SpicyTopRamen
SpicyTopRamen
About
- Username
- SpicyTopRamen
- Joined
- Visits
- 87
- Last Active
Comments
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1778701#Comment_1778701
But that would actually really fit David’s character. He is bold, protects his friends, is aggressive etc, so still fitting I guess
It is fitting, tbh. But that's why I'm only suggesting a wave emote. Better at saying hello than teabagging and less toxic to wave at the killer vs teabagging/pointing.
-
I'd be fine without any of those so long as there was a mechanic in the game to keep a killer from tunneling off hook.
-
Idk why people think playing the game as optimally as possible is considered sweating. So the killer won. Who cares? It's one match out of many and there are survivor perks to counter pretty much everything.
I'm saying this as a survivor main, btw.
-
@Chloe_Deplano said:
That would be interesting, but I think it would end kinda like Team Fortress 2 when they added emotes.
I don't play tf2. What happened?
-
@DetailedDetriment said:
I'd like a full emotes system to be added when the game is in a healthy state. You can earn new emotes and swap them out for others in the customization screen.
That would be really neat. Idk how many emotes the game really needs though. Which ones would you suggest?
-
@Mooks said:
I still want survivor specific emotes:
David punching his fist into the other hands palm
Quentin almost falling asleep and waking himself
Dwight biting nails and looking around scared
Zarina scribbling in her notebook.
Feng playing a handheld console.
Claudette going invisible. Lol
-
@gatsby said:
As a Rank 1 Killer player, I believe that removing bloodlust will help the overall health of the Killer roster.
In my personal experience, stronger Killers like Spirit, Pyramid Head, Deathslinger, Freddy and Huntress rarely ever get in scenarios where bloodlust is needed to secure kills because their powers are strong enough that they usually come into play during chase.
While weaker Killers, like Legion, Ghost Face, Wraith, Trapper and Clown all frequently need to bloodlust to secure kills because their powers have more glaring gaps and weaknesses where they can’t help at loops.
Removing Bloodlust should be a great way for the Devs to collect data on the weaker Killers and start to prioritize reworks and buffs. Because the Killers that suffer with Bloodlust removed will become super obvious during the test and should rise to the top of their list if they want to balance the game with Bloodlust being removed in the future.
I agree, but I also know a lot of killer mains are going to be very upset
-
I like your mindset, OP.
Side note: No Mither is great outside of memeing and I'll defend it to the death.
-
I do for the extra hits, but I understand why others don't. If I'm playing survivor and the killer doesn't follow us all to the gate, I just leave. I don't feel the need to be toxic.
-
@SirCracken said:
Did you not know? He was added in just after Springtrap and Chucky.
I'd actually be down for Springtrap as a killer, ngl.
-
I get left on the hook a lot when I play solo. These days if I see someone near me not doing anything and they have the chance to grab me and won't, then I try to unhook myself and just struggle.
-
I mean... No one is forcing you to use those two perks together when you play killer.
-
Only if they make Spirit deaf.
-
It's not terrible, you just have to be really good at looping. I personally can't get it to work but I'm also not a looper. Lol
-
@CashelP14 said:
They don't really need to counter noed. I personally believe that they need to add a totem counter to help solo players since it's harder to keep track of how many totems have been destroyed.
It would provide incentive for survivors to look for totems when they see only 1 or 2 totems are left.
I agree that a counter would be nice. Or at least a counter added to small game.
-
Okay, cool! Fingers crossed!
-
@GoodBoyKaru said:
Yes. The devs have said they're looking into making hits server-sided so they can reduce the advantages of high ping.
Oh! That'll be really nice.
-
@Mogletmox said:
what do you mean "the ppl who use vpn " ?
I mean, the people who use vpn to play on servers that are not anywhere close to their own for the intent of ping abuse.
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1227460#Comment_1227460
The point is I shouldn't even have to do this. What if he just slugs me and never hooks me? I just get stuck in this hellhole and get punished for leaving it.
What if a Killer wants to farm and doesn't let me do gens to leave? These oversights aren't acceptable.
It's annoying, but it's not the end of the world. At that point you're just wasting more time for less benefit to wait on a lobby, DC from the game, wait on the penalty, then wait for another lobby.
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1227448#Comment_1227448
I shouldn't be forced to endure a VPN killer with 500 ping who hits me from across the map.
Then die on first hook and get it over with. It's a lot faster than waiting on the penalty timer. XD
-
The only time I think it's fair to DC is if you have an IRL issue, not that there is any way for anyone to really know that. Other than that there is no real advantage to anyone DCing for any reason.
I'm speaking of intentional disconnecting, of course. Not disconnecting because your internet took a dump.
-
@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1227404#Comment_1227404
again the only thing that this idea will stop is people from joining with friends that are international. the ones intentionally doing this for advantage generally will use that VPN EVEN if there is no real reason to do so. The VPN will end up making the report of "PING" incorrect. also what will you do for those that get ping spikes (lag spikes) occasionally or have programs on the pc that are there to cause them (yes you can do that)?
I was thinking largely of the killer using a VPN, but you make a good point about SWF. But if the ping differential is too much the person with high ping is going to struggle anyway.
I have a friend from Russia who tried to play with us. His game was lagged to the point that he wasn't able to play anyhow. Just teleported all over. It didn't benefit him, us, or the killer.
-
Nea ended up being my main, and Feng my backup for when I was P3-ing Nea. But Zarina is gonna end up being my new main once I get all the perks on her. All of her cosmetics so far are so on point and I love it~
That being said, I've kinda ended up leave certain builds on certain characters just so I can swap between the builds easier. Nea is the bp grinder, and Feng is the no mither champ.
-
What about a ping lock? Like, if your ping to the server is over 150-200, then you won't be able to queue unless:
1.) You are connected to your own server.
2.) You troubleshoot why your ping is so high.
I highly doubt that everyone from overseas is doing it intentionally. I've loaded into lobbies with 800+ ping before and the only thing I can think is that the game threw me onto a server that is not near me. Restarting the game fixed it. That being said, VPNs are used constantly in other games, so I'm sure there are people using them on DBD as well.
-
@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1227357#Comment_1227357
You literally described the problem. You can't 'snap out of it' in Tier 2. You have to get up to tier 3 first, which means you can spend a long time in Tier 2. Which is the problem.
Is tier 2 really that bad though? I don't find it changes the gameplay all that much. At least nothing that's completely unmanageable.
-
@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1227353#Comment_1227353
Its more about the whole point if DCing i think.
Slugging = toxic = DC
Freddy = DC
Spirit = DC
Moris = DC
Camping = DC
Iri head = DC
Tunnel = DC
In all those situations the only thing that can be said to be against the rules is DC. It's cheating. Plain and simple. I personally Dont slug for 4k. If i find last guy as someone is on hook so be it. I don't care that much. Some people do. They arent wrong for it. DCing is against the rules. Those players are wrong
I completely agree! I see people at red ranks DC like crazy. Best you can really do at the moment is take it for what it is and report anyone who does it intentionally.
-
Flashlights and keys are actually very powerful. Both can change the tide of a game greatly. There is no need to make them stronger than they already are.
Flashlights are very hard to use though. If you like, I can link you to some tutorial videos on how to make the best use of them.
-
I always dread playing against the Hag. It's hard to see her traps and I hate that your camera turns automatically if you hit one.
I hate Leatherface too. Only because he seems most used when a toxic player decides to insidious face camp a player on the hook.
-
@KingFrost said:
Not counting add-ons and stuff? Doctor. Stealth is useless, and you can't break out of tier 2 madness.
Counting add-ons, then it's Iri Head Huntress with Infantry Belt, NoED, and an Ebony Mori. (Actually faced one of those once... hope never to ever again) She might not have had an infantry belt, I can't remember.
You can break out of tier 2 now, but you have to hit tier 3 first and 'snap out of it.'
-
Honestly, if the player wants to DC and get the penalty on top of losing his bp and pips just so their friend can get hatch, who cares? They're losing more to the game then you are. Plus if you would have just hooked that survivor before going for the 4th one, then you would have gotten your hook points.
I'm not condoning the person who DCed, because I honestly think the killer is there for the same reason the survivors are, but I know that when I'm playing survivor I would rather get killed on the hook than waste time getting slugged.
I am curious what happened to the husk mechanic though. That idea was mentioned by the devs and we haven't heard anything since.
-
I think it would be neat to be able to sell items and addons for bp. You can't do it if you don't prestige, but every prestige level gives you more bp back for the things you sell.
-
@[Deleted User] said:
Well when I do a silent cough my throat will start to tickle more and more until I can't trap it anymore and make a big cough , so I imagine the survivors in dbd are the same lol
Lol, also a fair point.
-
@Nurgling7 said:
It does. You dont make the injured sounds still. It just turns out the coughing/vomiting aren't injured sounds.
Fair enough. I really wish it did though.
-
Currently rank means very little. I end up hitting red ranks pretty easily with stealth builds, but I can't loop very well. Hopefully the MMR system they're trying out will balance us all out a bit.
-
@Knight8 said:
Or I'll play the game how I want, and have fun doing it...sorry but I'll run where I want...I'll drop whatever pallet I want...and I'm sure as hell not going to 99 the doors...the game is about surviving...your fault you got caught at the end...sorry not sorry
It's more about risk vs reward. If you think you can get the save, you should. Largely because saving someone is worth quite a few points. But if you can't then yeah, just leave.
-
Lol, you can always tell who is a killer main and who is a survivor main.
-
I mean...how often do you actually run into a team of swf that just go around Sabo-ing hooks? I've been playing the game for a few years and have only come across it 3 times. And more often than not, there is another hook in range. Sabo-ing hooks is an underused mechanic to begin with, and now it can only be done with good timing since hooks can't be 99'ed anymore. So ya'll need to calm down.
-
I just like to run different builds. Although when it starts feeling like I'm going against the same killer over and over again and they're being jerks, I will swap over to a meta build.
-
You're so diligent! Thanks for getting back to us with your insights!
-
@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1018580#Comment_1018580
if you didn’t achieve red rank because of Ruin, you’re not as good as you think you are.
^ This.
I honestly think it needs to be harder to hit red ranks as survivor. I'm red rank and quite frankly I'm terrible. Boosted AF, as the kids would say. Red ranks is just too easy to hit. I've seen a lot of red rank killers that never used Ruin and they still wiped the floor with us in a 4 stack swf.
-
I haven't tried it yet, but the changes to Doc definitely sounded good! I think it's silly that people freaked out and called it a nerf when they heard the devs were changing him. He seems a lot better now.
-
I'd be happy with blood web discounts, honestly. Even if it's just 500 bp. The game is a grind as is, so Peanits' argument doesn't really apply. Even casual players put a ton of time into it.
It would also be nice if we could sell back items we aren't going to use for bp.
-
Not that I'm a great killer or anything, but I find ruin useless to begin with honestly. 9/10 times a survivor spawns next to it and it gets destroyed within the first few minutes of the game and becomes a wasted perk slot. So I had already stopped using it altogether.
I play red rank survivor and ruin still gets destroyed really quickly. The only real difference in high ranks is that it's not prioritized to get found. People will generally try to power through it if someone doesn't spawn on it. But there are still killers at red ranks that will wipe the floor with us without ruin too.
I honestly think the change to ruin will be healthy and allow killers to expand their builds in new ways.
-
Inner strength and fixated are the perks I see most often, and occasionally better together. I never see Steve's perks used anymore though.
I see Steve and Nancy used just about as often as I see Jane and Ace used, which is quite a bit but not as often as say... Claudette or Nea.
Hawkins Lab comes up for me as often as other maps. Demo I rarely see anymore, but I get really excited when I see one. BHVR did a fantastic job with the Stranger Things dlc overall, IMO.
-
@Krystress said:
I barely run into this on PC. I guess things are worse on console, which surprises me.
I think it's because survivors and the killer can message each other at any time through the console's chat. Whereas PC only has end game chat.
-
Will there be other gen slow down perks in the future?
-
I never even notice it on Cold Wind, tbh.
-
@LunarFace said:
spam rushed actions to blow the killers eardrums out. why? why do people always do this? usually i ignore them, but when i DO go for that person, theyre always the worst player on the team.
do you do this? if so, why??
If it's blowing your eardrums out, then lower the in game volume. DBD is loud AF by default. My game is set at 30% and I still hear everything just fine.
I've seen people spam vault something to get the killers attention at high level play. They do this to try and distract the killer long enough for whoever they're chasing to get away. Otherwise they're just trolling.
-
@crossboy said:
Not every perk needs to be globally useful. Some can and should just be situational.
I agree. There are a lot of perks that are fun to use (boil over, for example), but you need to set up your build around it. If every perk was universal, killers would stop playing killer.
Use Boil Over, Unbreakable (or no mither), Flip Flop, and Tenacity. Break hooks in a corner and whenever killer comes for you, stay in that corner. At the very least you'd be waisting time for your teammates to get stuff done.
-
It's honestly whatever. I stopped using Ruin a long time ago because people were spawning next to my totem more often than not. Still getting 3k-4k.