New perk Idea: Escape
After a survivor is hooked gain a token, each token will increase the exit gate opening speed by 1/2/3% (Max 11/22/33%). If you don't open the exit gate then it'll start to progress by half the speed.
(11/22/33% of 20 seconds is 2.2/4.4/6.6).
(17.8/15.6/13.4 exit game timer).
Comments
Actually, the math is wrong because you're not reducing the Exit Gate opening time by a % value, you're increasing the speed at which you open Exit Gates.
All survivors, at base, can perform all actions at a rate of 1 charge per second. The Exit Gate requires 20 charges to be opened, so therefore you divide 20 by the survivors current base speed, which is 1 charge per second. The charges cancel out and you're left with 20 seconds.
Now, with the bonuses, sorted by tiers: 11%/22%/33% at most for each perk tier. You increase the survivor's base speed for Exit Gates to: 1.11/1.22/1.33 at most per perk tier.
Again, doing the same math but with our new values, we get the new opening times of: 18.01/16.39/15.03 seconds at most per perk tier. ๐
I think maybe we need a PSA for Survivors on the loading screen reminding them that Quentin's perks exist. (Wake Up is already the "open exit gates faster" perk, and I don't see room for another)
I don't blame them for not using it when you're sacrificing a perk slot just to get a small bonus during the endgame. Wowzers, exit gate aura reading and a 15% boost towards Exit Gates, so impactful and not at all situational! ๐ฌ
If you want me to make Wake Up! better, I'd try giving a 10%/15%/20% exit gate opening speed for every survivor that's alive! To add on, you see the exit gate auras and the killer's aura when they are within 16 meters to the exit gate area.
interesting idea, it would be a good perk to use after the killer closes the hatch to open the exit gate before he finds you, the problem is that sometimes the hatch appears very close to the gate, so it may not help much, but the idea is good
Actually this perk has help me win a lot matches and a little bit of time is a contrast between life and death..However,I also do not a run with a SWF group who can escape the killer by teleporting thou them via deadhard.
Maybe, but the effect it gives you compared to other endgame perks is underwhelming. ๐ฌ