Carlosylu
Carlosylu
About
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- Carlosylu
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Comments
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@TheClownIsKing said:
Insidious + Hoarder, then wait in the basement. Preferably as Santa Clown.
Santa Clown waiting in the basement, now that's creepy
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@TicTac said:
Mad grit + Iron Grasp + Agitation + STBFL
I could use starstruck, but then nobody tries to bodyblock.
People try to body block you?!
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2250885#Comment_2250885
I think Fired Up could use a buff. I like it exclusively as a complement to Bamboozle currently. With three stacks it actually makes vaulting windows worth doing as killer.
A "mixed" reading build is cool to for M1 killers, meaning, for example, Bamboozle + BBQ + Fired Up + Rancor
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@Steel_Eyed said:
I enjoy builds that speed up the actions of killers. My tri-fecta is BBQ (speeds up finding survivors), Brutal Strength (pallets and gens faster), and STBFL (you guessed it, hit survivors faster).
Combine with Pop and this build works on almost every single m1 killer.
Have you tried changing Brutal Strenght for Fired Up? It might help more
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/255061/do-you-remember-old-badham
I remember being able to see more than 5 feet in front of me. That was nice.
also why are there still 5 versions of this map
LMAO, just like cornfield?
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@humanbeing1704 said:
Yes didn't the main preschool have one pallet above and 2 god ones always spawned below I also remember the ambulance loop being longer and some loops having 2 cars
That was the old old old Badham wasn't it?
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@CoalTower said:
I really miss old Badham:(
It was one of my favourite maps along with (I know I'm gonna get hate from this) The Game. They're not bad RN to be honest, but the previous models were great
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/255039/learn-to-take-a-hook-for-the-team
Yep - There's always that player who whines like his team was too scared to do anything when everyone is on their deathhook meanwhile this person is hiding all game with Spine Chill not even been in a chase yet. When the killer can't find a survivor they're not going to waste time they're going to move to the most convenient target they can find. If you initiate a chase with the killer you relieve stress from the team as opposed to you hiding and someone dying and now the game is a lot harder for the other survivors.
As a side note I hate Spine Chill because it breeds bad players.
I agree except for the spine chill part, I think it depends on how you use the perk, if you use it to never get chased even when the others are on last hook it does breed bad players, but if you use it to start the chase before A SILENT killer actually gets to you, then it's a really pro looping perk.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2245843#Comment_2245843
"the game was, is and will always be survivor sided."
Next. ✋
Lol, can you read? "It will always be survivor sided" does NOT mean "survivors don't have problems"
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2245852#Comment_2245852
If the killer hasn't seen me all game and one or two survivors are on death hook and are being chased - I will do everything I can to take the heat. Your odds of escape are significantly lessened when there are fewer survivors doing objectives (no matter how good you are at hiding).
We need more people like you in games
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@SalmonDean said:
If the killer wants to chase me, that’s fine. I don’t mind looping them. I just have one rule. They have to find me first.
https://us.v-cdn.net/6030815/uploads/8USDC4EYRL3B/168948f5-5bde-4690-9a81-47976b6efb01.jpeg
Hahahahahaha, you made my day.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2245815#Comment_2245815
This kind of aboslute thinking ignores nuance and dismisses legitimate issues with survivor gameplay. Yes killers need some changes, but so do survivors. Stop pretending like only one side of this game experiences problems.
Please do not put words in my mouth, I didn't say survivors don't need help, THEY DO, but the game is survivor sided in every way. Now, I main both roles, I'm not talking as a survivor main or killer main. I root for both sides cause the game can be way better and balanced, but, in my experience, killers have more problems than survivor, WHICH, AGAIN, DOESN'T imply survivors don't have problems.
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I hope this is bait, as a player that has been here since launch, the game was, is and will always be survivor sided. A god tier killer will never have a chance against a god tier 4 men SWF. In this case, the killer is gonna get a 2k maximum.
Now, have in mind there exist only 2 killers that can actually outplay practically anyone, a god tier Spirit and a god tier PC Nurse. In a game where only 2 out of 15+ killers can beat a god tier 4 men SWF, AND ONLY if he tryhards and plays "dirty", I don't see where you get the "killer sided" argument.
EDIT: I main both roles, I'm not talking as a survivor main or killer main. I root for both sides cause the game can be way better and balanced, but, in my experience, killers have more problems than survivor, WHICH, AGAIN, DOESN'T imply survivors don't have problems.
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Nah, there's a bug there, that's why I preffer fake Pallets
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@Ryuzaki said:
https://twitter.com/DeadByBHVR/status/1400829308508250119?s=19
The issue has been acknowledged it seems.
WOW! FINALLY! Hope they add a new voice to compensate, hehehe
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@Shaped said:
Everyone is beautiful even Quentin.
AWWWWWWWWWWWWWWWW
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@Laluzi said:
Handsome? Hate to be basic, but I've gotta say Felix.
No ugly will ever challenge Quentin. Jonathan Byers looks like a supermodel compared to Mr. Goblin Face.
Have you seen him in lobby...?
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@Liam282 said:
For those saying he looks better in game. No. He doesn't.
LMFAO
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2241230#Comment_2241230
From what I understand, this has already been fixes in the PTB.
WHAT?!
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@indieeden7 said:
That was caused by the fact that dataminers put Jonathan's model with Steve's animations. He was never intended to look like this image.
He looks exactly like the image in lobby, but in game he looks better.
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@RiskyKara said:
But that clip had nothing to do with you fighting her phasing at all. Additionally I'm not sure what fixated really did for you there?
It helped me leave no scratchmarks and it can be used against her phasing too, she phases when chasing you, you walk TOWARDS her, woks most of the times, it's the same thing as blinding then walking towards her, both blinded and phasing, she can't see where you're going, works the same way.
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@odra said:
actually why I'm wasting time explaining this. I used to main spirit, in pools majority player said spirit cant be countered, even tournament player said that and most of streamer.
but suddenly quite bit people show spirit can be countered by showing dubious clip, wow even when i'm standing still sometimes killer didnt see me and it can be countered.
news : killer can be countered by standing still
I'm sorry, but the clip I showed actually requires experience, and it can be used against most killers, people tend to forget there are generalized strats that work regardless of the killer's power
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@StibbityStabbity said:
Just drop every pallet on the first chase. Boom, countered.
You don't drop SAFE pallets on the first chase, nor when you're not injured. Just saying...
Non safe pallets actually don't matter if they're dropped
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2238264#Comment_2238264
Factually just not true.
Just don't waste your time, you're trying to argue against one of those people who say "if you can't beat the best player then that's not true".
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2238242#Comment_2238242
Because most Spirits you face even at rank 1 are as good as Scott right?
Thank you
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@ Antares2332 said:
The wave of survivors main is coming..
MUAHAHAHAHA. I know, this was kind of a bait, hehehe
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@MadLordJack said:
If you're bothering pretending a perk is a counter, why not use Iron Will/Lucky Break?
Cause I'm not wasting 2 perk slots for 1 killer, and fixated has helped me against most killers. 1 perk
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@odra said:
please prove it by accepting scottjund challenge.
Me I please know a bit more about this? I do not know what you're talking about. And btw, yes, there are some REALLY good Spirit players out there, but this "Fixated" strat usually works 8/10 times. I'm not stating this as a rule, but more as an "it is possible"
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@Trwth said:
Oh no, I hope you're prepared for an onslaught. Unless I just got baited.
Either way, you're saying Spirit's counter is a perk, which is bad design, especially since Fixated is a DLC perk. Not to mention your "counter" in this game is doing a juke that works on literally any Killer.
Exactly my point, it works on any killer. And you can actually use it the same way I did in the vid when she phases towards you, works every time.
The only downside I do see here is the one you mentioned, it's a DLC perk.
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@Mew said:
for the myers one, its only for judiths tombstone- if he has a tombstone piece his hand is closed
also, ive heard that PWYF stacks will close his hand too? at 3 stacks his hand will be closed if you have tombstone
Someone said it depends on his speed more than the addons, I hope a dev can help us with this one.
@Peanits Sorry to quote you, could you help us know about this one?
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2233392#Comment_2233392
Dead body drops out. It also changes which locker it drops from in the locker room. Only happens once per match.
Flashlights also will cancel a Nurse blink and light burn a Wraith out of invisibility.
If a killer uses Franklin's on you when you are carrying a firecracker it will instantly be destroyed. 😭
Trapper can figure out where a hatch will spawn before it actually shows because he can't put his trap directly on the hatch.
The artwork of other maps are also in houses on Badham.
The Meg, Claudette and Jake we have now are not the same as they were in the launch trailer. https://youtu.be/JGhIXLO3ul8
Dwight doesn't get his looks from Cote, his looks are based off of a different BHVR employee. Can see at about 34:00 mark: https://youtu.be/skyydYkbpw4
I didn't know about the trapper one, and he's my main, thanks.
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@DoritoHead said:
"Remember to die" lmao
Also, what's the jump scare on the Silent Hill map exactly? Does something jump out of the locker?
A locker "explodes" (cracks open) and makes a loud noise, louder than anything else, only one player sees and hears it.
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@Aven_Fallen said:
I actually did not know the PH-one. I thought that stairs block his Power completely.
Something I think quite a bunch of people dont know - you can lightburn a Nurse. If it is really useful is another topic, but you can do that. (And you can block her ability to blink by pointing a Flashlight at her)
Yes, and it can even be done from behind or aiming at her feet
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2233261#Comment_2233261
I spoke with a linguist friend of mine, he said it figuratively translates to "remembering one's mortality".
Nice! Thanks!
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@TapeKnot said:
I'm pretty sure you can't parkour to the killer shack in Dead Dawg Saloon from the gallows anymore, BHVR patched it.
NOOOOOOOOOO, it's been a while since I tried ot
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@CoalTower said:
Myers hand is really inconsistent now. So that one isn't accurate anymore.
Tried it yesterday in custom, it did work, maybe cause I'm on Xbox? I don't know if crossplay can affect this feature
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@Orion said:
Memento Mori means "You can't escape death"
No, it means "Memories of Death", or something along those lines.
Remember to die, no escape from death would be two more accurate terms, it's paraphrasing though, sorry
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@supersonic853 said:
Some people still don't know golden toolboxes exist which appear after egc happens. Except haddonfield which has its the whole game. As that dlc introduced the golden toolbox (i think?)
WHAT?! I'm here since launch and I didn't know that, is this real? And what do they do differently?
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Please feel free to share any other facts if I missed them.
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11 letters: UNBREAKABLE
You're welcome
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@Northener1907 said:
I think this perk needs only one change. Do not active it for terror radius, activate it for 10 - 15 - 20 m area. And then someone can not combine it with TR perks. Because that perk is being so strong with some combos.
Exactly my point
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@n00binati said:
hello everyone, i am a new player i got dbd about 3 weeks ago and i am just wondering how people think this game is survivor sided? killer seems way easier and way stronger than survivors
I stopped playing for months, got de ranked from rank 1 to rank 20 in both sides, and I have to say, when playing as survivor, as an experienced player, Killers CANNOT hook me even once 9/10 games, and if they do, I almos always en up escaping.
Your statement is valid while you're a new player.
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@TheArbiter said:
How does he feel slow?? He is a normal speed killer.
Maybe it's the size of the new map that is affecting the experience? IDK, he does feel slow to me.
https://www.youtube.com/watch?v=6pCLG_CRmvs check this vid out
BTW, thanks for your comment :)
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2207286#Comment_2207286
And killers can win perkless even easier. You have to be a good killer, there's been actual killer streamers play perkless and annihilate the team. Unfortunately, there is no perk combo survivors can equip and beat a good killer. The power creep of killers are so much, a rank 1 killer is unstoppable. You can notice the power imbalance when you feel confident in winning with a certain killer loadout vs a survivor loadout. As survivor, the only way to win is for the killer to be incompetent and all four survivors to be super stars. That's not balanced.
Yes, there are killers who can obliterate survivors while perkless, but please give me stats doing that with Legion, Clown, Demo, Hag, Plague, Nurse. Now do it ON CONSOLE. I'm not saying it's impossible, but it's not common. Now, on the other side, IT DOESN'T matter which survivor you use, you can get a 3 men escaped 3/5 games no problem with a good team, now add SWF? You get my point?
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@Sluzzy said:
With the exception of perks like sprint burst, self-care, etc, the good survivor perks are so situational the stars have to align to use them. Sometimes an entire build has to be devoted to 'maybe' use them only one time, such as the case of Power Struggle. In those cases, the survivor is playing the game handicapped.
Meanwhile, strong killer perks are simply "given" for playing the game normally or when the survivor plays the game: BBQ, Tinkerer, Ruin to name a few. Killer can play the game normally to reap in huge benefits of the game being tilted in their favor massively.
I think this is unfair and the devs should stop showing favoritism for one side. If killers are to have game changing perks guaranteed to benefit from, survivors should too.
And fix dead hard. It's been a coin-toss since dedicated servers. If a perk like BBQ was a coin-toss perk it would have been dealt with immediately.
Make your game fair.
I'm sorry, what?! I can survive NO PERKS with ANY survivor, when you actually become a good player you can play no perks and use those "situational" perks at your advantage for specific situations, that's it. While, on the other side, MOST KILLERS are perk dependant, there's no way you're getting a 3k+ unless you're facing potatoes or you're using strong perks.
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@Sadsnacks said:
Does anyone have an idea of how much the next chapter DLC will cost?
I know it's usually in the ballpark of $8-9 but I'm wondering if it could be more because it sounds like they're introducing a lot more content than usual with the RE tie-in?
PLEASE erase this post, don't give the Devs any ideas to increase the price...
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@NotYourAverageJay said:
Its sad how I don't see any clowns anymore where did they go ? I mean I just see the same killers like wraith, huntress, freddy, bubba, demo
If I have a challenge, I'll use him, he's not a common use killer, he's too weak
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@[Deleted User] said:
I accept tunneling, camping, slugging, clicking, t-bagging and gen rushing as a challenge rather than toxic behavior. I don't take any of it personally and I don't see why anyone should. They're useful strategies and mind games. If enough people can't deal with it, they'll either change it or the game will be abandoned.
I do care about other people's experience but I usually find some kind of a healthy balance between mine and theirs, like most people I think.
Yes, this should be how people should think about a GAME.
