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REL1_C

REL1_C

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REL1_C
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  • Like I say, the developers are walking on thin ice with this "Rework". Just keep in mind, if the nerf isn't to you killer mains liking, just remember the survivors are majority. That sounded so entitled 😂, my point is the developers have to think of a change which will make the majority happy so there game wont fall apart even more than it already has. All I'm saying is don't expect the nerf to be something huge, I mean come on, Imagine if the developers nerfed keys like mori's, I know that would be balanced but that would hurt the game more than the community, how am I wrong.

  • @tippy2k2 said:

    Who tipped over the locker guys? Come on, we need to get it back upright. Dwight is stuck in there! I know he's useless with how he just hides instead of doing things but still...

    https://us.v-cdn.net/6030815/uploads/RYKNUJZPH230/tipped-dwight-2.jpg

    I have never seen a bug like that, I guess the killers really want to destroy DS, I mean now survivors can't go in lockers, it's just a dead perk at this point 😂

    *P.S : I still run this perk cause I aint letting any killer tunnel me for free".

  • I just don't think noed should be a hex, just make the timer 3 minutes. Rancour isn't that OP, by the end of the match the survivor who you can Mori Is probably already dead on hook.

  • Couldn't you make self-care 100% (Grey Medkit)

    But also make it where it can't stack with any other perk, might make it meta again and I don't see that being too OP, I mean not compared to Unbreakable or Borrowed Time.

  • @Firellius said:

    I think it'd be better if Self-care got a set rate of skill checks, so that you -can- increase the self-heal rate, but only by landing greats.

    Not a bad idea, self-care :

    Slightly increases the chance to trigger a skill-check when injured.

    If you hit a great skill-check while healing, Increase the amount of progress by 3 / 4 / 5%

  • Stretched Resolution is a setting, blights J flick is a bug. The developers would never agree with this, I wouldn't mind both being removed but you know how much the Devs determine balancing. They'll remove J flick but keep stretched resolution.

  • @Northener1907 said:

    Claudette mains liked that.

    I'm one myself lol but surprisingly I don't run Self-Care, I run Inner Strength.

  • So I know you said killer but I'm not too sure. I would love to see an adult Alice In Wonderland chapter. Imagine a survivor perk allowing you to go really small for a bit. You can go under pallets but you can't climb windows, I love that idea.

  • @BubbaDredge said:

    It's funny that so many of you think there will be a key nerf.

    I get what you mean but the developers said it themselves, oh wait, I guess that's your point.

  • @Phasmamain said:

    Yeah remove all your meta perks and just do gens instead. Enjoy getting tunneled

    With what game, the killer will not have time to tunnel, they'll probably DC as well 😂

  • @Exerath1992 said:

    I think that keys just need a 6-15 second opening animation, and the hatch doesn't spawn unless survivors have done 2 more gens than the remaining survivors, as opposed to the current value of 1.

    That's a great idea, you could also make it so where the killer can see the hatch before it actually spawns. This might sound really confusing but it'll be something to do with the entity.

  • @Viskod said:

    The hatch spawning when all generators are done is a bad idea. The hatch already spawns when there is just one survivor left.

    I sort of agree but at the same time, survivors don't deserve a hatch escape when only 1 gen is done. I think to truly balance this idea, survivors will have to do 3 gens and then the last survivor can escape through the hatch.

    There is another problem though, selfish survivors would just stay AFK is a locker for ages.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067827#Comment_2067827

    Well devs seem like dont care anymore. Possibly so much killers stopped play, for that now they nerfing survivors. And sadly keys will get hard nerf.

    Honestly, I never thought of that and I'm a "BIG THINKER" lol. This would make sense, I mean DS was by far the most complained perk by killers and then OoO by SWF's. Mori's where destroyed so now I guess to balanced it out, keys.

    EDIT : Also cause the new killer is trash, I mean at this point the developers are just mocking killer mains with a survivor sided killer 😂

  • @Northener1907 said:

    Red Key - 2 survivors can escape, Purple Key - 1 Survivor can escape.

    Only 1 key can use in per match. If 1 survivor use key on hatch, other keys will be useless.

    After key used, hatch will close and never will open again. And it will start end game time.

    That would be fair, idk. How is so hard to nerf keys.

    As a survivor main I don't like that idea. Don't get me mistaken, I'm not entitled. It's just simply because survivors will now run perks to get keys and I will guarantee that keys will be more common lol.

    EDIT: Oh stupid me, I didn't read the entire thing. 1 key per match will never happen btw, it'll make too many survivor complain and you know, Majority over Minority.

  • As a person who is a huge fan on Silent Hill with it's unique camera angles, I love this chapter.

  • @Kebek said:

    It's going to be something terrilbe when it takes so long.

    They could have easily made hatch spawn when all gens are finished or when only 1 last survivor remains and it would be perfect.

    But noooo, they just need to create something overcomplicated that won't even help in the end or just keeps keys OP, I bet.

    Yeah hatch spawning at 1 gen is a good idea, they should just remove keys and keep broken keys.

  • Wow they buffed a perk just to be nerfed, you know it's going to happen. I mean any perk that can actually do well against SWF's or SOLO'S is immediately nerfed cause you know, you can't have killers beating SWF's 😂. I mean how am I wrong...

  • @Pior_Morte said:

    1 - What was the point of the tread?

    2 - They don't listen more to survivors, they don't listen to anyone

    3 - What was the point of the tread?

    Idk

  • If the developers nerf Dead Hard then expect the same to Hex: Undying, oh too late. Pop, to late for that as well 🤣.

  • Plague is weaker that Trickster in some ways, I mean at least trickster has an ability. The plague is just a basic M1 if the survivor don't cleanse. I suppose she has 1 fountain which will make her strong, for a little bit.

  • @bingbongboi90 said:

    "Before your ranting players come here and comment"

    Pretty sure your whole post is a rant buddy.

    Fair, you know what I mean, when I usually post so many true entitled people flood my comments.

  • @golubushka08 said:

    Because it’s made of 90% killers.

    20% killers

    80% survivor

    There are 4 times as many survivors as killers, you comment is entitled and makes no sense. Believe it or not, ( but I'm not 100% sure ) I think there are more toxic survivors that killers.

  • @Munqaxus said:

    Since camping is becoming a bigger and bigger problem as seen by the numerous threads...

    How about no hook progress while a killer is within 32 meters of the hook AND is not in a chase.

    Maybe that as a perk, like a buffed Camaraderie. I'll design a perk to help with this.

  • @[Deleted User] said:

    what is the point of this post

    The point is the developers got it wrong, there are more swf's than solo so why don't we balanced the mechanics first instead of buffing solo's.

  • @Lord_Tony said:

    nurse and spirit are the only 2 killers capable of going against sweaty swf.

    either nerf swf or buff all other killers to be on par with nurse and spirit.

    The developers aren't going to buff killers to be like nurse and spirit, I do suggest buffing bad killers though. Also, SWF is a playstyle, just like killer and solo. Yet again, you do make a point, instead of nerfing SWF, the developers need to balance the game mechanics.

  • Oh typical survivor main, complaining about killers. For a person who play both sides, this is offensive, actually get good for once. Cause you know the devs, if enough people complain about a killer, they'll get nerfed even if they suck.

  • What I hate the most is survivors running perks that they don't actually use, this annoys me as killer too. The only person to leave was a survivor running Borrowed Time. I mean why run a perk to help your team if your just going to be selfish and leave, I don't get it.

  • Doesn't matter is dead by daylight is for adults, I know full well a lot of people who are under 18 play this game. The pizza "emote" was a joke but I was serious about Interactive emotes, if not emotes then just gestures.

    Just Imagine this scenario

    Your looping the killer, you hold the "Emote button" and put out your hand out. If another survivor has the same "Gesture/Emote" then your can preform a High Five, Mid chase.

  • All you have to do is look for a 5 totems. Run Small Game or Detectives Hunch to counter the totems. Also run the perk Inner Strength to not make the build a waste of time. You have to understand, nobody cares if you don't like looking for totems. There are perks to counter totems, use them.

  • Also, Play With Your Food Will not stack with this concept.

  • @JawsIsTheNextKiller said:

    You need a third option, "Not True". As it isn't true.

    It is true lol

  • I will be honest with you, I never bothered to prestige my character because I don't care about P3 costumes. I didn't actually know about this so now, I'll definitely prestige my character.

  • @ImHexyAndINoed said:

    I've always Struggled vs Spirit, can anyone give me afew decent tips for countering high level spirit players? I don't see her as much as I should so I don't get the best practice in to learning how to work around her.

    A perkless way, you don't have enough hours to understand. Run Meta, that's your best hope.

  • @Northener1907 said:

    There is 22 killers, you dont know when you will get Spirit. But use this perfect build. And then you can say "Spirit has counterplay"

    Lol

    I know your right but some survivors like myself hate more killers than others, if you hate spirit that much then run this build. Also, as you know, the MMR system is coming soon I think and all you'll see is spirits and nurses.

  • Wow first post where not all the survivors are toxic entitled [Bad Word] holes. I always here everyone say "there is no counter to spirit". There is counter play, your just a bad survivor. Perks counters killers, I have so many survivor mains saying "perks don't counter spirit".

    For one, that ideas is so stupid. Second, spirit can't see survivors when phasing so wont quick and quiet + Dance with me be a counter.

    1. Ace
    2. Spirit
    3. Blood Amber
    4. Iri Head
    5. Dead Dawg Saloon
    6. Map Offerings (That means all)
    7. OoO (Ah too late)
    8. NOED
  • @Yords said:

    When I play killer and down someone going for a save:

    *Hooked survivors are saved by a ghost even though I downed the person saving them first

    When I play survivor and try to unhook:

    *Unhook bar is full and I am grabbed somehow

    It is sad to see :( and yes I know it isn't a good idea to save in front of the killer, but sometimes I just mess up.

    Yes the new ghost unhook is something that has to be fixed, same with the full unhook bar.

  • @JasmineDragon said:

    "die"

    Which rule is that

  • @[Deleted User] said:

    You've made 3 of these so far and I had to vote "didn't know" on all 3 of them.

    STOP MAKING ME FEEL DUMB >:'(

    Your not dumb lol I have to do research myself if that makes you feel better. The knowledge doesn't just randomly appear in my head 🤣

  • Oh no, one meta perk is getting, boo hoo. I can't even count how many meta perks survivors have, I run Unbreakable and Soul guard which is pretty OP.

  • Honestly, most of the points made were quite accurate.

  • @GoodBoyKaru said:

    You do realise that A Binding Of Kin (Twins chapter) wasn't delayed and made the game unplayable with the sheer volume of bugs it brought?

    You also realise the 'Known Issues' list on the PTB would've ALSO made this game so incredibly unplayable. Hex:Ruin literally didn't function, grabbing someone as Nurse could render you immobile for the rest of the trial, Demo didn't get killer instinct and Victor would get stuck in the basement.

    Here you go man, you've earned it.

    https://us.v-cdn.net/6030815/uploads/SWGQXGZ0U6JO/foil-hat-on-white-background-260nw-1698673957.jpg

    Why would I want something that belongs in your house, it's yours I can't have it.

  • @TheArbiter said:

    What's the point of the wrench if the killer can see it and immediately destroy it? Especially if it takes 240 seconds to repair when a survivor can do it in 80. The other addons seem good though.

    Thank you. 240 seconds is too long, I'll change it back too 160 seconds. So the point of the Add-on is too obviously repair the generator without survivors on it because as a solo gens are boring, 160 seconds (2 minutes 40 seconds) seems pretty balanced. Think about it this way, you apply one and then the killer chases you, that's a gen done in 160 seconds without you doing anything.

  • Let me give everyone a bit of knowledge. The are exactly 170 perks in dbd right now (+Trickster).

    I can tell, a search bar would be pretty nice around about now.

  • @AggressiveFTW said:

    I like these kinds of threads! Please continue making them. I didn't have a clue haha

    I'll be sure too, I love posting...

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2039206#Comment_2039206

    Then why didn’t it get a nerf? Smash hit and starstruck got buffed so if they had plans to nerf crowd control they would have already

    The devs aren’t one sided in the slightest. In this very update they are nerfing DS (with fair reason mind you) and adding in 3 decent killer perks with a low tier killer who has potential with a few buffs

    Lol just remember, I don't think anyone tried Hex: Crowd Control on bubba yet, just saying.

  • @Pilot said:

    Design Stupid Killers?

    Blight wants a word with ya chief.

    Slugging is not a new playstyle... It's a tactic / strategy you employ when the opportunity arises.

    If you want an excellent type of stupid playstyle, we could go back to Pyramid Head. The whole M2 into M1 instantly Fiasco where 99% of chases would end up in a loss for survivors. I really don't want to get into this discussion.... again....

    There's also Twins where people came with with a camping playstyle... I have no idea how this works as I don't have twins, rarely see someone play them and rarely play against them. I'm not sure of this info as I've only seen a few mentioned it on the forums & a few streamers.

    I do agree but it's a worry when the first playstyle you think of is slugging.

  • why? so solo's can bully killers. Great idea 🤣

  • @Phasmamain said:

    Which killers are you referring to here?

    Also why would the devs cater to one side in the asymmetrical game they made?

    Just think about it. Picture bubba with that Hex: Crowd control, sounds quite strong right. The developers can't think, "It's just hex perk, survivors can cleanse it". They'll instantly think "Too OP, needs a nerf".

  • @landromat said:

    SWF needs their mmr to be increased for matchmaking. More members means higher average mmr so they'll meet stronger killer

    Stronger killers is the problem. You think spirit or nurse won't get nerfed again lol. Just Imagine, everyone playing spirits and nurse and 1 person gets so good at nurse. Well, you get the idea.

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