REL1_C
REL1_C
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Killers: Camping, tunnelling and slugging. Running OP iridescent like Redheads pinky finger "Clown" or Iridescent hatchets "Huntress". Throwing hate speeches after a game. Nodding after the killer "finally" gets a down. Running Hex perks A lot more Survivors: T-bagging or doing at every loop Running OoO in a team Gen rushing "doing gens fast". Sabotaging Running a lot of second c15 comments 151 views last activity
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Survivor with friends is so common now, even if they don't play "Toxic" it's still unfair. So I have "Fairly" made a change to survivor with friend action times. Two man swf , -10% action speed ( Gens 80 < 88 , Healing 16 < 17.6 , Totem cleanse 14 < 15.4 ) . Two two man swf, -20 % action speed ( Gens 80 < 96 , Healing 16 < 19.2 , Totem cleanse 14 < 16.8 ) . T8 comments 31 views last activity
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Is this game survivor sided Is this game killer sided I just want to know everyones perspectives, I think the devs don't understand anything, survivors related or killers, I guess we'll see what's to come.17 comments 161 views last activity
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I couldn't find a good picture so I left It blank, it says it's a teachable but it'll be free #dbdperkmaker.com0 comments 11 views last activity
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1. You can't tunnelling, even if there a swf. 2. You can't camp, not even if all gens are done. 3. You can't slug, not even for pressure. 2. You can't chase the person who has just been unhooked, sike you can't chase at all. 3. You can't run any hex perks not even if it's hex: the third seal. 4. You can't play Nurse, Spirit, Deathslinger, Freddy, lol you just can't play killer. 5. You can'10 comments 241 views last activity
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This hex is so ironic, undying lol yea right. I hate this combo as much as everyone else did, however I also ran small game to counter TWO of the killers perks. The hex: undying was so balanced because it removed what was unbalanced ,"a survivor spawning next to a hex". Let's go over what it did and figure out a fair nerf. Any survivor within 2 meters of a totem, nerf it to 1 meter3 comments 71 views last activity
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Please devs, I request this one thing. Please make it where you don't have to spam Spacebar or X on the hook. Please make a new option in the settings to turn it off. I have died so many times on hook, true I might spam it a bit too fast but I hope I wont have to spam it at all. In settings tab, it'll say "turn of hook struggle". You can still use perks like "Deliverance" and "Attempt escape"5 comments 52 views last activity
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Now this use to be meta perk but now you'll hear "who uses self-care". So all I think self-care buff should be is increasing the 50% heal speed to 75% heal speed. If you combined this with botany, it'll be 108%. It's quite strong but it's 2 perk slots wasted to heal yourself. If you think about it, it's a buff to self-care and botany but a nerf so the survivor cant use 2 more meta perks lol.9 comments 351 views last activity
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You perform at your best when you are under extreme stress. Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured . The killers terror radius is increased by 3/6/9 metres when Injured . Upon healing from the injured state to healthy, you see the killers aura for 3 seconds and the killer sees your aura for 3 seconds . Thi4 comments 107 views last activity
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Each survivor you injure will grant you a token, each token is worth 8/9/10 seconds and will activate as soon as the gens are done. If you down a survivor instantly then you will be granted 2 tokens. This perk will stack infinitely. The perk will still activate after the gens are done but you cant cleanse the hex totem until the time has ran out. The speed bonus will increase from 4% to 5%.11 comments 101 views last activity
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So the concept of MMR is to "balance" out the game and to match survivors with "same level" killers. This idea is great until you get to high MMR, your going to have 4 solo survivors equivalent to a swf. This is also a bad design on the behalf of survivor getting paired with 4 "newbie" survivors and with a killer who doesn't know how to play, you guessed it, camping. So my conclusion, if you play11 comments 271 views last activity
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What if dead by daylight partnered up with the sims company and added a character creator option, you don't like Quentin's face, BAM!, you can change it yourself, or create a new one. I had this idea too add the virtual aspect of a horror game, by making a character that looks like you or at least similar. Another great idea I had was to add four weekly custom made items by the devs, another tab2 comments 41 views last activity
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Survivor Meta perks: Dead hard, Sprint burst, Ds, unbreakable, borrowed time, adrenaline, OoO (swf), Iron will, Head on (kinda), Soul guard, Deliverance (Debatable) . Killer meta perks: Ruin (Nerf/buff) , undying (nerfed), bbq & chilli (Gen exploit), Thanatophobia (Nerfed), Pop (nerfed), discordance (Nerfed), nurses calling (slight nerf).86 comments 1,681 views last activity
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When you are in the killers terror radius, click the ability button. You will be granted a 1% haste effect for 4/8/12 seconds. This perk can be recharged by doing 4/8/12 seconds worth of actions and can gain 5 tokens. 1 - 1% haste For 4/8/12 seconds and have to do 4/8/12 seconds worth of action time, wait 8/6/4 seconds and gain 2% haste. 2 - 2% haste For 5/10/15 seconds and have to do 5/10/153 comments 101 views last activity
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Reduce the timer from 60/45/30 seconds to 45/40/15 seconds and reduce the 45* angle cone to 25*. Keep the 36m as it seems fine and make it so where you'll see the killers aura for just 1 second. I've added the 1 second because not it'll give you an idea of the killers exact location while it'll not be too overpowered because it's only 1 second.7 comments 61 views last activity
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You start of with 5 tokens, you cant gain anymore. Each token you consume will make it harder for you too survive. You click the ability button and you can see the killers aura for 1/2/3 seconds. There will be a slight buff, you can now see killers if they are stealth, see spirit phasing and the nurse blink. Token 1: No added effect. Token 2: You cant use your exhaustion perk for 10/15/20 seco5 comments 221 views last activity
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There's so many things unfair is this game, we all know this. Sorry but bubba is the most. Realistically, bubba can get one down, hook and face camp. There is no counter to this, this is just stupid. I'm sorry but bubba is the worst designed killer. I'm not one of those survivors who will complain about every killer, I have "mind-gamed" spirited and "mislead" a nurse but not even borrowed time ca27 comments 211 views last activity
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For new players to dbd Dwight - got great perks, but not enough for himself Laurie - Ds is amazing but only that for her kit David - Dead hard and we're gonna live forever are amazing, easy S. But no mither is the worst perk in the game. Nea - Balanced landing is great and her other perks are alright but not amazing3 comments 111 views last activity
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This game as you know, revolves around 4 survivors and 1 killer. It's already 4 to 1, the odds are unfair. If enough survivor mains complained about one thing, then it'll get nerfed like hex: undying, lol the irony. So, if enough killer mains switched to survivor, then the devs will have to buff killer perks or there game falls apart. #BuffKillerMains (Still a survivor main who knows ot13 comments 221 views last activity
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When a killer enters 4/8/12 meters of a survivor, the killers aura is shown to the survivor for 5 seconds. As soon as the survivor is injured or the duration runs out, the perk deactivates. If you see the killers aura or as soon as the survivor is injured within this time, you see the injured survivor and the survivor gains a 3 second haste. This perk has a 60 second cooldown. (This pe0 comments 22 views last activity
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As a survivor main myself, I love keys. But there so unfair, there's no counter if the killer is "under preforming". Realistically, keys are used for treasure chests, so that gave me a great idea. The keys rarities will now scale from grey to pink. Each key rarity will now give you a set amount of bloodpoints. Grey: 15,000 bloodpoints Yellow: 30, 000 bloodpoints Green: 45, 000 bloodpoints Pur1 comments 11 views last activity
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A lot of survivor mains complain about this perk, saying it's "too overpowered". As a survivor main myself, I think this perk is "predictable". So I have an interesting change, nerf and a buff. 15 seconds is long time which makes another survivor run to a better loop. So with this change, the timer is less but it offers more. I'm a realistic survivor main, I know what this game needs. By defaul4 comments 102 views last activity
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The hardcore game mode is for a 4 man Swf. This game mode would have a leader board, gives you a lot more bloodpoints and makes it super difficult. Survivors can use one perk and are injured throughout the trial, they will get X3 bloodpoints for any action they do. The killers will be half as slow, so not al killers will be strong. Killers can use all there perks...By the way, survivors will now3 comments 61 views last activity
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I don't know if it'll make him the top 5 but I for one love this. I'm really excited, It's sad how I'm more excited for this than when the twins was released. Idk why but this will make him so fun to test your intelligence, from switching to your slow then switching to your speed bottles. This is great design from the developers, this is a killer change so it'll get nerfed soon but it'll be fun w23 comments 151 views last activity