Feedback and Suggestions

Our team will be happy to read these!
  • This isn't exactly a Buff or a nerf , just an addition. Why not give another option when In a trap You have Attempt Escape but you should also have Force Escape. Force Escape : The Force Escape feature will make it so where you escape 100% first try, you'll escape Immediately but you'll be broken for 90 seconds and you can't Disarm Traps within this time.
    0 comments 11 views last activity
  • The lighting is so inconsistent especially at loop tiles. As Survivor you already have enough to worry about while looping, it shouldn't feel like my monitor turns off whenever there's a shadow. The only reason Autohaven is even playable for me right now is because I have the tiles somewhat memorized. As Killer, I walked into a pre-thrown pallet once because I literally couldn't see it and though
    8 comments 221 views last activity
  • Can we please get a unique portrait in the in game UI if we buy a legendary cosmetic? How neat would it be to see Lisa's adorable face when you're running Cheryl's Lisa skin?
    3 comments 41 views last activity
  • I never see anyone use the new level 70 Rift Charms. I wish they were as standout and eye catching as they used to be. The cool glowy charms from Rifts 1,2 and 3 were awesome. Nectar Vial (orange glow), Lunar Lantern (white glow) and Vaporous Hexahedron (blue glow). But the charms from Rifts 4, 5 and 6 have been pretty forgettable. Tiki Death Cup (barely glows), Dendrite Cluster (no glow) and
    2 comments 71 views last activity
  • 20% faster break speed just isn't impactful enough for a perk slot. Breaking a pallet takes like 1.5 seconds, and kicking a gen takes even less. 20% of that is extremely tiny. Look, I get that it was nerfed when the base speed for kicking was buffed. But a ton of changes have happened since then, and a ton of better perks to use have come out as well. Not to mention this very idea has been sugge
    5 comments 41 views last activity
  • It feels like kicking a gen should give the killer more than just starting off the regression considering it takes a couple of seconds to do but can be undone in a split second by a survivor tapping it. A fixed amount of a few % regression would actually make it more worthwhile to do (plus maybe Brutal Strength does 1% as a potential buff perhaps). (Pop should stay as is and not get this extra
    Mod
    3 comments 62 views last activity
  • OK here we go!!! -----------------------------------------------------------------------Fixes-------------------------------------------------------------------------- Discount killers! Maybe discount the older killers that no one plays to make them seem like a better deal and maybe let you try them out before buying them in like a small tutorial mode with 1 survivor so you can test his lunge,
    0 comments 11 views last activity
  • Not to be selfish to the dbd developers but they're missing out on something big, every popular game owns this "feature" and if dbd added it, it'll make it more popular. What about Emotes: I am well aware there is "Toxic" behaviour (No irony) in the dbd community but still, if this idea could work, then it'll be awesome. To balance out the concept, killers will have emotes as well, obviously
    13 comments 71 views last activity
  • When a killer tunnels and facecamps a survivor a lot of the community seems to be on the killer's side, if a survivor loops the killer the community is outraged. Imo tunneling and facecamping are just as "scummy" as looping
    8 comments 81 views last activity
  • I thought of ways to complement the low hit rate and slow movement speed of the trickster. This capability is necessarily limited to use only in aiming mode, making it not OP. I took this idea from the survivor's "dead hard" ability and "devil may cry."
    5 comments 71 views last activity
  • There is huge areas completely without lockers. As Huntress I hate to leave a slug and go for reload for 50 meters away. In that time my slug is picked up. Such areas most common on Ormond and Yamaoka estate. There is maze loops that have no lockers. And it's disgusting when it spawns near excavator or forest which also never have lockers. This problem will be more obvious when players will t
    3 comments 21 views last activity
  • 32k per game or 64k with BBQ is FAR too little seeing as it costs MILLIONs of BP to get all the perks for all killers. I have 500 hours in the game and don't have all perks for even ONE killer yet. Simple solution: double BP weekends every weekend
    16 comments 281 views last activity
  • Hello, I'm a rank 4 killer and I don't deserve my rank i know. I should be around 6-10 but thats not the topic. I want to try new killer but I don't want to play with red ranks just because i'm red too. I can't play other killers without 4 escapes, So.. Don't you guys think we need a new playground to get better at the game?
    3 comments 171 views last activity
  • Borrowed Time is often described as a perk to prevent tunnelling/camping/whichever, and to protect the unhookee from the aforementioned effects. However some survivors abuse this immunity and use it as a protection hit for their teammates, and at this point it functions as a temporary Mettle of Man or styptic. The immunity should be disabled if activated upon taking a protection hit, and becaus
    7 comments 61 views last activity
  • I don't understand why they don't anymore, because that was the default behaviour before dedicated servers. I'm talking about situations where you interrupt a survivor doing an action (unhooking, vaulting, repairing a gen) and, from the killer's POV, you tap M1 and then the grab animation starts to play, and then it stops playing, and then nothing happens, and then the survivor runs away. I get
    12 comments 112 views last activity
  • Video explains it all, this shouldn't be possible, https://youtu.be/Y-SnPrYw-gA
    3 comments 31 views last activity
  • The servers are literally game breaking for 40%+ of players who play this game and there’s literally zero Fs given. It’s ridiculous how we’re supposed to keep playing each and every game with 150+ ping and you expect us to have fun, keep playing this game and building our own region’s community ! You don’t even know what kind of uproar there is in community’s such as the one’s in the middle east
    4 comments 41 views last activity
  • So there's been a lot of hardship for survivors when it comes to getting into a match. A lot of people want to blame crossplay and it has certainly added to the wait for sure. Nothing worse then waiting forever for a match. Then you have those days where you wait forever, the match finally loads, then as you wait on that load screen it takes an abnormally long time which usually means someone dis
    32 comments 2,411 views last activity
  • I have been playing some Oni, but for the last 6 games I just played, they have all been with SWF groups (two 4 mans, one toxic one). Another thing, they were all rank 2's and 1's, there were no other ranks but these two. I still managed to do well despite the odds, but jeez dude it was insane. I am all for challenging games, but not every game I play. Did BHVR turn on some sort of secret MMR
    5 comments 31 views last activity
  • really annoying when trying to listen with stridor and all I hear is this girl who is already dead but won't shut up.
    3 comments 41 views last activity
  • Before everyone tells me "just use Shadowborn", I get motion sick while playing Killer and this is not just a me problem. So telling me to just run Shadowborn is like tying colourblind settings to a perk, then telling colourblind people to "just run that". We have colourblind settings now (thank you!), so I think having an option to increase FOV would also be a much-needed accessibility option.
    40 comments 1,851 views last activity
  • New Killer Perk Idea! Damaging the same generator 3 times would completely break the generator, rendering it unrepairable for the rest of the trial. (Triggers only once per trial) This would be especially useful near the endgame where only two generators are now available, making it easier to patrol. Survivors can avoid this by obviously not giving the killer a chance to damage generators
    2 comments 61 views last activity
  • Every time I'm in a chase against a hag every time I trigger one of her traps it turns my screen and sometimes cause me to die. Can yall fix that? 🙏 👍️
    4 comments 31 views last activity
  • Survivors have a hard time trying to gain BP, so I think there should be a few new scoring events in each category. They should all reward a pretty good amount of bloodpoints such as 500 - 1000. Altruism category: Giving medkits to injured survivors and them healing themselves with that medkit should be a scoring event that rewards 500 BP or something else if they are able to heal themselves wi
    3 comments 31 views last activity
  • I'm NA East. Stop trying to put me on NA West where I have 120+ ping. Your netcode isn't good enough to play killer with that ping. I'd rather wait another 30 seconds. It actually takes me longer to get a game because I have to repeatedly dodge high ping lobbies when I could just wait 30 seconds and get 40ms ping lobby.
    2 comments 21 views last activity
  • What if, by default, the nearest unset trap reset itself after every t seconds spent in a chase?
    0 comments 21 views last activity
  • I have not had any issues recently, but I've had instances where players are racist, homophobic etc and I can't report them in-game as the report button doesn't exist in pregame lobbies. At the moment I feel like reporting them via "Additional player report" ticket is useless because I believe you need an in-game report for it to be considered. So people are essentially getting away with saying
    0 comments 1 views last activity
  • Dc timer is good but i want them to add a baby cosmetic that cannot be removed until the dcer played more games without dcing that would discourage players to dc.
    6 comments 31 views last activity
  • In addition to what they already do: Bitter murmur: Survivors within 16m of a cleansed dull or hex totem will have their aura's revealed to you for 5 seconds. Should not be added, unnecessary. Dark sense: Reveals the aura of both the killer and all other survivors for 5 seconds whenever a generator is fully repaired or a hex or dull totem is cleansed. Should be added, for solo queueing
    6 comments 141 views last activity
  • not gonna say anything but i think there should be a penalty for body blocking because it ruins the fun and exciting gameplay for killers. (im not a killer main but whenever i play its very annoying cu im just trying to have fun)
    21 comments 251 views last activity
  • Exactly as per the title. I've been blinded a couple of times recently even when I've been careful to stare at a wall when picking up a survivor and still been blinded from the side. How is it fair to not even see who is blinding you? (also can barely hear them due to ongoing sound issues)
    4 comments 31 views last activity
  • Killers get no bloodlust if tunnel if they hit same survivor. Before finding another survivor they lose 5000bp. Camping killers lose two pips any time they stay within 15 meters of hook. And gen rushing doesn't exist. Patrol gens not hooks.
    107 comments 1,282 views last activity
  • I cant reliably find information anywhere as all sources claim it is lower, but is the download size really 50gb? My current install is taking up 50gb right now and I could've sworn it was less than half of that a year or so ago. Just want to check that I havent got any residual files that are no longer in use or something (maybe its because I got the PTB or something)? Anyone know more about th
    0 comments 31 views last activity
  • So i just discovered today, if Undying is paired with haunted grounds, HAUNTED GROUNDS will be activated upon cleansing(UNDYING will be deactivated), THEN, will also transfer to another totem again, thus, there wil be another 2 totems for haunted grounds. i just want to question this mechanic because i thought it wouldnt activate as undying would replace this. i understand other hexes like ruin
    1 comments 801 views last activity
  • https://www.youtube.com/watch?v=O93kuTo2QDo Thank you in advance, dev team.
    4 comments 51 views last activity
  • I agree with the new DS changes as it has been OP for too long but I feel that there should be a slight indirect buff to it by having an Obsession every game (even if it has in-game effect). It will force killers to at least think twice before going after the same survivor again.
    2 comments 22 views last activity
  • As it is, the perk is fun, but not that good. This is mostly down to the fact that it requires good RNG on top of getting the right circumstances. However, the perk has many different ways in which it could be improved to give it better consistency and make it a more relevant option. Currently, you incur a 25% progress penalty on the first skill check while healing without medkit, which is impro
    1 comments 11 views last activity
  • So Hex: Ruin has been a staple of killer since the beginning of its release. Its slowdown with great skill checks being the only way to progress a gen with Ruin up was somewhat phenomenal. although it was changed for reasons i don't know probably because it wasn't beginner friendly and only affected people that couldnt hit great skill checks or find totems. New Hex: Ruin was eventually born, and
    18 comments 501 views last activity
  • Alright Imma say this now, first off I mainly play survivor but I do play killer some.(like 60/40) However no matter what side I'm currently playing on, the worse feeling I get is when people decide to swap items/characters at the last second.(IE: swap to a Kei or 3 characters with toolboxes and BNPs) Like it hurts the game so much. I wish that BHVR would somehow change this because it feels like
    25 comments 181 views last activity
  • Please Please.... Either reverse the super unnecessary nerf give 2 stacks per gen hooking a survivor gives a stack, maxes out at like 3 so you cant hoard
    25 comments 262 views last activity
  • I suggest a change to the Cross-Play icon, instead of a simple globe that means nothing in terms of platform, I suggest that using a controller or a mouse icon indicates the platforms better, that way you won't only know that a player is cross-platform, you would also know which platform they're playing from, here's an example: You may need to zoom in fo
    0 comments 11 views last activity
  • I just had a cool little idea! So, you know how when loading into Haddonfield, the Halloween riff plays on the piano for a moment or two? Well, what if, when loading into every map, it had a little riff for that killer depending on the map? So say, you load into Coldwind, and you get a short little moment or two of some Hillbilly style music, with its chainsaw sounds to introduce you to the map?
    5 comments 41 views last activity
  • Keys can now be used to unlock chests. Unlocking chest with skeleton key will grant an item of very rare quality with 2 addons of at least rare quality. Unlocking chest with dull key will grant an item of very rare quality with 2 addons of at least uncommon quality. Both of them have "built-in" white ward for the item you get from the chest when using a key. See chest aura within 20m radius whil
    1 comments 11 views last activity
  • I think it would be a very healthy move to remove scratchmarks while Spirit is phasing and instead show blood as blood is harder to track than scratchmarks. Swapping Father's Glasses blood tracking with scratchmarks instead and Mother-Daughter ring instead of removing scratchmarks, removing the blood. Because a good spirit never really relies on scratchmarks or blood anyway as they listen to the
    39 comments 211 views last activity
  • A big problem has been killers slugging someone on the ground, abusing the bleedout timer, just to find 1 survivor for a 4k. I suggest a mechanic that would allow a survivor to forcefully bleedout at their liesure at an increased speed after entering the find help point of recovery. Hook stage progress would be the same as if the person died from bleedout normally as before but also puts pressure
    0 comments 11 views last activity
  • So recently No One Left Behind was buffed to show auras and do Altruistic actions way faster, but also nerfed so it'd trigger during Endgame Collapse. This makes the perk not very useful, since you'd get very little usage out of it (up to 3 minutes max), but most of the time people 99% gates or escape immedeatly. I think it'd be a neat final buff to make it trigger when the last gen has been do
    9 comments 421 views last activity
  • I'll just jump right into it, this is a killer that takes on the form of other suvivors i call imposters(ik sfw could basically ruin this). The reptiale starts off with 4 tokens, each one of these = a imposter the killer can use. This is basically a playable survivor(s) that the killer can use to trick the real ones. The imposter is a killer controlled suvivor that preforms fake reparing/healing
    1 comments 21 views last activity
  • I think a lot of people have this idea that Spine Chill is a baby Survivor perk that encourages people to hide in corners because they're too afraid to look around them to see where the Killer is. But its actually an extremely greedy perk that allows Survivors to leave at the last possible second, get clutch vaults and finish heals/gens/totems in the Killer's face. If you use Spine Chill well,
    10 comments 121 views last activity
  • I dont mean necessary to a M2 and M1 activate surge, but my idea was to create a new category: "basic weapon", because I would love to use surge especcially on blight, demogorgon and pig, and dont worry to use the M2 attack and it doesnt activate surge, but i think that would be kinda strong (not OP or anything even because there is a 60 s cooldown, which could be reduced to 40s in my opinion) o
    3 comments 31 views last activity
  • Killers and survivors should be able to scrap their offerings/addons for a small amount of bp. I’m tired of see my 89 ebony Mori’s taking up space on my doc.
    2 comments 41 views last activity
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