REL1_C
REL1_C
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If you play killer or survivor, dc is just selfish and petty. Killer If you go against a strong swf or gens fly real fast, don't DC. Stay In the match and just get better at chasing a survivor. Pick a killer you really want main, whether it's huntress or Freddy, play the game to get better at them. The game mechanics doesn't show your skill. You will get better and better means you can go again13 comments 341 views last activity
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There need to be a new game mode or a weekly competition. For the first person to complete it will be awarded with prizes. The competitions will be really hard. Prizes : Custom made charms Bloodpoints Iridescent shards A custom skin of your choice This will be a fun addition, It'll make the game so much more enjoyable.3 comments 21 views last activity
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The plague Is the lowest picked killer for a good reason, although her power is strong, her corrupt purge is only accessible from the survivors, which I think is an unfair design. I'm trying to make the penalty much stronger when there broken, maybe a new power. Idea 1 New power: Curse of Adiris Her new power will be gold, this is another fountain. The new fountain will also spawn at the begin11 comments 41 views last activity
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This perk will is free, the perk could now benefit the killer but at the same time be really OP for the survivor. It's just a design, be chill. Perk: This is not happening The perk will be applied when healthy Decrease the killers terror radius by 4/8/12 meters but Increase the killers red stain by 1/2/3 meters. The killer terror radius will be (Most killers) 12 meters for you but only you.1 comments 11 views last activity
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This is my perk build Dead hard Borrowed time Desperate measures Self-care I'll explain my build. Dead hard: for the second chance of course, I'm a good loopers but even I [Bad Word] up sometimes, doesn't matter though cause dead hard is great. Borrowed time: So the killer can't tunnel the guy off the hook, maybe replace borrowed time with mettle of man. Desperate measures: This perk is5 comments 101 views last activity
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There's a big difference between tunnelling and killers getting quick down, you'll be surprised that isn't common sense. I still run the new ds for the reason of tunnelling killers. There is just 1 issue which I'll explain now: DS was nerfed so some killers will purposely pick you up after your off the hook, killers will either "Respect DS" or just take it. If you don't have DS, then that's22 comments 211 views last activity
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With this nerf idea, must come with buffs Buffs moderately Increase the default phase charge time. Make her slightly faster in her phase ability. NERF When the spirit phases, her phase is directional within 18 meters of a survivor The idea of this change is making her stronger with her power but making her "counter play" much easier.0 comments 21 views last activity
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I understand, keys and mori's should of been nerfed at the same time but in reality, that's impossible. Mori's: Mori's were seriously a bad design, the worse design by any developer but they made up for that by nerfing them after many years. My real concern is keys. Keys: It doesn't matter if your in a swf or playing solo, as easy as it might sound, survivors have to complete gens so it isn'14 comments 271 views last activity
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Thanatophobia + DYING LIGHT Default gen timer is 80 seconds -5 % stackable gen penalty when a survivor is inured, max -20% gen penalty 20% of 80 seconds is 16 (80 seconds + 16 seconds = 96 second generator) Dying light = -3% stackable gen penalty when you hook every survivor other than the obsession and the obsession is still alive. Max = 27% (9 hooks) 27% + 20% of 80 is 37.6 (80 + ? =7 comments 211 views last activity
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I run the perk NOED when I play killer because it's strong. at the end of a game, I'll have [Bad Word] survivors tell me "ez" and "baby killer" all because I run NOED. I don't spam in chat "ez" or "baby survivor" when they run dead hard, after all it's the equivariant. Dead hard gives second chances, all throughout the game . NOED gives 1 second chance after survivors complete all the gens.26 comments 321 views last activity
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A ban needs to be more strict but at the same time more forgiving. This idea is really cool and I think it'll be truly fair, in my opinion obviously. If a survivor DC's, they can't play survivor until they play a game of killer, or wait 24hrs. If a killer DC's , they can't play killer until they play a game of survivor, or wait 24hrs. You will also have to wait 24hrs if you play killer, DC5 comments 41 views last activity
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Each Time I play Fair, I get quick downs and a gen pops each time. This was the build I was running. Pop Corrupt Thrilling tremors Discordance If the developers can't balance, then I'll do it myself. The next game, I was in a game with a 4 man swf This was my build Pop Corrupt Discordance Infectious fright I won the game as Nurse cause I slugged, I had all 4 survivors insulting40 comments 1,321 views last activity
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This Title is a bit misleading, I hate the perk myself. The title is words from the develops, although they didn't say those exact words. The developers said they didn't have a problem with NOED. No Point complaining cause they aren't going to change the perk. Killers say "the perk is fine", survivors think "the perk is unfair", realistically, none of your opinions matter because the developers8 comments 91 views last activity
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Every perk which doesn't have much use needs a buff, survivor perks like This is not happening and Stake out. Killer perks like Monstrous Shrine and Insidious. They all need buffs, Every perk must be equivalent to perks like quick and quiet, not too OP but could be quite good in builds. Three perks which I would love a buff on, three for each role Survivor Premonition - Reduce cooldown from 3013 comments 131 views last activity
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Reducing the cooldown of an exhaustion perk from 40 seconds to 32 seconds is quite nice but this require 2 perk slots. I think a small buff will be nice, it won't stack anymore though. Vigil (Current) You and your allies within a range of 8 metres recover from Exhausted, Haemorrhage, Hindered and Blindness Status Effects 10/15/20% faster. Once out of range, this effect persists for8 comments 151 views last activity
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This is just an idea but I think it would be cool. Convert 10,000 bloodpoints for 10 iridescent shards Convert 1000 iridescent shards into 10 auric cells I tried to balance out the numbers, it's just an easier way to obtain iridescent shards and auric cells. I tried keeping the amount fair, do you like this idea?6 comments 31 views last activity
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A cool idea I had which seems so fun is taking a game like dbd and making an RPG out of it. Unlike having classes like mage, I have dbd roles. The Gen Rusher (Better together + Prove thyself) The Altruistic (We'll make it + Second wind) The Totem hunter (Small game) The Looper (Full meta) I know for some people do this already but it seems so cool, you can have at least a 100 roles or 1000 comments 41 views last activity
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It's clearly getting nerfed next patch, all I have to say is it's about time, the add-on is too easy to run, it doesn't take much experience. So to compensate that, I have an idea. Huntress will gain a new power called Mini Iridescent hatchet. Mini Iridescent hatchet. You start off with 1 Mini Iridescent hatchet, the hatchet will not expose the survivor anymore but it will charge and travel6 comments 81 views last activity
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When I play survivor, one of the most stressful killer builds to go against is spirit fury and enduring. This combo is powerful and makes the game really easy. I can't complain and say "this perk combination is unfair", they secretly nerfed it after all. With the new exhaustion perk Smackdown , It seems to be designed for the counter of Spirit fury and Enduring. This what the developers are doi11 comments 161 views last activity
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I think spirit is fine but people clearly don't think so, so I guess she needs a nerf lol. A good nerf for spirit is making her phase directional, that's enough lol now she's B tier.69 comments 1,131 views last activity
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If you want a counter play, I'll list a few ideas and a bunch of perks. If you do comment, do not say something stupid like "why would anyone run these perks" or "how will this perk counter spirit". There is obviously counter play but even I'll agree that it isn't easy finding a counter to a powerful killer. PERKS - (LOADS) Iron will Quick an quiet Lightweight Off the Record Lucky break (29 comments 391 views last activity
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I have designed a perk called "Materialize", it doesn't exactly "break" the wall but rather makes it disappear and reappear. Here is the description. Materialize After a generator is completed, gain a token. Each token can remove a breakable wall. The wall is replaced after 5/4/3 seconds. If the wall closes as your walking through, you will take a health state. Pros You can take a breakabl2 comments 31 views last activity
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Your terrified of what's to come, you can't even blink. When injured, Increase the killers terror radius by 3/5/7 meters and red stain by 1/2/3 meters. "anything is better than being scared while awake but now's not the time to fall asleep".0 comments 21 views last activity
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Build 1: We'll make it, second wind, exhaustion perk, ds Build 2: Borrowed time, desperate measures, exhaustion perk, ds Build 3: Self-care or inner strength , metal of man, exhaustion perk, ds or desperate measures. Build 4: Inner strength, For the people, exhaustion perk, ds Build 5: (For beginners) Spine chill, premonition, resilience, ds (if you have) or exhaustion perk (Always need that6 comments 51 views last activity
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Let me go over some statistics, so you'll understand You get a quick chase, about 10 to 15 seconds. You get a down and walk to a hook, about 5 to 10 seconds You walk across the map to Find a gen the survivors are working on 1 gen Pops This need a fix, let me remind you 1 hook = 8.333% of actions, 1 gen is = 20% of actions. A simple change which I said before is to make it so where it's15 comments 211 views last activity
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One time ever, the entity has loosen it's grip. Increase totem count by 3/4/5 At the beginning of the trial, all survivors get the "party time" icon. Each dull totem a survivor cleanses rewards them 250% more bloodpoints per totem (5,000 bloodpoints). When a survivor cleanses a hex totem, all bloodpoints are removed. (Max 60,000 bloodpoints)3 comments 41 views last activity
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Killer hex perks should never be nerfed, especially cause there's counters. There are a few perks to counter hex perks and AN ENTIRE ITEM. Perks Small game Detectives hunch Items A entire map to scout out totems You don't like small game, I don't like entitled survivors [BAD WORD] about every damn thing with actual counters. I'm not biased, perks exist. Why do killers get punished when59 comments 551 views last activity
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I have never played in a swf but they must suck for how many killers complain about them. Just an idea so stay chill. What if you removed the swf lobby and add a chat in game but remove chat from the lobby. What this will do is make solos much stronger and make it so where nothing is co-ordinated. If you want co-ordination then you will have to chat in game which is a risk of the killer sneaki0 comments 21 views last activity
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What's the Idea? This might sound stupid but I think survivors should get a hex like perk, similar to devour. This perk will feature a new mechanic where the killers can only cleanse hex's. the hex could be meta but if the killer is also running hex's , all hex's will be cleansed at the same time. This doesn't stack. It'll take the killer 5 seconds to cleanse a hex totem. If the killer is not ru8 comments 51 views last activity
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This killer would be a basic M1 but will have 5 stances (Switch like the clown bottles), each stance would have a 10 second cooldown. Each stance will deactivate after downing a survivor. 1 - Swift - The killers movement speed is switched to 4.8 m/s, for 10 seconds. 2 - Sloppy - The killer can apply a moderated decreased healing effect, for 10 seconds. (Cooldown not effect) 3 - Savour - After3 comments 81 views last activity
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Replace both of his bottles with a bottle of alcohol and a Molotov. Molotov (5) - When you throw the Molotov bottle on the ground, it'll take 5 seconds to injure a survivor. When the survive is injured, they will continue to burn. To put out the fire, the survivor must preform 2 quick vaults over a window or a pallet. If the survivor does not complete these actions within 15 seconds, the survivo5 comments 82 views last activity
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I'm at it again, trying to see the full potential of new perks, this one is particularly quite powerful, I'll show proof of course. Unlike other exhaustion perks, other than dead hard. The killer can catch up quite quickly. With this new exhaustion perk, it's a free escape. If a survivor runs this perk, killer mains, do not commit. Even if the killer runs enduring, this perk is nice. When y0 comments 21 views last activity
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Killers Apart from Swf, all I see killers complain about is gen speeds. Is not a single developer listening, this is one of thousands of reasons the community is so toxic. A really simple change which should of been in the game since ages ago. 1 Survivor on a generator - 80 seconds (Fair) 2 survivors on a generator - 47.06 seconds (This is the issue) 3 survivors on a generator - 38.1 second1 comments 41 views last activity
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NURSE Increase nurses movement speed from 3.85 m/s to 4.4 m/s Nurse only has 1 blink, equivalent to her chain blink Nurses fatigue from 2 seconds to 1.5 seconds A blink takes 1.5 seconds from 2 seconds to fully charge Nurse will still be the hardest killer to play, even harden now cause she only now has 1 blink. I think this change would be fun, she now has a little pressure when looping,36 comments 401 views last activity
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Killer gen perks Bitter Murmur Brutal Strength Corrupt Intervention * Coup de Grace Discordance * Dead Man's Switch Dragons Grip * Fire Up Hex : Ruin * Mindbreaker Gearhead Oppression * Overcharge Pop Goes the Weasel * Rancor Surge * Surveillance * Tinkerer * Thrilling Tremors* Trail of Torment + Survivor gen perks Better Together * (Sort of) Dark Sense Déjà Vu Detect5 comments 41 views last activity
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I have no issues with this perk, killer or survivor. This perk is healthy, makes your look for a totem, stops a possible NOED and gets you off gens. A little buff, just 2 small changes. Buff : You cleanse totems 15% faster Buff or nerf : Adds 3 more dull totems (Totems don't stack) This is all, I think if your running this perk then 5 totems isn't too good, if multiple people are running it3 comments 101 views last activity
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Replace both of his bottles with a bottle of alcohol and a Molotov. Molotov (5) - When you throw the Molotov bottle on the ground, it'll take 5 seconds to injure a survivor. When the survive is injured, they will continue to burn. To put out the fire, the survivor must preform 2 quick vaults over a window or a pallet. If the survivor does not complete these actions within 15 seconds, the survivo2 comments 62 views last activity
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Still in a 4 man survive with friends, to understand it's full potential First hook If your on the hook, 3 other survivors will gain 3 tokens each, (9%) If teammate 1 on the hook, 3 other survivors will gain 3 tokens each (18%) If teammate 2 on the hook, 3 other survivors will gain 3 tokens each (27%) If teammate 3 on the hook, 3 other survivors will gain 3 tokens each (36%) Second hook3 comments 181 views last activity
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Why not make trickster a 115% killer, when he uses his daggers, he's a 110% killer. When in his frenzy, he's 115% but obviously he'll attack much faster, he now does not have infinite daggers anymore. When he in his frenzy, the dagger number he will receive is 20 but it doesn't have a timer anymore, it will end when he uses all 20 daggers. This seems fine I think, do you agree?0 comments 11 views last activity
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Recorder You start off with 3 recorders at the beginning of the trial, more can be added with add-ons. One will be in your hand and two you can see around the map. A recorder is a small device which survivors set, just like with hag. They can be placed at any loop, the killer can destroy them. It will take the killer 5 seconds to destroy a recorder. USES: When a killer passes by one, you se0 comments 1 views last activity
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Camera: Flash The camera would have to be hold for 3 4 seconds and then released to stun the killer for a second half a second. If the killer is preforming an action, the action is interrupted if the flash hits you. The camera would have much more seconds than a flashlight, about 15 12 seconds by default. Each flash will consume 3 5 4 seconds worth of camera. The add-ons woul14 comments 121 views last activity
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The entity draws a dark presence, saving the last bit of light can be effective against the evil. When your flashlight has been consumed, Last battery activates. Last battery slightly decreases flashlight light brightness, accuracy and consumption rate. Last battery restocks 100% of your flashlight over 7/5/3 seconds. This can happen once per trial.2 comments 21 views last activity
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I have already thought of a 4 perks to greatly counter the trickster, even if he gets buffed. Perk 1: Second wind - It takes ages for him to injure you if your movement is predictable, 20 seconds and a health state will be quite nice. Perk 2: Resilience - The killer capitalises on vaults, giving him a precise aim. If your injured then the extra vault speed will be perfect. Perk 3: Borrowed t14 comments 1,871 views last activity
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Prove thyself: 1 survivor = 80 seconds (Doesn't work solo). 2 survivors = 47.06 seconds (15% of 47.06 = 7.059) 47.06 seconds - 7.059 seconds = 40.001 seconds). 3 survivors = 38.1 seconds (30% of 38.1 = 11.43) 38.1 seconds - 11.43 seconds = 26.67 seconds). 4 survivors = 36.36 seconds (45% of 36.36 = 16.362) 36.36 - 16.362 = 19.998 seconds) .1 comments 41 views last activity
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So meta perks now seem insignificant, compared to the new perk Fast track. Fast track is a perk from a glance quite rubbish right, wrong. If I'm correct and this perk stacks, this game is now just been destroyed for good. Perk description: whenever another survivor is hooked, you main 3 tokens. You consume all tokens after a great skill check on a generator. Each token consumed grants a 1% b51 comments 1,271 views last activity
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I know The Trickster dbd Yun-Jin are new but the survivor perk Self-Preservation need an immediate buff. Self-Preservation: Whenever another survivor 12 meters of you get hits by a basic attack or special attack, Self-Preservation activates. Your scratch marks are hidden for 10 seconds. All that needs changing is this. Whenever you or another within 12 meters of you get hit, your scratch ma11 comments 631 views last activity
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What to survivorS want with DS Anti-Tunnel What to killers want with ds Anti-Momentum NEW DS 4.6.0 Deactivates when you Repair a gen Heal yourself or another survivor Unhook a survivor Cleanse a totem Sabotage a hook. NEW: If another survivor heals you, ds doesn't deactivate. What needs Improving The perk is definitely a nerf, realistically it isn't an impactful one. The perk is6 comments 81 views last activity
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Survivors: The first survivor perk is fast track, fast track is a perk which counters killers idea of "nerf gen speeds" with a perk which increases gen speeds, lol. This perk will combo well with stake out, prove thyself, resilience and possibly this is not happening. The second survivor perk is smash hit, a new exhaustion perk. I was quite excited for a 6th exhaustion perk, it's pret2 comments 331 views last activity
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So I'll do the maths so you don't have to The new survivor perk fast track, each time a survivor is on the hook other than yourself gain a 1/2/3 tokens, each token grants a 1% bonus to great skill checks. 1% of a gen is 0.8 seconds 0.8 x 3 = 2.4 seconds 2.4 x 9 = 21.6 seconds Remember, you can still repair a gen but only hit good skill checks. A OP solo perk, it's a pocket brand new part3 comments 121 views last activity
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As a solo, I don't know why killers constantly complain about gen speeds, 80 seconds is along time. I forgot, killers don't like efficiency. 80 seconds is a balanced time, why not simply reduce the efficiency, let me explain. When there are 2 survivors on a gen it goes quicker, why not simply reduce that. Make it so where it goes 7% quicker per survivor. if 4 people are on a gen, the gen takes 571 comments 21 views last activity