Coup de Grâce Buff:
Keep the lunge distance 20/40/60% but make it so where you get it when you hook a survivor instead of when a survivor finishes a gen. I don't think a killer perks should require a survivors action, seems unfair. If you run this perk then you should now it's quite unbalanced, if you lunge slightly before a gen pops then it will consume a token. With this change you'll be in control of the token so you know when to lunge.
- 12 token is quite a lot so maybe nerf it to 15/30/45% Increased lunge.
- What's your opinion?
Comments
I honestly just think that the only buff that this perk needs is just give it back its 100% lunge. And that's it.
They nerfed it because it was a counter to dead hard, they aren't going to revert it.
Don't think of the gen completion requirement as being dependent on survivors, but the intended number of times the perk can be used in a match. More impactful perks are meant to be activated less frequently (DS, H: HG, Adrenaline, etc). In a sense, devs want to use Coup up to 5 times in a match, just like Inner Strength for example.
On another note, the gen requirement is a better choice than hook IMO. If the killer is smashing and survivors can't get progress a game, the killer will get a lot of value to snowball the game. On the other side, if the killer can't get the hooks, the perk becomes useless. In a sense, changing the activation requirement as you suggest would make it a "Win More" perk instead of something that could really help you when you need it the most: turning the tide in a difficult match.
If the the killer runs a perk that rewards them for their actions and performing well (Pop, Ruin, Surge, Infectious, Devour, STBFL, Thana, Lullaby, Dying Light) that doesn't mean they're just going to win anyway and the perk does nothing, the perk might be one of the reasons you win the game despite already performing well. A clutch surge, a lucky infectious proc, not having your Devour cleansed and getting 3 stacks, getting a bunch of M1s with STBFL, just enough pressure with Ruin, etc, are all reasons you can win the game. In the case of Poop De Grace, rewarding the killer with a token, and them REALLY needing it in their next chase, which rewards them with a down, might be the reason that they win.
I think the only two changes that could happen that would greatly make Coup de Grace better would be
1) Make it the same as it is, but 1 generator means 2 tokens. 10 sounds like a lot, but you can't choose when you use a token, so it would just get more use out of it
2) make it 100% again and make it toggleable somehow, so you can choose when you use the lunge.
2.5) this is just for fun but id like it to work on special attacks again like it did in the ptb, meaning pig, demo, blight, etc. would have a stronger special attack
The only thing they need to adjust with it is make it so it has an active ability function to it. Press X while lunging to consume a token.
I am a survivor main but had to play killer extensively to complete all of the challenges on the previous tome. As someone who played survivor more, I used to despise NOED. On my mind, it was an unnecessary safety net that was given to killers who played poorly. Although I didn't use it in the matches I played as a killer, I changed my mind about it.
If someone played until the end game with 3 perks they deserve a reward, no matter if they played poorly or not. DBD is snowbally by nature, and there aren't many strategies, perks, or resources that provide hope to the losing side. The ones that come to mind are NOED, 3 gens, and hatch. And some of the perks that try to achieve that are just plain bad or too niche (Sole Survivor, Left Behind, Blood Warden, Fire up).
Don't get me wrong, players should be rewarded for their diligence, but if by any means you are having a bad match (versus a coordinated SWF, poor map or tile RNG, your SQ teammates are lacking, or you're just not on your best day) there should still be something to give a reason to continue the match. You surely know the feeling of getting sent to Hawking's as Nurse, the Black Forest as a low mobility killer, or having a teammate killed with 4 gens remaining. Catch up mechanics are essential as long as they don't completely invalidate the other side's effort and DBD lacks effective ones.
If you wish to buff For Coup the Grace, instead of turning it into a reward for a job well-done, increase the number of tokens provided by gen completion. That way it still can be used as a catch-up mechanic and not something that you blindly strap along with PGTW.
I'd say to increase the amount of tokens gained or keep your tokens on successful basic attacks. Five double lunges per game doesn't exactly win you games.