Feedback and Suggestions

Our team will be happy to read these!
  • Theres always that one survivor that either carries a map or watches you 24/7 and runs straight to that trap to disarm it. Then youre left with an M1 killer that gets stunned every 10 seconds by one of the 100 pallets on the map. All im asking for is to either make traps darker, only show a 5 meter range of the traps location on the map or make the setting sound quieter.
    5 comments 41 views last activity
  • i think it would be a very good idea for that to be in the game and to make how our survivor looks in the game different please make it to where we can do this i think alot of people agree with me on this let me know what you think
    0 comments 1 views last activity
  • I'd take anything at this point besides WGLF & BBQ, running both of these perks are getting really stale. I'd like to run something else, but no other perks help with the colossal bp grind, so many of us have been stuck running these perks and having less variety in gameplay. Here's some ideas that could give stacks. Survivor: Cleansing a totem/removing a trap Escaping a chase Stunning
    1 comments 11 views last activity
  • Right now, Franklin's is one of the only counters against keys. In that regard, it's fine. But holy ######### is it annoying to play against. This is another one of those perks that eliminates entire survivor builds in a mismatch. If you brought a good medkit, good toolbox, you're running Streetwise, Plunderer's, Built to Last, any of that: it's a waste when Franklin's is in play. I prefer the ol
    17 comments 101 views last activity
  • Now that MMR is in the game and our rank doesn't reflect our skill and who we are matched against depipping shouldn't be a thing anymore. Rank now reflects playtime so depipping doesn't make sense anymore regardless of how bad you did in a match because at the end of the day if you depip that won't reflect your time played. So what should it be now? Instead of depipping you should just black pi
    Mod
    5 comments 91 views last activity
  • I think "all seeing" addon for wraith is very unfair and ruin the game. You can't even hide in a locker. I think it should be fixed.
    16 comments 301 views last activity
  • Consider reading the ones of your interest and leave a comment telling me what you think. It was a lot of work writing everything down. I wil be just talking about the powers, addons maybe for later. Legion: He could gain an ability besides his power. It would be a buffed Feral Vault (where he vaults windows and pallets really fast). He can do a version of this ability outside of Feral Fren
    0 comments 35 views last activity
  • Many killers have noticed that breaking the generator will cost it a couple of seconds, even with brutal strength, which is sometimes expensive. But at the same time, nothing prevents the survivor pressing one button in the pursuit and that's it, the generator will not regress. And then two options appear: It is necessary to change this system and make generators for the survivors at least
    3 comments 31 views last activity
  • The first thing I want to talk about is balancing, map balancing. Every map should have strong loops but only 1 "God loop". These god loop have no mind game, you have to break the pallet and let the survivor go for free. Buffs, perk buffs. If you think I'm joking then your mistaken. There are so many perks but most of them are rubbish. What would attract a game such as dbd is a wide range of u
    13 comments 151 views last activity
  • So one thing I've noticed between survivor and killer gameplay is that survivors get a drastically lower amount of bloodpoints for doing so much. Although, I will say playing killer is quite a game of staying on the ball and stressing over it, this is a game. Not a professional career. Players of BOTH sides should not have to stress about this game beyond a fun amount. The cycle I think is going
    5 comments 31 views last activity
  • Why can't I jump even though I'm on the hatch? Even I used dead hard how I still got a hit ? I think everyone has that dead hard problem pls do smth about it!
    Mod
    5 comments 111 views last activity
  • Many argue these perks should be base perks (such as Kindred, Spine Chill, many more). But I honestly think Zanshin Tactics and Windows of Opportunity should be options in settings. I have two wishes if those two are going to be options. Here they are: 1st wish I want Windows of Opportunity to have its range increased to 24 metres. The reason for that is that Zanshin Tactics has a range of 24
    9 comments 101 views last activity
  • I've made it pretty abundantly clear that I'm no fan of this new hud and am still hoping we get a toggle back to the old in the future. The Portraits moving was a nice change but one big problem still remains. The power icon, has been moved to lower in the corner and the power meter for killers that have one is a darker red, causing it to be further out of the way of the center of the screen wh
    0 comments 11 views last activity
  • Noed is such a ######### and overpowered perk. You can literally play a perfect game and just get ######### at the end because a terrible player is using noed. The perk even got buffed so you only need noed 1 to compensate for being ######### at the game. Noed needs nerfed it completely ruins what start out as fun and enjoyable games
    46 comments 801 views last activity
  • You can bring items and addons but everyone is playing without perks.
    1 comments 11 views last activity
  • Make it stop clogging up bloodwebs and the sick mori animations would be seen more. Also it gives more of a reward for a 4k. Like hey you got a 4k he is a neat little animation for the last survivor.
    15 comments 101 views last activity
  • This isn't me shouting at the Devs for 'making an underpowered killer' this is just an idea I thought of and decided to post it here. Power: deaths song Movement speed:110% By pressing E the killer will switch to a microphone, this will trigger a rythm game, with every note you land the killer will speed up for 0.5 seconds and slowly fill a metre, (this will be required to perform his second a
    0 comments 41 views last activity
  • i think we all want jason in this game, i want it, you probably want it, the devs want it, but it would be a hell to add him and make him balanced (hell for chists sake they had trouble balancing fredddy and look where he is now) so here is my idea for jason in dead by daylight ok go his power will be "KILL FOR MOTHER" each time you hit someone, they will be unable to sprint for 3 secon
    1 comments 11 views last activity
  • If the game knows which killer is being used before the match even starts, then why are maps being generated with the exit gates three tiles apart on the same half of the map when the killer is Billy and Nurse? Have you considered having gates spawn further apart for mobile killers, and closer together for slower killers who lack mobility from their power?
    13 comments 151 views last activity
  • You fixed this last year, I have no idea why you decided to revert the changes https://www.youtube.com/watch?v=mqy52t50zho This video explains the issue pretty well. The window is far too strong for how simple it is to use. Survivors can run this again and again and again all trial. It just encourages killers to camp since there's no point chasing. Secondly, the small win
    14 comments 251 views last activity
  • After watching Dowseys game with the twins I came to a realization that Victor is still not very good at pressuring I know he can slug and camp great but he’s very weak cause when he’s on survivors he can’t do anything else so here’s my changes to him -make it so when Victor is on a survivor you can recall him at anytime -When Victor is unbinded he his invincible for 20 seconds. This is made
    13 comments 121 views last activity
  • Okay I’m getting very tired of hooks being basically every corner you turn when ever I get picked up I can’t even get half way through wiggling before I’m on a hook the maps have way too many hooks on them it just ruins the entire game and it’s getting so boring playing the game when I just die and 3 seconds later I’m on a hook it just isn’t fun
    14 comments 111 views last activity
  • Keep the active time at 30 seconds, but make it much stronger so it's worth it. Keep the gen aura reading on good skill checks the same Added: Each time a survivor completes a GREAT skill check while repairing the killer receives a unique noise notification and the survivor who landed the skill check's aura is visible for as long as they continue repairing during the active time. With the addi
    1 comments 31 views last activity
  • Plague is a very underwhelming killer that is rarely seen these days. It sucks because her power can be limited by people who don’t want to cleanse and would rather just gen rush, making gameplay as and against her very boring. So I have a proposed solution to push gameplay to be more around her corrupt purge instead of her vile purge. Survivors who become sick suffer from 3 phases of sicknes
    5 comments 91 views last activity
  • When someone plays an offering on hatch or basement, it's hard to tell what they played, because you only have a couple of seconds to look at the images for all four are very similar. If you hover over the offering, you can read a description while the match is loading, but the description is long so you might not have time to understand what it says. Suggestion: Right now, the descriptions bold
    0 comments 1 views last activity
  • I still don`t get it why the hell they put a free entry so close to that vault window at the ground floor. I understand that they don`t want it to become an infinite but at least they could have just placed a breakable wall on that entry. Now nobody uses that vault window anymore, because that entry it`s so close to that window. Not to mention that when you vault that window from the outside th
    4 comments 41 views last activity
  • I played 3 games where I was camped and died. (aka: the killer had full intention of staying by the hook until I was dead, even if no survivors were nearby). While camping can be a valid strategy, there needs to be more drawbacks to do so, as all 3 killers were rank 1 at the end of the game. A simple solution is to dramatically increase the amount of score they loose to their rank, while
    14 comments 91 views last activity
  • Alright so I've been thinking of this a lot and I have some basic ideas of how a killer would be fair with a flamethrower. -Ranged Attack: a quick stream shot of fire; has a fuel limit that you have to refill with canisters. (have a set amount of canisters like Huntress Hammers) -Meele Attack: a sledgehammer; to be slow in contrast with the quick acting range attack. -Survivors have to put
    25 comments 94 views last activity
  • Clown, probably the worst killer in the game right now. No map pressure, boring to play as and against. How do we make him good and fun, while keeping him similar in concept to what he is now? Here are my ideas, and my thoughts on why I suggested these changes: _________________________________________________________________________________________ New Power: The Interlude & The Afterpiec
    14 comments 141 views last activity
  • Like, it would have given legion a necessary buff and it would have made sense. just tie the laceration to frenzy or something.
    1 comments 71 views last activity
  • This is my suggestion and personal opinion to give Myers a change. Since he's one of the oldest killers in the game and he's pretty outdated, now as the Halloween license was extended it would be a perfect opportunity to check out Myers. First of all, Evil Within 1, should remain Undetectable. but giving Myers a speed of 110% that is 4.4m / s. The stalking should in Evil Within 1 should be from
    0 comments 11 views last activity
  • It's pretty apparent the only power behind The Twins is Victor. You might as well just call Victor the killer, and Charlotte the hooker (no pun/Samination reference intended). I think these changes would make the killer more balanced and fun: Remove the cooldown penalty for Victor successfully downing a survivor. It's stupid that you can use your power effectively and still get punished. Victor
    1 comments 31 views last activity
  • I've done this suggestion a while ago, but I think in the games current state this would be an even better change. Especially with Tru3 mentioning it a couple days ago too I think more people will consider this. Currently, unless a survivor is playing with potato teammates, hook timers have no purpose other than to give the killer the option to camp. Think about it, if there wasn't a 1 minute t
    12 comments 71 views last activity
  • Hud
    Can you please move scoring event back to where it was and make it bigger? Why does everything have to be all over the screen?
    2 comments 21 views last activity
  • This would be a killer that may actually creep out survivors, something I often miss in this game. The Darkness can morph itself into a shadow that can kinda fly through the room. In his physical form, it can create cracks in walls which it uses to teleport through as a shadow (similar to Demogorgon). As a shadow it can't do much harm, this form is mainly for undetected movement, in his physical
    0 comments 21 views last activity
  • Situation: Person got unhooked, you came to a hook and can't find the unhooker but unhooked person is right in front of you. You'll chase him because you have no choice. You want to down him and slug him for pressure but if he hops into a locker you have to eat ds now. And you will because there's noone else. DS just became anti-momentum perk and denied you pressure you could apply. Slugging is
    5 comments 61 views last activity
  • Pretty sure almost everyone here knows that versing a SWF is much more difficult than clueless solos. We can't just remove SWF and disable friends from playing together that's just stupid, we can't add casual and ranked because again who in gods name would play ranked it only makes it more stressful, and we can't even add an option to vs or not vs SWF because again, who would tick it? I feel l
    2 comments 11 views last activity
  • This is probably going to be very controversial, but eh. I think that looping is a bit silly. The fact that a survivor can just utilize one really powerful area of the map in a way that makes the killer waste most their time on just ONE tile is a bit.. ridiculous. But this along with many other things in this game suffer from the root cause of map design. For example, the reason it can be so
    4 comments 41 views last activity
  • Whelp, since you caved and made Mori's only good on the second hook, it seems to me we might as well just take the next step and remove both items away We know you're going to do it eventually, just ######### get it over with. Christ what a disappointment...
    15 comments 181 views last activity
  • It is really loud and affects my ability to track survivors in a chase. It feels like Plague is breathing really hot air into my ears with the constant "HAHSHSHAHSAHHASSSitsfreerealestateHHSHSHAASAHSAHASHH".
    4 comments 31 views last activity
  • Hatches are kinda cheap in there current state. I've played to may rounds where a survivor brings a key+blueprint addon then just bail out to the hatch when things don't go there way completely avoiding endgame. The blue print addons should be changed to very rare i know the keys are but its actully very easy to farm keys with plunders instinct and appraisal ill find a key 4/5 rounds sometimes mu
    0 comments 11 views last activity
  • I feel like a lot of the killers need a debuf and the survivors need a buff because I’ve played so many games where I just haven’t had fun because the killers are just too over powered compared to the killers and to be honest it’s coming to the point where the games not scary it’s just predictable and it’s getting boring so I think the killers need a de buf and the survivors need a buff
    3 comments 31 views last activity
  • Dear killers do you like to troll I hate tunneling and camping until cheating is no longer allowed n dbd this sucks cause it is my favorite game but until cheaters are sorted I'm done tunneling n camping is not a stragey it's lazy and unskillful the worst at this are rank 8 I'm sick of this I been talking about it for three years and until killers can't go to hooks why a player is actively on it
    40 comments 521 views last activity
  • Right now DS is mostly useful as a safety tool to make you basically invincible for 60 seconds up to 2 times per match, so it makes sense that everyone wants it to be changed to an anti-tunnel perk. The problem is that DS is already weak as an anti-tunnel perk. It does not stop the killer from tunneling you and even if you do get tunneled, the killer is most likely going to leave you on the grou
    9 comments 71 views last activity
  • Hey, so I am excited for the new chapter which is releasing soon and I coudn‘t wait to watch some gameplay of the trickster on youtube. But I have noticed that some things about the main event are bothering me and I wanted to know if you guys feel the same way. So whenever the trickster starts his main event he can throw unlimited knives towards the survivors, but what I think is really strange
    4 comments 271 views last activity
  • Ok I've been looking for Empathy for 10 minutes and I CAN'T FIND IT. PLEASE END MY SUFFERING (search bar for perks already unlocked fyi) (EDIT: imagine making this thread then realising they're in ALPHABETICAL ORDER. Call me a scrub. Still I do prefer the search bar even if it's only like 5 seconds quicker)
    Mod
    12 comments 91 views last activity
  • Hello, so there are very big problems with the reworked Gideon Meat Plant realm. With the first one being no-sense breakable walls. If you break them, you will only help the survivor by opening more paths to escape and another one - too many God pallets. I've made a video about it: https://www.youtube.com/watch?v=tQeMJynFLkU , this video explains those problems in detail.
    12 comments 311 views last activity
  • why not? It's awesome please please put it on killer
    3 comments 41 views last activity
  • I get the idea behind it, but in all honesty, it's pretty ######### to have yet another second chance (free btw) potentially ruin your game. Dumb ######### like 4% into a slug save or 4% into DS and out the door is ridiculous, and shouldn't be a thing. TLDR: RNG get out of jail free from the hook should be removed. Thoughts?
    50 comments 551 views last activity
  • When another survivor is hooked, DS immediately deactivates. There have been many times where killer players hook one survivor with DS, and another survivor, but manage to catch the previous survivor and get hit by DS. This little nerf would also make the perk more of an anti-tunnel perk with less room for a cheeky DS stun.
    3 comments 21 views last activity
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