REL1_C
REL1_C
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So just like many people, all I saw and heard was music. But I did catch out 1 but of information which most people might not of saw if it means anything. When the mixtape first played, it stopped at 3:19, the second time it played it stopped at 5:07, If that means something, let me know? On the official dbd channel, it released the trailer and in the description it said. Inspiration can often1 comments 111 views last activity
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So the two new images which were released by leaks by daylight, looked like a static version of the game logo and 5 security cameras. If this is a Fnaf chapter then the perks will be interesting. I do wonder though, the killer would be one of the animatronics but who would be the survivor, my guess is Mike Schmidt, also know as Michael Afton. Perk Ideas: I'll list a few "big" key words in th1 comments 101 views last activity
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This Is Not Happening - The perk will now increase the killers terror radius by 5/7/9 meters. When your in the killers terror radius, increase skill check trigger odds by 10%. (D tier to C or B) Up The Ante - Up the ante will be a fixed 7/8/10% and will also apply to you. it can not stack and will also increase "Trap escapes" by 3/4/5% and the 10% will work on chests. Up the ante does not i1 comments 31 views last activity
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Getting a perk nerfed isn't fair, until now. I have a great idea where if you want to nerf a killers perk like BBQ, then a survivor perk of equal value of BBQ is nerfed as well. Revert the old DS and the old HEX: UNDYING and the Developers will "hopefully" put on a weekly perk poll telling killer mains and survivors mains what perk they want to be nerfed and what perk is of equal value. I know1 comments 51 views last activity
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The only killer perk I have an issue with is Hex: noed cause even if I've done well as a solo, the killer gets rewarded for "playing average". So this leads me to my deal...7 comments 131 views last activity
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The next three killers who are getting changed are The Nightmare, Huntress and Demogorgon. Here are my thoughts? The Nightmare: Nerf : Freddy bloods snares are probably getting nerfed My opinion: Unnecessary, remove fake pallets is enough. Huntress: Nerf : Nerfing her hitboxes (I hope). Buff : More ways to get hatchets, maybe pick them up when you throw them. My opinion :14 comments 161 views last activity
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I know object is getting a nerf but I can still have fun ideas My object design will be the opposite of the original effects When the killer looks at you furfure than 36 meters away, your aura is revelated to the killer but you can't see the killer. When the killer enters 36 meters you gain a 5/6/ 7% haste until the killers leaves the 36 meter radius. If the killer wants you then you gain3 comments 21 views last activity
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Whether your a killer main or a survivor main, we can agree on one thing and one thing only :). These developers took 5 years to nerf mori's and even longer for keys. We all look forward to new content right, survivors have there 3 new perks and killers have there 3 new crap perks, you know I'm right. The only thing I have ever wanted for dead by daylight is the game to be balanced. Stop nerf6 comments 281 views last activity
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As a solo survivor main, I don't care about keys but the killer (most of the time) will tunnel the survivor who has a key. There is no way In hell that the Devs are going to make the key nerf same as the mori nerf. What could the key nerf be then?10 comments 181 views last activity
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Killers got there mori's destroyed, I'm glad cause getting mori after one hook was so unfair. The idea that keys will get nerfed is making killers excited, I get it cause keys are OP. What will destroy the last of this game is if the nerf is something like "Keys are the same but only 1 survivor escapes at a time". I bet you this, more survivors will use keys with this nerf. It's difficul16 comments 421 views last activity
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Instead of a blood web, how about a blood market.... A blood market is simple, you play games and earn bloodpoints, you can buy items and addons in sets. EXAMPLE 10k bloodpoints for a grey med kit / 50k for 5 and 1 million bloodpoints for 100 grey med kits (Yes, I'm serious) 15k bloodpoints for a yellow med kit / 75k for 5 and 990k bloodpoints for 66 yellow med kits 25k bloodpoints for a gr8 comments 161 views last activity
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What is a bounty system An amazing concept I had was to have a bounty system into dead by daylight, it only works if you play solo. The idea is simple, solo survivors will challenge killers with a bounty and if they escape they will get the killers bounty, this can go higher than 1 million. The bounty is on a leader board if you reach rank 1, otherwise it's a search option. (When you click play4 comments 31 views last activity
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WARNING SURVIVORS AND KILLERS ! IF YOU COMPLAIN ABOUT THE NEW KILLERS META HEX: DEVOUR HOPE AND HEX: UNDYING, THEN BEST BELIEVE KILLER MAINS WILL COMPLAIN ABOUT ONE OF YOUR META PERKS, OH TOO LATE. SURVIVORS MAINS GOT HEX: UNDYING NERFED AND KILLER MAINS GOT DS NERFED, IT'S ABOUT TIME THAT THE DEVELOPERS LISTEND TO EVERYONE AND UNDERSTAND THAT, UNLESS YOU KILLER MAINS AND SURVIVOR MA5 comments 131 views last activity
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BUILD Inner strength Adrenaline Second wind Dead hard0 comments 11 views last activity
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OLD You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres . Premonition has a cool-down of 60 / 45 / 30 seconds each time it activates. NEW You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the killer in a 25° cone1 comments 31 views last activity
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I actually ran ds cause most games I had, the killer did generally tunnel. Also, it took me a long while to figure out that ds is also "Anti-Momentum" with free 60 second timer. Survivors mains shouldn't complain too much, it's not like DS is the only broken af meta perk. The new Object seems fun, in it's own way it's still quite powerful but at least now it isn't "Totally" abusable.2 comments 71 views last activity
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Run this Broken af build. Anti-Tunnel: New DS Anti-Camp: Deliverance Anti-Slug: Unbreakable 4th perk slot: Recommend Dead hard or Soul guard. Or any actually.12 comments 671 views last activity
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Fire up REWORK: Each time the Survivors completes an action, gain stackable tokens. Fire Up grows in power and grants a 1% speed bonus to pick up, drop, Pallet break, Generator damage and vaults. Max 10/15/20 tokens. Every 5 tokens gain a 1% haste status effect for 30 seconds, if another 5 tokens are gained before the timer runs out, the timer resets and you gain 2% haste . Max 4% for 30 s0 comments 31 views last activity
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2 comments 21 views last activity
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I prefer the New UI if it's worked on a little bit, obviously it's a new work in progress but I'm excited for what's to come.7 comments 121 views last activity
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TRAILS Wouldn't it be so amazing if you had a cool trail following you, it could be anything. The trail would make it easier for the killer to see you but that isn't my idea. I'm on about replacing scratch marks with trails, like a coloured flame. I am well aware this would be an issue to VS a spirit with a bright pink flame, so I have made it where spirit can only see scratch marks, the default0 comments 41 views last activity
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BUFF - Object of obsession can now see stealth killers. if the killer is running Nurses calling then you can see the killer even if the survivor is in the killers radius. Same with "I'm all ears" or "Nemesis". NERF- None I just think the perk is useless if the killer is stealth, I wanted to fix that. Apart from that then the perk is perfect, a nerf from the old but a slight buff.3 comments 41 views last activity
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When a generator is completed, all other generators that a survivor is working on are blocked for 15 seconds. If the killer is near any of the blocked gens, the killers aura is revealed in a 8/12/16 meter radius. This perk is activate each time a generator is completed every 360/240/120 seconds. After the last generator is completed, the entity will block the exit gates for 15 seconds, after 159 comments 111 views last activity
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Dear Developers I want you to design perks which I call "risk" perks, perks that are so powerful but also benefit the killer. Running OP "Meta" perks are fun and all but I want to run perks that have a skill cap. Any beginner survivor can run Adrenaline and gain value but "risk" perks are another story. These perks will be an evolution from meta but like I said, power comes risk. OP perks which21 comments 211 views last activity
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Each 20/15/10 seconds you are in a chase, you and the killer will be granted 1% haste and it will stack up to 7% 5%. The killer only gains haste when in a chase with you, you will have 7% permanently 5% haste permanently. If the killer leaves you before you gain 1% haste, you see the killers aura for 3 seconds.11 comments 61 views last activity
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January 1st : New year, have fireworks in the sky. January 10th : Chinese new year, also fire works but also lanterns and dragons. February 14th : Valentines day, Raining chocolate with chocolate boxes and flowers around the map. March 14 : (Missed out mothers day because idk the theme). April 1st: (Missed out April fools cause idk if joking in dbd is a good idea). April 21st: Queens birthd4 comments 61 views last activity
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Vile Purge: The green sick Corrupt Purge: After a survivor cleanses, the red sick which damages NEW: Paradoxical Purge: Gold sick The gold purge will be an ability which you can use only once if used on a survivor or a generator, it has three effects. 1: Be sick on the ground and leave a gold trail, the gold trail will give you a 4% haste when walking on it. (It'll be like the new clo8 comments 71 views last activity
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Keep the lunge distance 20/40/60% but make it so where you get it when you hook a survivor instead of when a survivor finishes a gen. I don't think a killer perks should require a survivors action, seems unfair. If you run this perk then you should now it's quite unbalanced, if you lunge slightly before a gen pops then it will consume a token. With this change you'll be in control of the token so8 comments 141 views last activity
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(OLD) You have a knack for finding medicine. Unlocking Chests is 40 / 60 / 80 % faster and the Hearing distance of noises this causes is reduced by 8 metres . Pharmacy guarantees an Emergency Med-Kit on your first completed Chest Unlock. NEW) You have a knack for finding medicine. Unlocking Chests is 40 / 60 / 80 % faster and the Hearing distance of noises this0 comments 31 views last activity
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Perk 1: Holy presence After staying within 12 meters near a survivor that is getting chanced by the killer, after 50/40/30 seconds they will be granted one health state. you will be grated haste status effect within this duration. If the killer injures you with this perk while within 12 meters then you will get the broken status effect for 60 seconds and the killer can see your aura for 5/6/71 comments 21 views last activity
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I have been searching the dbd community and a lot of people of damn right selfish. Sure, this isn't the best concept I have ever seen but they tried doing something new after 4 years which Is Impressive. The new movement is fine, all you survivor mains sad that you can't "Rapid" T- bag the killer. Did I mention that at it's been out for ONE DAY . Give it a chance, your yet again being selfish. T9 comments 201 views last activity
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Claudette's perk "Botany knowledge" has a bigger meaning, the perk says " You transform plants found around The Campfire into tinctures that slow down bleeding". A tincture takes about 8 weeks to create, which is damn right impressive. It also says "the Perk Botany knowledge implies that campfire is surrounded by varied flora". The flora on the perk Botany knowledge is known as a trillium, a5 comments 162 views last activity
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After a survivor is hooked gain a token, each token will increase the exit gate opening speed by 1/2/3% (Max 11/22/33%). If you don't open the exit gate then it'll start to progress by half the speed. (11/22/33% of 20 seconds is 2.2/4.4/6.6). (17.8/15.6/13.4 exit game timer).6 comments 61 views last activity
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I was quite sad when I heard the ds nerf but they did nerf hex: undying. This should be a new thing, if they nerf a strong killer perk, they should nerf a strong survivor perk. This is close to being balanced, if a survivor complains about a killer perk, expect a survivor nerf. The DEVS are probably so tired of killer and survivor mains always complaining about dbd and now, this is a "close" fix.2 comments 71 views last activity
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You will stay broken at the start of the trial for 90 seconds, when you enter the killers terror radius you will gain the 4% haste status effect. After the 90 seconds are up, you will gain a health state and the haste status effect will be removed. if you are hooked within this time, the timer will reset when off the hook but your haste will stay.11 comments 91 views last activity
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I watched a video sometime ago saying that the next killer was going to be someone from Resident Evil. This (at the time) was just a speculation but now "Leaks by daylight" said that the resident evil chapter was confirmed. This could be fake but we'll see. After doing some research, the "Vampire lady" (Alcina Dimitrescu) was quite popular in resident evil village. Towards the end of the demo, s18 comments 431 views last activity
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Compass: A compass (Unlike maps) will not deplete on it's own. A compass will guide you to a gen by default, depending on the addon this will change. Running the more powerful addons will make the compass deplete the compass addons. Addon ideas: (Grey) Heading north: The compass will no longer track gens but will point towards the closet injured survivor, this addon will not deplete the compass2 comments 51 views last activity
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This ranking game mode will be for Solo survivors, survive with friends and killers. The idea is quite simple, for "solos" it'll be based on escapes. For a survive with friends on bloodpoints. For killers it's based on hooks. Survivors: Survivor with friends can create there own "Team" and give it a name. If all four survivors got 32k then the total bloodpoints on the leader board would3 comments 42 views last activity
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Dice : Click the ability button to replace 1 of your perks with the current dice ability , the perk will transform into another random perk for 60 seconds . If the perk you receive has a cooldown then It'll be replaced by the perk dices cooldown . As soon as you use your extra perk or the timer runs out then the perk will have a 90/75/60 second cooldown. As soon as the perk is on c7 comments 81 views last activity
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(Toolbox) Brand new part NERF : 25% max gen progression < 10% max (No difficult skill check). (Flashlight) Odd bulb NERF : Slightly increase flashlight consumption rate < Moderately increase. (Key) Blood amber NERF : Reveals the killers aura within 32 meters < 24 meters . (Does Not stack with open handed) (Map) Black silk cord: Unlocks the map ability t14 comments 151 views last activity
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A lot of survivors say that spirit is "Uncounterable" , so I have a great change. Instead of giving spirt her "Phase" Instantly, why not give her "Orbs", like Oni. Default: Spirit has a 5 second duration phase and a 15 second power cooldown. Nerf: Spirit phase duration will decrease to just 1 second New: Each survivor you injure will grant you 1 orb, max 10 orbs. Each orb increases the s4 comments 51 views last activity
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Perk 1 : Diversion - So I understand that "diversion" is getting a buff. I think it's going from 45 seconds to 30 I think. Buff: I think diversion should be obtainable while "In chase". Nerf: If that means nerfing this perk from 30 seconds to 45 again then I'll take it, I hope you agree too. Perk 2 : Stake out Buff: You gain the max of 5 tokens instead of 4 (2/3/4 to 3/4/5). Buff: While4 comments 71 views last activity
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Please, I love to use keys sometimes but if you were to nerf them then make it NOT for the hatch. I also kind of hope that it isn't not be something like "One key per survivor". You might think I'm silly but I'll explain why that might actually be a buff. In most instances, a key is used in a swf. The survivor "probably" is going to get tunnelled not matter what. If the "nerf" is one key per s5 comments 61 views last activity
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Exit gate opening time: 20 seconds Spine chill: -6% (20 seconds - 6% is 1.2 seconds) (18.8) Resilience: -9% (20 seconds - 9% is 1.8 seconds) (17) Wake up: - 15% (20 seconds - 15% is 3 seconds) (14) Leader - 25% (20 seconds - 25% is 5 seconds) (9) It take 9 seconds to open the fastest gate, I hope I'm correct.1 comments 61 views last activity
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The new upcoming "Object of Obsession" seems to be so confusing but it makes me excited cause it's so much more balanced . A supernatural bond links you to the killer Whenever your aura is revealed to the killer, the killer's aura becomes revealed to you - Like BBQ&chilli If you are the obsession, your aura is revealed to the killer for 3 seconds once every 40/35/30 seconds. Increase0 comments 61 views last activity
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Perk 1: Down the hole If a survivor is in the dying state for more than 25/20/15 seconds then the entity will take you down a hole. The hole who will teleport further than 24 meters of the killer and you see the killers aura for 3 seconds. This perk blocks all gens for 15 seconds, even the ones that survivors are working on. This perk can be used once. "Would you like an adventure or shall we h11 comments 121 views last activity
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Perk 1: Top security If a survivor completes an action within your terror radius, gain the "expose" status effect for 15 seconds and 2/3/4% haste for the expose duration. This perk has a 90 second cooldown. If you down a survivor within this time, the perk will deactivate but the timer is reduced to 60 45 seconds. Perk 2: Jump scare Injuring a survivor will make the killers terror radius57 comments 581 views last activity
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After someone is hooked the perk deactivates. I have made a slight change to this idea to make it strong and slightly more balanced for "Skilled" killers who are quick at getting downs. The timer will be kept nerfed to 45 from at 60 but can be used more than once. (15/30/45) If the killer gets a down and a hook within this time, the perk is deactivated. If DS goes off, the killer is st6 comments 111 views last activity
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As a survivor, camping killers are so unfun to go against. So I have thought of a "fair" balanced change. As soon as a survivor is hooked, the killer has 15 seconds to move 12 meters away from the hook. If the killer stays within 12 meters from the hook after 15 seconds, they'll not get an "Emblem" from the category. If the killer stays within 12 meters from the hook after 15 seconds, the5 comments 51 views last activity
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the entity has gave you a second chance at survival, will you escape with the odds Every 30/25/20 seconds while in a chance, you gain a token. Each token is worth 1% haste If you have a token and the killer stops following midway through the second, the second token timer will go down every second. This perk can stack up to 5 times. " Vigo, you were a wise teacher but now I must set my own6 comments 61 views last activity