Developers Listen

Let me go over some statistics, so you'll understand

  • You get a quick chase, about 10 to 15 seconds.
  • You get a down and walk to a hook, about 5 to 10 seconds
  • You walk across the map to Find a gen the survivors are working on

1 gen Pops

This need a fix, let me remind you 1 hook = 8.333% of actions, 1 gen is = 20% of actions. A simple change which I said before is to make it so where it's -10% action speed every survivor on a gen. (80, 72, 64, 56 seconds gen).

56 second generator might seem a lot for 4 players but toolboxes and prove thyself exist. Killers meta is always gen defence, this might encourage survivors to run toolboxes instead of flashlights and keys. This change would be really healthy.

Survivors will not like this change but which one do you care about more, survivor mains or you game?

Tagged: Mod

Comments

  • I'm really confused on what you're trying to get across.

    It's like you want slow down gen speeds but not at the same time.

  • Mmm, delicious killer tears right here

    @REL1_C said:

    Let me go over some statistics, so you'll understand

    • You get a quick chase, about 10 to 15 seconds.
    • You get a down and walk to a hook, about 5 to 10 seconds
    • You walk across the map to Find a gen the survivors are working on

    1 gen Pops

    This need a fix, let me remind you 1 hook = 8.333% of actions, 1 gen is = 20% of actions. A simple change which I said before is to make it so where it's -10% action speed every survivor on a gen. (80, 72, 64, 56 seconds gen).

    56 second generator might seem a lot for 4 players but toolboxes and prove thyself exist. Killers meta is always gen defence, this might encourage survivors to run toolboxes instead of flashlights and keys. This change would be really healthy.

    Survivors will not like this change but which one do you care about more, survivor mains or you game?


  • "this change would be really healthy"

    "Survivors will not like this change"

    That's all i'm gonna say.

  • Yes killer main which knows the stats of survivor and killer, genius comment

  • @Kellie said:

    I'm really confused on what you're trying to get across.

    It's like you want slow down gen speeds but not at the same time.

    Yes it is a little odd but the idea is try to nerf the core speed, killers can run perks to counter toolboxes like "franklins demise".

  • @Bond4ever said:

    You're using numbers that fit your agenda. Anyone can do that and make X thing look balance/unbalanced.

    No, they shouldn't listen to u

    How is 47 second generator fair with just 2 survivors, use your survivor brain to think of an answer. If you can't, you entitled as hell. All I'm saying gens need a nerf, it's an idea genius.

  • @REL1_C said:

    https://forum.deadbydaylight.com/en/discussion/comment/2001055#Comment_2001055

    How is 47 second generator fair with just 2 survivors, use your survivor brain to think of an answer. If you can't, you entitled as hell. All I'm saying gens need a nerf, it's an idea genius.

    Really doubling down on those killer tears. I love this.

  • I get what your saying but if you were to change gen speeds to be slower wouldn't you have to change perks that slow generators?

  • @dspaceman20 said:

    I get what your saying but if you were to change gen speeds to be slower wouldn't you have to change perks that slow generators?

    No way, gen speeds are quick even without perks. 80 seconds is a balanced number for a solo, I'm not changing the initial time. 47 seconds when two are on a gen needs a fix, just make it about 70 seconds.

  • @REL1_C said:

    https://forum.deadbydaylight.com/en/discussion/comment/2001074#Comment_2001074

    No way, gen speeds are quick even without perks. 80 seconds is a balanced number for a solo, I'm not changing the initial time. 47 seconds when two are on a gen needs a fix, just make it about 70 seconds.

    there already is a penalty for multiple survivors working on a gen. Also interupting those survivors while they are working on it means 2 survivors are not working on a gen cause you are near it. You should give discordance a try. It's stops survivors working on the same gen right in it's tracks

  • @REL1_C said:

    https://forum.deadbydaylight.com/en/discussion/comment/2001074#Comment_2001074

    No way, gen speeds are quick even without perks. 80 seconds is a balanced number for a solo, I'm not changing the initial time. 47 seconds when two are on a gen needs a fix, just make it about 70 seconds.

    The most inefficient thing 4 survivors can do is work on gens together - it's way more pressure on the killer if survivors split up and all 4 work on generators separately, spread out across the map.

    Increasing the time for grouped survivors to complete a generator together, is therefore going to have exactly the opposite effect as they will just split up and all do separate gens. It is far more beneficial from a killer perspective to have survivors working on gens together.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2001084#Comment_2001084

    The most inefficient thing 4 survivors can do is work on gens together - it's way more pressure on the killer if survivors split up and all 4 work on generators separately, spread out across the map.

    Increasing the time for grouped survivors to complete a generator together, is therefore going to have exactly the opposite effect as they will just split up and all do separate gens. It is far more beneficial from a killer perspective to have survivors working on gens together.

    This would be true but if a killer is in a chase with another survivor then 1 gen is done when the killer gains 1 hook. Gen speeds do have to be altered, even just a little bit. 47 seconds for 1 gen VS 47 seconds for 1 hook isn't balanced...

  • @REL1_C said:

    https://forum.deadbydaylight.com/en/discussion/comment/2001094#Comment_2001094

    This would be true but if a killer is in a chase with another survivor then 1 gen is done when the killer gains 1 hook. Gen speeds do have to be altered, even just a little bit. 47 seconds for 1 gen VS 47 seconds for 1 hook isn't balanced...

    But again, making it 70+ seconds for 2-man would mean that less people would work on gens together.

    Which again brings us to the most effective way to play survivor - split up on gens.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2001106#Comment_2001106

    But again, making it 70+ seconds for 2-man would mean that less people would work on gens together.

    Which again brings us to the most effective way to play survivor - split up on gens.

    I'm just trying to balance out killers objective to survivors objective, let me remind you that 1 hook is just 8.333% of killers objective, 1 gen is 20% of survivors object, whether it's gens or something else, this need to be fixed.

  • @REL1_C said:

    https://forum.deadbydaylight.com/en/discussion/comment/2002403#Comment_2002403

    I'm just trying to balance out killers objective to survivors objective, let me remind you that 1 hook is just 8.333% of killers objective, 1 gen is 20% of survivors object, whether it's gens or something else, this need to be fixed.

    And that is fine.

    But this suggestion doesn't fix that (early) and actually hurts early more.