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Caleegi

Caleegi

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Caleegi
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  • The item usually gets wasted cause of ######### teammates or sweaty killers.

    Killers also cry every time you bring an item cause they are “unfair”.

  • Too many toxic people that would ruin it.

  • SWF wont be nerfed as they are only playing with friends lol. SoloQ is soon getting a buff (its in PTB) and that will help make SoloQ and SWF to have an equal playing field which then makes it easier to buff / nerf killers.

    If you were gonna nerf SWF how would you? All suggestions ive heard for ages from people are awful.

  • I wish it was optional as when i try to compliment someone there is a word that gets filtered out for no reason and its annoying.

  • I actually hate the new map lol like theres so many dead spaces and line of sights along with it just overall feeling a bit boring, if that makes sense?

    I think if they made an indoor castle map it would have at least been cool to look at and stuff.

  • I doubt they will as they always do it at the same time as the release.

  • I mean lets be honest, hackers were never dealt with anyway.

  • Imagine complaining over a temporary and short voice line…

  • If vault speed was such an issue I dont get why they didnt just remove that but still let it alert you like normal. The perk is now useless.

  • I think you are heavily overexaggerating. Killers go faster than survivors…or at least most do. If pallet stunned survivors do not move across the map that quickly…i think its less a game issue and more just a personal issue.

  • Im surprised and sad that self care and spine chill were nerfed…i thought they were some of the fairest perks…

  • There is a huge hacker problem but how dare you name those hackers to report, you will get banned for naming and shaming and the hackers wont get punished at all, they can even stream themselves doing it. This dev team just keeps getting better and better…

  • Tbh i dont think the devs will do anything about it. They said they find camping a legit strat and i think they are too lazy to try change it and lets be honest they would probably ######### that up like everything else. I can see why killers do it but it does suck for survivors and ruins the mood, i dont get why they kept nerfing killer and nerfed DS so hard it doesnt do its job, yes DS needed a nerf but not this severe. I do find camping or tunneling happens 3 games out of 5 and yeah its not fun its depressing.

    In terms of killer i dont get why tbags are so bad, i play a bit of killer and just dont look at the exit gate if they are all there, no chance to change tbagging without doing a ridiculous cooldown on crouching which i find stupid.

  • @Tekno_Badger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1979276#Comment_1979276

    Sounds like a survivor main who wants to be able to antagonize killers

    Cause everyone who doesn’t agree with you is a ‘survivor main’ learn how to listen to people’s opinions instead of just going nope and putting a wall up.

  • This reminds me of F13 and tbh this sounds cool, would add more tactics into the game on what survivors should be used for what.

  • Boon totems are fine lmao, just got to get more used to them.

  • Boon totems are fine, people just dont like change as everything is apparently "survivor sided"

  • @Voodoo101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602304#Comment_2602304

    So it's just like those buttons you see in store's and the like, how did we do, green for good, red for bad. No one bothers to check, but it's to calm you down and take your frustration out on.

    Play a game with a hacker, leave in a mood, hit report and then just carry on, because the hacker can keep playing.

    Spot on

  • I doubt they do. But then we wouldnt know because we dont get told anything.

  • How about we just disable the filter instead? I cant have a normal conversation with it

  • Maybe not darker just more fog??

  • I find it hilarious how the dev said “wouldnt it be nice if MMR worked?” After basically saying it is based on kills or surviving and not on chases or anything like that. To me it sounds like the devs have given up as they are saying the same thing as their community.

    It would be nice if MMR worked, wouldnt it BHVR?

  • The times I see devs play games they play really badly and don’t deal with the issues that most players on this game do. I’m not saying the devs need to be experts at their game but they are below average.

  • I think this would be cool but also a bad idea. This would be cool as some people could communicate with each other on survivor side and killer could say random funny stuff or even slightly creepy stuff. However, I think it will end up being players are playing music in their mic, being toxic, arguing, etc and everyone will want to mute voice chat, basically F13 kinda stuff with their VC.

    I do think communication should be in this game but I think it should be a communication wheel instead of preset options like working on a gen, etc. With this form of communication survivors can also then be balanced with killers and can avoid any toxicity.

  • I wish they gave shards instead of bp

  • If you have a 72 hr ban youre the reason DC penalties were brought in. If you crash then yeah it sucks but also it should only be 5 mins if you crash and its not frequent DCs. You also got to remember even if you crash youve left your 3 other teammates who most likely wont get out now cause they have lost a teammate and a killer will lose some hooks and a kill because you have DC’d.

    If you crash that often you should check your internet has a strong connection before playing.

  • But dont dare name them otherwise you will get banned for naming and shaming and you know that report ticket system in game? Its ######### #########. Goodluck getting any hacker banned with that, the hackers can even stream it on twitch and not get punished. Its a joke.

  • This would legit cause the game to die overnight. The swfs keep most of the games going and most of them arent this bully swf squad everyone thinks about. You just need to get better at playing against them cause some solos gen rush too.

  • just deal with it. It is really that big of a deal someone crouching in front of you? During slugging survivors gotta wait 2-4 mins so oh well.

  • Id be fine with getting rid of keys if we get rid of camping as well. If we dont get rid of camping as well then the answer is no.

  • The game is just boring after a while lmao, needs more game modes and i think they should add some but can these devs really handle more game modes? They cant get one working.

  • They should do it so if you got disconnected you can reconnect into the same game you left or wait out the time like rainbow six siege does during ranked games.

  • I think these ideas are good for adding something interactive for survivors to do and rn breakable walls suck

  • Ormond isnt even small, its like the right size. I just wish it had more obstacles on it cause the map is so open.

  • Dont you love it when survivor and both exit gates are legit on the same ######### wall? DONT YOU? after all that hard effort of looping, doing gens and surviving you find BOTH EXIT GATES CAMPED ooo and the icing on the cake is if they have noed.

    in all seriousness tho, yeah its ridiculous.

  • I would love if they made more maps, there is so many cool ones you could do with horror and lately there hasn’t been many coming out. Personally i like the RPD map takes a bit to get used to but once you know your way its cool!

  • Because they show how bad the anti cheat system is so they pretend they aren’t there as easy to cheat on this game

  • They could do it so if the killer is camping the survivor on hook doesnt progress (in terms of dying) but if other survivors are in a certain radius then the progress continues?

    To make this fair something should be taken away from survivors as well so its not just like killers are losing something like idk keys or whatever.

  • They did this and survivors would hang around the guy hooked and the killer would get punished.

    I like the idea but the person should still die on hook if the killer is there and there are survivors in a certain radius to you.

  • Im surprised Capcom didnt after the state of the chapter it came out in. I do like the skins though, i wish Claire Redfield didnt look like a goblin too.

  • BHVR cant get one thing right first...that being fixing a game with one gamemode.

  • @maaadinsomniac said:

    What about complete deactivation if you're outside TR?

    Why? Because if Killer is not nearby or looking at you, you're not being tunneled.

    Yeah i agree also how about we change DS so it doesn’t even come up anymore you just get confetti insteas

  • Oh im sick of trolling killers too with the camping, tunneling, slugging, etc

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2352630#Comment_2352630

    I agree that his idea is the most stupid thing I have read on this forum so far. I agree SWF are not always bad, but SWF toxic with flashlights are not problem, those are usually useless. SWF that don't waste time and are able to finish game in 5 minutes are problem.

    Yes, soloQ needs buff, we just have different opinions on how to do it. I think I argue with you on how to buff soloq in different post, so I will ignore that.

    Make camping / tunneling bannable is almost as stupid as his suggestion. I don't care about camping Bubba at 5 gens, it is toxic will lose him game and survivor, but it is sometimes fun to meme with stuff like that.

    Thing is that if you have 3-gen, your hex is nearby and survivor on hook, then there is absolutely not any reason for you to leave that place and would be stupid if you could get banned for playing correctly.

    The banning part was a joke lmao...

  • @Bran said:

    thats where slugging and tunneling come into play, its not toxic if its how you need to counter them. i think most times its just that killers let them get into their head.

    but if people do think swf needs a change, just make where if you can prove that group was in fact sharing information they wouldn't/shouldn't have known, then its reportable and bannable. best change you can have

    SWF aren't even that bad, people just see them as being awful because when people think of a SWF they think of the few toxic ones with a 4 man and 4 flashlights. Most SWFs are just friends playing together and having fun, I play with 2 other friends on DBD and we lose the majority of our games and a lot of others do as well!

    To solve SWF you need to buff solo queue by making it so you can have kindred and bond as base kit and add a communication wheel. By doing this then SWF and Solo queue will be as strong as each other and you can buff killer a lot easier. Every way people come up with to nerf SWF its guaranteed to then nerf solo queue even more and solo queue is so weak which is why everyone plays SWF.

    However, if SWF is toxic gameplay then isn't camping? i don't mind tunneling as much but camping is legit standing in front of someone staring at them? shouldn't that be punished?

  • Dead Hard isn't even that powerful you just clearly aren't that good with handling it. The majority of the time it doesn't really work cause the survivor misses the opportunity or they just get knocked down 5 secs later anyway and you are saying that just cause its used a lot it should be nerfed? Ok well lets play this game...how about we then nerf ruin, bbq, pop goes the weasel, tinkerer, corrupt intervention etc and some survivor perks that are fair like self care, urban evasion, etc just cause they are used a lot? that would be fair wouldn't it? now do you see how flawed your logic is?

    Oh another point to add is, if someone uses dead hard most killers are faster than survivors, it does not take that long to catch up lol and yeah some killers do struggle like Trapper but most perks he struggles with cause he is weak af and i think they are going to rework him after Legion if i am correct? but also you can literally just bait someone really easily into using dead hard and they fail.

    Improve your game style.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2348403#Comment_2348403

    Kindred helps only when someone is on hook and it would just help decide who will go for unhooking. That is easy to do with SWF.

    Bond works all the time and helps a lot not getting killer to your friends in chase, helping chased survivor with protective hits, searching for others. Mainly first two are quite hard to do with avarage team unless you are using system to say your location, which is definetly not avarage thing.

    Problem is that you don't need to have that good team to escape (2-3 survivors) 90% of your games. You don't need to have team full of god loopers. There are just simple rules which when you follow, you will win.

    A lot of people in swfs aren't that good, they just want to play with their friends. I play with 2 other friends, me and one of my other friends are just average, im decent at looping and so are they then we play with a friend that is really good and helps us out a lot. That being said though we still lose a majority of our games but we just like playing with each other cause its fun. I think you are stuck with the mindset of every swf winning every game which they don't (or a majority which most don't) and personally i just think you're a killer main who clearly has a hard time with swfs, yeah they are challenging but not game breaking like you are implying, i think its more of an issue with you improving your game style.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2347743#Comment_2347743

    It is not problem with avarage players, because they are not able to abuse it, but if you have team that actually synergize their perks / items, make calls on killer position, hook saves, split on gens, take protective hits, then you can easily create death squads that will beat any killer other than Nurse / Spirit / Blight / Hag.

    I agree that soloQ needs buff, but I think bond is just too strong to have as base-kit for everyone (mainly because SWF would benefit from that too), but see other survivors when someone is on hook should be a thing.

    No but what i mean is when people think of SWFs they think of sweat squads with a 4 man team of pros and flashlights. Most SWFs just play to be with their friends and i personally don't think they are that bad, just more of a challenge. Anyway, a lot of people think they should nerf SWF but every 'solution' ends up nerfing solo queue more. Yes adding bond or kindred to base kit for everyone may benefit SWF but most use comms anyway so it wouldn't really matter?? by doing this then both solo queue and SWF will be strong so then killers can be buffed a lot easier.

  • I think everyone over exaggerates how its game breaking, it aint. I think they should get solo to have comms and some perks as base kit like bond, kindred and then balance the game as it would be easier.

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