a survivor and kick a gen! OP PERKSLKSKHDHFDKHFKH
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i despise perks that give you value for just equipping them. every killer perk has some kind of requirement. exhaustion needs a rework along with keys, moris, and offerings.... just holding my breath till then.
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I swear every time there is an event and survivors get bps, its a free ride to run bnps and prove thyself... i honestly never want them to change survivor bp gains until they fix half the items they can bring in.
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if i get deadharded for distance on a map like mothers dwelling or haddonfun, im probably just camping your ass regardless of bp offerings... sorry bro
last event i went against a streamer who played insidious bubba the whole time wasting everyones offerings... bruh it was fun.
certain instances sure... its on purpose. i understand that.
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how many survivor perks take nothing to get activated/work,
deadhard -you have to be injured and press e
lithe - vault a window
sprintburst - press shift
ironwill - equip it
unbreakable - be slugged
bt - just unhook someone now
list goes on... leave it alone, like if some more perks got nerfs then sure. its not like noed is free pressure, you have to lose all the gens, and pray bones arent done, then at that people can cleanse it. its really whatever.
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you know whats crazy, they have like 3 totem perks now. if your winning the game... cleanse the damn bones... its that easy. and guess what if your all still alive with someone on hook. find the totem.
i know its hard to fit another totem perk in when your running ds, unbreakable, deadhard(exhaustion), and iron will/bt... maybe try different builds and not running exhaustion in general.
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who cares man... people literally play the same survivor with the same 4 perks anytime an event isn't on and when its over gonna go back to it. just enjoy the variety and extra bps man sheesh.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2323984#Comment_2323984
Wasn't that the same event where killer can get instablind?
why we have to bring up the instablinds PEPEHANDS. the event concept and execution was fun, it was a grind to escape with a lantern and earn tokens for the lunar cosmetics. I thought it was interesting and added a fun new objective.
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I did every single killer and survivor last year... suck it up buttercup it aint that bad.
God I would love to hear your opinions about the lunar event, where survivors needed to escape with a lantern for points, but the killer could hook you to take them away and break them with their weapons to deny you points and earn points.
That event was actually fun as hell... i miss the fun events.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2313104#Comment_2313104
It requires Michael to reach blood lust level 2 or PWRF at max stacks to even have normal movement speed with it due to how severe the movement speed penalty is.
You can just force a grab by jumping into a locker to prevent the tier 3 instant kill.
Finally it realistically requires stalking nearly all stalk from all survivors(Or literally every single last drop from 3 survivors) so you do have a say if it even goes off.
In realistic games he has to get around to you eventually to reach tier 3; Unlike the tombstone piece where he can easily 99% it on your teammate then mori you for your team's mistakes.
I just realized you said everything I wanted to say. gj.
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Judiths makes you slower all match, while allowing you to mori. infinite tier 3 takes all game to achieve.
tombstone piece is far more game changing and your concerned with the pink addons?
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i get tired of sore winners and losers as killer more than anything else. i dont get upset as survivor, i have over 2.5k hours. have some sportsmanship people. its a video game...
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i like new small game better tbh
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i remember last anniversary someone played face camp leatherface all day... you cant make people play how you want. sucks.