DS rework:

After someone is hooked the perk deactivates. I have made a slight change to this idea to make it strong and slightly more balanced for "Skilled" killers who are quick at getting downs.

  • The timer will be kept nerfed to 45 from at 60 but can be used more than once. (15/30/45)
  • If the killer gets a down and a hook within this time, the perk is deactivated.
  • If DS goes off, the killer is stunned for 5 seconds but the survivor will have to "Recuperate".


  • Recuperate is a new "status effect" like the "deep wound timer" but will not go down.
  • The survivor cant do any actions (apart from heal) with this effect and it will take a survivor 35/30/25 seconds to remove it.
  • If for example the "recuperate" survivor is getting chased then the timer will go down by how many seconds the killer is chasing you for.

Comments

  • Here we go again 😩

  • But you have to understand that it's "Unbalanced" when the killer DID NOT "tunnel" . If your not entitled then you understand that it need a slight change.

  • i think the best way to solve this is everytime unhook survivor got full health. This way if killer want to tunnel he will need to hit twice instead of one and making the hooked survivor seems like the other survivor

  • not a bad idea but what if the survivor never heals, then is it a permanent DS.

  • no the effect of ds is gone just make entirely new perk. everytime you got unhooked survivor will receive full health instead of injured state.

  • @odra said:

    i think the best way to solve this is everytime unhook survivor got full health. This way if killer want to tunnel he will need to hit twice instead of one and making the hooked survivor seems like the other survivor

    This could work if insta downs didn't exist. But they do.