This is not happening buff:

You perform at your best when you are under extreme stress.

Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured .

  • The killers terror radius is increased by 3/6/9 metres when Injured .
  • Upon healing from the injured state to healthy, you see the killers aura for 3 seconds and the killer sees your aura for 3 seconds .
  • This does apply when in a locker .
  • ( + Hitting a great skill check while healing will grant you 5% action progression ).


(Transforming this perk from D tier "Lowest rated perk in the game" to a possible B tier or a close A tier).

Comments

  • Could be an interesting counter to moniter

  • I do like the idea but worry about the coding. The oblivious status affect proves you can have ‘different’ terror radius for survivors.

  • Honestly I’d rather buff the values for the great skill checks, maybe increase overall success zones, and/or remove the stipulation of being injured. It makes a good beginner perk that still has value in higher ranks as it is much easier to get great skill checks, and makes good synergy with stake out for its great skill check progression increase. Also, This is not happening at in this form might be a viable counter to unnerving presence without just getting good. Obviously, not all changes would be added but some reiteration would suffice.

  • Examples:

    A:

    This is not happening: Skill check success zones are increased 10/20/30% and great skill checks are increased 40/50/60%.

    B:

    This is not happening: Skill check success zones are increased 10/20/30% and great skill checks are increased 40/50/60% while injured.

    C:

    This is not happening: Great skill checks are increased 40/50/60%.

    D:

    This is not happening: Great skill checks are increased 40/50/60% while injured.

    E:

    This is not happening: Skill check success zones are increased 10/20/30%.

    F:

    This is not happening: Skill check success zones are increased 10/20/30% while injured.