The Twins are NOT weak

i have been enjoying this chapter for hours on end now im am happy to say that the twins are not weak, i believe they are actually higher on the tier list. i dont believe twins lack much a killeer needs, they have quasi-great map manoeuvrability due to victor being 150% and them being able to switch between characters meaning they can pressure the map. Not only that, twins have amazing snowball potential and are fairly strong in chase. Problem with twins is that they can get punished very easily for missing an attack (like nurse and unfunslinger) so they can be punished very easily.

Other then that, i believe twins will be top tier but i guess well just have to wait and see


p.s. the new flashlight angle can f off

Comments

  • @tj0108 said:

    i have been enjoying this chapter for hours on end now im am happy to say that the twins are not weak, i believe they are actually higher on the tier list. i dont believe twins lack much a killeer needs, they have quasi-great map manoeuvrability due to victor being 150% and them being able to switch between characters meaning they can pressure the map. Not only that, twins have amazing snowball potential and are fairly strong in chase. Problem with twins is that they can get punished very easily for missing an attack (like nurse and unfunslinger) so they can be punished very easily.

    Other then that, i believe twins will be top tier but i guess well just have to wait and see

    p.s. the new flashlight angle can f off

    Your posts are so delusional and survivor sided that I usually know that its your post before I even click on it lol

  • They can apply some nasty pressure, but you need to play them really well. Failing even one pounce (which is really hard specially with all the ######### bugs) can be tremendously detrimental.

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/210043/the-twins-are-not-weak

    Your posts are so delusional and survivor sided that I usually know that its your post before I even click on it lol

    “I disagree”

    There, I fixed it without all the being a disrespectful jerk crap.

  • I mean, any killer that you randomly lose your power for like a solid minute because of a bug, often multiple times a game, is definitely not a killer I would call strong.

    If they fix some of the massive issues, the frustrating bugs, I think they could be okay though.

  • @[Deleted User] said:

    I mean, any killer that you randomly lose your power for like a solid minute because of a bug, often multiple times a game, is definitely not a killer I would call strong.

    If they fix some of the massive issues, the frustrating bugs, I think they could be okay though.

    i dont think shes top tier, but i dont think shes bad. im actually enjoying playing as and against her tbh

  • @tj0108 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787428#Comment_1787428

    i dont think shes top tier, but i dont think shes bad. im actually enjoying playing as and against her tbh

    Im sure the twins are a blast to use when youre at green ranks lol

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787432#Comment_1787432

    Im sure the twins are a blast to use when youre at green ranks lol

    looking at your profile it seems your a green rank killer yourself and 90% of your posts are you just complaining about swfs and survivors bm'ing. how bout speak when your spoken too?

  • @tj0108 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787440#Comment_1787440

    looking at your profile it seems your a green rank killer yourself and 90% of your posts are you just complaining about swfs and survivors bm'ing. how bout speak when your spoken too?

    Did you just admit that youre a green ranked killer? Lol. I post about all kinds of things, I just happened to focus on swf last night because Im a rank 6 killer that was pushing red ranks. So no, im not a green ranked killer, and unlike you I do not struggle at those ranks.

    Yet here you are, only here for less then two months, posting weekly complaints about only killers. Youre a new guy thats just experienced your first nerf that you really dont like as a survivor main: the flashlight nerf.

    Your a forum member that has asked for nerfs on a weekly basis, and now that youre finally experiencing one as a survivor, you finally have something to complain about that doesnt involve killer. Green ranked hypocrite

  • @tj0108 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787440#Comment_1787440

    looking at your profile it seems your a green rank killer yourself and 90% of your posts are you just complaining about swfs and survivors bm'ing. how bout speak when your spoken too?

    0bca985df6fa1c1235abb37c987b0ff4.jpg

    You're gonna make these survivor mains give themselves away to the killer mains by giggling.

  • @tj0108 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787440#Comment_1787440

    looking at your profile it seems your a green rank killer yourself and 90% of your posts are you just complaining about swfs and survivors bm'ing. how bout speak when your spoken too?

    This is not reddit. Stop searching people's post history to attack their argument, its pathetic.

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787453#Comment_1787453

    Did you just admit that youre a green ranked killer? Lol. I post about all kinds of things, I just happened to focus on swf last night because Im a rank 6 killer that was pushing red ranks. So no, im not a green ranked killer, and unlike you I do not struggle at those ranks.

    Yet here you are, only here for less then two months, posting weekly complaints about only killers. Youre a new guy thats just experienced your first nerf that you really dont like as a survivor main: the flashlight nerf.

    Your a forum member that has asked for nerfs on a weekly basis, and now that youre finally experiencing one as a survivor, you finally have something to complain about that doesnt involve killer. Green ranked hypocrite

    that would be incorrect, i am devotion 5 level 53 and have 1300 hours on dbd and by looking at your posts your only in the 300s. learn to mind your own ######### buisness and speak when your spoken too. you say you hate the negativity but alot of your comments on peoples posts are just negative. learn to stfu, your a purple rank killer (allegedly) who cant handle red ranks, you wouldnt have a clue how the game plays at rank 1.

  • @tj0108 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787473#Comment_1787473

    that would be incorrect, i am devotion 5 level 53 and have 1300 hours on dbd and by looking at your posts your only in the 300s. learn to mind your own ######### buisness and speak when your spoken too. you say you hate the negativity but alot of your comments on peoples posts are just negative. learn to stfu, your a purple rank killer (allegedly) who cant handle red ranks, you wouldnt have a clue how the game plays at rank 1.

    Youve sunk 54 days of your life into this game and still ask for killer nerfs on a weekly basis, but as soon as they slightly nerf flashlights you criticize them for that? Lol....

    You're a green rank telling me I have no clue "how the game plays at rank 1"? You a funny guy huh

  • Top tier? In what, green ranks? Victor simply isn't punishing enough, and gets punished too easily as it is.

  • @[Deleted User] said:

    I mean, any killer that you randomly lose your power for like a solid minute because of a bug, often multiple times a game, is definitely not a killer I would call strong.

    If they fix some of the massive issues, the frustrating bugs, I think they could be okay though.

    Its still in pre release, while we can't count on it, we should operate under the assumption that they will fix major bugs like that.

    @[Deleted User] said:

    I'll make my mind up when they fix the bugs.

    When the twins actually work, they seem alright to me.

    They're not top-tier, but near Demogorgon's level. They're definitely not worse than Clown or Legion.

    I think Charlotte needs to be able to recall Victor, idle or attached (to a survivor), back to her body. This would help her in chases, because Victor can be positioned at an useless side of the map.

    Versatility is the specialty of this killer, and this buff would only reinforce that.

    I love this tweak, the instant recall anytime helps her downside without directly making her stronger against the survivors. I've been thinking she should have the ability to charge a victor throw while she has him attached (same stats and effect as his leap)

  • BARELY ANYONE knows when they can crush victor and almost no one is holding him until he gets recalled.

    Once people start doing those 2 things alone tell me he's not horribly designed.

  • @tj0108 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787473#Comment_1787473

    that would be incorrect, i am devotion 5 level 53 and have 1300 hours on dbd and by looking at your posts your only in the 300s. learn to mind your own ######### buisness and speak when your spoken too. you say you hate the negativity but alot of your comments on peoples posts are just negative. learn to stfu, your a purple rank killer (allegedly) who cant handle red ranks, you wouldnt have a clue how the game plays at rank 1.

    I gotta say, you've just been a huge dou©# since you stepped in here. He's allowed to have his opinions and telling him to speak when spoken to right off the bat only speaks to how pitiful and spiteful you are. You don't own this forum, you need to cut that superiority stuff out. That's toxic. We all have opinions, and the forum is where we can discuss them, as @Unseen_Force did in his opinion post.

    An opinion that I agree with, BTW. This killer seems to be a high skill floor - medium payout - low B killer, but I'm more concerned about "is it fun to play?" And hell yeah it is.

  • One thing I discovered playing as the twins is that unless Victor is well hidden and near a gen, I still have to traverse the map as usual without his tracking abilities. Also, kick the baby!!! Anytime I see Victor I'm ready to square up, my knee in crushing position lol! I also like their perks, but I think it will take a lot of patience to use Victor as a half and half thingy for the maps.

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787483#Comment_1787483

    Youve sunk 54 days of your life into this game and still ask for killer nerfs on a weekly basis, but as soon as they slightly nerf flashlights you criticize them for that? Lol....

    You're a green rank telling me I have no clue "how the game plays at rank 1"? You a funny guy huh

    Are you two really having a green vs purple rank slapfight

  • People that say the Twins are weak after less then a day are very unintelligent.

    People that say the Twins are strong after less then a day are equally unintelligent.


    How so many of you fall under this is beyond me.

  • Even when they work they still suck. Snowball? If two survivor are near and Victor downs you can still kick him, and be healed up before Charlotte is even near. They suck absolute ass.

  • If you play well with victor and don't miss, which isn't too difficult, his chase potential is insane, able to stomp pretty much anyone in a 1v1. Survivor's have to hope that he misses so they can kick him.

  • @Withered8 said:

    If you play well with victor and don't miss, which isn't too difficult, his chase potential is insane, able to stomp pretty much anyone in a 1v1. Survivor's have to hope that he misses so they can kick him.

    • The survivor can just run a circle around a stack of tires (or any thin debris for that matter) and Victor can no longer do anything.
    • The survivor can just go into a locker.
    • The survivor can just let him get on their heads and remove the killer's power for the next 45 seconds, basically eliminating the killer from being able to do anything. (Seriously BHVR? this is the recall timer?)
    • By the time you get a down as Victor, you will need to basically walk across the entire map to pick them up and hook them most of the time. Basically wasting most of your time in an already short game since survivors will probably be genrushing you anyway.
    • The survivor can also just kick him in his ugly little face after he misses or hits a nearby teammate.
    • UH OH! looks like Victor got caught on debris. Time to die (Why is he so limited to what he can and cannot walk on? Any potential fun you could have as him like setting up cool jumps or taking advantage of the terrain is removed. It isn't like its not able to be dodged anyway and Victor cannot basic attack.)

    Playing "The Twins" is basically playing a trapper with no traps who has the ability to slowly transform into a Demogorgon who cannot pick anyone up, vault windows, break pallets, damage generators, or even open lockers. How does this sound strong in the slightest?

  • @YukariTheAlpaca said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787751#Comment_1787751

    • The survivor can just run a circle around a stack of tires (or any thin debris for that matter) and Victor can no longer do anything.
    • The survivor can just go into a locker.
    • The survivor can just let him get on their heads and remove the killer's power for the next 45 seconds, basically eliminating the killer from being able to do anything. (Seriously BHVR? this is the recall timer?)
    • By the time you get a down as Victor, you will need to basically walk across the entire map to pick them up and hook them most of the time. Basically wasting most of your time in an already short game since survivors will probably be genrushing you anyway.
    • The survivor can also just kick him in his ugly little face after he misses or hits a nearby teammate.
    • UH OH! looks like Victor got caught on debris. Time to die (Why is he so limited to what he can and cannot walk on? Any potential fun you could have as him like setting up cool jumps or taking advantage of the terrain is removed. It isn't like its not able to be dodged anyway and Victor cannot basic attack.)

    Playing "The Twins" is basically playing a trapper with no traps who has the ability to slowly transform into a Demogorgon who cannot pick anyone up, vault windows, break pallets, damage generators, or even open lockers. How does this sound strong in the slightest?

    Not being able to vault windows has actually been really annoying. I lose a stupid amount of time walking around some structures because there's no good angle to pounce through a window, and even if there is a decent window it is so stupidly easy to be just a little off trying to pounce through it and then all I've done is lost more time to stunning myself.

  • Twins are weak. Low tier atm.

  • @tj0108 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787473#Comment_1787473

    that would be incorrect, i am devotion 5 level 53 and have 1300 hours on dbd and by looking at your posts your only in the 300s. learn to mind your own ######### buisness and speak when your spoken too. you say you hate the negativity but alot of your comments on peoples posts are just negative. learn to stfu, your a purple rank killer (allegedly) who cant handle red ranks, you wouldnt have a clue how the game plays at rank 1.

    Not much differently honestly, but I gotta agree twins are pretty damn good but require a decent skill to master, I do think anyone who says they are worse then clown are delusional

  • @YukariTheAlpaca said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787751#Comment_1787751

    • The survivor can just run a circle around a stack of tires (or any thin debris for that matter) and Victor can no longer do anything.
    • The survivor can just go into a locker.
    • The survivor can just let him get on their heads and remove the killer's power for the next 45 seconds, basically eliminating the killer from being able to do anything. (Seriously BHVR? this is the recall timer?)
    • By the time you get a down as Victor, you will need to basically walk across the entire map to pick them up and hook them most of the time. Basically wasting most of your time in an already short game since survivors will probably be genrushing you anyway.
    • The survivor can also just kick him in his ugly little face after he misses or hits a nearby teammate.
    • UH OH! looks like Victor got caught on debris. Time to die (Why is he so limited to what he can and cannot walk on? Any potential fun you could have as him like setting up cool jumps or taking advantage of the terrain is removed. It isn't like its not able to be dodged anyway and Victor cannot basic attack.)

    Playing "The Twins" is basically playing a trapper with no traps who has the ability to slowly transform into a Demogorgon who cannot pick anyone up, vault windows, break pallets, damage generators, or even open lockers. How does this sound strong in the slightest?

    • If the killer has half a brain they won't allow a survivor to do that. That's like saying obstacles like those prevent billies and bubbas from getting downs.
    • You know he can hit ppl in lockers right? That's not stopping him anyday now
    • Good twin players will either use him to go for injured ppl or go and down them if they keep hold of him. You also know that if someone has him on them they are out of play in that match for the next 45 seconds right? I more often leave him on ppl rather than recall him because I know that I don't have to worry about what that survivor could be doing and only have to manage 3 others, especially when one of those may be on the ground or hooked. Talk to me once you've spent almost a minute out of play in a game unable to do anything and see if you enjoy it.
    • You shouldn't be running crossmap with victor. If you know a survivor is on a gen, get closer to the gen maybe 30 metres, swap to victor for no terror radious, hit the survivor with victor then swap to charlotte and its a pretty easy down.
    • That's on you if you miss someone, either you were outplayed or you messed up. Look at the room for improvement.
    • Just walk off if you land on terrain? Do you know how busted that would be if he could just climb on top of things and loops? Then you couldn't destroy him at all.

    If you think the twins or victor himself are weak, then come 1v1 me with victor and see if you can last more than 20 seconds without being hit by him.

    There are so many other strengths and insane points about the twins which I could go into as well. The fact that Victor is a 150%, stealth demogorgon with a lunge that can go over pallets and windows, double the length of his and with an insanely large hitbox bigger than huntress's hatchets. Then theres the ability to camp hooks, slugs and gens with eachother. If you put Victor next to a slug or a gen or a hook, then the survivors can literally not go to those things without the killer spotting them and them taking a hit. Can you imagine the strength if you had sloppy, everyone was injured and victor was near a hook or slug? You literally would not be able to save them. Also victor has great map pressure having no terror radious and a base 150% movement speed.

    Stop focusing so hard on their weaknesses, which every killer has and must have btw, and look at their strengths, achknowledge them and play to that ability.

  • Ok let's end this stupid post.

    1. Victor has multiple counters such as, hide in a locker and wait for the switch, making you movement erratic can throw off his aim baldly enough to allow a kick the baby moment, if you do manage to get a survivor with victor all they have to do is either hide far enough away for 45 seconds and hold victor hostage or immediately yeet him off. If you find a safe pallet just drop it and keep jumping side too side if he gets to close.

    Man that's a lot of weakness I just listed just for victor now on to Charlotte.

    2. Charlotte is just the wraith with no power its honestly better to just play m1 killer in most situations than use victor.

    Charlotte and victor are weak killers only because the power is easily countered and the killer has a lot of weaknesses. Every killer has weaknesses but some have less than others. Unfortunately this killer has alot of them that just hurt them too much.

    Also thos is not reddit or anything please just make comments on the person's comments, stop digging up old post trying to get a upper hand. It's a game and we are here to share our thoughts and help fix the game.

  • @Lightpkm said:

    Ok let's end this stupid post.

    1. Victor has multiple counters such as, hide in a locker and wait for the switch, making you movement erratic can throw off his aim baldly enough to allow a kick the baby moment, if you do manage to get a survivor with victor all they have to do is either hide far enough away for 45 seconds and hold victor hostage or immediately yeet him off. If you find a safe pallet just drop it and keep jumping side too side if he gets to close.

    Man that's a lot of weakness I just listed just for victor now on to Charlotte.

    2. Charlotte is just the wraith with no power its honestly better to just play m1 killer in most situations than use victor.

    Charlotte and victor are weak killers only because the power is easily countered and the killer has a lot of weaknesses. Every killer has weaknesses but some have less than others. Unfortunately this killer has alot of them that just hurt them too much.

    Also thos is not reddit or anything please just make comments on the person's comments, stop digging up old post trying to get a upper hand. It's a game and we are here to share our thoughts and help fix the game.

    There is a good amount of weakness but there are plenty of strengths as well. I think the main thing they need to do is reduce the recall timer to 20 seconds, allow it to be used any time, and allow charlotte to throw victor at survivors when she has him attached

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787781#Comment_1787781

    • If the killer has half a brain they won't allow a survivor to do that. That's like saying obstacles like those prevent billies and bubbas from getting downs.
    • You know he can hit ppl in lockers right? That's not stopping him anyday now
    • Good twin players will either use him to go for injured ppl or go and down them if they keep hold of him. You also know that if someone has him on them they are out of play in that match for the next 45 seconds right? I more often leave him on ppl rather than recall him because I know that I don't have to worry about what that survivor could be doing and only have to manage 3 others, especially when one of those may be on the ground or hooked. Talk to me once you've spent almost a minute out of play in a game unable to do anything and see if you enjoy it.
    • You shouldn't be running crossmap with victor. If you know a survivor is on a gen, get closer to the gen maybe 30 metres, swap to victor for no terror radious, hit the survivor with victor then swap to charlotte and its a pretty easy down.
    • That's on you if you miss someone, either you were outplayed or you messed up. Look at the room for improvement.
    • Just walk off if you land on terrain? Do you know how busted that would be if he could just climb on top of things and loops? Then you couldn't destroy him at all.

    If you think the twins or victor himself are weak, then come 1v1 me with victor and see if you can last more than 20 seconds without being hit by him.

    There are so many other strengths and insane points about the twins which I could go into as well. The fact that Victor is a 150%, stealth demogorgon with a lunge that can go over pallets and windows, double the length of his and with an insanely large hitbox bigger than huntress's hatchets. Then theres the ability to camp hooks, slugs and gens with eachother. If you put Victor next to a slug or a gen or a hook, then the survivors can literally not go to those things without the killer spotting them and them taking a hit. Can you imagine the strength if you had sloppy, everyone was injured and victor was near a hook or slug? You literally would not be able to save them. Also victor has great map pressure having no terror radious and a base 150% movement speed.

    Stop focusing so hard on their weaknesses, which every killer has and must have btw, and look at their strengths, achknowledge them and play to that ability.

    What strengths exactly?


    Also, I would love to 1v1 you (in a teamplay game, of course, because 1v1s make sense in a teamplay game) if you do not get stuck in the floor as Victor.


    XD