yougotexposed
yougotexposed
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The door is wide open, and may i suggest some anger management..
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2646036#Comment_2646036
Survivors should be focusing on getting gens done that will split up the remaining gens in a way that is harder to defend. If you are carelessly booning a totem at the start of the match and then leave all of the gens near that boon unfinished, that is solely your fault.
At no point is a killer getting 2 rekindled totems within a defendable 3 gen anything other than survivors misplaying.
Killers should be focusing on getting their 3 gens so that it is easier to defend. If you are carelessly allowing survivors to split up the gens near where the boon was blessed, that is solely your fault.
At no point is the killer being unable to defend their 3 gens anything other than the killer misplaying.
Yea, i can do the same.
Just proved my point, none of you want balance.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2646022#Comment_2646022
If a killer is able to get 2 rekindled totems between a 3 gen defense, then the survivor messed up there. Since either the survivor needs to cleanse the dull totem or the survivor needs to boon a dull totem and the killer destroys it.
The killer cannot control which totems get broken, that is completely in the control of survivors.
inb4 just don’t get 3 genned, just don’t bring boon perks.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2646022#Comment_2646022
If a killer is able to get 2 rekindled totems between a 3 gen defense, then the survivor messed up there. Since either the survivor needs to cleanse the dull totem or the survivor needs to boon a dull totem and the killer destroys it.
The killer cannot control which totems get broken, that is completely in the control of survivors.
Yea, the survivor totally knows that the 3 gen is there when they booned it at the start of the match.
The killer can decide on their 3 gens based on where all the boons were blessed.
If you’re gonna make balance suggestions, at least make it seem like you’re impartial.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2645995#Comment_2645995
A perk that isn't even good if killers could break boon totems.
The killer has to get 2 rekindled totems out for 30% action speed reduction. Survivors will be alerted when the killer makes 1 rekindled totem. Every survivor saw exactly where the boon was before it got destroyed.
If the killer is able to get 2+ rekindled totems out, it's completely the fault of the survivors for not dealing with the totem sooner.
You act like good killers won’t rekindle the totem within their 3 gen range where they can guard it and defend gens.
Sure, let survivors be able to snuff it out instantly like boons. That’ll be fair then.
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@Psycho_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2645995#Comment_2645995
whys that a problem? you know what totem you booned. go break it. hello.
???? Survivors can’t break boons, and why would they do that.
fyi hex pentimento works on broken totems. Killers are also able to see where they are. Allowing killers to break totems by snuffing boons is indirectly buffing the hex because it’s a guaranteed win condition.
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@Psycho_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2645921#Comment_2645921
i said this exact thing killers can snuff or break the totem. problem solved
No. That indirectly buffs hex pentimento
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Yea, it only benefits niche uses.
For example,
I’m face camped all game and when the gen pops and gates are 99-ed, just because i open the gate i should take the L?
I understand where you’re coming from but that would just make solo queue abysmally worse to put up with.
All that aside, i’d take double DS buff in most situations any day.
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Sure, deactivate all killer perks and bloodlust when all 5 gens are done, period.
Why are you trying to secure a kill when the game is over, it’s not fair for the survivor!! /s
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2642231#Comment_2642231
You could just let someone else open the gate. Since for Thier to be DS in play means you got unhooked. And if he's slugged then don't touch the gate dummy
Yea, let me just wait for someone to open the gate while he’s literally on me.
This is why the devs ignore the forums
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2642231#Comment_2642231
If their team isn't helping them, yeah.
You shouldn't be able to 1v1 the Killer.
what does that even mean? Its a perk, not 1v1-ing the killer.
Noed should deactivate if the survivors are grouped together by your logic.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2642149#Comment_2642149
I mean your progressing the game? What's he supposed to do just let you open em?
what is the survivor supposed to do? Just die?
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@my_name_jeff_69 said:
I see this more and more, people saying a Blight is exploiting when they have no idea what they're doing is just game mechanics?
For example, people who say the hug tech is an exploit, I see it a lot surprisingly, this is just abusing collision in the game, it's not an exploit. This is like saying a Billy who can curve and not bump into a wall is exploiting for okaying around the collision of an object.
S flicks, Z flicks, moon rushes, and all these, are no exploits.
The only real exploit a Blight can do currently, is a lag flick.
Yet they’ve been confirmed by devs as bugs that just haven’t been fixed. It doesn’t matter if you think it’s not an exploit.
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/294846/nerfed-boons-dh-ds-bt-ub
DH, DS, BT, Boon how is this anything different? I see this same crap from all SWF and even a few solo q. Yeah it's so different, if you didn't have DH BET you wouldn't survive as long as you do.
if you didn’t have ruin/pop/tink BET you won’t kill any survivors. What kind of logic is that lmao
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@Laluzi said:
Fun fact, boons don't even fix the issue of survivors running the same few perks, because only one player needs to bring them. You'll end up with 3 survivors running the old meta and one survivor who subs out one of those perks for CoH.
I'd rather go back to all 4 survivors running DH/BT/UB/IW-or-DS than just 3/4 and still be able to use a hit-and-run playstyle. Or be able to win a 3-gen.
In any case, adding to the meta on either side does mean power creep, which generally isn't a good thing. The meta is meta for a reason and to challenge it, a perk has to be better than the current best of the game. All meta survivor perks are based around 'the killer can't do this to me anymore', with the exception of maybe Dead Hard (which is 'I can loop longer and more aggressively.') So at this stage, to be meta, a survivor perk has to be a perk that cuts down killers' options. Is it any wonder that killers are wary of this?
and? killers have perks that cut off survivor options too. Sounds fair.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2635139#Comment_2635139
You mean the hex the gets broken at the beginning of the match? Nah. That's not a counter.
I also don't agree with perks to counter them. Totems just need to be breakable. Perks to counter broken perks is a band aid.
The same can be said about a lot of killer perks. But it doesn’t work that way does it?
It only fits the narrative when it’s in your favour.
”just do bones lol, it’s a one time hex.”
”just snuff boons.”
inb4 boons can be relight endless times, killers have to waste time!!
So do the survivors that have to spend time booning and rebooning.
Hex perks also have a much bigger impact on the game.
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@Virghoul said:
https://forum.deadbydaylight.com/en/discussion/comment/2603728#Comment_2603728
This...I think boons would be fine if they were single use like Hex perks. You can't really use any Hex perks anymore since all the survivors are running around looking for totems to use for boons. I have even had multiple matches that I tried NOED and there were zero totems left to activate it. The devs either need to make boons a one shot deal like hex perks or let killers "rebuild" our totems. I'm a killer main and I am wanting to play less and less because of boons.
If you think it is fair play a few matches as a killer and see how much fun it is to have a bunch of perks made obsolete. It also is frustrating to be in chase and all of a sudden scratch marks disappear. This is fundamentally changing the game. The mechanic for a killer to find and chase survivors is through scratch marks. Now with properly placed boons they just disappear. So now you have an unlimited use self heal which is 100% faster than regular heal. Also you have an unlimited Lucky Break. As someone said I am not sure how this made it into the game.
Boons are not hexes, if you want them to be single use their power has to be brought in line like hexes, so will their snuff time.
Will you be okay with that?
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2603699#Comment_2603699
Direct mirror? One is a ‘one life only’ perk when it’s destroyed and the other can be re applied over and over and over and over again? Tell me how that is a direct mirror?
Survivors can permanently cleanse a totem while killers can only temporarily snuff out a totem before someone else re applies it. How can you possibly think boons and hexes are on equal footing
Stop comparing boons to hexes, hexes have a much bigger impact on the game. Boons take significant time to relight and only 1 second to snuff, it’s also pretty damn loud and bright. Idk what’s with the “you can only hear and see if near”. Every time i play killer it’s like a beacon and constant ringing in my ears.
Capitalize on the time they take on boons, capitalize on their greediness for the need to constantly want to run back and boon it again.
There is counter play, and it is fair. No matter how you guys try to spin it. Annoyance and change of play style is not a reason to nerf something.
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Considering how they’re trying to push 2 kill 2 escape average games since that’s a fair game to the devs.. We’re kinda going in the right direction?
You’re not supposed to 4k every game, and most of the time survivors don’t 4 man escape.
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@Brimp said:
Cause survivors dont need anything stronger from how ridiculously busted they are. Like sure its nothing like 2017 dbd but its still insane how they can just crank out gens then have a totem that makes them harder to find.
and… killers got stronger since 2017??? So your issue was never because boons were actually “op”. It’s cause it annoys you that survivors which you deem OP get a perk that aids them?
That’s not how balance works.. again.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2634416#Comment_2634416
Again it doesn't solve the problem of survivors completing all 5 gens in 4 minutes. Wow you gain an extra 20 seconds from the survivor walking up to a totem then walking away after blessing it... its not like gen spread costs the killer more time than survivors
So why are you complaining if nothing changes?
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2634405#Comment_2634405
You do realize then the killer has to spend time walking to the boon and then snuffing it out right? Obviously ones in shack you can snuff mid chase. But when you add them to random tiles around the map and sometimes you aren't in the audio range to hear them so you don't know if one's near. In the ptb you used to be able to hear it from like 20 meters away as killer not its only like 8.
and? the survivor has to spend time booning it too. Both sides took time.. Sounds fair to me.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2634403#Comment_2634403
Every. Single. Time. It takes barely any time to snuff out. For the most part, they aren't worth running. You waste more time trying to keep one up on a totem than you would just using self care.
It’s not that hard to find them either lol. Its loud and bright. Every time i play killer and see them run back to boon it i chuckle. Free time for me to chase someone else.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2623859#Comment_2623859
yes but 16 seconds of a single survivors time. literally survivors time is 4x less valuable than killers purely for the fact that they have numbers.
Its still time taken off the survivor that went to boon/heal etc that you can capitalize on.
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Sigh, like i said in another post. Stop portraying an extreme scenario and asking for nerfs to either side.
There is no way a survivor can heal up “instantly” within the cool down of a hit. Time to find a dull totem, time to boon it. Running across the map to boon to heal, are all time off objectives aka gens. Was that not what you guys wanted when you complained all survivors do is hold m1?
Just because something forces you to change your play-style or annoy you doesn’t warrant a nerf. That’s not how balance works…
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No one likes losing, and no one likes their fun taken away from them. Fun is subjective though. Some enjoy face camping and hitting survivors on hook, some enjoy clicking their flashlights non stop and making their pixel characters do way too much squats for their own good.
At the end of the day, it’s a video game. People want to have fun, and if they’re not having fun it turns to sadness or rage.
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A little barren and rough around the edges, but i do like the visual aspect of it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2630993#Comment_2630993
What? So throwing knives at people does nothing except charge main event?
Or they could mean it would function like huntress hatches… I hope the f not….
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2630783#Comment_2630783
Not much point in having a grind at all if a brand new player can instantly get 10 million BP from the various codes given out throughout the years.
10 mill blood points is frankly not that much considering the massive rosters on both sides we now have. That’s excluding prestige too, which frankly i can see how it is a huge turn off for a new player that just wants to get into the game.
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Cenobite with add-ons and franklins/hoarder were a nightmare to deal with even for SWF’s. That translated to a guaranteed 4k for solo q’s. Add that to the annoyance of his ability that most players flat out refused to interact with by dc-ing when they see pinhead.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2630887#Comment_2630887
I didn't know that the 4 survivors need to be on gens for the game to progress. Well i guess i can learn something new every day.
Just stop with the snarky and pretentious comments whenever someone says otherwise. Definitely makes people want to listen to you.
This whole post is a giant bait and people are calling you out for it. Accept it and move on, or don’t.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2628617#Comment_2628617
The “laggy hit validation” favors survivors, in case you weren’t aware.
And no, it his pre-nerf lunge wasn’t unfair or too easy to get hits… you could easily counter it by going to windows or leaving a tile. Now he is a clunky killer with no redeeming qualities.
“going to windows and leaving a tile”
Leaving a loop is usually a guaranteed free hit because of how fast he moves. That is excluding the wraith bringing speed or uncloaking add-ons.
A decent wraith will block the windows and prevent you from vaulting.
inb4 “you just got outplayed get better”.
The same can be said about you not being able to get a hit post lunge nerf.
If you’re gonna argue about why the nerf should be reverted at least make proper arguments.
This is literally just “do bones”.
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@SAégis said:
https://forum.deadbydaylight.com/en/discussion/comment/2630855#Comment_2630855
for beginner being immortal doesnt progress the game so its useless lmao xD
beginners can’t even find the dull totems 🤣
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2628961#Comment_2628961
I agree with you.
There is a segment of this community that loves to use very specific scenarios to fit their own biased opinions.
judging from their reply my job is done ;) they main killer and painted a narrative because they couldn’t deal with boons. How dare survivors try to survive amirite?
But yea, definitely seems like one of those clicky click ima spin the killer but wipes at 4 gens kinda guy
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2629183#Comment_2629183
He is a new killer who people don't know how to counter - after that hes just an m1 killer
Cenobite by himself is not that strong, paired with his add-ons and franklin/hoarders? An absolute menace. Thankfully the devs have addressed his add-ons which should make him more balanced. Overkill on some of the nerfs though.
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@LeonxJiwoon said:
Give me a nurse vs a spirit any time or day even if she whops me in 10 seconds.
I’d rather play against spirit than nurse tbh, nurse ignores everything that the survivors have to survive. Most games you pray on the nurse making mistakes to not die. Spirit has counter play, she does not ignore loops and windows and floors.
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@[Deleted User] said:
I can't even play as survivor because I'm terrible at it, despite seeing it as casual and trying to have fun and I can't play Killer since I'm apparently terrible at that and can't even manage a kill. Maybe I'm not in a good mental state to be playing this game, maybe I'm just a terrible player and person.
The mentality this game and community seems to promote is something i very much dislike. It's an asymmetrical game. It's factually unbalanced and im tired of people trying to prove or assume it is balanced. There are too many perks and killers to make the game balanced now, i think the director said this in an interview how the game's balance is chaotic. For this reason, i've felt this way since the start, that i should just try to have fun and see what happens when i play this game. Sadly for me this means i dont get along with most of the community but im just trying to do what i believe is right. If you personally cannot enjoy this game with a different mindset then i think you should play something else for a bit. If so then yes, uninstall. Removing the game client will give you chance to reconsider if you choose to reinstall.
https://forum.deadbydaylight.com/en/discussion/comment/2629134#Comment_2629134
Fear Of Missing Out is perfectly normal human behaviour. Businesses know this.
Agreed, it’s virtually impossible to perfectly balance with all the perks and killers.
To be honest, i don’t think majority of the playerbase actually cares about real balance. They preach wanting balance but anything that they deem “unfun”, which is purely subjective warrants a nerf in their eyes.
Survivor perk that changes the way games are played and threatens their 4k every game? Nerf.
Hexes or killers that threatens their comfort and forces them to think out of the box? Nerf.
It’s almost as if either side is fine with the other being completely garbage as long as “my fun” isn’t touched.
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2629087#Comment_2629087
The thing is though totems are a second objective no matter what survivor mains say. But blessing isn't an objective. But you never said how boons are fair you jsut keep saying I'm wrong lol. Even though 95% of survivors and killers say boons are busted. Just like undying was a problem perk and I'm sure you thought undying was a broken perk in the past lol. But you use 14 seconds for a perk that will heal you 100% taking off time healing and self caring. Its actually faster to self care using the totem than using the actual perk. Do you not see a problem? Or are you just pretending not too? Cleasing and blessing a totem is 2 different things. Blessing a boon totem is a no risk high reward and its unlimited. The thing is with iron will is very meta so losing a survivor is not hard. Ive escaped multiple chases to heal at the boon totem. But if the killer destroys it guess what ima find a totem. So tell me since you're hard defending boons tell me why you think its balanced besides saying my way of thinking is wrong and so is my playstyle.
95% of survivors and killers… source?
Boons are fair to me because it prevents me from touching gens or unhooking my teammates while i have to spend time looking for a totem, blessing the totem and then healing. All of that takes time, time off objectives. Time the killer could capitalize on. And if it gets snuffed, i will have to go bless it again, or either not heal/spend more time finding my teammates to heal up if injured. AKA more time off objectives.
You seem to think only killers spend extra time on snuffing, but don’t take into account how survivors also have to go through a series of time consuming notions to get a boon up.
As for why i commented on maybe changing your play style? A survivor in chase can not reliably heal up even with a boon. A bad killer is not gonna end a chase any faster pre-boon implementation and neither will they post-boon. It’s irrelevant.
Will it prolong their chase with IW and DH? sure. But that survivor is sacrificing perk slots to get that added benefit. That to me, is fair.
If your concern is you not being able to capitalize on keeping more survivors injured for snowballing because of boons. That in itself is a play style and strategy. Consider changing it, or don’t.
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2629059#Comment_2629059
Why would it? The problem is with totems they're are unlimited uses. All it takes is 1 boon totem to be somewhere in the map for survivors to take advantage of it. If the killer is going against good survivors theres no way a killer is going to prioritize boons. You need hooks and kills to win the game. Doing boons isn't going to help the killer win. If a survivor is doing boons and the killer focuses boons guess what? the time they spent snuffing out the boon could've been better used. The difference in survivors doing totems is they have no other objective besides healing, gens , and unhooking. Besides that they don't bother with cleansing totems. But I'm sure the boon totem nerf is coming soon. For me tho I've been focusing on survivor and less killer. Becuase of how unfair it is. But tell me how you justify boon totems and how they're fair. 14 seconds is nothing for a killer to work with.
So you are asking to make boon totems one time use whilst keeping the current snuff time? You don’t see how that’s an issue? What if killer hexes could be snuffed out instantly? That is not how balance works..
Time off boons are time off objectives, no matter how you try to spin it. It’s not a survivor’s fault that you chose not to snuff a boon and let them capitalize on it. Killers complained when survivors just held M1 on gens, so the devs added more objectives.
That survivor you are chasing is not gonna have enough time to heal even with a boon whilst in a chase with you. Sure, it affects hit and run methods where you just hit multiple survivors and leave them all injured. Metas are always changing, so maybe your playstyle should too?
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Even if the same time survivors took to bless a totem was implemented for killers to relight a hex totem. The benefits of a hex totem still outweigh boons. Specifically in the case of NOED and devour hope.
So unless they only apply to specific hexes, i don’t think the idea would work in all honesty.
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@Mystix said:
I personally think Trickster is way to OP, He should be nerfed, He shouldn't be able to have so many Knives, I already know he is B/C tier but I still think he is way too strong.
Barring certain niche loops on maps where he dominates, his chase isn’t really good…
Mind elaborating more?
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2629041#Comment_2629041
Change boons to 1 time use. Ez fix. Nothing changes just makes the perks fair.
Are the snuffing times for killers gonna be changed to reflect the nerf? Considering they’ll be functioning the same way as hexes if that change is implemented.
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2629023#Comment_2629023
Right . but you also forget that killers have to chase, protect gens, find and hook survivors. Now totems too? This is why people should play killer at high mmr. Just to see how good survivors play.
So what are your propositions to changing the current situation without screwing over the rest of the player base that aren’t as you call “high mmr”?
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2628953#Comment_2628953
Yeah but those are ultra and very rare addons, they SHOULD be powerful since they’re less plentiful. Also, they completely remove scratch marks as soon as you start charging phase, which is a pretty good “negative”.
Trust me, noob Spirits can’t use MDR/CB and do well.
Agree, but do you think it’ll be a problem if a good spirit utilizes that combo? Barring the add-ons being rare and all. Seeing that it would almost guarantee a steamroll, which the devs so desperately want to attempt to facilitate 50-50 matches.
To be fair, if it was a good spirit they would be performing well regardless of the add-ons being used.
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@eeveelouwho said:
https://forum.deadbydaylight.com/en/discussion/comment/2617477#Comment_2617477
I literally said in my first post that the cleanse time needs to be longer. But the fact is that it's currently unbalanced— the fact that they can reignite it over and over on FOUR different totems is broken af and I cant believe people are trying to argue it isnt.
If all four survivors bring boons, they can activate them over and over and the killers just have to keep going back to it. No way. Should be a one and done snuff, or it should be like a built in undying where the first time you snuff it it can be relit, second time it breaks.
14 seconds is not long enough? That’s 14 seconds off gens and objectives. On top of that, unless they brought a medkit and healing perks it takes time to heal up. Providing you didn’t already find the survivor.
If you’re letting 4 survivors constantly boon totems whilst doing gens and getting unhooks, darling i’m sorry to break it to you but that’s on you….
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2628961#Comment_2628961
It shouldn't even be an option in the first place. Balanced games have caps on 'worst case scenario' things for a reason.
Just like how keys and 3 man escapes was a 'worst case scenario'
Just like how getting morid after first hook was a 'worst case scenario'
they're terrible and auto-win/troll(hehe we heal faster than u can m1) buttons should not exist at all no matter how rare or difficult they are to achieve.
Totally agree 100% , but didn’t they already address that by nerfing the way boons stack?
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Boon: calamity
When all players spawn in the entire realm instantly explodes and entity gets yeeted to narnia
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@Bran said:
that's all in theory.
but not gonna lie, would never work against me (not to toot my own horn or anything).
Exactly. People(both sides) like to paint the worst case scenario on the book just so it seems like either side needs a sledgehammer nerf.
Aka all the vids and outrage about 4 survivors spam healing on a single totem with the best medkits and healing perks. It just doesn’t work in a real setting. Or some streamer posting a vid pulling off insane hex builds that destroy swf.
I’m starting to think no one really wants balance, they just want either side to be garbage so it’s a steamroll.
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I think spirit is completely balanced now apart from MDR and CB combo. Stand still mind game doesn’t work anymore and you can hear her phasing direction.
Survivors that say otherwise probably aren’t accustomed to playing against spirit or should just bring spine chill and IW if they think she’s that OP. works wonders.
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@Leatherface1990 said:
Radius needs to be shortened 24 Meters is too far when the Killer only hears it within like 12 meters. It needs to be adjusted accordingly so Killers have a chance to find the nearby Survivor using it. I only find them near where I hook survivors in a jungle gym for example.
So basically free for you to destroy instantly and waste the survivor’s time booning it?
Make it make sense. If y’all actually want balance then suggest proper buffs and nerfs.
Otherwise own up to it and just say you want one side to be trash.