Feedback and Suggestions

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  • I had an idea, I like it very much and I wish it was noticed by the developers. What if we give players the opportunity to configure sets of clothes for certain maps. This way you can gather winter sets for the trapper and the hillbilly to play only the map Ormond. I want to play with the new winter skins just for winter maps because it is for other map, they are not suitable.
    6 comments 91 views last activity
  • I was the killer (The Executioner). I had Survivor A on the hook. I interrupted a hook rescue, and put Survivor B on my shoulder. I swung at Survivor C who was behind me and injured them. I had 6 stacks of Save the Best for Last, allowing me to swing again. Survivor C went to unhook. I turned around to swing at Survivor C who was now directly in front of me. I hit Survivor A on the
    2 comments 11 views last activity
  • First: People escaping with a key is intended and cool and fun and clutch and can be awesome at times. At others, it can be a bit frustrating. Example 1: As a non-tunneling killer, I try to 3hook everyone. So lets say they have 4 gens done, 1 dead, and 3 on death hook. This is an interesting spot for a killer. 3 gens on the field and 3 survivors means he cannot efficiently pressure them all. Hit
    6 comments 61 views last activity
  • I am trying to do the tome challenge for getting iri devout emblems and I can't seem to get the last one no matter how much I win. I have had several games where I have got 4k without camping at all. so no reductions for hook proximity. The emblem description says 9 hooks are required for iri. However in a lot of the games I have been getting 10 or 11 hooks and 4k but still getting gold. Surely
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  • hooking would inflict a debuff to the hooked survivor (1 hook = 90sec gens, 2 hooks = 100sec gen) Or would you need different numbers? And how strong would it be compared to tunneling or having someone dead at 6 hooks? I think tunneling would still be stronger, but it wouldnt be a problem to nerf it if spreading hooks would be viable.
    8 comments 71 views last activity
  • I'm hoping for the future we can customized the main menu theme, I really liked some of the old ones but knowing that they won't come back kinda sucks. My idea is to have an option where we can select which theme we would want for our menu.
    1 comments 11 views last activity
  • I don't know who needs to hear this, but bodyblocking the killer's hook is incredibly toxic and bad for the game. It's really, REALLY unfun when you're playing a match with swf's (which is already a pain on it's own), and whenever you try to hook someone, there's always someone crouching infront of your hook, which completely cancels your ability to perform the hook action. I don't know if that'
    Mod
    25 comments 1,291 views last activity
  • The rites of judgement is the worst power in the game by far, if at rank 10 + you get hit by it you need to never play the game again
    2 comments 101 views last activity
  • Huntress has a powerful throwing ability, but her axe possession is limited. The addon also strengthens her movement speed while saving Huntress's axe. For example, to protect a distant generator, she could attack a nearby survivor and cross the map at increased speed of travel. This addon has a condition that it must be successful in order to be activ
    4 comments 31 views last activity
  • So @Kyledbd had an interesting idea for a small change to the hatch. That idea was basically to only allow players to get hatch if they earned it by not hiding around doing nothing all game. Original thread - https://forum.deadbydaylight.com/en/discussion/comment/2043735#Comment_2043735 Allowing any survivor to get the hatch to open (if everyone dies) by progressing the game a little bit
    27 comments 231 views last activity
  • I tried to play the updated clown and found some inconveniences. And added interesting ideas that would be good if added.
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  • I understand why the DC penalty is in the game, but it should not exceed more than an hour or a couple of hours. It also shouldn’t carry over into the next day and so on. My penalty is continually adding up day after day. People also still DC regardless even it’s not as often. I don’t wanna get into DCing too much, but I’ll just say that I don’t like DCing, because I obviously get the penalty and
    9 comments 232 views last activity
  • These are just some ideas for perks reworks I have. Feel free to discuss these in the comments Solidarity: when healing someone with or without a medkit you have a conversion rate of 50%/60%/70%. Survivors you are healing have their pain grunt volume reduced by 25%/50%/75% Distortion: You start the trial with 3/4/5 tokens. Every time your aura gets revealed by the killer you use a token. You
    13 comments 111 views last activity
  • I like the Doctor's hallucination ability very much. Because when I play the survivor, the sudden hallucination of the Doctor has a very good directing ability. But as time goes by, the perception is that hallucinations are nothing more than drones that tell doctor's targets. At this stage, hallucinations make me annoying. So, I came up with a way to g
    0 comments 11 views last activity
  • Nurse does not belong in DBD since she removes the core aspect of the game but at the same time I want more killers like her more killers that completely change up the game and have high skill ceilings to the point where they can possibly be viable in comp.
    4 comments 101 views last activity
  • Hi everyone, this buff is based on repair failed skill checks, and gen regression. Actually, when a survivor fails a repair skill check, repair progress stops for 3 seconds. The idea is, when a killer kick a gen, generator gets Damaged state . Damaged state : Generators on this state take gradual regression (like now) and cant take any repair progression. Damaged state is fixed when any su
    0 comments 11 views last activity
  • Hello. So I often find Badham school a bit of a pain. It's a huge hold W zone for survivors which can waste a lot of time and requires very little skill to use as you can drop god pallets to drag out the chase and very few killers can do anything here to cut down on time wasted, but as it's such a hotspot all survivors will end up here eventually. It's very boring to play against. Here is a (rou
    0 comments 12 views last activity
  • 2 windows in Groaning Storehouse's main building create a loop that is so insanely big that chase can break, creating an infinite/god loop. It happens to me every single time I play on that map either as killer or survivor. There is 0 thought needed to loop that disgustingly strong window (I have turned my brain off and just held shift + W+ pressed space so many times to force a killer off of me)
    2 comments 81 views last activity
  • 2 windows in Groaning Storehouse's main building create a loop that is so insanely big that chase can break, creating an infinite. It happens to me every single time I play on that map either as killer or survivor. There is 0 thought needed to loop that disgustingly strong window (I have turned my brain off and just held shift + W+ pressed space so many times to force a killer off of me), yet it
    17 comments 461 views last activity
  • I'd like to start this post off by saying that the Twins are arguably the most unique and ambitious killer that has been released. The idea that the killer's power is the ability to switch between both of the Twins is very cool, and if tweaked and set in the right direction, could be one of the more fun killers to play, and to play against. However, in their current state, Charlotte and Victor en
    23 comments 571 views last activity
  • He's awful to play without add-ons.
    8 comments 42 views last activity
  • Wow a spirit rework idea?! Clearly the forums haven't seen something similar before! Such a unique idea! In all seriousness, me and a couple of friends expressed our thoughts, completely randomly, about spirit and pointed out what makes her unfun in our opinion and how can we fix that. So, I'm going to do the obvious original thing and post it on the forums, because you know, we haven't had a sp
    1 comments 41 views last activity
  • I never had raged harder than that in my life kept on getting stunned and blinded i didn't want to dc but i sure did broke my controller by throwing it out of ######### rage so when i get a new one how do i deal with the urge of dcing and throwing my controller?
    8 comments 91 views last activity
  • Hag: No more camera yank and a second delay before teleporting. Can't place under hooks like Trapper. Spirit: Some type of tell where she is in phase mode. Freddy: Just remove his slow-down add-ons. Not fun to go against that plus slow-down perks. Huntress: Just make it only 1 Iridescent hatchet with trump so it can't be used with Infantry belt. Myers: Increase the amount of stalk for insta-
    6 comments 61 views last activity
  • Let's be real killer adepts aren't skillful you just have to rely on players not doing gens but also not rage quitting. While I do have every adept it's never fun having to play a bunch of games to just try find really bad survivors... however with mmr not being based on the pips etc. You can change what a merciless victory is (4k). Not super easy with mmr but not stupidly luck based. THIS IS A W
    6 comments 91 views last activity
  • I think the old ruin skill checks were so unique and I really hope they return at some point maybe with a perk or even a killer power. My idea for a perk with the ruin skill checks was: whenever a survivor is hooked all gen skill checks turn into the ruin skill checks. or maybe a gearhead change so when its activated after maybe 4 basic attacks all gen and maybe heal skill checks are turned in
    2 comments 71 views last activity
  • Its not fun at all being a Rank 13 killer and facing only reds and purples...mainly reds. This is slowly ruining the game for me....Guys. Do something to fix this. DBD is just becoming more frustrating. Seriously. This has broken my confidence in this game...Add super toxic players to it. Just a horrible experience.
    23 comments 261 views last activity
  • Clown is Weak, one of the weakest killer on the game still, I bet that even with these changes he will remain pretty weak this is just a buff to make him at least as strong as The Doctor, Legion or The Cannibal, other weak killers that have been reworked to be actually really good and fun to play the new Clown seems really fun to play at first but it's really weak compared to anything else, Pla
    6 comments 65 views last activity
  • I thought of a way to make up for Trapper's weakness. Because whenever I played him, I was helpless by survivors who shared information. And I tried to come up with a way not to be rude to survivors. Classic is the best for him.
    2 comments 31 views last activity
  • Autodidact You start the Trial with a -25 % Progression penalty for Skill Checks to heal Survivors For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 5 Tokens. Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors. You start the trial with a 10% increased healing skill check chance (additive s
    0 comments 11 views last activity
  • I constantly get tunneled off the first hook, decisive strike, tunneled and rehooked, tunneled off second hook and killed. It's not fun. It adds nothing to the gameplay for anyone, and devs apparently either can't solve it or don't care that some people make the game no fun for others intentionally. This is costing players, myself included. I've got about 1400 hrs in the game but would have doubl
    12 comments 131 views last activity
  • Torment is not a strong effect and the trail really doesn't do a good job of applying it, at all, since survivors tend to run out in front of you, not follow behind you. And you're not allowed to draw it near hooks or objectives.
    11 comments 62 views last activity
  • Please make it so sabotage doesn’t go on cool down if you don’t complete the animation and actually sabotage the hook. The sheer number of times the game tries to sabotage the hook when you’re trying to heal an unhooked teammate is annoying and tacky, especially when positioning doesn’t always solve the issue, but for it to essentially delete a perk too is imho poor design. I just lost a game en
    0 comments 1 views last activity
  • when i tried to play killer i could barely see anything. people were crouching in my face and i could not see them. it also made the game worse for me because i'm CB. i couldn't see generator auras or scratch marks barely so it was an easy win for survs. the autohaven maps were trouble for me before but not to this extent.
    28 comments 331 views last activity
  • I hope Hoarder skill is a threat to survivors. Survivors spend their time opening boxes because of this skill. It also causes the trapbox to agonize over the behavior.
    2 comments 31 views last activity
  • So the new survivor perk smash hit is kinda rubbish not played her but this one perk is basically another sprint burst with added steps I'd sooner use lithe if I wanted another step to run away quickly. I dunno tho if anyone has used this perk on testing let me know if it's worth it as I would like to get her when she comes out but atm there seems to be more better investments perk wise.
    16 comments 231 views last activity
  • This isn't an original idea, many people have mentioned this before me so i am not taking credit. I've never seen a dev comment on the idea however. The idea is to rework the obsession so that unrelated to the perks used in the trial, a survivor will always be marked as the killers obsession. This is a great QoL change because it means killers can't get the 100% guarantee safe tunnel when there
    8 comments 71 views last activity
  • I really like the concept of Huntress Lullaby but It feels too inconsistent every time I use it so I was thinking about a way to make it more interesting for both killer and survivors: the perk Doesn't spawn a Hex totem but gain token as usual (you get one token every time you hoock a survivor) Any time a survivor cleanse any totem you lose one token, once all totem are cleansed the perk deacti
    14 comments 111 views last activity
  • I was really tired and thought about how Trickster throws 1 knife at a time at a high rate and thought "Hmmm, what if he could throw 4 kunais at the same time" So here is my proposition, allow Trickster to channel his kunais while they are out to have 4 knives thrown at once at the initial throw, then the rest are the same as before His purple add-ons could even increase the total thrown
    0 comments 61 views last activity
  • That's why nobody plays as her. After she goes to her fountains and go back to gens half of her power can be expired, and her puke is so slow. And your avilable fountain location is not even random but in the survivor's control, survivors either never go cleanse or they go to the most annoying locations to cleanse after a few gens pop, and after u finally find a survivor with your half expired po
    6 comments 131 views last activity
  • They completely level the playing field because they negate the dead hard meta simple as that more exhaustion addons the more the meta will change
    22 comments 191 views last activity
  • I mean, i think it shouldn't be hard. I'm not a programmer and anything. BTW this would only work for survivors.
    7 comments 51 views last activity
  • Currently, all add-ons are removed upon escaping. This is a shame, since sometimes survivors encounter a Killer abusing matches by purposefully going AFK to lower their rank. Survivors, at no fault of their own, have no choice but to complete the match and leave carrying their (potentially) rare item and add-ons. Sometimes, Killers are not hostile, or go AFK intermittently, so AFK detection
    3 comments 91 views last activity
  • https://youtube.com/shorts/7KctNIWvGI4 Bhvr: We can't make it happen even so the winner of the contest had a changing mask in mind. It's too complicated to make!!!1!!!! One random guy on YouTube: Here
    1 comments 131 views last activity
  • Hey guys, thank you for your time to read this treade. Contrary to some of the opinion of others, i like balancing, but not matchmaking not the current one and not the new one for every killer! I miss strong opponents in many matches. This thread is there to address the bugs that still exist, which have not yet been fixed and which affect the game in a certain way: generally negative Random
    0 comments 31 views last activity
  • I don't know how anybody can play with normal fov. I still can't figure out why they haven't increased the default fov. Without it, it just feels like everything is so close up in your face, and it makes me have motion sickness.
    17 comments 811 views last activity
  • give us an option to choose killer or survivor only challenges along with just "regular". if a player chooses one side dailies then the BP reward is reduced by (some number percentage). i had 22 days straight killer only daily challenges, so try and explain that as RNG. then i played one killer challenge just to see what would happen and i finally got a survivor one, strange that. i am now back o
    0 comments 11 views last activity
  • While they are few and far between, occasionally the random nature of the window spawns leads to situations where infinite loops occur. The biggest offender is the building with the basement. I've seen matches where there are 4 windows in and out of the place. Experienced survivors can alternate between windows using both staircases and never triggering a window block. The other situation that I
    6 comments 101 views last activity
  • The problem with the Spirit is that she gives no indication as to when she is phasing. This makes it very unfun to play against her. In Otzdarva's community-made patch notes, he talks about the spirit and the ideas people came up with. The suggestion to rework her was to make her reveal herself to the survivors every second or so during her phasing. This way, it could open up for some actual mi
    55 comments 361 views last activity
  • Survivors often enter the closet while the killer is chasing him, they do this so that the killer is forced to carry them, so they can use the decisive attack, which is unfair.
    16 comments 181 views last activity
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