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  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838504#Comment_1838504

    pls tell me where i said "i need a mori to win" that wasn't the point of the post

    Nah I was just repeating what another post said because I'm lazy.

  • @Chechia said:

    Old Freddy was pretty unique but he was also weak due to not being able to interact with survivors until they were asleep.

    DBD is all about time efficiency and the seconds it took him to put people into the dream stage was too much. Also, waking yourself up was extremely easy and had no real downside to it. Failling a skillcheck and giving up your location to him wasn't that detremntal because you still had a head start everytime he started a chase with you.

    The most problematic situations for old Freddy were when injured survivors were running to the exit gates. You were pretty much safe in these scenarios and he couldn't hit you.

    Was his power more fun to play or play against? Probably. But it sadly was not well designed for the meta of the game.

    It would be nice if the nerfed version of Freddy would be a mix of the old and the new one.

    That's what I liked about him, he was extremely unique with his ability and was very straightforward with his playstyle. He may have been weak but with the perks we have now in game could help compensate for his weaknesses. So instead of a killer that's a chore aka current freddy, we would have a fairly balanced killer with medium to medium-high killing potential.

  • @ReverseVelocity said:

    I'd love it if Old Freddy came back, I'd play him all the time. He didn't need a full rework, just some tweaks.

    Everyone wrote Freddy off as a bad killer due to not being able to stop actions happening in front of your face, but he had some big advantages to compensate. The Dream Transition was a great tool to be able to mindgame survivors, but this mindgame was really inaccessable due to the game not giving you any indication of if you were visible or not. Giving him a 16m terror radius would've also improved his ability to sneak up on people while they were out of position. Being able to keep everyone asleep as long as possible let you know where everyone was at all times. Even just giving him a way to interact with survivors that were holding M1 as they fell asleep would've made him so much better.

    Freddy as he stands now is just a generic meta killer. It's a massive shame BHVR threw out everything that made him an original and unique killer to make him as efficient as possible. If BHVR's changes to Freddy consist of slowing him down when he places a snare or something, I'm going to be so mad. I hope they bring the Old Freddy back in some way when they come around to changing him.

    @Caleegi said:

    I personally loved the old Freddy, he didn't need to be fully reworked just some minor fixes here and there. He used to be so fun to play against and now I hate seeing him. No longer that fun to play against, more of a chore.

    I completely agree

  • Big nerf yes but I believe it's for the better as old freddy was just a m1 killer as well but he hindered asleep survivors with a negative 50% speed to almost everything forcing them to wake up, waking up with current freddy has no real upside besides slightly slowing his teleport recharge and if your affected by traps.

    Old freddy hurts more than new freddy

  • @slinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838500#Comment_1838500

    I wish you the best. Freddy can be frustrating sometimes. I find that staying awake really hurts his teleport ability making it hard for him to pressure gens.

    That's the thing though, even if you wake up with the alarm clock you don't actually have 60 seconds of immunity to falling asleep, if you have a 60 second immunity to falling asleep, getting hit should not cancel that immunity.

  • @SasukeKun said:

    i do not like that they changed mori's again, AGAIN. with all the survivor perks they should just make it so after they get unhooked once they can no longer be killed for the rest of the trial. Devs always just listen to complaining survivors who suck at the game.

    @Peanits ruining the killer experience with every patch. Man i was excited about that patch notes list until i saw that addition. Next they gonna take Mori's out completely cuz survivors dont wanna die in dead by daylight.

    I personally wanted different Mori's for the different killers

    EDIT: Some seem to think i'm talking about a Free win, if anyone didn't know or doesnt play killer. Mori's only granted you less than 15k or somethin which sometimes made "entity displeased". They should have tweaked survivor's keys before they touch more pinks on killers side. Survivors have a whole arsenal

    Old Morris's are broken, new mori's are actually balanced. If you need old moris for free wins then you have a long road to improve on. Good luck.

  • @slinger said:

    idk about old freddy, but I did hear somewhere he's getting a nerf soon.

    Just bring back old freddy, he was consistent with his power and offered a straight debuff to survivors.

  • @Mooks said:

    Make a bug report. Yeah this state of the chapter is really not okay for a live version when there was already a PTB...

    https://forum.deadbydaylight.com/en/discussion/comment/1790759#Comment_1790759

    why do you feel the need to insult them? That sounds unhealthy.. it’s not like the devs made this on purpose to screw the players. It’s a bug in map generation (that should not have happened at all).

    that’s also why the DC button exist, that many players wanted to see gone because it promotes DCIng. Lol.

    They sure dont seem to care much about us

  • @[Deleted User] said:

    Haven't played on Ormond yet, but I liked the two matches I played on Autohaven. Wreckers Yard was one of my least favorite maps in the game before and it's a lot less miserable now.

    Ormond is basically whiter now and there seems to be less pallets with (for some reason) a giant area with absolutely nothing there. Just a giant open area that's a major dead zone to any survivor.

  • Ok let's end this stupid post.

    1. Victor has multiple counters such as, hide in a locker and wait for the switch, making you movement erratic can throw off his aim baldly enough to allow a kick the baby moment, if you do manage to get a survivor with victor all they have to do is either hide far enough away for 45 seconds and hold victor hostage or immediately yeet him off. If you find a safe pallet just drop it and keep jumping side too side if he gets to close.

    Man that's a lot of weakness I just listed just for victor now on to Charlotte.

    2. Charlotte is just the wraith with no power its honestly better to just play m1 killer in most situations than use victor.

    Charlotte and victor are weak killers only because the power is easily countered and the killer has a lot of weaknesses. Every killer has weaknesses but some have less than others. Unfortunately this killer has alot of them that just hurt them too much.

    Also thos is not reddit or anything please just make comments on the person's comments, stop digging up old post trying to get a upper hand. It's a game and we are here to share our thoughts and help fix the game.

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1785618#Comment_1785618

    This might come as a shock to you but not every females vocal chords are the same.

    I know not every female's vocal cords are the same but could they not put more pitch into the scream!?!? Edit: if you got stabbed in the shoulder you would not sit there and go ahh it hurts. You would be screaming AHHHHHHHHHH at the top of your lungs and this survivor does not actually seem to be screaming at the top of their lungs.

  • I dont like the outfit imo, I understand it for the Christmas session but dwight and feng had understandable outfits as in you could see them walking down the street with their outfits but the reindeer onesie is just a big no with me. To start they look like pajamas, somthing you would wear on Christmas day or eve, so they look really, REALLY out of place in DBD.

  • @gibblywibblywoo said:

    I'm beginning to feel like the people that keep complaining about Elodie's screams have never heard a real, regular person scream and not some scream queen.

    Right and me screaming bloody murder when I was 16 because I snapped my wrist in half and had to go get surgery for it. I think I know what a blood curdling scream is. Edit; just want to add on in the fact that the survivors are getting a rusted iron hook through their shoulder so the pain would be even worse than a regular wound

  • I loved playing against old freddy and loved playing as old freddy, I hate the new freddy because you can do the stupid forever build and have great map pressure at the same time.

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771755#Comment_1771755

    Just use A to counter B is the most dumb thing you can ever hear on forum

    It's still counters the perk, dont tell me it's the most dumb when it's the most direct counter to the perk.

  • Thank God, I've been getting bullied as a killer because everyone has been bringing, keys. Its to the point that I've been tunneling the people with keys.

  • Just to add on to my original post, 5 games in a row it's been nothing but keys. They are broken just like moris Take them out or fix them.

  • Just run stridor its makes the 50% louder

  • @lazerlight said:

    yup. they are just doing this to troll with the fans. Because they know our concerns. They've read all these threads. But they choose to do the complete opposite just to mess with the old players. They really have taken the "customers are always wrong" to a whole new level.

    At this point I'm just waiting for a bootleg version of DBD to be released just so it can be better at everything this game lacks in just so that this game's devs get the karma they are attracting.

    Just remember deathgarden was dbd 2.0 that failed twice and they took everybody's money said you have a few months left to play then shut it down. With how these devs are I would pay 60 for a bootleg version if the devs actually listened to the player base and took their responses with some passion/weight.

  • I agree 100% these devs are plain useless, not to mention there are some many perks that need bugs or reworks and the devs are like. "I'm a bhvr dev, I think that the player base doesn't know anything and we will just give dlc to these mindless monkeys for more muney!"

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621570#Comment_1621570

    I've stopped using the compound add-ons because they're just broken. I was consistently at rank 1 with the blight before rank reset and I've won every game with him after the reset. I get hits with my power more often than I get hits without out it. I will say though that to win you need to be versing the team and not an individual player. You've got so much mobility that you can go hit someone who's out of position then if they go to a strong tile you leave them and hit someone else. As soon as you've got all survivors injured you'll snowball into an easy win. In addition there are many loops that you can do well with him. It's basically the same places where you would use demo's dash.

    He's crazy strong.

    I don't know how you can say he strong, every match I played against him I have won so far and every match i have played as the blight, I have to sweat my ass off. AS I HAVE SAID, I agree with his mobility is great but his base kit is lacking, it can be made up for broken addons and perks. A POV change would be great or a slight increase to turn rate on the lethal rush lunge. These lunges to me are extremely easy to dodge.

    In the end I want a killer that has a solid kit whether it be weak or strong and not this weird one.

  • @Avarice10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621570#Comment_1621570

    Let's be real most killers are weak in loops, this includes Billy, but he makes up for it with his high mobility giving him insane map pressure, and he can use his power in a chase, easily out running survivors, catching up, or cutting them off, Blights who know how to use his power will land lethal rush hits.

    I agree with everything but the lethal rush hits, they suck so bad unless the survivor is a idiot and runs in a straight line

  • @Avarice10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1611808#Comment_1611808

    Nah you're not utilizing his power properly.

    Watch TruTalent playing him and take notes.

    https://www.youtube.com/watch?v=kI_rEPLcqW4

    I will admit he is good but I'm not talking about perks making up his weakness, addons that wallhack or using his power at every available moment. This killer has great mobility but his power in chase's can be severely lacking. His power by itself is just a fast running boi with a crappy turn rate.

    If he chases you run around a corner, if your at a loop that's pretty safe just loop it. He can't take corner's like survivors can and you can just treat him like a basic m2 killer.

    He can be fun at times yes but his power base kit wise doesn't bring anything great.

    Now if we bring his addons and perks into this whole situation, the blight could be a decent killer. Like trutalent, he was using gen perks to make up for the blights weakness and using compound 21 and compound 33. Those all made up for the blights weakness making him decent.

    The blight is still weak and I'm still going to practice him BUT, I use him for checking gens and catching up to survivors. To me he is still gonna be weak for a while until the devs give him a small change and fine tune him.

  • @maderr said:

    His power is not to use around pallet... but ye, need IQ above 100 to understand it.It's used to cross the map and between loops.

    Use Spirit fury for loops.

    Then ruin and undying. ez 4k.

    Oh and yes, be smart enough to have map control.

    His mobility is great I will say that but his power in chase's is kinda crap. I will say stack his two speed addons, you become the freaking flash lol.

  • @maderr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1606624#Comment_1606624

    Ok, Boss, you know better than anyone else. What about the youtube video from killer mains that do pretty good with the Blight ?

    Maybe they adapt faster than you Bruh

    Have your played against the blight?!? His power sucks at loops. Blight is easy as hell to counter. If he's charging you, hide behind a wall or a rock and let his power drain. He can't attack on the first charge so no problem there. And dont run in a straight line.

  • @maderr said:

    https://forum.deadbydaylight.com/en/discussion/189599/the-blight-is-weak-as-hell

    Killer has been released 4 hours ago and you already do a "weak" thread. Do you see how ridiculous it is ?

    When you will get 150 hours of gameplay with him, come back.

    I have over 2000 hours of play time, I adapt to new killers well and I am very quick on picking up their playstyle but I can tell already that he is weak. Basic loops counter this guy fairly well, it can be a pain to see scratch Marks and his ability is very touchy with collision boxes. He does not bring anything super unique to the table. I say give it a month before you start seeing people actively calling him weak.

  • I used too be extremely excited when a event was coming out but the last couple ones have been a mood killer for me.

  • The only thing I agree with is having a way to take the torment off. I don't want to spend 80% of the game with crappy wire on my screen.

  • They no longer do big events because it took so much time and resources and other things that I don't remember. But back then dang it was a blast.

  • They no longer do big events because it took so much time and resources and other things that I don't remember. But back then dang it was a blast.

  • I'm just tired of events, every time a new one comes out, every one i play with/against seems to have their overall IQ drop a good 50-100

  • @Mister_xD said:

    i totally get it that sometimes you create something that needs to work together with another cosmetic piece to work, such as the Legions Mascot series (btw, can we talk about you making 4 times the exact same cosmetic just with different colouring for 10$ each?), but by linking so many skins together, you totally deny me any possible creativity with them.

    any time i purchase a skin, i look at the combination possibilities with said skin to create my own, unique cosmetic set. However, with you linking the skin parts together you completely deny me that ability - and for some skins i really dont understand why.

    Lets take the newest Pyramid Head skin for example - why is it that i can not combine his new, awesome looking Head with his normal body? or when some other skin of it releases in the future, why cant i use the old Headpiece i have with the new skins body?

    maybe i really dislike one skins Head or i think that the head from a previous skinset would fit it a lot better - and up to now that wasnt a problem, as i was just able to combine whichever cosmetics i wanted to, linked skins however dont give me that option. its eigther all or nothing, and imo that not only really restricts my creativity but also makes them boring over time, as there is nothing new to test out with them.

    another problem with linked skins is, that, if a character only had linked skins (Cheryl), people will just be looking at the skins and buy the one they find to be the best looking out of all of them. Were these skins unlinked, there would be a much higher chance of currently unpopular skins / skin pieces to be bought, as players might want to combine them with others - lets say one skin had two good looking pieces, but the head is ugly, therefore a different skin has a good looking head. people would purchase both skins to mix them up, wear the good looking torso and legs combined with the good looking head from the other skin - with linked skins however this is gonna be restricted to the least ugly skin, which would be the one with two good looking pieces and no one would bother purchasing the other skin, as they wouldnt want to wear majority of it anyway. so from that standpoint you are missing out on potential buyers aswell.

    please dont make linked skins standart in the future - the one thing i love about DbD's skins is the ability to mix them up together and create soemthing new, unique and fun, something linked skins just wont allow me to do.

    i'd also like to ask you to reconsider having Pyramid Heads "The Corrupted" skin be a linked one, as i find the mask to be really good looking and, should there ever be new skins, might actually consider constantly wearing that - if you'd let me (and its not like the skin parts of this one would only work together when combined, they woukd work perfectly on their own - same thing for Cheryl's skins too btw (im just more focussed on the killer in here, as i mainly play killer and rarely ever touch survivor cosmetics). the only one i can actually understand being linkd together would be the legendary one. every other linked skin is unnecessary and just restricts our ability to be creative with the clothing we got)

    I totally agree, I love making my survivors or killers look weird, cool or flashy.

  • @Mister_xD said:

    i totally get it that sometimes you create something that needs to work together with another cosmetic piece to work, such as the Legions Mascot series (btw, can we talk about you making 4 times the exact same cosmetic just with different colouring for 10$ each?), but by linking so many skins together, you totally deny me any possible creativity with them.

    any time i purchase a skin, i look at the combination possibilities with said skin to create my own, unique cosmetic set. However, with you linking the skin parts together you completely deny me that ability - and for some skins i really dont understand why.

    Lets take the newest Pyramid Head skin for example - why is it that i can not combine his new, awesome looking Head with his normal body? or when some other skin of it releases in the future, why cant i use the old Headpiece i have with the new skins body?

    maybe i really dislike one skins Head or i think that the head from a previous skinset would fit it a lot better - and up to now that wasnt a problem, as i was just able to combine whichever cosmetics i wanted to, linked skins however dont give me that option. its eigther all or nothing, and imo that not only really restricts my creativity but also makes them boring over time, as there is nothing new to test out with them.

    another problem with linked skins is, that, if a character only had linked skins (Cheryl), people will just be looking at the skins and buy the one they find to be the best looking out of all of them. Were these skins unlinked, there would be a much higher chance of currently unpopular skins / skin pieces to be bought, as players might want to combine them with others - lets say one skin had two good looking pieces, but the head is ugly, therefore a different skin has a good looking head. people would purchase both skins to mix them up, wear the good looking torso and legs combined with the good looking head from the other skin - with linked skins however this is gonna be restricted to the least ugly skin, which would be the one with two good looking pieces and no one would bother purchasing the other skin, as they wouldnt want to wear majority of it anyway. so from that standpoint you are missing out on potential buyers aswell.

    please dont make linked skins standart in the future - the one thing i love about DbD's skins is the ability to mix them up together and create soemthing new, unique and fun, something linked skins just wont allow me to do.

    i'd also like to ask you to reconsider having Pyramid Heads "The Corrupted" skin be a linked one, as i find the mask to be really good looking and, should there ever be new skins, might actually consider constantly wearing that - if you'd let me (and its not like the skin parts of this one would only work together when combined, they woukd work perfectly on their own - same thing for Cheryl's skins too btw (im just more focussed on the killer in here, as i mainly play killer and rarely ever touch survivor cosmetics). the only one i can actually understand being linkd together would be the legendary one. every other linked skin is unnecessary and just restricts our ability to be creative with the clothing we got)

    I totally agree, I love making my survivors or killers look weird, cool or flashy.

  • I like the map but it's a maze.

  • I totally agree.

    On a side note, have you seen the boring death animation if a survivor dies in a cage?

  • @Waffleyumboy said:

    Is it because Health is the most horrifying thing imaginable?

    I guess, I mean it's their game that they let suffer.

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1210555#Comment_1210555

    They can't do this because killers would leave too much. Apparently we can't even see other people's ranks because of the same reason.

    It would allow killers to decide whether they want to deal with SWF and it would allow for killer builds to change accordingly. I don't step down from challenging games but I wish I knew if they were SWF before a game starts.

  • @PigNRun said:

    To be fair, this last midchapter was a massive Health Chapter. Sure, there are still problematic maps, and maps arent the only aspect that makes the player experience bad, and bugs... bugs everywhere. However, they have to start out with something, and maps affect everyone all the time.

    Theres also DetailedDetriment's point. Its an online game and new chapters are probably their best income and its the one way to retain players and attract new ones.

    I know they did but it was a mid chapter patch. I would like a full chapter for fixes not just mid chapter.

  • @Peanits said:

    At the moment, rank is only used for matchmaking purposes. There are no rewards for reaching a certain rank by the end of a month.

    Nah fam, the way matchmaking currently is right now can tell ya rank means nothing. It's just a number at this point.

    in rank Comment by Lightpkm
  • @Ohnoes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216738#Comment_1216738

    Kind of have to because loud people complaining get noticed over a silent majority.

    Sorry for the long respond time. If a player wants to be noticed they need to be more active in current issues and post more about it. Staying silent won't do anything to help the game or the community.

  • I just have my own gut feeling that the devs don't really care.

    I've been playing for 3 years now and from a balance standpoint, it's better than 3 years ago but the bugs, ping, matchmaking are a huge F imo.

    As a final note I due believe that the devs should focus a Full chapter on reworks, bug fixes, A full rework to the matchmaking system and keep ping under 100ms.

  • @Ravakahr said:

    If its not a level 20 playing it for the first time its game over. This killer is impossible to beat. You do a standard T and L wall you vault any window and thats it game over. Every killer you can escape from. Nope vault a window bang hes got you. And you cant break the wire or stop the hit. Ontop of that he runs at 4.6m/s. He can just run you down. So you either use the limited pallets you have assuming your team mates didnt just throw all of them down in the first 30 seconds. Then somehow pray he misses in deadzones by spamming a+d. Then you get to a jungle gym which you should be safe on. Nope. Killershack? Jump a window doesnt matter. Best chance is to fake a window and if he doesnt fire early (he can literally just wait for the animation) he'll just run you down before you can get to the shack pallet or any pallet. You could loop shack at best once or twice and hes run you down. And the window fake doesnt work well against many lower players. Let alone decent players. Hes so broken and I've lost 100% of all games against him when theres a decent non-afk non-level20.

    If you vault a window you should be safe period. It should just give you a broken status. Not a guarnteed death if u use any window.

    Buddy he is a 4.4 killer and he has big drawbacks for missing shots. He excels in chases but has bad map pressure. Stop whining and figure out a strategy.

  • @DetailedDetriment said:

    I'm sooo tired of people complaining.

    Then stop worrying about the people complaining.

  • @AnnoyedAtTheGame said:

    2 matches today and both matches have had keys. I've had to start to tunnel and camp players just to get a kill and then get messages screaming at me on the PS4.

    As a killer I've had to stop readying up and wait the entire minute until the game forces to start so that players don't sneak equipment into games. I've noticed a lot of SWF groups are changing their character and equipment right at the last second.

    Another thing that could help with balance is a indicator that shows if people are swf or not.

  • Boil over, slippery meat together would hurt the killers alot and vigil would be too strong.

  • @GamingSpy_YT said:

    Please comment if u agree with me

    The DC timer won't help the game at all in it's current state. If they could sacrifice one chapter and do a game health chapter it would probably be in a better state so the DC penalty could be effective. All I get anymore are people who play like idiots or just die first hook. I tHiNk We DiD a PrEtTy GoOd JoB sO fAr.

  • I'm starting to think the devs said f*ck it and stopped giving a crap about this game. Ping is crap, wait times is crap, there is no big variety of killers in games just the super strong ones, DC penalty don't work well at all and rank/matchmaking is horrible overall.

    I am sick of the devs not knowing crap about anything when the community gives them PLENTY of information.

  • @Williamz said:

    Alright, this is getting out of hand now. Getting hit at windows when I shouldn't be, killers not being able to grab properly (already made a bug report on it) and lunge attacks not lining up to where the killer swings.

    Guys, please fix this or can we go back to peer to peer in the mean time.

    https://i.gyazo.com/d507077400cbdda4d4e8391b3705e456.mp4

    I agree P2P seemed about 2x -3x more stable than dedicated servers. I used to play every day for hours then servers came out. Wait times are long as hell, my 50 ping games feel like 250 ping and the amount of times I've been hit when I cleared a window, thrown down a pallet and still get hit, behind a wall and still get hit by a hatchet. In a game were ping matters, servers are a joke.

  • @mistar_z said:

    https://forum.deadbydaylight.com/en/discussion/comment/1079383#Comment_1079383

    higher bandwidth speeds doesn't always equate to better latency. but yeah using a ping testeris a good place to start to check if the problem is on your side.

    Buddy, I just tested it and everything looked fine on my end. My ping is 29 yet I still suffer ingame. I would post a screenshot but I would give away where I live.

  • @CrazyChicken_DK said:

    First of all. Do you have a prober connection to the web?

    https://www.speedtest.net/

    If it says 50ms ping. Then that's what against you.

    I'm in EU. And getting 80-100ms for US servers

    Yes I do have proper connection, I get about 75 mbps. It's the best speed where I live. Never really had issues until servers dropped.

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