Dull Totems should be a reliable second objective

Ruin/Undying has shifted the meta to more totem cleansing. Its an extra slowdown to the ruin effect when theres a reason similar to NOED to cleanse dull totems.

Rewarding 1000 BP for dull totems was a good change, but gameplay wise dull totems were not really worth the searching and cleansing time.

A gameplay mechanic which benefits survivor for cleansing dull totems would close the gap between survivors who are only doing gens and others which take the time to cleanse totems. So it would affect good and efficient survivors more and wouldnt change much for others.

The effect should be a simple flat time saver. Like for every dull totem remaining when the gens are powered the entity blocks the exit gate switch for 15 seconds. Bad example i know, im not that creative.

And yh technically it would nerf noed, but its good when more survivor learn how to counter noed instead of conplaining.

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