tt_ivi_99
tt_ivi_99
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- tt_ivi_99
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Comments
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@ShadowNurseZFX said:
So the reason I think this is well.... pretty obvious,
It bypasses a whole element of the game called "the end-game collapse. This shouldn't be a thing as it just doesn't make sense. I don't think I actually need to explain why at all because you should know this. now my way of dealing with this is making the exit gates like ruin. but you don't need ruin. and it regressed at the same speed as gens or something. This has been a problem for far too long and it should not be a thing.
Best to way to fix that would be to make it so that you have to complete the animation of pulling the switch down, which is like 3-4 seconds.
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If anything he needs a buff.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2017708#Comment_2017708
Thats not true, i am playing Nurse and Oni on console and have absolutly no problems. Only with Blight since its not possible because you cant adjust the lunge there for some reason.
Otherwise its just a matter of how YOU are able to play with. Controller users can be as good as M&K
Yh, that's my point, somehow it's just not possible to adjust his lunge on PS4.
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@SMitchell8 said:
Controllers will pretty much always have a handicap against a mouse and keyboard. Oni has the same issue, stronger on PC than on console, nurse is another.
I've never had a problem with either Oni or Nurse, it's just Blight.
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@CluelessWanderer said:
I'm new and lost of people tell me to watch his stuff.
Thing is, I tried. I really tried, and I know he's amazing. But he is just so DRY. Like, it's not funny or entertaining or anything. It's like watching wallpaper dry. Then again, I only tried 4 videos. Maybe I haven't seen enough?
If you actually want to learn go watch Pyrus.
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Who cares? People are still gonna do It, you cant force them to play something they dont like.
I kill myself everytime I see a Leatherface camping me. Why should I have to stand there for 2 mins straight doing nothing? Because if I suicide It takes the fun out of other people's experience? ######### that, what about my fun? Im getting camped for 2 mins so... I'll just kill myself and move on.
If you want people to not kill themselves then fix the mechanics that make games boring, like gens, camping and tunneling, certain perks, certain killers...
Dont blame It on the player, blame It on the game.
Edit: Grammar fixes.
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@Alice_pbg said:
I don't memoryze the names of anyone I play with...
also... just the nickname?
https://i.kym-cdn.com/entries/icons/original/000/032/874/cover4.jpg
I love Batman Beyond
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Im all in for The Pig buffs.
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@SirCracken said:
It is not an exploit. 180% is the turning cap on his lunge. It is fully intended.
It's sad that the best you can do with him is a 45° angle turn on console...
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If anything BT needs a buff, make It so that It triggers based on distance instead of TR.
And I think if the devs changed the perk to your version, It would back fire on you. The perk would be too strong and everyone would run It.
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Use it on Claudette and Adam with dark clothes
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@Anniehere said:
For two days now i have been facing different Bubba players who camping around mid / end game and sometimes at the start of the match.
Whoever is just trying to rescue, his chainsaw takes them down immediately and there is no way to do anything to prevent him from standing or moving from the hook.
Even though i know the implications of my choice to rescue, i did it anyway. sometimes it helped others escape and sometimes it just killed us all. not a smart move indeed.
I'm in a situation where I'm tired of dealing with them.
With all due respect to their play style, it's not fun and not fair to us at all.
In the last game when i saw that we have no chance of saving from the hook, i escaped and left them behind.
It's frustrating and feels awful.
The question is whether players can understand and move on or it's unforgivable and that puts me on the list of selfish people?
Also, what would you do?
whenever that happens I just do gens, 99 the exit gates and wait there just to tea bag the ######### out of them :)
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NOED has been complained for years now and nothing significant has been changed about it. Dont worry, DH will stay as it is right now.
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@GoodBoyKaru said:
Yes, I'm referring to all 3 of you, with the except of one particular streamer because I already know the answer from him (spoiler: it's because he's a bad person).
Why do you all tunnel people with active head traps on?
Now, I'm not talking about being chased twice in a match tunneling. Nor am I referring to accidental tunneling where you've got so much momentum that you've lost track of who's just been hooked and who hasn't. I mean hardcore, will ignore other survivors bodyblocking you, level of tunneling. I mean going for nobody but you until you're dead level of tunneling. So, in other words, actual tunneling.
Like, from the perspective of a non-Pig main, it makes sense to chase other people, doesn't it? The people without active head traps will be the people repairing the generators, so why wouldn't you chase them down? Even if you just slug the person with a headtrap, you'd still get more value by chasing someone hat-less than one with a party hat, wouldn't it? You'd remove 2 people from generators temporarily instead of just 1.
And don't get me started on why they just re-hook you afterwards. Like, what's the point of the head trap if you're just going to ignore everyone else and only hook one survivor? The traps are there to help create pressure and slow down the game, so why are you killing the one person with them on?
It genuinely baffles me so if any Pig mains, or Pig players in general, can answer that question, I'd be very thankful.
Thanks.
A lot of people do that, they even go as far as to down someone else who is bodyblocking that person and then resume the chase without hooking...
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The maps have been dissabled because of bugs and glitches that make them unplayable, Haddonfield doesnt have that problem, it's just an unbalanced map.
I we were to remove everything that is unbalanced, we wouldnt have a game to play...
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Add It, and most people wont even play It.
Reason 1: 2 Killers can focus way more tunneling and camping.
Reason 2: 8 men teams would be just horrible. People already complain about bad teammates, imagine being matched with 7 potatoes. Same goes for killer, I wont play with someone else as killer because I know matchmaking will ######### me up.
Reason 3: 8 men SWF is too chaotic, everyone would stick with their regular 4 men SWF squad.
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I personally would LOVE to see BT get reworked so that I gain the status effect when I get unhooked and I have the perk. But then again, It would be needed to remove the part which you give the endurence effect to the unhooked survivor.
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@sulaiman said:
Because the idea is to buff solo survivor, so they become closer to swf in regards of information, so you can then balance killers properly.
At the moment killer tend to be stronger to solos but weaker to swf. IF you can close the power gap between solo und survivor, then you can buff killers and make for a fair game all around. SWF already have the information who did how many dull totems, you know.
I think that is basicly the idea of the new HUD.
That's the hole point of It, yes.
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@crowbarman said:
Why do you need a counter? Dull totems are worthless now except for the rare instance of Noed, and you still have middle of the field spawns to boot. Too easy as it is.
Because I want to be sure I wont be hit by NOED whenever I cleanse 4 totems and my teammates havent done any of it while I put my hopes on them.
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@RocketPenguin said:
This is what im expecting when they say there going to add more features to the UI
Hopefully we'll see It implemented whenever they announce a new HUD
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They did ######### up hitboxes AGAIN...
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An AK-47 so that I can kill anyone who self-cares on the corners of the map.
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Ghostface and Billy, only play the other killers when I have to complete the daily challenge.
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I do agree he is kinda Broken in the "break him out of stealth" mechanic but honestly, because his power has such a bullshit recovery Im actually ok with It.
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Where is my boy Ghostface??
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Survivors will just go back to Borrowed Time, it's a way better perk to counter tunneling because you get the speed burst when you get hit.
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She is just broken, a mess of bugs, the only thing you can do to solve those problems is wait until the devs decide to fix her...
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@FlameGNG said:
well hear me out... Leatherface is one of the weakest killers in the game without doubt but i just find it so hard to play against him... Im currently running ironwill, sprintburst, DS and borrowed time. My only problem with him is that if he chainsaws after me and i 360 juke him like i can do on most leatherfaces but in the mid charge of his chainsaw he can just do a 180 and insta down me. + he has the ability to outrun a sprintburst with his charge i think the should make his turning maybe a little slower and maybe slow him down while charging the chainsaw so the M1 leatherfaces can shine
Any tips while playing against him? since most loops arent safe (because once again he suffers almost no cooldown from braking a pallet with his chainsaw) it doesnt really mater if i pallet stun them they still chase me down anyways and looping him without some filler pallets or jungel gyms is EXTREMELY HARD!!!!!!!!
Just like any other killer, look for windows instead of pallets and leave the loop as soon as you break line of sight, most of the times the killer thinks you're still running around the loop and that can give you A LOT of distance.
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My guess is that just like back then we'll be at the Borrowed Time + Adrenaline + Exhaustion and Free Perk meta.
I honestly dont care about the nerf to DS because I never changed that build but I am pissed at the devs because they just nerf ######### without thinking straight. There were so many post on how to balance the perk and make It a real anti-tuneling perk and yet they just did what they wanted and left all the reasonable changes aside. I wonder how they'll butcher Iridescent Head instead of balancing it, or how they'll butcher Spirit just like they did to Legion who is still waiting to be balanced because he is still broken as sh*t.
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1916991#Comment_1916991
And your idea was to make an infinite timer if the survivor doesn't touch a gen, totem, other survivors (heal, unhooks). This won't solve anything, instead of you getting slugged for 60 sec, you will get slug for 4 minutes if the killer doesn't want to eat the DS and you will be useless for the rest of the game.
Then again, balance it and make It so that you can fully recover from dying state, there you have your anti tunneling perk.
If he wants to pick you up the killer either has to hook someone else ir eat the DS.
Either way Im not gonna start proposing changes on how to balance the perk because that's their job and they get paid for It, not me.
My point is that the change is just bad and It doesnt really solve any problems regarding survivor side. It's just a nerf for the sake if nerfing It, they didnt think about how to balance it. But hey, we got a new "event" coming soon, at least they thought on how to make us pay more money for the game...
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1916876#Comment_1916876
So, it will be in the same state as now, but you won't be able to abuse the invincibility anymore. You are still getting slugged for 60 sec if the killer think you have DS.
Which is a problem they didnt fix, they just nerfed the perk, just like they did with Undying, just like they did with The Legion when he got nerfed.
That's the problem of the devs, they dont think about balance, they think "oh Killers complain about this, lets nerf It. Oh survivors complain about this, lets nerf It too"
If they actually listened to the community they'd see we want balance, not just nerfs or buffs and keep the perks broken in one way or another.
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1916808#Comment_1916808
Then why use it anyway if everyone can outrun the timer? Now it's a true anti-tunnel perk, not an invincibility perk for 1 minute.
New DS will not become an anti-tuneling perk, It will become a "get slugged for a good 60 seconds perk"
If they REALLY want to make It anti-tuneling they should remove the timer and keep the interactions that deactivate it.
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I feel like the perk is kind of dumb now, most survivors can run the killer for longer than 1 min so I dont see why It has a timer now that It deactivates whenever performing an action...
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There was a post I saw about a year ago, I cant remember that guys name but he talked about how Crows could be a good idea to be implemented in a killers power. Like his power would be to teleport between crows and even make them stick around survivors to give away their possition and/or slow them down.
It was a great idea he had but as most of the times It didnt make it because those threads get pushed to feedback and suggestions where nobody really reads anything...
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People need to chill out regarding the Spirit, play enough against her and you'll see it's not that hard to predict where she's gonna go.
Most of the times she'll try to intercept you instead of phasing right behind you, you can even use perks like QaQ, Iron Will and even Spine Chill to counter her.
If anything she just needs to deplete her entire power gauge when she comes out of phasing, it's dumb that the Legion has way more punishment whenever he f√cks up but a strong killer like her can just keep using her power with no real punishment.
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You are free to use whatever you want, people like you really have to stop caring about what players think...
It's just a ######### game.
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Improved FPS helps ALL killers in the game.
Poor souls like me who play on PS4...
Im still waiting for that optimization patch the devs said they were gonna give us...
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Wait a second, how did you change the type of letters? Can you do that from the mobile phone?
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LMAO, thanks to everyone for clarifying that.
I've faced Demo like 4-5 times since I came back 3 months ago and he came out when I was having a break from the game so looks like I didnt even know how his portales work.
Again, thanks to everyone
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I see a lot of Huntress and I see almost 0 Plagues
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@dspaceman20 said:
So interesting whats his killer power?
Once again, ask for your financial support.
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@ShamelessPigMain said:
That sounds great. Beyond that, it should reduce your grunting to 100% suppression, like iron will. "No mither" literally means "no complaining."
Conceptually, no mither is a challenge perk. These stealth aspects are great, but they are absolutely no compensation for losing a health state. Obviously, the remedy to this is chase benefits. I agree with your exhaustion recovery, but it might need a tiny buff to speed, perhaps by 1/2/3%, in addition to vault and action speed and the such. Whatever strengthens him meaningfully in chase.
That's the thing, the perk needs chase benefits just like you said, I would keep the 50% reduction on grounts of pain, either that or add a 5% vaulting speed, but that's it, the Exhaustion recovery while running is good enough on it's own.
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The problem is if you take away gen rushing there's no counter to camping or tunneling.
It's been said for years now that the game needs a core mechanic rework. But no, instead we get new Tomes, some unnecesary HUD changes and animations and some new skins as well... Meanwhile problems like this, bugs, Blights camera, console optimization and lot more things arent being worked on... Great.
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@Boss said:
I thought it'd be cool for Blood Warden to get this.
So you probably know the layout of the Exit, but just in case...
https://us.v-cdn.net/6030815/uploads/5QLJ02QGN7KV/bwb1.png
Ever found yourself JUST too late to catch up to a Survivor and you couldn't activate the 60 seconds on Blood Warden, or were the 60 seconds not enough?
https://us.v-cdn.net/6030815/uploads/VCLXDAUYU1UG/bwb2.png
Then maybe this is a nice lil addition for you...
https://us.v-cdn.net/6030815/uploads/TLWKT4XGW6F9/bwb3.png
The idea is that Survivors can now not only see the Entity Blockers when the Killer comes to raise them with their presence, but Survivors can also be blocked by these now.
Survivors still cannot raise these Entity Blockers on their own, they need a Killer nearby to raise them.
There can also be no hostage-holding in this idea, since the EGC starts as soon as an Exit Gate is opened.
Oh, and the passive ability doesn't have a requirement before becoming active, and isn't restricted to a time-limit.
Blood Warden's main function can often have this "Oh #########!" effect on Survivors, as you may have seen on some videos or streams.
I figured this small, passive ability might have the same effect, albeit to a smaller degree.
Instead of happily teabagging the Killer, whether it's to give BP or to make fun, could be a bit more dangerous now.
In conclusion, like the title says: It's a small addition, but i thought it'd be a fun addition nonetheless.
The idea in 1 sentence: Have Entity Blockers that rise when the Killer gets close block Survivors as well.
Might be fun for those Killers who get a lot of Survivors who hang around the Exit and just want them to leave.
Now you can slap 'em instead!
EDIT: Given @SurpriseSurprise 's comment, it should probably still need a trigger or limit.
Unsure what it'd be though.
The problem with this hole idea is that if Im a survivor and Im running from the killer and I manage to get to the exit gates, the killer gets a free down for free.
I think the only thing Bloodwarden needs is to activate when hooking a survivor after all gens are done, even if the gates are closed.
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@Chatkovski said:
High risk, high reward. No Mither is indeed not interesting and does not offer anything new.
I'm not sure if this effect should be added or not with the already existing effects (personally I would remove the Unbreakable effect I guess), but the idea sounds very good to me. It's totally consistent with the spirit of this perk.
Yh, the idea is to remove the blood, grunts of pain and Unbreakable effects and change it for the Exhaustion recovery while running.
That's high risk high reward.
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Congratulations!!
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It's way more balanced than DS, you actually have to earn it to activate It.
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Did you really believe that? LMAO
Even if they're actually working on something like that, expect It to come out in about 2-3 years.
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@malatruse said:
Never faced a killer like this. Sometimes a killer will complain when you tbag and point, but I think that's fair.
Then you havent played this game for enough time.
@ill_Boston_lli said:
This is Honestly a serious question. Why do killers blame you for them CHASING YOU for ages while your team does gens?? Are you supposed to stop at some point in the chase and say HERE YOU GO KILLER here's a down I've been running long enough!!!! I get it is frustrating but how can you blame the survivor for know tiles and routing well for you wasting your time on them?? Seriously because i know full well if i chase a survivor for a long time i am going to lose the game.
I have faced that kind of people A LOT, I dont t-bag or click the flashlight but when I loop a killer until the gens are done and I get down, I get put on the hook and I get hit and noded until I die. I guess some people just really need to make It personal.