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REL1_C

REL1_C

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REL1_C
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  • So I know spine chill lights up when the killer is facing you and is 36 meters away and increases actions and vault speed by 2 / 4 / 6%. I never knew it increases skill check trigger odds. So combining Spine Chill with Autodidact could be quite good.
    3 comments 41 views last activity
  • Basic Bio : A very scared but emotional man who is dedicated to save the world with the power of his camera, to record things even the most veteran people would cower. His teachable perks Perk 1 : Snap shot When the killer chases you for at least 15 / 12 / 9 seconds , all other survivors auras are revealed to you as long as your in chase. When the killers is not in chase with you when the pe
    1 comments 21 views last activity
  • I know a lot of people say "self-care is fine" but at the same time, a lot of people say "don't self-care it wastes time". So with this in mind, I have a buff and a nerf. Just an idea btw. BUFF - Increase the self healing from 50% to 100% and it doesn't stack. NERF - Self-care will have a 40/30/20 second cooldown The self-care is stronger but now you can't use it that often. The cooldown may v
    31 comments 761 views last activity
  • I'm excited as a solo survivor as well, they won't leave me to die. What will it be, "Only 1 key per survivor", guess I'll run Plunderers Instinct and Appraisal. I'm just saying, these developers better use there heads or survivors and killers could be really mad, I mean if the nerf is small, killers will be mad, if the nerf is huge like mori's, then it'll make a bunch of SWF very mad. The
    30 comments 551 views last activity
  • Like I've said one thousand times, there are more survivors than killers which is common sense. The developers listen to survivors more simply because there the majority and it'll be beneficial for the devs. What I don't understand is why DS was nerfed? I seriously don't care about 1 meta perk, I have many others. Wouldn't nerfing a "survivor" meta perk hurt the game though. I guess hex: undyi
    2 comments 51 views last activity
  • The developers don't give a [Bad Word] about killers and they keep adding perks to make gens faster so why not right, I mean it's a playstyle. I'm going to run OP toolboxes, Brand new parts and Prove thyself. You can call be entitled but at this point, why not right, the developers want survivors to do gens quick, I mean that's why Prove thyself exists lol. Prove thyself + Fast Track + Better t
    15 comments 521 views last activity
  • So the popular Dead by Daylight content creator Scott Jund made a video debate about "MMR, Win streaks and what a win is". He made a lot of points and throughout the video, I was nodding my head saying "Yes, that's right and true". I'm not switching to survivor cause the game is survivor sided, I'm switching to survivor because It's beneficial. You see, there was just one point Scott Jund ma
    0 comments 31 views last activity
  • The general concept of Camaraderie is good, I want to keep it mostly the same but with a few changes, buffs I suppose. Camaraderie will now have 2 uses. (I your on the hook) Camaraderie will still activate when your in the struggle phase , Instead of a survivor being within 16 meters of your hook, make it so where if the killer is within 16 meters of the hook, the hook timer will pause c
    0 comments 1 views last activity
  • (This is not confirmed, just an idea) It's very clear that the developers don't listen to the community, I mean look at the " Trickster Buff " which is terrible by the way. The DS nerf and the OoO nerfs was quite good I guess. With all that aside, the developers goal is to BUFF solo's. With the MMR this will happen, solo's will be as powerful as swf, no joke but maybe even better that most swf.
    17 comments 421 views last activity
  • This isn't exactly a Buff or a nerf , just an addition. Why not give another option when In a trap You have Attempt Escape but you should also have Force Escape. Force Escape : The Force Escape feature will make it so where you escape 100% first try, you'll escape Immediately but you'll be broken for 90 seconds and you can't Disarm Traps within this time.
    0 comments 11 views last activity
  • Hold on, this idea might sound stupid but actually, I personally really like the idea so I will share it. Offering ~ ? (I haven't thought of a name) (Will be for killer and survivor) This offering will have 2 rarities, each rarity will have an increased timer. The two rarities are Purple (10 minutes) and pink (15 minutes) .When you equip this offering, a 5th perk slot will appear with Entity
    3 comments 61 views last activity
  • Not to be selfish to the dbd developers but they're missing out on something big, every popular game owns this "feature" and if dbd added it, it'll make it more popular. What about Emotes: I am well aware there is "Toxic" behaviour (No irony) in the dbd community but still, if this idea could work, then it'll be awesome. To balance out the concept, killers will have emotes as well, obviously
    13 comments 71 views last activity
  • (This idea is taken from a concept of tru3ta1ent). Slender Man's Power : Emerge Emerge : When holding the ability button within 36 meters of a survivor, you can't move for 2 seconds but you can see the auras of all survivors. The survivors will have a "Static" effect when slender man can see your aura. After 2 seconds, he will teleport to a survivor and can't move for another 3 seconds.
    2 comments 21 views last activity
  • For the first person who say "There is no counter to spirit", your seriously entitled and you don't even know it. Just listen, when spirit is phasing, she obviously can't see survivors when phasing. So this build will work. The perks consist of. Quick and quiet Dance with me Iron will Exhaustion perk or DS
    16 comments 171 views last activity
  • Did you know when you " Prestige you also slightly increases the odds of spawning Nodes of higher Rarities in the Blood web". Nodes are just Items and Add-ons.
    8 comments 121 views last activity
  • The first thing I want to talk about is balancing, map balancing. Every map should have strong loops but only 1 "God loop". These god loop have no mind game, you have to break the pallet and let the survivor go for free. Buffs, perk buffs. If you think I'm joking then your mistaken. There are so many perks but most of them are rubbish. What would attract a game such as dbd is a wide range of u
    13 comments 151 views last activity
  • On October 2020, Dead by Daylight reached its record amount of players at an amazing total of 77,347 players. This was during The Eternal Blight event.
    5 comments 81 views last activity
  • Is it only me or does it seem a bit suspicious that this chapter is late. Sure, if it was another chapter then who cares, but coincidently it's the same chapter that DS is getting reworked. I personally think there reworking DS again lol, it does seem logical. They also could be adding the new OoO into this patch as well, I mean it's not impossible because the general concept it there. Idc if D
    7 comments 251 views last activity
  • Add-on 1 (Medkit) : Defibrillator This item Add-on will has the same design as a brand new part but for healing. Applying this to slugged survivor will do 30% instantly and will have 2 difficult skill checks which will add another 10% bonus progression per skill check. This Add-on will be Iridescent. ADD-ON 2 (Toolbox) : Iridescent Wrench The Iridescent Wrench might seem weak at first but co
    4 comments 71 views last activity
  • I don't know the icon but I think it will be the entity with a party hat.
    4 comments 71 views last activity
  • Did You Know there are exactly 170 Perks. Isn't that cool, I didn't know these were so many.
    2 comments 61 views last activity
  • Now I know why the developers wont fix this...It's a buff to solo's, and swf but they don't think about that. As a solo myself, it is so easy. As I say. "Whatever is abusable, can be usable". Why not right, the developers don't care about there game, might as well throw that in with a Brand New part. I will not constantly use it, only once a week. I could use it everyday but just once a week
    2 comments 121 views last activity
  • Why do developers design stupid killers, I swear the developers want a war. Killers suck so much then they find new playstyles, like slugging. It becomes strong and then he'll get nerfed even more. Survivors will then complain about the new perks and get them nerfed, poor killer mains wont ever get a say in it because this stupid game is so 1 sided. How confident am I in what I said? 8/10 All
    10 comments 71 views last activity
  • The developers buffed Solo's with the new MMR, I guess that was there goal. The next thing they need to do is buff killers to make them compete against Top teams and nerf swf. They wont nerf swf but eh, it would be nice.
    6 comments 141 views last activity
  • Be Honest Did you know the perk Small Game also detects Freddy's Dream Pallets? I didn't know this, this amazed me...
    8 comments 111 views last activity
  • Everyone knows versing a Survivor with Friends is stressful, you don't know how good they'll be or what OP perk's they'll run, which brings me to my idea. Why not let the killer see what perks your running if your in a SWF's Team. The general Concept: Your in a 4 man SWF, one person is running Head On . If you have a good memory they you'll remember that the person is running Head On .
    1 comments 71 views last activity
  • Increase dull totem count by 1/2/3 When you start the trial , you will get a Killer Party Icon. Each dull totem you cleanse will award each survivor with 5000 bloodpoints, awarded post trial . This special hex totem will he highlighted in yellow. The killer will gain a 2/3/4% movement speed within this time. By cleansing the hex totem will remove the killers haste but will also remove all
    1 comments 61 views last activity
  • I never quite knew what a safe unhook was, I thought it was where you unhook outside of the killers terror radius, I was mistaken. All you need to do is unhook and body block a survivor or unhook them and make sure they don't go down within 10 seconds. How stupid am I lol, look like I need to play even longer. I do have a question ~ Can you get 2 We're Gonna Live Forever stacks? For the
    3 comments 81 views last activity
  • You have been targeted by dark forces all your life, it's time to use that to your advantage. After being left on the ground for 15 seconds, Down the hole activates. The entity will create a warp hole in the ground and teleport you to a random location, the location is always 36 meters away from the killer. You can see the killers aura for 1/2/3 seconds and you'll have the broken status effect
    5 comments 61 views last activity
  • While I don't want the perk to be as OP as before, the perk needs to be used more often. I do have an interesting idea, might be OP, might suck. Increase the Protection hits from 3 to 5 Make it so where you can obtain a stack by saving a survivor. Like preforming a safe unhook, pallet save, flashlight save . Just live We're gonna live forever. I differently see this rework making th
    7 comments 91 views last activity
  • Clown probably is preforming slightly better but he still isn't that good, I have an amazing idea for the Afterpiece Antidote but it could be quite powerful. Afterpiece Antidote : Why not instead of giving The Clown and Survivors 4% movement speed but increase the rate the clown could get his bloodlust. This would still give him a speed boost but it will take much longer, but it will also last
    2 comments 31 views last activity
  • The Coolest Killer to be added into Dead by Daylight would be that really awesome tall Vampire lady. I am well aware that the Resident Evil Village isn't even out yet but it would be cool for a future chapter. I have anyway designed what her power would be, so I'll tell you. The Vampire Lady ~ Lady Dimitrescu Basic M1 - The vampire Lady Basic M1 will be her claw, that's it, what else is to sa
    8 comments 131 views last activity
  • I'm not toxic myself but when I see other survivors being toxic like T-bagging and clicking there flashlight, it's a strategy. Your baiting the killer to chase you, the killer becomes tilted and then complains about survivors, boo hoo. I have played both sides, if you have a brain then you know you shouldn't follow the *click click* survivor. Same with for killers, camping at 1 gen is unfortunate
    40 comments 591 views last activity
  • I know, for some survivors, they might not understand. Let me explain. This new Exhaustion perk might be better than dead hard, here's why? Let's work out the full potential. You stun a killer, 2 second stun The killer breaks a pallet, 2 seconds You get a 4 SECOND sprint burst Seems pretty fair, this perk is also a counter to spirit fury and enduring, which Is seriously a strong chase
    36 comments 1,721 views last activity
  • A few things I didn't know Scratch mark are hidden for 10 seconds Grunts of pain in reduced by 100% for 10 seconds You do not leave Blood pools for 10 seconds The real question is: When the hell did the perk last for 10 seconds? That actually is quite good, 10 seconds is actually quite a while. I didn't know this, my guess this perk will now be B+ or A. The perk is quite nice now.
    7 comments 861 views last activity
  • I know this nerf happened a while ago but I think I do know why it was nerfed. Some will say "Too OP" and some will say "Too many totems". I'm pretty sure it was nerfed because of Hex: Haunted Grounds. You see, if you didn't know this, the old undying stayed if you cleansed Hex: Haunted Grounds. I don't like complaining as a survivor main because there is counters but 1-5 haunted grounds wa
    8 comments 251 views last activity
  • (Rank 1) I decided to run small game to counter hex totems, because HEX totems are too OP jk. This perk seriously does counter meta, it's actually quite OP, no joke. The new meta, hex: devour hope and Hex: Undying are rubbish compared to small game. I'm not saying small game is meta but honestly, a "underrated" perk like small game has real potential. Combine small game with Inner Strength an
    11 comments 171 views last activity
  • If your running we'll make it and it's active, how fast is the insta heal?
    3 comments 81 views last activity
  • This perk concept is designed for killers who camp, I think this perk would be quite powerful but in a balanced way. Perk : Desperate Link When your on the hook in the dying phase, Desperate Link activates. If the killer is within 16 / 20 / 24 meters of you when your unhooked, the killer is stunned for 5 seconds. This perk deactivates when all the generators are done.
    7 comments 61 views last activity
  • SLUGging Make Unbreakable base, rework unbreakable completely. This isn't unfair, killers shouldn't get rewarded for slugging. Camping This might be really OP and unfair but it's just an idea. Why not make it so where you have a 100% unhook chance if the killer is within 12 meters. This effect will take place after 30 seconds after being hooked. Tunnelling Borrowed time
    5 comments 41 views last activity
  • Gain Bloodlust 10 / 20 / 30% faster and Increase your red stain by 1 / 2 / 3 meters. Bloodlust 1 : 15 second chase to 13.5 / 12 / 11.5 seconds Bloodlust 2 : 30 second chase to 27 / 24 / 21 seconds Bloodlust 3 : 45 second chase to 40.5 / 36 / 31.5 seconds "He knows your weakness but that isn't enough to stop you".
    1 comments 31 views last activity
  • (My statement is the current OoO Redesign) This perk now that I read it could seriously be a new meta. Think about it, it doesn't mention stealth killers. If it's a wraith with the All Seeing add-on or even better the plague with the Black Incense. I really hope this is the new design, it seems so powerful. Imagine, any sort of perk or killer add-o
    26 comments 231 views last activity
  • Some survivors say " Decisive strike is fine" and some say "I'm glad Decisive Strike is nerfed". The real question is if DS is still considered " meta ". I don't know about you guys but if you think I'm not going to run this perk and let the killer tunnel me, you must be crazy. In my eyes the perk never changed. I will be realistic, the 60 second free vulnerability was nice but killers get
    27 comments 881 views last activity
  • Every killer main is excited for the upcoming Key nerf, I get why though. The real problem is what's next. They completely nerfed Mori's and now they're rubbish, if keys are like that then so many survivor mains will complain. if it doesn't get nerfed much, the killers will complain. The developers are walking on thin Ice with this nerf, I just hope they can make both roles happy. I personally
    7 comments 131 views last activity
  • An amazing perk build which I thought of has great combination and it's pretty much Impossible for the killer to get you if your good at looping, well the odds are increased lol. Only 2 meta perks. Spine Chill Resilience Dead hard Adrenaline
    3 comments 41 views last activity
  • NEW PHARMACY Unlocking Chests is 20/40/60 % faster and the Hearing distance of noises this causes is reduced by 8 meters . Pharmacy makes it so where you can only obtain Med-Kit from chests . NEW PLUNDERE'S INSTINCT Auras of unopened Chests and Items in the environment are revealed to you when standing within a range of 16 / 24 / 32 metres . Grants a considerably bette
    15 comments 161 views last activity
  • Whether you like it or not, what survivors need is more " have to do " actions or the killer will gain an advantage. Survivors do have actions but only 2 needs to be done, generators and exit gate. So with this in mind, I have thought of a cool ideas, 3 new actions. 1: Doors Just like breakable walls, survivors need something to open . The "door" which the survivor will have to open will take
    2 comments 31 views last activity
  • If I run Ace in a hole and I use up a borrowed time in a bottle or a insta-heal, will I still keep it's Add-on if I escape even though it's technically gone?
    1 comments 31 views last activity
  • When you join a lobby you can chat to the survivors, this option will be removed. The chat feature will now be in-game. I know, a lot of killer mains will complain and say it's too OP and yes I do agree. So I have made It where the killer can see what the survivors say. In my opinion, this will not give the killer too many advantages. The survivors will say "go on gens" or "can someone unho
    0 comments 21 views last activity
  • One time ever, the entity has loosen it's grip. Increase totem count by 3/4/5 At the beginning of the trial, all survivors get the " party time " icon. Each dull totem a survivor cleanses rewards them with 5000 bloodpoints per survivor. When a survivor cleanses a hex totem, all bloodpoints are removed. When the 5th generator is completed, If no hex's were cleansed, the bloodpoints are rewarded
    3 comments 81 views last activity
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