REL1_C
REL1_C
About
- Username
- REL1_C
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@aEONoHM said:
https://forum.deadbydaylight.com/en/discussion/comment/1907356#Comment_1907356
"If you want someone with a ranged attack, why play Demo when you can play Deathslinger, Huntress or Freddy?"
😆
Me: Wait Freddy isn't a ranged killer, why did you say that?
Also me: Oh actually, Ping is killers best friend.
-
As a survivor main the next killer perk that will be nerfed is probably bamboozle, I have no issue with it, it makes killer "Predictable". Sorry killer mains but what I say doesn't matter. I hope they nerf noed, Make it a perk which requires skill.
-
Maybe I need to do more research on MMR.
-
@Sonzaishinai said:
facepalm
Ruin in it's current state is way stronger then old ruin and more interractive to boot with the only downside that you have to work for it
Bbq and chilli doesn't have a gen exploit. That was intended from the start
Thanataphobia got buffed. Don't blindly believe what anyone says, do the math
Discordance is bassicly unchanged outside that you need tier 3 now
Nurses calling? You mean the nerf from Patch 1.1.2? Were you that desperate to find something that you had to dig to a nerf that happened years ago?
These kind of victim mentality's is the reason why some legitimate complaints aren't being taken seriously
Alright I will
Thanatophobia: Each injure on a survivor was 4% (Max 16% which is 12.8 increased seconds on a gen)(92.8 second gen)
Now it's 5% per injure ( Max 20% which is 16 increased seconds on a gen)(96 second gen)
Remove 16% healing reduction, I think it's a nerf.
-
Listen, when I loop a killer through most gens (most games) I laugh, I understand there frustration cause I play killer too. But this comment is difficult to respond too, they'll be some who will agree and some who don't. As a survivor main, it's funny when a killer dc's but that's only because of me (normally). I made the killer dc because the killer isn't smart enough to detach, Idc if what I say next is toxic but I'll be honest, I think swf isn't the main concern of why killers dc, it's because if they chase a "good looper" and they keep chasing the good looper and lose the whole game because they couldn't see that.
-
By the way guys, I didn't mention survivor nerfs because they were always powerful. like ds, got nerfed but it's still strong. bt, got nerfed but still strong as hell. Sprint burst, I suppose in the past the cooldown was 20 seconds so I guess it's a nerf but still strong. There's others but I'm not listing all of them.
-
Just a bit in the past, from 32 metres to 28 metres.
-
sure, if you believe that
-
They wanted to create an asymmetric horror game, the survivors sure are scary.
-
She's fun to play as but to go against, also fun.
-
No offensive to anyone but did anyone actually read what I put, I didn't say they weren't 0 counter, I said there's no counter to a camping bubba.
-
Yea
-
This is a clever idea, I like it. This is in my opinion a buff but it isn't overpowered. This idea makes so where the dark trap will block a survivor and the light trap to injure a survivor. This will make her a lot harder to play but I bet the reward would be nice.
-
With this buff, I would rather run premonition. To know where the killer is for a quick second and to get ready for a loop. I know spine chill is technically stronger but Idc to know when the killer is looking at you, I would like to know which direction.
-
Spring trap would be amazing, adding a new survivor action like crawling in the vents and the killer could grab you out of them if you've just entered. Maybe add a new effect like "Claustrophobic", where your breathing is louder but slower.
-
Ds is fair for anti-tunnel but it defiantly should deactivate after another survivor has been hooked.
-
Good idea but I'm not concerned about myself, I have experience when it comes to looping. I know, why complain about someone else getting downed and the killer camping, it's my altruism, it's hurts my score. I shouldn't care but I do, I have de-pipped from a killer who wouldn't let me get one unhook.
-
Ik know what I said might appear toxic but how many times have you seen a survivor dc on a PTB, they are instantly going to the devs and complaining about the rework. It's so unfair.
-
True again but remember, that isn't everybody's mind set. I'm not a rank 1 but I've been close, rank 6 I think is my highest.
-
True, I can loop him for ages. But after he gets a survivor and camps, what's the counter to that?
-
True but self-care with botany is much stronger and empathy is a great perk for finding other injured.
-
True, that's my point. I bet you there are equal survivors who complain instead of actually playing the game. Just no need for perks to be nerfed, undying realistically wasn't exactly OP, it wasn't a game changer, well maybe. All survivors had to do is get of the gens for a few mins, so difficult that might sound and cleanse a few totems. Bam, ruin undying counter.
-
As a survivor main myself, I have no problem with object. However, I have never actually played in a swf so I don't know the full extent of the power. Although, killer mains dc when I use it as a solo, so I can just imagine how OP it is when it's used to its full protentional. Now that I think about it, Laurie's design is a very toxic. The power to see most killers 24/7 until they get in a chase with you, the killer camps you because the perk is so damn broken "in a swf" and too top it all off, ds so the killer cant pick you up. What a great designed survivor. *Sarcasm*
-
@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/1864600#Comment_1864600
Lol you stop, I've been here long enough to know that they way overcorrect some of the changes they make.. If you aren't aware of it, that's on you.
And in my opinion you shouldn't have to do it, it's not just about the time it takes to switch, it means you have to keep in mind which bottle set you have on you and they share resources so forgetting in the midst of a chase or catching a survivor off guard and throwing the wrong bottle will cost you. It's not quite as insignificant as you're making it out to be, and the fact the power has benefits for survivor means they are relying on killers making mistakes at times with this power.
That's why it's complex lol, it'll be easy to learn, I hope :)
-
If you like to play huntress then why not play deathslinger, deathslinger has a bigger skill cap, he's not as strong but he can hit shots huntress couldn't dream of hitting, oh wait it's huntress of course she can hit impossible shots with her crappy hitbox but seriously, deathslinger is just so satisfying once you get good.
-
The keys should be rarities from grey to green and are used to open chests. A grey key will give you an item of grey rarity or yellow, a yellow key will give you an item rarity of yellow or green and a green key will give you a rarity of green or purple. You can not get another key. Plunderers instinct will now only show chests but at a further distance and ace in the hole will give you an item of yellow rarity or higher with add-ons. The hatch will still spawn at one gen but only at one gen. If you don't get to one gen it wont spawn. Only one can ever escape.
-
I call this perk :Decisive strike
When a survivor is off the hook, they have a 1/2/3 second timer and if the killer picks up within this time, they get a 1 second stun.
This perk is called: Noed
After every second of end game collapse, the killer is slowed by 1%.
-
Wouldn't it be cool if the swf filter was removed and the solos would have a voice chat option, for example. Solos would get into a chat to form a with swf but It would only last that game, so next game you get new survivors. Still be strong but it's a random swf with random perks.
-
Yes there are killer mains and survivor mains fighting, If you really want it balanced then just make it where it deactivates after you hook a survivor....Simple